游戏王残局简化版

Annotation For single/特殊局_2.lua
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Annotation For single/特殊局_2.lua

Origin for each line in single/特殊局_2.lua from check-in 4f08f247d9:

7a1e02eb15 2024-06-27  顽雨沉风: --[[message
7a1e02eb15 2024-06-27  顽雨沉风: 维护:2024-06-26
7a1e02eb15 2024-06-27  顽雨沉风: 简语:个十百千万?
4f08f247d9 2024-06-28  顽雨沉风: 标签:#枯岳说书人 #暗之侯爵贝利亚
7a1e02eb15 2024-06-27  顽雨沉风: ]]
7a1e02eb15 2024-06-27  顽雨沉风: Debug.SetAIName("QQ群181175613")
7a1e02eb15 2024-06-27  顽雨沉风: Debug.ReloadFieldBegin(DUEL_ATTACK_FIRST_TURN + DUEL_SIMPLE_AI, 4)
7a1e02eb15 2024-06-27  顽雨沉风: Debug.SetPlayerInfo(0, 621543, 0, 0)
7a1e02eb15 2024-06-27  顽雨沉风: Debug.SetPlayerInfo(1, 231370, 0, 0)
7a1e02eb15 2024-06-27  顽雨沉风: local s = {}
7a1e02eb15 2024-06-27  顽雨沉风: -- 提攻
7a1e02eb15 2024-06-27  顽雨沉风: --~ 卡
7a1e02eb15 2024-06-27  顽雨沉风: --~ 攻
7a1e02eb15 2024-06-27  顽雨沉风: function s.gnkl_jltw(u1, u2)
7a1e02eb15 2024-06-27  顽雨沉风:   local h1
7a1e02eb15 2024-06-27  顽雨沉风:   --~ 效果
7a1e02eb15 2024-06-27  顽雨沉风:   h1 = Effect.CreateEffect(u1)
7a1e02eb15 2024-06-27  顽雨沉风:   h1:SetType(EFFECT_TYPE_SINGLE)
7a1e02eb15 2024-06-27  顽雨沉风:   h1:SetCode(EFFECT_UPDATE_ATTACK)
7a1e02eb15 2024-06-27  顽雨沉风:   h1:SetProperty(EFFECT_FLAG_CANNOT_DISABLE)
7a1e02eb15 2024-06-27  顽雨沉风:   h1:SetValue(u2)
7a1e02eb15 2024-06-27  顽雨沉风:   u1:RegisterEffect(h1)
7a1e02eb15 2024-06-27  顽雨沉风: end
7a1e02eb15 2024-06-27  顽雨沉风: s["印卡源"] = Debug.AddCard(5758500, 1, 1, LOCATION_EXTRA, 0, POS_FACEUP_ATTACK)
7a1e02eb15 2024-06-27  顽雨沉风: 
7a1e02eb15 2024-06-27  顽雨沉风: Debug.AddCard(77622396, 0, 0, LOCATION_SZONE, 1, POS_FACEDOWN_ATTACK)
7a1e02eb15 2024-06-27  顽雨沉风: Debug.AddCard(49658464, 0, 0, LOCATION_SZONE, 2, POS_FACEUP_ATTACK)
7a1e02eb15 2024-06-27  顽雨沉风: Debug.AddCard(22205600, 0, 0, LOCATION_SZONE, 3, POS_FACEDOWN_ATTACK)
7a1e02eb15 2024-06-27  顽雨沉风: 
7a1e02eb15 2024-06-27  顽雨沉风: Debug.AddCard(13758665, 1, 1, LOCATION_SZONE, 1, POS_FACEUP_ATTACK)
7a1e02eb15 2024-06-27  顽雨沉风: Debug.AddCard(51452091, 1, 1, LOCATION_SZONE, 3, POS_FACEUP_ATTACK)
7a1e02eb15 2024-06-27  顽雨沉风: local h1 = Debug.AddCard(79182538, 1, 1, LOCATION_MZONE, 0, POS_FACEUP_ATTACK)
7a1e02eb15 2024-06-27  顽雨沉风: s.gnkl_jltw(h1, 1156)
7a1e02eb15 2024-06-27  顽雨沉风: local h1 = Debug.AddCard(77603950, 1, 1, LOCATION_MZONE, 1, POS_FACEUP_ATTACK)
7a1e02eb15 2024-06-27  顽雨沉风: s.gnkl_jltw(h1, 1252)
7a1e02eb15 2024-06-27  顽雨沉风: local h1 = Debug.AddCard(89631139, 1, 1, LOCATION_MZONE, 2, POS_FACEUP_ATTACK)
7a1e02eb15 2024-06-27  顽雨沉风: s.gnkl_jltw(h1, 1698)
7a1e02eb15 2024-06-27  顽雨沉风: local h1 = Debug.AddCard(6367785, 1, 1, LOCATION_MZONE, 3, POS_FACEUP_ATTACK)
7a1e02eb15 2024-06-27  顽雨沉风: s.gnkl_jltw(h1, 652)
7a1e02eb15 2024-06-27  顽雨沉风: local h1 = Debug.AddCard(26268488, 1, 1, LOCATION_MZONE, 4, POS_FACEUP_ATTACK)
7a1e02eb15 2024-06-27  顽雨沉风: s.gnkl_jltw(h1, 254)
7a1e02eb15 2024-06-27  顽雨沉风: local h1 = Debug.AddCard(27134689, 1, 1, LOCATION_MZONE, 5, POS_FACEUP_ATTACK)
7a1e02eb15 2024-06-27  顽雨沉风: s.gnkl_jltw(h1, 800)
7a1e02eb15 2024-06-27  顽雨沉风: local h1 = Debug.AddCard(99645428, 0, 0, LOCATION_MZONE, 0, POS_FACEUP_ATTACK)
7a1e02eb15 2024-06-27  顽雨沉风: s.gnkl_jltw(h1, -21565)
7a1e02eb15 2024-06-27  顽雨沉风: local h1 = Debug.AddCard(46986414, 0, 0, LOCATION_MZONE, 1, POS_FACEUP_ATTACK)
7a1e02eb15 2024-06-27  顽雨沉风: s.gnkl_jltw(h1, -56546)
7a1e02eb15 2024-06-27  顽雨沉风: local h1 = Debug.AddCard(52367652, 0, 0, LOCATION_MZONE, 2, POS_FACEUP_ATTACK)
7a1e02eb15 2024-06-27  顽雨沉风: s.gnkl_jltw(h1, -65415)
7a1e02eb15 2024-06-27  顽雨沉风: local h1 = Debug.AddCard(57662975, 0, 0, LOCATION_MZONE, 3, POS_FACEUP_ATTACK)
7a1e02eb15 2024-06-27  顽雨沉风: s.gnkl_jltw(h1, -45212)
7a1e02eb15 2024-06-27  顽雨沉风: local h1 = Debug.AddCard(7562372, 0, 0, LOCATION_MZONE, 4, POS_FACEUP_ATTACK)
7a1e02eb15 2024-06-27  顽雨沉风: s.gnkl_jltw(h1, -32215)
7a1e02eb15 2024-06-27  顽雨沉风: local h1 = Debug.AddCard(66889139, 0, 0, LOCATION_MZONE, 5, POS_FACEUP_ATTACK)
7a1e02eb15 2024-06-27  顽雨沉风: s.gnkl_jltw(h1, -801)
7a1e02eb15 2024-06-27  顽雨沉风: 
7a1e02eb15 2024-06-27  顽雨沉风: Debug.AddCard(7562372, 1, 1, LOCATION_DECK, 4, POS_FACEDOWN)
7a1e02eb15 2024-06-27  顽雨沉风: Debug.AddCard(7562372, 1, 1, LOCATION_DECK, 4, POS_FACEDOWN)
7a1e02eb15 2024-06-27  顽雨沉风: Debug.AddCard(7562372, 1, 1, LOCATION_DECK, 4, POS_FACEDOWN)
7a1e02eb15 2024-06-27  顽雨沉风: Debug.AddCard(7562372, 1, 1, LOCATION_DECK, 4, POS_FACEDOWN)
7a1e02eb15 2024-06-27  顽雨沉风: Debug.AddCard(7562372, 1, 1, LOCATION_DECK, 4, POS_FACEDOWN)
7a1e02eb15 2024-06-27  顽雨沉风: Debug.AddCard(7562372, 1, 1, LOCATION_DECK, 4, POS_FACEDOWN)
7a1e02eb15 2024-06-27  顽雨沉风: 
7a1e02eb15 2024-06-27  顽雨沉风: Debug.ReloadFieldEnd()
7a1e02eb15 2024-06-27  顽雨沉风: aux.BeginPuzzle(nil, nil, s["印卡源"], 1)
7a1e02eb15 2024-06-27  顽雨沉风: Debug.ShowHint("场上怪兽攻击力已改变")
08e5f382ad 2024-06-28  顽雨沉风: 
08e5f382ad 2024-06-28  顽雨沉风: --[[
7e8e809948 2024-06-28  顽雨沉风: 你以为这局是拼百位数、十位数、个位数?
7e8e809948 2024-06-28  顽雨沉风: 试了之后,发现不行,于是想发动《天邪鬼的诅咒》配合《无千干扰》。
7e8e809948 2024-06-28  顽雨沉风: 但想来想去就是起效不了。
7e8e809948 2024-06-28  顽雨沉风: 遍翻卡池后终于找到了能让《天邪鬼的诅咒》起效的卡。
7e8e809948 2024-06-28  顽雨沉风: 咦?!
7e8e809948 2024-06-28  顽雨沉风: 怎么《天邪鬼的诅咒》不能和《无千干扰》配合呢?
7e8e809948 2024-06-28  顽雨沉风: 哈哈哈!
7e8e809948 2024-06-28  顽雨沉风: 这就中圈套了!
08e5f382ad 2024-06-28  顽雨沉风: ]]