e59d27b43b 2023-07-17 顽雨沉风: local str = {}
6f9888787e 2023-08-02 顽雨沉风: local math = math
6f9888787e 2023-08-02 顽雨沉风: local string = string
6f9888787e 2023-08-02 顽雨沉风: local table = table
6f9888787e 2023-08-02 顽雨沉风: _G.fun = {}
6f9888787e 2023-08-02 顽雨沉风: ---------------------------------
155b00bc3f 2024-01-23 顽雨沉风: local cache_1
155b00bc3f 2024-01-23 顽雨沉风: local cache_2
155b00bc3f 2024-01-23 顽雨沉风: local cache_3
155b00bc3f 2024-01-23 顽雨沉风: local cache_4
155b00bc3f 2024-01-23 顽雨沉风: local cache_5
155b00bc3f 2024-01-23 顽雨沉风: local cache_6
155b00bc3f 2024-01-23 顽雨沉风: local cache_7
155b00bc3f 2024-01-23 顽雨沉风: local cache_8
155b00bc3f 2024-01-23 顽雨沉风: local cache_9
155b00bc3f 2024-01-23 顽雨沉风: local _
155b00bc3f 2024-01-23 顽雨沉风: str["效果卡的种类表"] = {
674765ddf2 2024-02-13 顽雨沉风: TYPE_SPELL,
674765ddf2 2024-02-13 顽雨沉风: TYPE_TRAP,
674765ddf2 2024-02-13 顽雨沉风: TYPE_EFFECT,
a2e76b01c2 2024-01-26 顽雨沉风: }
155b00bc3f 2024-01-23 顽雨沉风: str["无效果灵摆怪兽表"] = {
674765ddf2 2024-02-13 顽雨沉风: 28363749,
674765ddf2 2024-02-13 顽雨沉风: 19474136,
674765ddf2 2024-02-13 顽雨沉风: 17390179,
674765ddf2 2024-02-13 顽雨沉风: 83980492,
a2e76b01c2 2024-01-26 顽雨沉风: }
155b00bc3f 2024-01-23 顽雨沉风: cache_1 = 0
a2e76b01c2 2024-01-26 顽雨沉风: cache_1 = cache_1 + LOCATION_HAND + LOCATION_MZONE + LOCATION_SZONE + LOCATION_GRAVE + LOCATION_REMOVED
155b00bc3f 2024-01-23 顽雨沉风: str["除卡组与额外卡组以外的区域"] = cache_1
a2e76b01c2 2024-01-26 顽雨沉风: cache_1 = cache_1 + LOCATION_DECK + LOCATION_EXTRA
155b00bc3f 2024-01-23 顽雨沉风: str["所有区域"] = cache_1
155b00bc3f 2024-01-23 顽雨沉风: --第一层-------------------------------
bc52fc3ea8 2023-08-02 顽雨沉风: local cache_1
bc52fc3ea8 2023-08-02 顽雨沉风: local cache_2
bc52fc3ea8 2023-08-02 顽雨沉风: local cache_3
bc52fc3ea8 2023-08-02 顽雨沉风: local cache_4
bc52fc3ea8 2023-08-02 顽雨沉风: local cache_5
bc52fc3ea8 2023-08-02 顽雨沉风: local cache_6
bc52fc3ea8 2023-08-02 顽雨沉风: local cache_7
bc52fc3ea8 2023-08-02 顽雨沉风: local cache_8
bc52fc3ea8 2023-08-02 顽雨沉风: local cache_9
155b00bc3f 2024-01-23 顽雨沉风: local _
155b00bc3f 2024-01-23 顽雨沉风: fun["Debug.ReloadFieldBegin"] = Debug.ReloadFieldBegin
46bd1a8cd5 2024-02-13 顽雨沉风: Debug.ReloadFieldBegin = function(str_1, str_2)
674765ddf2 2024-02-13 顽雨沉风: str["不洗牌"] = str_1 & DUEL_PSEUDO_SHUFFLE
674765ddf2 2024-02-13 顽雨沉风: str["无BP"] = str_1 & DUEL_ATTACK_FIRST_TURN
674765ddf2 2024-02-13 顽雨沉风: str["无AI"] = str_1 & DUEL_SIMPLE_AI
674765ddf2 2024-02-13 顽雨沉风: str["规则表"] = {
674765ddf2 2024-02-13 顽雨沉风: [3] = "大师3 ",
674765ddf2 2024-02-13 顽雨沉风: [4] = "新大师 ",
674765ddf2 2024-02-13 顽雨沉风: [5] = "大师2020 ",
674765ddf2 2024-02-13 顽雨沉风: }
46bd1a8cd5 2024-02-13 顽雨沉风: if str_2 then
674765ddf2 2024-02-13 顽雨沉风: str["规则"] = str["规则表"][str_2]
46bd1a8cd5 2024-02-13 顽雨沉风:
46bd1a8cd5 2024-02-13 顽雨沉风: else
674765ddf2 2024-02-13 顽雨沉风: str["规则"] = str["规则表"][5]
46bd1a8cd5 2024-02-13 顽雨沉风: end
674765ddf2 2024-02-13 顽雨沉风: fun["Debug.ReloadFieldBegin"](str_1, str_2)
46bd1a8cd5 2024-02-13 顽雨沉风: end
46bd1a8cd5 2024-02-13 顽雨沉风: fun["一_随机抽卡"] = function(str_1)
674765ddf2 2024-02-13 顽雨沉风: str["随机抽卡的数量"] = str_1
674765ddf2 2024-02-13 顽雨沉风: str["效果"] = Effect.GlobalEffect()
674765ddf2 2024-02-13 顽雨沉风: str["效果"]:SetType(EFFECT_TYPE_FIELD + EFFECT_TYPE_CONTINUOUS)
674765ddf2 2024-02-13 顽雨沉风: str["效果"]:SetCode(EVENT_ADJUST)
674765ddf2 2024-02-13 顽雨沉风: str["效果"]:SetCondition(aux.TRUE)
46bd1a8cd5 2024-02-13 顽雨沉风: function cache_1(effect_event, player_who_activate_the_effect)
674765ddf2 2024-02-13 顽雨沉风: Duel.ShuffleDeck(0)
674765ddf2 2024-02-13 顽雨沉风: Duel.Draw(0, str_1, REASON_RULE)
674765ddf2 2024-02-13 顽雨沉风: effect_event:Reset()
46bd1a8cd5 2024-02-13 顽雨沉风: end
46bd1a8cd5 2024-02-13 顽雨沉风: str["效果"]:SetOperation(cache_1)
46bd1a8cd5 2024-02-13 顽雨沉风: Duel.RegisterEffect(str["效果"], 0)
46bd1a8cd5 2024-02-13 顽雨沉风: end
46bd1a8cd5 2024-02-13 顽雨沉风: fun["一_该效果不能被连锁"] = function()
46bd1a8cd5 2024-02-13 顽雨沉风: Duel.SetChainLimit(aux.FALSE)
46bd1a8cd5 2024-02-13 顽雨沉风: return true
46bd1a8cd5 2024-02-13 顽雨沉风: end
46bd1a8cd5 2024-02-13 顽雨沉风: fun["一_通关邀请"] = function()
674765ddf2 2024-02-13 顽雨沉风: --备用:圣魔术师
674765ddf2 2024-02-13 顽雨沉风: str["原解邀请"] = "残局群181175613"
674765ddf2 2024-02-13 顽雨沉风: str["二解邀请"] = "爆貘团:「你居然二解了,请加群告诉我怎么二解。」"
674765ddf2 2024-02-13 顽雨沉风: str["效果"] = Effect.GlobalEffect()
674765ddf2 2024-02-13 顽雨沉风: str["效果"]:SetType(EFFECT_TYPE_FIELD + EFFECT_TYPE_CONTINUOUS)
674765ddf2 2024-02-13 顽雨沉风: str["效果"]:SetCode(EVENT_DAMAGE)
46bd1a8cd5 2024-02-13 顽雨沉风: function cache_1()
674765ddf2 2024-02-13 顽雨沉风: cache_1 = Duel.GetLP(1)
46bd1a8cd5 2024-02-13 顽雨沉风: if cache_1 <= 0 then
46bd1a8cd5 2024-02-13 顽雨沉风: if cache_1 == 0 then
46bd1a8cd5 2024-02-13 顽雨沉风:
46bd1a8cd5 2024-02-13 顽雨沉风: else
674765ddf2 2024-02-13 顽雨沉风: Debug.ShowHint(str["二解邀请"])
46bd1a8cd5 2024-02-13 顽雨沉风: end
674765ddf2 2024-02-13 顽雨沉风: Debug.ShowHint(str["原解邀请"])
46bd1a8cd5 2024-02-13 顽雨沉风:
46bd1a8cd5 2024-02-13 顽雨沉风: else
674765ddf2 2024-02-13 顽雨沉风: return false
46bd1a8cd5 2024-02-13 顽雨沉风: end
46bd1a8cd5 2024-02-13 顽雨沉风: end
674765ddf2 2024-02-13 顽雨沉风: str["效果"]:SetCondition(cache_1)
674765ddf2 2024-02-13 顽雨沉风: str["效果"]:SetOperation(aux.NULL)
674765ddf2 2024-02-13 顽雨沉风: Duel.RegisterEffect(str["效果"], 0)
46bd1a8cd5 2024-02-13 顽雨沉风: end
46bd1a8cd5 2024-02-13 顽雨沉风: fun["一_是否效果卡"] = function(card)
46bd1a8cd5 2024-02-13 顽雨沉风: for i = 1, #str["效果卡的种类表"] do
46bd1a8cd5 2024-02-13 顽雨沉风: if Card.IsType(card, str["效果卡的种类表"][i]) then
46bd1a8cd5 2024-02-13 顽雨沉风: return true
46bd1a8cd5 2024-02-13 顽雨沉风: end
46bd1a8cd5 2024-02-13 顽雨沉风: end
46bd1a8cd5 2024-02-13 顽雨沉风: if Card.IsType(card, TYPE_PENDULUM) then
46bd1a8cd5 2024-02-13 顽雨沉风: for i = 1, #str["无效果灵摆怪兽表"] do
46bd1a8cd5 2024-02-13 顽雨沉风: if Card.IsCode(card, str["无效果灵摆怪兽表"][i]) then
46bd1a8cd5 2024-02-13 顽雨沉风:
46bd1a8cd5 2024-02-13 顽雨沉风: else
46bd1a8cd5 2024-02-13 顽雨沉风: return true
46bd1a8cd5 2024-02-13 顽雨沉风: end
46bd1a8cd5 2024-02-13 顽雨沉风: end
46bd1a8cd5 2024-02-13 顽雨沉风: end
46bd1a8cd5 2024-02-13 顽雨沉风: return false
46bd1a8cd5 2024-02-13 顽雨沉风: end
46bd1a8cd5 2024-02-13 顽雨沉风: fun["一_开局添加手卡"] = function(str_1)
674765ddf2 2024-02-13 顽雨沉风: str["开局添加手卡"] = true
674765ddf2 2024-02-13 顽雨沉风: str["开局添加手卡的数量"] = str_1
674765ddf2 2024-02-13 顽雨沉风: str["效果"] = Effect.GlobalEffect()
674765ddf2 2024-02-13 顽雨沉风: str["效果"]:SetType(EFFECT_TYPE_FIELD + EFFECT_TYPE_CONTINUOUS)
674765ddf2 2024-02-13 顽雨沉风: str["效果"]:SetCode(EVENT_ADJUST)
674765ddf2 2024-02-13 顽雨沉风: str["效果"]:SetCondition(aux.TRUE)
46bd1a8cd5 2024-02-13 顽雨沉风: function cache_1(effect_event, player_who_activate_the_effect)
674765ddf2 2024-02-13 顽雨沉风: str["玩家选定的卡"] = Duel.SelectMatchingCard(
674765ddf2 2024-02-13 顽雨沉风: player_who_activate_the_effect,
674765ddf2 2024-02-13 顽雨沉风: Card.IsAbleToHand,
674765ddf2 2024-02-13 顽雨沉风: player_who_activate_the_effect,
674765ddf2 2024-02-13 顽雨沉风: LOCATION_DECK,
674765ddf2 2024-02-13 顽雨沉风: 0,
674765ddf2 2024-02-13 顽雨沉风: str_1,
674765ddf2 2024-02-13 顽雨沉风: str_1,
674765ddf2 2024-02-13 顽雨沉风: nil
674765ddf2 2024-02-13 顽雨沉风: )
674765ddf2 2024-02-13 顽雨沉风: Duel.SendtoHand(str["玩家选定的卡"], nil, REASON_RULE)
674765ddf2 2024-02-13 顽雨沉风: effect_event:Reset()
46bd1a8cd5 2024-02-13 顽雨沉风: end
674765ddf2 2024-02-13 顽雨沉风: str["效果"]:SetOperation(cache_1)
674765ddf2 2024-02-13 顽雨沉风: Duel.RegisterEffect(str["效果"], 0)
46bd1a8cd5 2024-02-13 顽雨沉风: end
46bd1a8cd5 2024-02-13 顽雨沉风: fun["一_禁格"] = function(str_1)
674765ddf2 2024-02-13 顽雨沉风: str["禁格"] = true
674765ddf2 2024-02-13 顽雨沉风: str["禁格的数量"] = str_1
674765ddf2 2024-02-13 顽雨沉风: str["效果"] = Effect.GlobalEffect()
674765ddf2 2024-02-13 顽雨沉风: str["效果"]:SetCode(EFFECT_USE_EXTRA_MZONE)
674765ddf2 2024-02-13 顽雨沉风: str["效果"]:SetValue(str_1)
674765ddf2 2024-02-13 顽雨沉风: Duel.RegisterEffect(str["效果"], 0)
46bd1a8cd5 2024-02-13 顽雨沉风: end
155b00bc3f 2024-01-23 顽雨沉风: --第二层-------------------------------
dd1a253607 2023-08-02 顽雨沉风: local cache_1
dd1a253607 2023-08-02 顽雨沉风: local cache_2
dd1a253607 2023-08-02 顽雨沉风: local cache_3
dd1a253607 2023-08-02 顽雨沉风: local cache_4
dd1a253607 2023-08-02 顽雨沉风: local cache_5
dd1a253607 2023-08-02 顽雨沉风: local cache_6
dd1a253607 2023-08-02 顽雨沉风: local cache_7
dd1a253607 2023-08-02 顽雨沉风: local cache_8
dd1a253607 2023-08-02 顽雨沉风: local cache_9
dd1a253607 2023-08-02 顽雨沉风: local _
155b00bc3f 2024-01-23 顽雨沉风: fun["Debug.ReloadFieldEnd"] = Debug.ReloadFieldEnd
46bd1a8cd5 2024-02-13 顽雨沉风: Debug.ReloadFieldEnd = function(str_1)
674765ddf2 2024-02-13 顽雨沉风: fun["Debug.ReloadFieldEnd"]()
46bd1a8cd5 2024-02-13 顽雨沉风: if str_1 then
674765ddf2 2024-02-13 顽雨沉风: fun["一_随机抽卡"](str_1)
46bd1a8cd5 2024-02-13 顽雨沉风: end
46bd1a8cd5 2024-02-13 顽雨沉风: end
46bd1a8cd5 2024-02-13 顽雨沉风: fun["二_印卡"] = function(str_1, str_2, str_3)
46bd1a8cd5 2024-02-13 顽雨沉风: if str_3 then
46bd1a8cd5 2024-02-13 顽雨沉风:
46bd1a8cd5 2024-02-13 顽雨沉风: else
674765ddf2 2024-02-13 顽雨沉风: str_3 = str_2
46bd1a8cd5 2024-02-13 顽雨沉风: end
674765ddf2 2024-02-13 顽雨沉风: Debug.ShowHint(
674765ddf2 2024-02-13 顽雨沉风: "点击对方额外卡组可以进行印卡。\n手卡只能印 "
674765ddf2 2024-02-13 顽雨沉风: .. str_2
674765ddf2 2024-02-13 顽雨沉风: .. " 张。\n最多可以印 "
674765ddf2 2024-02-13 顽雨沉风: .. str_3
674765ddf2 2024-02-13 顽雨沉风: .. " 张"
674765ddf2 2024-02-13 顽雨沉风: )
674765ddf2 2024-02-13 顽雨沉风: str["效果"] = Effect.CreateEffect(str_1)
674765ddf2 2024-02-13 顽雨沉风: str["当前印卡数"] = 1
674765ddf2 2024-02-13 顽雨沉风: str["效果"]:SetType(EFFECT_TYPE_IGNITION)
674765ddf2 2024-02-13 顽雨沉风: str["效果"]:SetProperty(
