e7f204fb3d 2023-06-29 顽雨沉风: --[[message
e7f204fb3d 2023-06-29 顽雨沉风: 一起来我我我
e7f204fb3d 2023-06-29 顽雨沉风: ]]
32fa479c6d 2023-06-30 顽雨沉风:
32fa479c6d 2023-06-30 顽雨沉风: --~ 加载残局函数库
32fa479c6d 2023-06-30 顽雨沉风: Debug.AddCard(0,0,0,LOCATION_MZONE,-1,POS_FACEUP)
32fa479c6d 2023-06-30 顽雨沉风:
e7f204fb3d 2023-06-29 顽雨沉风: Debug.SetAIName("四妹")
e7f204fb3d 2023-06-29 顽雨沉风: Debug.ReloadFieldBegin(DUEL_ATTACK_FIRST_TURN+DUEL_SIMPLE_AI+DUEL_PSEUDO_SHUFFLE,3)
e7f204fb3d 2023-06-29 顽雨沉风: Debug.SetPlayerInfo(0,700,0,0)
e7f204fb3d 2023-06-29 顽雨沉风: Debug.SetPlayerInfo(1,12200,0,0)
e7f204fb3d 2023-06-29 顽雨沉风:
e7f204fb3d 2023-06-29 顽雨沉风: Debug.AddCard(14785765,0,0,LOCATION_DECK,0,POS_FACEDOWN)
e7f204fb3d 2023-06-29 顽雨沉风: Debug.AddCard(71453557,0,0,LOCATION_DECK,0,POS_FACEDOWN)
e7f204fb3d 2023-06-29 顽雨沉风: Debug.AddCard(72355441,0,0,LOCATION_DECK,0,POS_FACEDOWN)
e7f204fb3d 2023-06-29 顽雨沉风: Debug.AddCard(90673413,0,0,LOCATION_DECK,0,POS_FACEDOWN)
e7f204fb3d 2023-06-29 顽雨沉风: Debug.AddCard(51790181,0,0,LOCATION_DECK,0,POS_FACEDOWN)
e7f204fb3d 2023-06-29 顽雨沉风: Debug.AddCard(81816475,0,0,LOCATION_DECK,0,POS_FACEDOWN)
e7f204fb3d 2023-06-29 顽雨沉风: Debug.AddCard(12298909,0,0,LOCATION_DECK,0,POS_FACEDOWN)
e7f204fb3d 2023-06-29 顽雨沉风: Debug.AddCard(52105192,0,0,LOCATION_DECK,0,POS_FACEDOWN)
e7f204fb3d 2023-06-29 顽雨沉风: Debug.AddCard(98494543,0,0,LOCATION_DECK,0,POS_FACEDOWN)
e7f204fb3d 2023-06-29 顽雨沉风: Debug.AddCard(26082117,0,0,LOCATION_GRAVE,0,POS_FACEUP)
e7f204fb3d 2023-06-29 顽雨沉风: Debug.AddCard(33420078,0,0,LOCATION_GRAVE,0,POS_FACEUP)
e7f204fb3d 2023-06-29 顽雨沉风: Debug.AddCard(77334267,0,0,LOCATION_EXTRA,0,POS_FACEDOWN)
e7f204fb3d 2023-06-29 顽雨沉风: Debug.AddCard(92661479,0,0,LOCATION_EXTRA,0,POS_FACEDOWN)
e7f204fb3d 2023-06-29 顽雨沉风: Debug.AddCard(38495396,0,0,LOCATION_EXTRA,0,POS_FACEDOWN)
e7f204fb3d 2023-06-29 顽雨沉风: Debug.AddCard(91949988,0,0,LOCATION_EXTRA,0,POS_FACEDOWN)
e7f204fb3d 2023-06-29 顽雨沉风: Debug.AddCard(95040215,0,0,LOCATION_EXTRA,0,POS_FACEDOWN)
e7f204fb3d 2023-06-29 顽雨沉风: Debug.AddCard(65878864,0,0,LOCATION_MZONE,2,POS_FACEDOWN_DEFENSE)
e7f204fb3d 2023-06-29 顽雨沉风: Debug.AddCard(61705417,0,0,LOCATION_SZONE,1,POS_FACEDOWN)
e7f204fb3d 2023-06-29 顽雨沉风: Debug.AddCard(97077563,0,0,LOCATION_SZONE,2,POS_FACEDOWN)
e7f204fb3d 2023-06-29 顽雨沉风: Debug.AddCard(44330098,1,1,LOCATION_HAND,0,POS_FACEDOWN)
e7f204fb3d 2023-06-29 顽雨沉风: Debug.AddCard(75652080,1,1,LOCATION_GRAVE,0,POS_FACEUP)
e7f204fb3d 2023-06-29 顽雨沉风: Debug.AddCard(34710660,1,1,LOCATION_GRAVE,0,POS_FACEUP)
e7f204fb3d 2023-06-29 顽雨沉风: Debug.AddCard(80117527,1,1,LOCATION_GRAVE,0,POS_FACEUP,true)
e7f204fb3d 2023-06-29 顽雨沉风: Debug.AddCard(1992816,1,1,LOCATION_MZONE,2,POS_FACEUP_ATTACK,true)
e7f204fb3d 2023-06-29 顽雨沉风: Debug.AddCard(89631139,1,1,LOCATION_MZONE,2,POS_FACEUP_ATTACK)
e7f204fb3d 2023-06-29 顽雨沉风: local g1=Debug.AddCard(66235877,1,1,LOCATION_MZONE,2,POS_FACEUP_ATTACK)
e7f204fb3d 2023-06-29 顽雨沉风: g1:CompleteProcedure()
e7f204fb3d 2023-06-29 顽雨沉风: Debug.AddCard(44095762,1,1,LOCATION_SZONE,1,POS_FACEDOWN)
e7f204fb3d 2023-06-29 顽雨沉风: Debug.AddCard(44095762,1,1,LOCATION_SZONE,2,POS_FACEDOWN)
e7f204fb3d 2023-06-29 顽雨沉风: Debug.AddCard(44095762,1,1,LOCATION_SZONE,3,POS_FACEDOWN)
e7f204fb3d 2023-06-29 顽雨沉风: Debug.ReloadFieldEnd()
e7f204fb3d 2023-06-29 顽雨沉风: aux.BeginPuzzle()
e7f204fb3d 2023-06-29 顽雨沉风:
32fa479c6d 2023-06-30 顽雨沉风: --~ local str = {}
32fa479c6d 2023-06-30 顽雨沉风: --~ local fun = {}
32fa479c6d 2023-06-30 顽雨沉风:
32fa479c6d 2023-06-30 顽雨沉风: --~ local cache_1
32fa479c6d 2023-06-30 顽雨沉风: --~ local cache_2
32fa479c6d 2023-06-30 顽雨沉风:
32fa479c6d 2023-06-30 顽雨沉风: --~ fun["通关邀请"] = function()
32fa479c6d 2023-06-30 顽雨沉风: --~ local effect_1
32fa479c6d 2023-06-30 顽雨沉风: --~ effect_1 = Effect.GlobalEffect()
32fa479c6d 2023-06-30 顽雨沉风: --~ effect_1:SetType(EFFECT_TYPE_FIELD
32fa479c6d 2023-06-30 顽雨沉风: --~ + EFFECT_TYPE_CONTINUOUS)
32fa479c6d 2023-06-30 顽雨沉风: --~ effect_1:SetCode(EVENT_DAMAGE)
32fa479c6d 2023-06-30 顽雨沉风: --~ function cache_1()
32fa479c6d 2023-06-30 顽雨沉风: --~ cache_1 = Duel.GetLP(1)
32fa479c6d 2023-06-30 顽雨沉风: --~ if cache_1 <= 0 then
32fa479c6d 2023-06-30 顽雨沉风: --~ cache_1 = true
32fa479c6d 2023-06-30 顽雨沉风: --~ else
32fa479c6d 2023-06-30 顽雨沉风: --~ cache_1 = false
32fa479c6d 2023-06-30 顽雨沉风: --~ end
32fa479c6d 2023-06-30 顽雨沉风: --~ return cache_1
32fa479c6d 2023-06-30 顽雨沉风: --~ end
32fa479c6d 2023-06-30 顽雨沉风: --~ effect_1:SetCondition(cache_1)
32fa479c6d 2023-06-30 顽雨沉风: --~ function cache_1()
32fa479c6d 2023-06-30 顽雨沉风: --~ Debug.ShowHint("残局群181175613")
32fa479c6d 2023-06-30 顽雨沉风: --~ return
32fa479c6d 2023-06-30 顽雨沉风: --~ end
32fa479c6d 2023-06-30 顽雨沉风: --~ effect_1:SetOperation(cache_1)
32fa479c6d 2023-06-30 顽雨沉风: --~ Duel.RegisterEffect(effect_1
32fa479c6d 2023-06-30 顽雨沉风: --~ , 0)
32fa479c6d 2023-06-30 顽雨沉风: --~ end
32fa479c6d 2023-06-30 顽雨沉风:
32fa479c6d 2023-06-30 顽雨沉风: --~ fun["开局添加手卡"] = function(str_1)
32fa479c6d 2023-06-30 顽雨沉风: --~ local effect_1
32fa479c6d 2023-06-30 顽雨沉风: --~ effect_1 = Effect.GlobalEffect()
32fa479c6d 2023-06-30 顽雨沉风: --~ effect_1:SetType(EFFECT_TYPE_FIELD
32fa479c6d 2023-06-30 顽雨沉风: --~ + EFFECT_TYPE_CONTINUOUS)
32fa479c6d 2023-06-30 顽雨沉风: --~ effect_1:SetCode(EVENT_ADJUST)
32fa479c6d 2023-06-30 顽雨沉风: --~ effect_1:SetCountLimit(1)
32fa479c6d 2023-06-30 顽雨沉风: --~ function cache_1()
32fa479c6d 2023-06-30 顽雨沉风: --~ return true
32fa479c6d 2023-06-30 顽雨沉风: --~ end
32fa479c6d 2023-06-30 顽雨沉风: --~ effect_1:SetCondition(cache_1)
32fa479c6d 2023-06-30 顽雨沉风: --~ function cache_1(effect_event
32fa479c6d 2023-06-30 顽雨沉风: --~ , player_who_activate_the_effect)
32fa479c6d 2023-06-30 顽雨沉风: --~ str["玩家选定的卡"] = Duel.SelectMatchingCard(player_who_activate_the_effect
32fa479c6d 2023-06-30 顽雨沉风: --~ , Card.IsAbleToHand
32fa479c6d 2023-06-30 顽雨沉风: --~ , player_who_activate_the_effect
32fa479c6d 2023-06-30 顽雨沉风: --~ , LOCATION_DECK
32fa479c6d 2023-06-30 顽雨沉风: --~ , 0
32fa479c6d 2023-06-30 顽雨沉风: --~ , str_1
32fa479c6d 2023-06-30 顽雨沉风: --~ , str_1
32fa479c6d 2023-06-30 顽雨沉风: --~ , nil)
32fa479c6d 2023-06-30 顽雨沉风: --~ Duel.SendtoHand(str["玩家选定的卡"]
32fa479c6d 2023-06-30 顽雨沉风: --~ , nil
32fa479c6d 2023-06-30 顽雨沉风: --~ , REASON_RULE)
32fa479c6d 2023-06-30 顽雨沉风: --~ end
32fa479c6d 2023-06-30 顽雨沉风: --~ effect_1:SetOperation(cache_1)
32fa479c6d 2023-06-30 顽雨沉风: --~ Duel.RegisterEffect(effect_1
32fa479c6d 2023-06-30 顽雨沉风: --~ , 0)
32fa479c6d 2023-06-30 顽雨沉风: --~ end
e7f204fb3d 2023-06-29 顽雨沉风:
2382d49fea 2023-06-30 顽雨沉风: fun["通关邀请"]()
2382d49fea 2023-06-30 顽雨沉风: fun["开局添加手卡"](6)
2382d49fea 2023-06-30 顽雨沉风: fun["开局说明"]()
e7f204fb3d 2023-06-29 顽雨沉风: