163b63b2ad 2024-06-26 顽雨沉风: --[[message
00bc927da8 2024-07-18 顽雨沉风: 新手教学
00bc927da8 2024-07-18 顽雨沉风: #废铁拳
163b63b2ad 2024-06-26 顽雨沉风: ]]
6b5e42a9fa 2024-07-20 顽雨沉风:
163b63b2ad 2024-06-26 顽雨沉风: Debug.SetAIName("QQ群181175613")
00bc927da8 2024-07-18 顽雨沉风: Debug.ReloadFieldBegin(DUEL_ATTACK_FIRST_TURN + DUEL_SIMPLE_AI, 5)
163b63b2ad 2024-06-26 顽雨沉风: Debug.SetPlayerInfo(0, 51100, 0, 0)
163b63b2ad 2024-06-26 顽雨沉风: Debug.SetPlayerInfo(1, 34600, 0, 0)
00bc927da8 2024-07-18 顽雨沉风:
7aae189787 2024-07-20 顽雨沉风: local k1, k2 = LOCATION_MZONE, POS_FACEUP_ATTACK--怪兽
1e5287ea69 2024-07-20 顽雨沉风: Debug.AddCard(13582837, 0, 0, k1, 2, k2)
1e5287ea69 2024-07-20 顽雨沉风: Debug.AddCard(27134689, 1, 1, k1, 2, k2)
85d12233c3 2024-07-20 顽雨沉风: local k1, k2 = LOCATION_SZONE, POS_FACEDOWN--魔陷
1e5287ea69 2024-07-20 顽雨沉风: Debug.AddCard(26864586, 0, 0, k1, 1, k2)
81dcab580a 2024-07-19 顽雨沉风: Debug.AddCard(403847, 0, 0, k1, 2, POS_FACEUP)
1e5287ea69 2024-07-20 顽雨沉风: Debug.AddCard(8529136, 0, 0, k1, 3, k2)
81dcab580a 2024-07-19 顽雨沉风: Debug.AddCard(67616300, 0, 0, k1, 5, POS_FACEUP)
1e5287ea69 2024-07-20 顽雨沉风: Debug.AddCard(7153114, 1, 1, k1, 2, POS_FACEUP)
4581bd8f69 2024-07-20 顽雨沉风: local k1, k2 = LOCATION_PZONE, POS_FACEUP--灵摆
9defe72774 2024-07-20 顽雨沉风: local k1, k2 = LOCATION_DECK, POS_FACEDOWN--卡组
1e5287ea69 2024-07-20 顽雨沉风: Debug.AddCard(36736723, 0, 0, k1, 0, k2)
9defe72774 2024-07-20 顽雨沉风: local k1, k2 = LOCATION_EXTRA, POS_FACEDOWN--外组
1e5287ea69 2024-07-20 顽雨沉风: Debug.AddCard(60800381, 0, 0, k1, 0, k2)
be52ceb1bb 2024-07-20 顽雨沉风: local k1, k2 = LOCATION_GRAVE, POS_FACEUP--墓地
1e5287ea69 2024-07-20 顽雨沉风: Debug.AddCard(53855409, 0, 0, k1, 0, k2)
872c51c323 2024-07-20 顽雨沉风: local k1, k2 = LOCATION_REMOVED, POS_FACEUP--除外
6817913a96 2024-07-20 顽雨沉风: local k1, k2 = LOCATION_HAND, POS_FACEDOWN--手卡
1e5287ea69 2024-07-20 顽雨沉风: Debug.AddCard(63977008, 0, 0, k1, 0, k2)
1e5287ea69 2024-07-20 顽雨沉风: Debug.AddCard(53855409, 0, 0, k1, 0, k2)
92c1b83265 2024-07-18 顽雨沉风:
92c1b83265 2024-07-18 顽雨沉风: Debug.ReloadFieldEnd("共振装置")
dbd72ac209 2024-07-01 顽雨沉风: aux.BeginPuzzle()