674765ddf2 2024-02-13 顽雨沉风: EFFECT_FLAG_BOTH_SIDE + EFFECT_FLAG_UNCOPYABLE + EFFECT_FLAG_CANNOT_NEGATE + EFFECT_FLAG_CANNOT_DISABLE
674765ddf2 2024-02-13 顽雨沉风: )
674765ddf2 2024-02-13 顽雨沉风: str["效果"]:SetTarget(fun["一_该效果不能被连锁"])
674765ddf2 2024-02-13 顽雨沉风: str["效果"]:SetRange(LOCATION_EXTRA)
46bd1a8cd5 2024-02-13 顽雨沉风: function print_hand(effect_event, player_who_activate_the_effect)
674765ddf2 2024-02-13 顽雨沉风: announce_card = Duel.AnnounceCard(player_who_activate_the_effect)
674765ddf2 2024-02-13 顽雨沉风: card = Duel.CreateToken(player_who_activate_the_effect, announce_card)
46bd1a8cd5 2024-02-13 顽雨沉风: if str["当前印卡数"] <= str_2 then
674765ddf2 2024-02-13 顽雨沉风: str["当前印卡数"] = str["当前印卡数"] + 1
674765ddf2 2024-02-13 顽雨沉风: Duel.SendtoHand(card, nil, REASON_RULE)
46bd1a8cd5 2024-02-13 顽雨沉风:
46bd1a8cd5 2024-02-13 顽雨沉风: else
46bd1a8cd5 2024-02-13 顽雨沉风: if str["当前印卡数"] <= str_3 then
674765ddf2 2024-02-13 顽雨沉风: str["当前印卡数"] = str["当前印卡数"] + 1
674765ddf2 2024-02-13 顽雨沉风: Duel.Remove(card, POS_FACEUP, REASON_RULE)
674765ddf2 2024-02-13 顽雨沉风: Duel.SendtoDeck(card, player_who_activate_the_effect, 0, REASON_RULE)
46bd1a8cd5 2024-02-13 顽雨沉风:
46bd1a8cd5 2024-02-13 顽雨沉风: else
674765ddf2 2024-02-13 顽雨沉风: Debug.ShowHint("印卡过多!")
674765ddf2 2024-02-13 顽雨沉风: effect_event:Reset()
46bd1a8cd5 2024-02-13 顽雨沉风: end
46bd1a8cd5 2024-02-13 顽雨沉风: end
46bd1a8cd5 2024-02-13 顽雨沉风: end
674765ddf2 2024-02-13 顽雨沉风: str["效果"]:SetOperation(print_hand)
674765ddf2 2024-02-13 顽雨沉风: str_1:RegisterEffect(str["效果"])
46bd1a8cd5 2024-02-13 顽雨沉风: end
46bd1a8cd5 2024-02-13 顽雨沉风: fun["二_开局说明"] = function()
674765ddf2 2024-02-13 顽雨沉风: str["这个残局的效果卡数量"] =
674765ddf2 2024-02-13 顽雨沉风: Duel.GetMatchingGroupCount(fun["是否效果卡"], 0, str["所有区域"], str["所有区域"], nil)
674765ddf2 2024-02-13 顽雨沉风: str["超量素材组"] = Duel.GetOverlayGroup(0, LOCATION_MZONE, LOCATION_MZONE)
46bd1a8cd5 2024-02-13 顽雨沉风: for k in aux.Next(str["超量素材组"]) do
46bd1a8cd5 2024-02-13 顽雨沉风: if fun["一_是否效果卡"](k) then
674765ddf2 2024-02-13 顽雨沉风: str["这个残局的效果卡数量"] = str["这个残局的效果卡数量"] + 1
46bd1a8cd5 2024-02-13 顽雨沉风: end
46bd1a8cd5 2024-02-13 顽雨沉风: end
674765ddf2 2024-02-13 顽雨沉风: str["开局说明"] = str["这个残局的效果卡数量"] .. "卡 " .. str["规则"]
46bd1a8cd5 2024-02-13 顽雨沉风: if str["不洗牌"] == 0 then
46bd1a8cd5 2024-02-13 顽雨沉风:
46bd1a8cd5 2024-02-13 顽雨沉风: else
674765ddf2 2024-02-13 顽雨沉风: str["开局说明"] = str["开局说明"] .. "伪洗牌 "
46bd1a8cd5 2024-02-13 顽雨沉风: end
