c3f96fe46f 2023-06-29 顽雨沉风: local str = {}
c3f96fe46f 2023-06-29 顽雨沉风:
c3f96fe46f 2023-06-29 顽雨沉风: local cache_1
c3f96fe46f 2023-06-29 顽雨沉风: local cache_2
c3f96fe46f 2023-06-29 顽雨沉风:
c3f96fe46f 2023-06-29 顽雨沉风: _G["通关邀请"] = function()
c3f96fe46f 2023-06-29 顽雨沉风: local effect_1
c3f96fe46f 2023-06-29 顽雨沉风: effect_1 = Effect.GlobalEffect()
c3f96fe46f 2023-06-29 顽雨沉风: effect_1:SetType(EFFECT_TYPE_FIELD
c3f96fe46f 2023-06-29 顽雨沉风: + EFFECT_TYPE_CONTINUOUS)
c3f96fe46f 2023-06-29 顽雨沉风: effect_1:SetCode(EVENT_DAMAGE)
c3f96fe46f 2023-06-29 顽雨沉风: function cache_1()
c3f96fe46f 2023-06-29 顽雨沉风: cache_1 = Duel.GetLP(1)
c3f96fe46f 2023-06-29 顽雨沉风: if cache_1 <= 0 then
c3f96fe46f 2023-06-29 顽雨沉风: cache_1 = true
c3f96fe46f 2023-06-29 顽雨沉风: else
c3f96fe46f 2023-06-29 顽雨沉风: cache_1 = false
c3f96fe46f 2023-06-29 顽雨沉风: end
c3f96fe46f 2023-06-29 顽雨沉风: return cache_1
c3f96fe46f 2023-06-29 顽雨沉风: end
c3f96fe46f 2023-06-29 顽雨沉风: effect_1:SetCondition(cache_1)
c3f96fe46f 2023-06-29 顽雨沉风: function cache_1()
c3f96fe46f 2023-06-29 顽雨沉风: Debug.ShowHint("残局群181175613")
c3f96fe46f 2023-06-29 顽雨沉风: return
c3f96fe46f 2023-06-29 顽雨沉风: end
c3f96fe46f 2023-06-29 顽雨沉风: effect_1:SetOperation(cache_1)
46d5dbecb0 2023-06-29 顽雨沉风: Effect.SetDescription(effect_1, 1001)
6265c22598 2023-06-29 顽雨沉风: Debug.ShowHint(Effect.GetDescription(effect_1))
c3f96fe46f 2023-06-29 顽雨沉风: Duel.RegisterEffect(effect_1
c3f96fe46f 2023-06-29 顽雨沉风: , 0)
c3f96fe46f 2023-06-29 顽雨沉风: end