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Annotation For QB081 the frogs.lua
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Annotation For QB081 the frogs.lua

Origin for each line in QB081 the frogs.lua from check-in 2ae38e8afd:

d342404cd6 2023-06-18  顽雨沉风: --[[message
d00d0cad4f 2023-06-18  顽雨沉风: 卡数:
d00d0cad4f 2023-06-18  顽雨沉风: 规则:大师3
d342404cd6 2023-06-18  顽雨沉风: ]]
ccc6274f8f 2023-06-18  顽雨沉风: Debug.SetAIName("QB081 the frogs")
d00d0cad4f 2023-06-18  顽雨沉风: Debug.ReloadFieldBegin(DUEL_ATTACK_FIRST_TURN+DUEL_SIMPLE_AI, 3)
ccc6274f8f 2023-06-18  顽雨沉风: Debug.SetPlayerInfo(0,500,0,0)
ccc6274f8f 2023-06-18  顽雨沉风: Debug.SetPlayerInfo(1,10700,0,0)
d342404cd6 2023-06-18  顽雨沉风: 
ccc6274f8f 2023-06-18  顽雨沉风: Debug.AddCard(4239451,0,0,LOCATION_DECK,0,POS_FACEUP_ATTACK)
ccc6274f8f 2023-06-18  顽雨沉风: Debug.AddCard(84451804,0,0,LOCATION_DECK,0,POS_FACEUP_ATTACK)
ccc6274f8f 2023-06-18  顽雨沉风: Debug.AddCard(23408872,0,0,LOCATION_DECK,0,POS_FACEUP_ATTACK)
ccc6274f8f 2023-06-18  顽雨沉风: Debug.AddCard(1357146,0,0,LOCATION_DECK,0,POS_FACEUP_ATTACK)
ccc6274f8f 2023-06-18  顽雨沉风: 
ccc6274f8f 2023-06-18  顽雨沉风: Debug.AddCard(14785765,0,0,LOCATION_GRAVE,0,POS_FACEUP_ATTACK)
ccc6274f8f 2023-06-18  顽雨沉风: Debug.AddCard(95992081,0,0,LOCATION_EXTRA,0,POS_FACEDOWN_ATTACK)
ccc6274f8f 2023-06-18  顽雨沉风: Debug.AddCard(10002346,0,0,LOCATION_EXTRA,0,POS_FACEDOWN_ATTACK)
ccc6274f8f 2023-06-18  顽雨沉风: Debug.AddCard(34086406,0,0,LOCATION_EXTRA,0,POS_FACEDOWN_ATTACK)
ccc6274f8f 2023-06-18  顽雨沉风: Debug.AddCard(36898537,0,0,LOCATION_EXTRA,0,POS_FACEDOWN_ATTACK)
ccc6274f8f 2023-06-18  顽雨沉风: Debug.AddCard(26593852,0,0,LOCATION_EXTRA,0,POS_FACEDOWN_ATTACK)
ccc6274f8f 2023-06-18  顽雨沉风: Debug.AddCard(34103656,0,0,LOCATION_SZONE,5,POS_FACEUP_ATTACK)
ccc6274f8f 2023-06-18  顽雨沉风: Debug.AddCard(96947648,0,0,LOCATION_SZONE,2,POS_FACEDOWN_ATTACK)
ccc6274f8f 2023-06-18  顽雨沉风: Debug.AddCard(70865988,0,0,LOCATION_SZONE,3,POS_FACEDOWN_ATTACK)
ccc6274f8f 2023-06-18  顽雨沉风: Debug.AddCard(4239451,0,0,LOCATION_HAND,0,POS_FACEUP_ATTACK)
ccc6274f8f 2023-06-18  顽雨沉风: Debug.AddCard(64034255,0,0,LOCATION_HAND,1,POS_FACEUP_ATTACK)
ccc6274f8f 2023-06-18  顽雨沉风: Debug.AddCard(12525049,0,0,LOCATION_HAND,2,POS_FACEUP_ATTACK)
ccc6274f8f 2023-06-18  顽雨沉风: Debug.AddCard(9126351,0,0,LOCATION_HAND,3,POS_FACEUP_ATTACK)
ccc6274f8f 2023-06-18  顽雨沉风: Debug.AddCard(22842214,0,0,LOCATION_HAND,4,POS_FACEUP_ATTACK)
ccc6274f8f 2023-06-18  顽雨沉风: Debug.AddCard(26400609,0,0,LOCATION_HAND,5,POS_FACEUP_ATTACK)
ccc6274f8f 2023-06-18  顽雨沉风: Debug.AddCard(94415058,0,0,LOCATION_HAND,6,POS_FACEUP_ATTACK)
ccc6274f8f 2023-06-18  顽雨沉风: Debug.AddCard(26400609,1,1,LOCATION_MZONE,2,POS_FACEUP_ATTACK)
ccc6274f8f 2023-06-18  顽雨沉风: Debug.AddCard(94739788,1,1,LOCATION_SZONE,2,POS_FACEUP_ATTACK)
ccc6274f8f 2023-06-18  顽雨沉风: Debug.AddCard(94739788,1,1,LOCATION_SZONE,3,POS_FACEUP_ATTACK)
ccc6274f8f 2023-06-18  顽雨沉风: Debug.ReloadFieldEnd()
ccc6274f8f 2023-06-18  顽雨沉风: aux.BeginPuzzle()
2ae38e8afd 2023-06-18  顽雨沉风: 
2ae38e8afd 2023-06-18  顽雨沉风: 
2ae38e8afd 2023-06-18  顽雨沉风: local str = {}
2ae38e8afd 2023-06-18  顽雨沉风: local fun = {}
2ae38e8afd 2023-06-18  顽雨沉风: 
2ae38e8afd 2023-06-18  顽雨沉风: local cache_1
2ae38e8afd 2023-06-18  顽雨沉风: 
2ae38e8afd 2023-06-18  顽雨沉风: fun["通关邀请"]=function()
2ae38e8afd 2023-06-18  顽雨沉风:   local effect_100
2ae38e8afd 2023-06-18  顽雨沉风:   effect_100 = Effect.GlobalEffect()
2ae38e8afd 2023-06-18  顽雨沉风:   effect_100:SetType(EFFECT_TYPE_FIELD
2ae38e8afd 2023-06-18  顽雨沉风:     + EFFECT_TYPE_CONTINUOUS)
2ae38e8afd 2023-06-18  顽雨沉风:   effect_100:SetCode(EVENT_DAMAGE)
2ae38e8afd 2023-06-18  顽雨沉风:   function cache_1(effect_event
2ae38e8afd 2023-06-18  顽雨沉风:     , player_for_activate_the_effect
2ae38e8afd 2023-06-18  顽雨沉风:     , card_gruop_for_effect
2ae38e8afd 2023-06-18  顽雨沉风:     , player_for_effect_event
2ae38e8afd 2023-06-18  顽雨沉风:     , value_for_effect
2ae38e8afd 2023-06-18  顽雨沉风:     , effect_for_trigger
2ae38e8afd 2023-06-18  顽雨沉风:     , reason_for_trigger
2ae38e8afd 2023-06-18  顽雨沉风:     , player_for_trigger)
2ae38e8afd 2023-06-18  顽雨沉风: 
2ae38e8afd 2023-06-18  顽雨沉风:     cache_1 = Duel.GetLP(1)
2ae38e8afd 2023-06-18  顽雨沉风: 
2ae38e8afd 2023-06-18  顽雨沉风:     return cache_1 <= 0
2ae38e8afd 2023-06-18  顽雨沉风:     end
2ae38e8afd 2023-06-18  顽雨沉风:   effect_100:SetCondition(cache_1)
2ae38e8afd 2023-06-18  顽雨沉风:   function cache_1(effect_event
2ae38e8afd 2023-06-18  顽雨沉风:     , player_for_activate_the_effect
2ae38e8afd 2023-06-18  顽雨沉风:     , card_gruop_for_effect
2ae38e8afd 2023-06-18  顽雨沉风:     , player_for_effect_event
2ae38e8afd 2023-06-18  顽雨沉风:     , value_for_effect
2ae38e8afd 2023-06-18  顽雨沉风:     , effect_for_trigger
2ae38e8afd 2023-06-18  顽雨沉风:     , reason_for_trigger
2ae38e8afd 2023-06-18  顽雨沉风:     , player_for_trigger)
2ae38e8afd 2023-06-18  顽雨沉风:     Debug.ShowHint("残局群181175613")
2ae38e8afd 2023-06-18  顽雨沉风:     return
2ae38e8afd 2023-06-18  顽雨沉风:     end
2ae38e8afd 2023-06-18  顽雨沉风:   effect_100:SetOperation(cache_1)
2ae38e8afd 2023-06-18  顽雨沉风:   Duel.RegisterEffect(effect_100
2ae38e8afd 2023-06-18  顽雨沉风:     , 0)
2ae38e8afd 2023-06-18  顽雨沉风:   end