46bd1a8cd5 2024-02-13 顽雨沉风: if str["无BP"] == 0 then
674765ddf2 2024-02-13 顽雨沉风: str["开局说明"] = str["开局说明"] .. "无BP "
46bd1a8cd5 2024-02-13 顽雨沉风: end
46bd1a8cd5 2024-02-13 顽雨沉风: if str["无AI"] == 0 then
674765ddf2 2024-02-13 顽雨沉风: str["开局说明"] = str["开局说明"] .. "无AI "
46bd1a8cd5 2024-02-13 顽雨沉风: end
46bd1a8cd5 2024-02-13 顽雨沉风: if str["开局添加手卡"] then
674765ddf2 2024-02-13 顽雨沉风: str["开局说明"] = str["开局说明"] .. "选" .. str["开局添加手卡的数量"] .. "卡 "
46bd1a8cd5 2024-02-13 顽雨沉风: end
46bd1a8cd5 2024-02-13 顽雨沉风: if str["禁格"] then
674765ddf2 2024-02-13 顽雨沉风: str["开局说明"] = str["开局说明"] .. "禁" .. str["禁格的数量"] .. "格 "
46bd1a8cd5 2024-02-13 顽雨沉风: end
46bd1a8cd5 2024-02-13 顽雨沉风: if str["随机抽卡的数量"] then
674765ddf2 2024-02-13 顽雨沉风: str["开局说明"] = str["开局说明"] .. "抽" .. str["随机抽卡的数量"] .. "卡 "
46bd1a8cd5 2024-02-13 顽雨沉风: end
674765ddf2 2024-02-13 顽雨沉风: Debug.ShowHint(str["开局说明"])
46bd1a8cd5 2024-02-13 顽雨沉风: end
155b00bc3f 2024-01-23 顽雨沉风: --第三层-------------------------------
e59d27b43b 2023-07-17 顽雨沉风: local cache_1
e59d27b43b 2023-07-17 顽雨沉风: local cache_2
e59d27b43b 2023-07-17 顽雨沉风: local cache_3
e59d27b43b 2023-07-17 顽雨沉风: local cache_4
e59d27b43b 2023-07-17 顽雨沉风: local cache_5
27cb01cd8e 2023-07-17 顽雨沉风: local cache_6
27cb01cd8e 2023-07-17 顽雨沉风: local cache_7
27cb01cd8e 2023-07-17 顽雨沉风: local cache_8
27cb01cd8e 2023-07-17 顽雨沉风: local cache_9
155b00bc3f 2024-01-23 顽雨沉风: local _
155b00bc3f 2024-01-23 顽雨沉风: fun["aux.BeginPuzzle"] = aux.BeginPuzzle
46bd1a8cd5 2024-02-13 顽雨沉风: aux.BeginPuzzle = function(str_1, str_2)
674765ddf2 2024-02-13 顽雨沉风: fun["aux.BeginPuzzle"]()
46bd1a8cd5 2024-02-13 顽雨沉风: if str_1 then
674765ddf2 2024-02-13 顽雨沉风: fun["一_开局添加手卡"](str_1)
46bd1a8cd5 2024-02-13 顽雨沉风: end
46bd1a8cd5 2024-02-13 顽雨沉风: if str_2 then
674765ddf2 2024-02-13 顽雨沉风: fun["一_禁格"](str_2)
46bd1a8cd5 2024-02-13 顽雨沉风: end
674765ddf2 2024-02-13 顽雨沉风: fun["二_开局说明"]()
674765ddf2 2024-02-13 顽雨沉风: fun["一_通关邀请"]()
674765ddf2 2024-02-13 顽雨沉风: fun["一_失败得分"]()
46bd1a8cd5 2024-02-13 顽雨沉风: end
155b00bc3f 2024-01-23 顽雨沉风: --兼容层-------------------------------
30619e5bbd 2023-08-02 顽雨沉风: fun["印卡"] = fun["二_印卡"]
30619e5bbd 2023-08-02 顽雨沉风: fun["开局添加手卡"] = fun["一_开局添加手卡"]
30619e5bbd 2023-08-02 顽雨沉风: fun["是否效果卡"] = fun["一_是否效果卡"]
30619e5bbd 2023-08-02 顽雨沉风: fun["禁格"] = fun["一_禁格"]
30619e5bbd 2023-08-02 顽雨沉风: fun["随机抽卡"] = fun["一_随机抽卡"]