4720add5c8 2023-06-18 顽雨沉风: --[[message
4720add5c8 2023-06-18 顽雨沉风: 卡数:
4720add5c8 2023-06-18 顽雨沉风: 规则:大师3
4720add5c8 2023-06-18 顽雨沉风: ]]
116f901f70 2023-06-18 顽雨沉风: Debug.SetAIName("Level-015")
116f901f70 2023-06-18 顽雨沉风: Debug.ReloadFieldBegin(DUEL_ATTACK_FIRST_TURN+DUEL_SIMPLE_AI)
116f901f70 2023-06-18 顽雨沉风: Debug.SetPlayerInfo(0,8000,0,0)
781501a91b 2023-06-18 顽雨沉风: Debug.SetPlayerInfo(1,8100,0,0)
4720add5c8 2023-06-18 顽雨沉风:
116f901f70 2023-06-18 顽雨沉风: Debug.AddCard(31786629,0,0,LOCATION_MZONE,2,POS_FACEUP_ATTACK)
116f901f70 2023-06-18 顽雨沉风: Debug.AddCard(24611934,0,0,LOCATION_MZONE,3,POS_FACEUP_ATTACK)
116f901f70 2023-06-18 顽雨沉风:
116f901f70 2023-06-18 顽雨沉风: Debug.AddCard(43641473,0,0,LOCATION_SZONE,0,POS_FACEDOWN)
116f901f70 2023-06-18 顽雨沉风: Debug.AddCard(43641473,0,0,LOCATION_SZONE,1,POS_FACEDOWN)
116f901f70 2023-06-18 顽雨沉风: Debug.AddCard(74701381,0,0,LOCATION_SZONE,2,POS_FACEDOWN)
116f901f70 2023-06-18 顽雨沉风: Debug.AddCard(74701381,0,0,LOCATION_SZONE,3,POS_FACEDOWN)
116f901f70 2023-06-18 顽雨沉风:
116f901f70 2023-06-18 顽雨沉风: Debug.AddCard(40619825,0,0,LOCATION_HAND,0,POS_FACEDOWN)
116f901f70 2023-06-18 顽雨沉风: Debug.AddCard(61405855,0,0,LOCATION_HAND,0,POS_FACEDOWN)
116f901f70 2023-06-18 顽雨沉风: Debug.AddCard(23171610,0,0,LOCATION_HAND,0,POS_FACEDOWN)
116f901f70 2023-06-18 顽雨沉风: Debug.AddCard(86318356,0,0,LOCATION_HAND,0,POS_FACEDOWN)
116f901f70 2023-06-18 顽雨沉风: Debug.AddCard(18161786,0,0,LOCATION_HAND,0,POS_FACEDOWN)
116f901f70 2023-06-18 顽雨沉风:
116f901f70 2023-06-18 顽雨沉风: local m01=Debug.AddCard(75347539,1,1,LOCATION_MZONE,2,POS_FACEUP_DEFENCE)
116f901f70 2023-06-18 顽雨沉风: local s01=Debug.AddCard(98495314,1,1,LOCATION_SZONE,2,POS_FACEUP_ATTACK)
116f901f70 2023-06-18 顽雨沉风: Debug.PreEquip(s01,m01)
116f901f70 2023-06-18 顽雨沉风:
116f901f70 2023-06-18 顽雨沉风: Debug.ReloadFieldEnd()
116f901f70 2023-06-18 顽雨沉风: aux.BeginPuzzle()
62c2a34a52 2023-06-18 顽雨沉风:
62c2a34a52 2023-06-18 顽雨沉风:
62c2a34a52 2023-06-18 顽雨沉风: local str = {}
62c2a34a52 2023-06-18 顽雨沉风: local fun = {}
62c2a34a52 2023-06-18 顽雨沉风:
62c2a34a52 2023-06-18 顽雨沉风: local cache_1
62c2a34a52 2023-06-18 顽雨沉风:
62c2a34a52 2023-06-18 顽雨沉风: fun["通关邀请"] = function()
62c2a34a52 2023-06-18 顽雨沉风: local effect_100
62c2a34a52 2023-06-18 顽雨沉风: effect_100 = Effect.GlobalEffect()
62c2a34a52 2023-06-18 顽雨沉风: effect_100:SetType(EFFECT_TYPE_FIELD
62c2a34a52 2023-06-18 顽雨沉风: + EFFECT_TYPE_CONTINUOUS)
62c2a34a52 2023-06-18 顽雨沉风: effect_100:SetCode(EVENT_DAMAGE)
62c2a34a52 2023-06-18 顽雨沉风: function cache_1()
62c2a34a52 2023-06-18 顽雨沉风:
62c2a34a52 2023-06-18 顽雨沉风: cache_1 = Duel.GetLP(1)
62c2a34a52 2023-06-18 顽雨沉风:
62c2a34a52 2023-06-18 顽雨沉风: if cache_1 <= 0 then
62c2a34a52 2023-06-18 顽雨沉风: cache_1 = true
62c2a34a52 2023-06-18 顽雨沉风: else
62c2a34a52 2023-06-18 顽雨沉风: cache_1 = false
62c2a34a52 2023-06-18 顽雨沉风: end
62c2a34a52 2023-06-18 顽雨沉风:
62c2a34a52 2023-06-18 顽雨沉风: return cache_1
62c2a34a52 2023-06-18 顽雨沉风: end
62c2a34a52 2023-06-18 顽雨沉风: effect_100:SetCondition(cache_1)
62c2a34a52 2023-06-18 顽雨沉风: function cache_1()
62c2a34a52 2023-06-18 顽雨沉风: Debug.ShowHint("残局群181175613")
62c2a34a52 2023-06-18 顽雨沉风: return
62c2a34a52 2023-06-18 顽雨沉风: end
62c2a34a52 2023-06-18 顽雨沉风: effect_100:SetOperation(cache_1)
62c2a34a52 2023-06-18 顽雨沉风: Duel.RegisterEffect(effect_100
62c2a34a52 2023-06-18 顽雨沉风: , 0)
62c2a34a52 2023-06-18 顽雨沉风: end
62c2a34a52 2023-06-18 顽雨沉风:
62c2a34a52 2023-06-18 顽雨沉风: fun["通关邀请"]()
62c2a34a52 2023-06-18 顽雨沉风: