e7f204fb3d 2023-06-29 顽雨沉风: --[[message
b80dca28c8 2023-07-10 顽雨沉风: 您能帮助「童话动物·小兔子」渡过难关吗?
e7f204fb3d 2023-06-29 顽雨沉风: ]]
e7f204fb3d 2023-06-29 顽雨沉风: --created by puzzle editor
37deef9bb2 2023-07-10 顽雨沉风: --~ 必须位于残局文件顶部
37deef9bb2 2023-07-10 顽雨沉风: --~ 加载残局函数库
37deef9bb2 2023-07-10 顽雨沉风: Debug.AddCard(0,0,0,LOCATION_MZONE,-1,POS_FACEUP)
e7f204fb3d 2023-06-29 顽雨沉风: Debug.SetAIName("顽雨沉风")
e7f204fb3d 2023-06-29 顽雨沉风: Debug.ReloadFieldBegin(DUEL_ATTACK_FIRST_TURN+DUEL_SIMPLE_AI,4)
e7f204fb3d 2023-06-29 顽雨沉风: Debug.SetPlayerInfo(0,100,0,0)
e7f204fb3d 2023-06-29 顽雨沉风: Debug.SetPlayerInfo(1,5950,0,0)
e7f204fb3d 2023-06-29 顽雨沉风:
37deef9bb2 2023-07-10 顽雨沉风: local c1=Debug.AddCard(5758500,1,1,LOCATION_EXTRA,0,POS_FACEUP_ATTACK)
37deef9bb2 2023-07-10 顽雨沉风:
e7f204fb3d 2023-06-29 顽雨沉风:
e7f204fb3d 2023-06-29 顽雨沉风:
e7f204fb3d 2023-06-29 顽雨沉风: local c16=Debug.AddCard(27288416,1,1,LOCATION_MZONE,2,POS_FACEUP_ATTACK)
e7f204fb3d 2023-06-29 顽雨沉风: --~ e16=Effect.CreateEffect(c16)
e7f204fb3d 2023-06-29 顽雨沉风: --~ e16:SetType(EFFECT_TYPE_SINGLE)
e7f204fb3d 2023-06-29 顽雨沉风: --~ e16:SetCode(EFFECT_UPDATE_ATTACK)
e7f204fb3d 2023-06-29 顽雨沉风: --~ e16:SetProperty(EFFECT_FLAG_CANNOT_DISABLE)
e7f204fb3d 2023-06-29 顽雨沉风: --~ e16:SetValue(-29700)
e7f204fb3d 2023-06-29 顽雨沉风: --~ c16:RegisterEffect(e16)
e7f204fb3d 2023-06-29 顽雨沉风:
e7f204fb3d 2023-06-29 顽雨沉风: local c16=Debug.AddCard(27288416,1,1,LOCATION_DECK,2,POS_FACEUP_ATTACK)
e7f204fb3d 2023-06-29 顽雨沉风: local c16=Debug.AddCard(27288416,1,1,LOCATION_DECK,2,POS_FACEUP_ATTACK)
e7f204fb3d 2023-06-29 顽雨沉风: local c16=Debug.AddCard(27288416,1,1,LOCATION_DECK,2,POS_FACEUP_ATTACK)
e7f204fb3d 2023-06-29 顽雨沉风: local c16=Debug.AddCard(27288416,1,1,LOCATION_DECK,2,POS_FACEUP_ATTACK)
e7f204fb3d 2023-06-29 顽雨沉风: local c16=Debug.AddCard(27288416,1,1,LOCATION_DECK,2,POS_FACEUP_ATTACK)
e7f204fb3d 2023-06-29 顽雨沉风: local c16=Debug.AddCard(27288416,1,1,LOCATION_DECK,2,POS_FACEUP_ATTACK)
e7f204fb3d 2023-06-29 顽雨沉风: --~ local c16=Debug.AddCard(7902349,1,1,LOCATION_DECK,2,POS_FACEUP_ATTACK)
e7f204fb3d 2023-06-29 顽雨沉风: --~ local c16=Debug.AddCard(8124921,1,1,LOCATION_DECK,2,POS_FACEUP_ATTACK)
e7f204fb3d 2023-06-29 顽雨沉风: --~ local c16=Debug.AddCard(44519536,1,1,LOCATION_DECK,2,POS_FACEUP_ATTACK)
e7f204fb3d 2023-06-29 顽雨沉风: --~ local c16=Debug.AddCard(70903634,1,1,LOCATION_DECK,2,POS_FACEUP_ATTACK)
e7f204fb3d 2023-06-29 顽雨沉风: --~ local c16=Debug.AddCard(33396948,1,1,LOCATION_DECK,2,POS_FACEUP_ATTACK)
e7f204fb3d 2023-06-29 顽雨沉风:
e7f204fb3d 2023-06-29 顽雨沉风: Debug.AddCard(20129614,0,0,LOCATION_MZONE,2,POS_FACEUP_ATTACK)
e7f204fb3d 2023-06-29 顽雨沉风:
e7f204fb3d 2023-06-29 顽雨沉风: Debug.ReloadFieldEnd()
e7f204fb3d 2023-06-29 顽雨沉风:
e7f204fb3d 2023-06-29 顽雨沉风: aux.BeginPuzzle()
afc67d34f2 2023-07-10 顽雨沉风:
3cde399062 2023-07-10 顽雨沉风: fun["印卡"](c1,1)
afc67d34f2 2023-07-10 顽雨沉风: fun["开局说明"]()
37deef9bb2 2023-07-10 顽雨沉风:
37deef9bb2 2023-07-10 顽雨沉风:
37deef9bb2 2023-07-10 顽雨沉风: Debug.ShowHint("这是一个印卡残局,点击对方额外卡组可以发动「魂之解放」打印任意卡!\n只能打印 1 张卡到手卡或额外卡组!")
e7f204fb3d 2023-06-29 顽雨沉风: --~ Debug.ShowHint("只能打印1张卡到手卡或额外卡组!")
e7f204fb3d 2023-06-29 顽雨沉风: --~ Debug.ShowHint("场上的怪兽攻击力已改变!")