295b2babd6 2023-05-31 顽雨沉风: --[[message
295b2babd6 2023-05-31 顽雨沉风: 警告:不是残局!!!
295b2babd6 2023-05-31 顽雨沉风: 打不开!!!
295b2babd6 2023-05-31 顽雨沉风: 打不开!!!
295b2babd6 2023-05-31 顽雨沉风: 打不开!!!
295b2babd6 2023-05-31 顽雨沉风: ]]
295b2babd6 2023-05-31 顽雨沉风:
295b2babd6 2023-05-31 顽雨沉风: local str = {}
295b2babd6 2023-05-31 顽雨沉风: local fun = {}
295b2babd6 2023-05-31 顽雨沉风:
575dd955a8 2023-06-05 顽雨沉风: local cache_1
575dd955a8 2023-06-05 顽雨沉风:
575dd955a8 2023-06-05 顽雨沉风: fun["通关邀请"]=function()
575dd955a8 2023-06-05 顽雨沉风: local effect_100
a4bcb83095 2023-06-05 顽雨沉风: effect_100 = Effect.GlobalEffect()
a4bcb83095 2023-06-05 顽雨沉风: effect_100:SetType(EFFECT_TYPE_FIELD
a4bcb83095 2023-06-05 顽雨沉风: + EFFECT_TYPE_CONTINUOUS)
a4bcb83095 2023-06-05 顽雨沉风: effect_100:SetCode(EVENT_DAMAGE)
a4bcb83095 2023-06-05 顽雨沉风: function cache_1(effect_event
656d5ae4e6 2023-06-05 顽雨沉风: , player_who_activate_the_effect
a4bcb83095 2023-06-05 顽雨沉风: , eg
a4bcb83095 2023-06-05 顽雨沉风: , ep
a4bcb83095 2023-06-05 顽雨沉风: , ev
6b9b37c258 2023-06-05 顽雨沉风: , effect_for_trigger
0b982fdb23 2023-06-05 顽雨沉风: , reason_for_trigger
3f2a276904 2023-06-05 顽雨沉风: , player_who_trigger)
0309adcf33 2023-06-05 顽雨沉风: cache_1 = Duel.GetLP(1)
0309adcf33 2023-06-05 顽雨沉风: return cache_1 <= 0
a4bcb83095 2023-06-05 顽雨沉风: end
a4bcb83095 2023-06-05 顽雨沉风: effect_100:SetCondition(cache_1)
a4bcb83095 2023-06-05 顽雨沉风: function cache_1(effect_event
7705f5ffaa 2023-06-05 顽雨沉风: , player_who_activate_the_effect
a4bcb83095 2023-06-05 顽雨沉风: , eg
a4bcb83095 2023-06-05 顽雨沉风: , ep
a4bcb83095 2023-06-05 顽雨沉风: , ev
6b9b37c258 2023-06-05 顽雨沉风: , effect_for_trigger
147ca328d2 2023-06-05 顽雨沉风: , reason_for_trigger
3f2a276904 2023-06-05 顽雨沉风: , player_who_trigger)
575dd955a8 2023-06-05 顽雨沉风: Debug.ShowHint("残局群181175613")
575dd955a8 2023-06-05 顽雨沉风: return
575dd955a8 2023-06-05 顽雨沉风: end
575dd955a8 2023-06-05 顽雨沉风: effect_100:SetOperation(cache_1)
575dd955a8 2023-06-05 顽雨沉风: Duel.RegisterEffect(effect_100
f5d7aad2c6 2023-05-31 顽雨沉风: , 0)
f5d7aad2c6 2023-05-31 顽雨沉风: end
295b2babd6 2023-05-31 顽雨沉风: