c3f96fe46f 2023-06-29 顽雨沉风: local str = {}
c3f96fe46f 2023-06-29 顽雨沉风:
c3f96fe46f 2023-06-29 顽雨沉风: local cache_1
c3f96fe46f 2023-06-29 顽雨沉风: local cache_2
c3f96fe46f 2023-06-29 顽雨沉风:
c3f96fe46f 2023-06-29 顽雨沉风: _G["通关邀请"] = function()
c3f96fe46f 2023-06-29 顽雨沉风: local effect_1
c3f96fe46f 2023-06-29 顽雨沉风: effect_1 = Effect.GlobalEffect()
c3f96fe46f 2023-06-29 顽雨沉风: effect_1:SetType(EFFECT_TYPE_FIELD
c3f96fe46f 2023-06-29 顽雨沉风: + EFFECT_TYPE_CONTINUOUS)
c3f96fe46f 2023-06-29 顽雨沉风: effect_1:SetCode(EVENT_DAMAGE)
c3f96fe46f 2023-06-29 顽雨沉风: function cache_1()
c3f96fe46f 2023-06-29 顽雨沉风: cache_1 = Duel.GetLP(1)
29d8fe19da 2023-06-29 顽雨沉风: if cache_1 >= 0 then
c3f96fe46f 2023-06-29 顽雨沉风: cache_1 = true
c3f96fe46f 2023-06-29 顽雨沉风: else
c3f96fe46f 2023-06-29 顽雨沉风: cache_1 = false
c3f96fe46f 2023-06-29 顽雨沉风: end
c3f96fe46f 2023-06-29 顽雨沉风: return cache_1
c3f96fe46f 2023-06-29 顽雨沉风: end
c3f96fe46f 2023-06-29 顽雨沉风: effect_1:SetCondition(cache_1)
c3f96fe46f 2023-06-29 顽雨沉风: function cache_1()
c3f96fe46f 2023-06-29 顽雨沉风: Debug.ShowHint("残局群181175613")
29d8fe19da 2023-06-29 顽雨沉风: Duel.GetMasterRule()
c3f96fe46f 2023-06-29 顽雨沉风: return
c3f96fe46f 2023-06-29 顽雨沉风: end
c3f96fe46f 2023-06-29 顽雨沉风: effect_1:SetOperation(cache_1)
91bea80f83 2023-06-29 顽雨沉风:
c3f96fe46f 2023-06-29 顽雨沉风: Duel.RegisterEffect(effect_1
c3f96fe46f 2023-06-29 顽雨沉风: , 0)
edfc81dcfd 2023-06-29 顽雨沉风: end
a855d3a3c7 2023-06-29 顽雨沉风:
a855d3a3c7 2023-06-29 顽雨沉风: _G["开局说明"] = function()
e7232b6c6b 2023-06-29 顽雨沉风: --~ Debug.Message(Duel.GetMasterRule())
a855d3a3c7 2023-06-29 顽雨沉风: end
a855d3a3c7 2023-06-29 顽雨沉风:
a855d3a3c7 2023-06-29 顽雨沉风: _G["开局说明"]()