游戏王残局简化版

Annotation For single/简化版_43_100_1.lua
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Annotation For single/简化版_43_100_1.lua

Origin for each line in single/简化版_43_100_1.lua from check-in 5ad29ea104:

5ad29ea104 2024-07-21  顽雨沉风: --[[message
5ad29ea104 2024-07-21  顽雨沉风: 连接召唤入门
5ad29ea104 2024-07-21  顽雨沉风: #sample7
5ad29ea104 2024-07-21  顽雨沉风: ]]
5ad29ea104 2024-07-21  顽雨沉风: 
5ad29ea104 2024-07-21  顽雨沉风: Debug.SetAIName("QQ群181175613")
5ad29ea104 2024-07-21  顽雨沉风: Debug.ReloadFieldBegin(DUEL_ATTACK_FIRST_TURN + DUEL_SIMPLE_AI, 4)
5ad29ea104 2024-07-21  顽雨沉风: Debug.SetPlayerInfo(0, 100, 0, 0)
5ad29ea104 2024-07-21  顽雨沉风: Debug.SetPlayerInfo(1, 3000, 0, 0)
5ad29ea104 2024-07-21  顽雨沉风: 
5ad29ea104 2024-07-21  顽雨沉风: local k1, k2 = LOCATION_MZONE, POS_FACEUP_ATTACK--怪兽
5ad29ea104 2024-07-21  顽雨沉风: Debug.AddCard(46986414, 1, 1, k1, 2, POS_FACEUP_ATTACK)
5ad29ea104 2024-07-21  顽雨沉风: local k1, k2 = LOCATION_SZONE, POS_FACEDOWN--魔陷
5ad29ea104 2024-07-21  顽雨沉风: Debug.AddCard(62279055, 1, 1, k1, 2, POS_FACEDOWN)
5ad29ea104 2024-07-21  顽雨沉风: local k1, k2 = LOCATION_PZONE, POS_FACEUP--灵摆
5ad29ea104 2024-07-21  顽雨沉风: local k1, k2 = LOCATION_DECK, POS_FACEDOWN--卡组
5ad29ea104 2024-07-21  顽雨沉风: Debug.AddCard(53932291, 0, 0, k1, 1, POS_FACEUP_ATTACK)
5ad29ea104 2024-07-21  顽雨沉风: Debug.AddCard(59546797, 0, 0, k1, 2, POS_FACEUP_ATTACK)
5ad29ea104 2024-07-21  顽雨沉风: Debug.AddCard(81275020, 0, 0, k1, 0, POS_FACEDOWN)
5ad29ea104 2024-07-21  顽雨沉风: local k1, k2 = LOCATION_EXTRA, POS_FACEDOWN--外组
5ad29ea104 2024-07-21  顽雨沉风: Debug.AddCard(1861629, 0, 0, k1, 0, POS_FACEDOWN)
5ad29ea104 2024-07-21  顽雨沉风: local k1, k2 = LOCATION_GRAVE, POS_FACEUP--墓地
5ad29ea104 2024-07-21  顽雨沉风: Debug.AddCard(50185950, 0, 0, k1, 0, POS_FACEUP_ATTACK)
5ad29ea104 2024-07-21  顽雨沉风: local k1, k2 = LOCATION_REMOVED, POS_FACEUP--除外
5ad29ea104 2024-07-21  顽雨沉风: local k1, k2 = LOCATION_HAND, POS_FACEDOWN--手卡
5ad29ea104 2024-07-21  顽雨沉风: Debug.AddCard(645087, 0, 0, k1, 0, POS_FACEDOWN)
5ad29ea104 2024-07-21  顽雨沉风: 
5ad29ea104 2024-07-21  顽雨沉风: Debug.ReloadFieldEnd("牲祭栗子球")
5ad29ea104 2024-07-21  顽雨沉风: aux.BeginPuzzle(1)