0b7fcedec2 2024-06-27 顽雨沉风: --[[message
c8322ffe62 2024-07-03 顽雨沉风: 维护:2024-07-03
c8322ffe62 2024-07-03 顽雨沉风: 简语:[WCS2006]19_vwxyz
0b7fcedec2 2024-06-27 顽雨沉风: ]]
0b7fcedec2 2024-06-27 顽雨沉风: Debug.SetAIName("QQ群181175613")
0b7fcedec2 2024-06-27 顽雨沉风: Debug.ReloadFieldBegin(DUEL_ATTACK_FIRST_TURN + DUEL_SIMPLE_AI, 3)
0b7fcedec2 2024-06-27 顽雨沉风:
0b7fcedec2 2024-06-27 顽雨沉风: Debug.SetPlayerInfo(0, 900, 0, 0)
0b7fcedec2 2024-06-27 顽雨沉风: Debug.SetPlayerInfo(1, 7500, 0, 0)
0b7fcedec2 2024-06-27 顽雨沉风:
0b7fcedec2 2024-06-27 顽雨沉风: Debug.AddCard(70828912, 0, 0, LOCATION_HAND, 0, POS_FACEDOWN)
0b7fcedec2 2024-06-27 顽雨沉风: Debug.AddCard(21438286, 0, 0, LOCATION_HAND, 0, POS_FACEDOWN)
0b7fcedec2 2024-06-27 顽雨沉风: Debug.AddCard(51638941, 0, 0, LOCATION_HAND, 0, POS_FACEDOWN)
0b7fcedec2 2024-06-27 顽雨沉风: Debug.AddCard(42703248, 0, 0, LOCATION_HAND, 0, POS_FACEDOWN)
0b7fcedec2 2024-06-27 顽雨沉风:
0b7fcedec2 2024-06-27 顽雨沉风: Debug.AddCard(91998119, 0, 0, LOCATION_MZONE, 2, POS_FACEUP_ATTACK, true)
0b7fcedec2 2024-06-27 顽雨沉风: Debug.AddCard(23995346, 1, 1, LOCATION_MZONE, 1, POS_FACEUP_ATTACK)
0b7fcedec2 2024-06-27 顽雨沉风: Debug.AddCard(23995346, 1, 1, LOCATION_MZONE, 2, POS_FACEUP_ATTACK)
0b7fcedec2 2024-06-27 顽雨沉风: Debug.AddCard(20060230, 1, 1, LOCATION_MZONE, 3, POS_FACEUP_DEFENSE)
0b7fcedec2 2024-06-27 顽雨沉风: Debug.AddCard(23995346, 1, 1, LOCATION_MZONE, 4, POS_FACEUP_DEFENSE)
0b7fcedec2 2024-06-27 顽雨沉风:
0b7fcedec2 2024-06-27 顽雨沉风: Debug.AddCard(97077563, 0, 0, LOCATION_SZONE, 2, POS_FACEDOWN)
0b7fcedec2 2024-06-27 顽雨沉风:
0b7fcedec2 2024-06-27 顽雨沉风: Debug.AddCard(96300057, 0, 0, LOCATION_GRAVE, 0, POS_FACEDOWN)
0b7fcedec2 2024-06-27 顽雨沉风: Debug.AddCard(82112775, 0, 0, LOCATION_GRAVE, 0, POS_FACEDOWN)
0b7fcedec2 2024-06-27 顽雨沉风:
0b7fcedec2 2024-06-27 顽雨沉风: Debug.AddCard(58859575, 0, 0, LOCATION_EXTRA, 0, POS_FACEDOWN)
0b7fcedec2 2024-06-27 顽雨沉风: Debug.AddCard(84243274, 0, 0, LOCATION_EXTRA, 0, POS_FACEDOWN)
0b7fcedec2 2024-06-27 顽雨沉风:
d4deeab7e2 2024-07-01 顽雨沉风: Debug.ReloadFieldEnd("飓风")
0b7fcedec2 2024-06-27 顽雨沉风:
0b7fcedec2 2024-06-27 顽雨沉风: aux.BeginPuzzle()