6d182363a9 2023-06-30 顽雨沉风: str = {}
6d182363a9 2023-06-30 顽雨沉风: fun = {}
d95f494908 2023-06-30 顽雨沉风:
d95f494908 2023-06-30 顽雨沉风: str["Debug.ReloadFieldBegin"] = Debug.ReloadFieldBegin
d95f494908 2023-06-30 顽雨沉风:
6f45c2f05c 2023-07-11 顽雨沉风: Debug.ReloadFieldBegin = function(str_1, str_2) --{
6f45c2f05c 2023-07-11 顽雨沉风: str["不洗牌"] = str_1 & DUEL_PSEUDO_SHUFFLE
5744929923 2023-07-11 顽雨沉风:
6f45c2f05c 2023-07-11 顽雨沉风: str["无BP"] = str_1 & DUEL_ATTACK_FIRST_TURN
1fb42895ff 2023-07-11 顽雨沉风:
5744929923 2023-07-11 顽雨沉风: if str_2 then --{
5744929923 2023-07-11 顽雨沉风: if str_2 == 3 then --{
5744929923 2023-07-11 顽雨沉风: str["规则"] = "大师3 "
5744929923 2023-07-11 顽雨沉风: --}
5744929923 2023-07-11 顽雨沉风: elseif str_2 == 4 then --{
5744929923 2023-07-11 顽雨沉风: str["规则"] = "新大师 "
5744929923 2023-07-11 顽雨沉风: --}
5744929923 2023-07-11 顽雨沉风: elseif str_2 == 5 then --{
5744929923 2023-07-11 顽雨沉风: str["规则"] = "大师2020 "
5744929923 2023-07-11 顽雨沉风: --}
5744929923 2023-07-11 顽雨沉风: end --}
8736d64183 2023-07-11 顽雨沉风: else --{
8736d64183 2023-07-11 顽雨沉风: str["规则"] = "大师2020 "
8736d64183 2023-07-11 顽雨沉风: end --}
6f45c2f05c 2023-07-11 顽雨沉风: str["Debug.ReloadFieldBegin"](str_1, str_2)
6f45c2f05c 2023-07-11 顽雨沉风: end --}
6f45c2f05c 2023-07-11 顽雨沉风:
8736d64183 2023-07-11 顽雨沉风: fun["通关邀请"] = function() --{
8736d64183 2023-07-11 顽雨沉风: effect_1 = Effect.GlobalEffect()
8736d64183 2023-07-11 顽雨沉风:
8736d64183 2023-07-11 顽雨沉风: effect_1:SetType(EFFECT_TYPE_FIELD
8736d64183 2023-07-11 顽雨沉风: + EFFECT_TYPE_CONTINUOUS)
8736d64183 2023-07-11 顽雨沉风:
8736d64183 2023-07-11 顽雨沉风: effect_1:SetCode(EVENT_DAMAGE)
1fb42895ff 2023-07-11 顽雨沉风:
8736d64183 2023-07-11 顽雨沉风: function cache_1() --{
8736d64183 2023-07-11 顽雨沉风: cache_1 = Duel.GetLP(1)
1fb42895ff 2023-07-11 顽雨沉风:
8736d64183 2023-07-11 顽雨沉风: if cache_1 <= 0 then --{
8736d64183 2023-07-11 顽雨沉风: if cache_1 < 0 then --{
8736d64183 2023-07-11 顽雨沉风: Debug.ShowHint("QB:「你居然二解了,请加群告诉我怎么二解。」")
8736d64183 2023-07-11 顽雨沉风: end --}
8736d64183 2023-07-11 顽雨沉风: cache_1 = true
8736d64183 2023-07-11 顽雨沉风: --}
8736d64183 2023-07-11 顽雨沉风: else --{
8736d64183 2023-07-11 顽雨沉风: cache_1 = false
8736d64183 2023-07-11 顽雨沉风: end --}
8736d64183 2023-07-11 顽雨沉风: return cache_1
8736d64183 2023-07-11 顽雨沉风: end --}
8736d64183 2023-07-11 顽雨沉风: effect_1:SetCondition(cache_1)
1fb42895ff 2023-07-11 顽雨沉风:
8736d64183 2023-07-11 顽雨沉风: function cache_1() --{
8736d64183 2023-07-11 顽雨沉风: Debug.ShowHint("残局群181175613")
8736d64183 2023-07-11 顽雨沉风: end --}
8736d64183 2023-07-11 顽雨沉风: effect_1:SetOperation(cache_1)
8736d64183 2023-07-11 顽雨沉风:
8736d64183 2023-07-11 顽雨沉风: Duel.RegisterEffect(effect_1
8736d64183 2023-07-11 顽雨沉风: , 0)
77c4105798 2023-07-11 顽雨沉风: end --}
77c4105798 2023-07-11 顽雨沉风:
588454a9f9 2023-07-11 顽雨沉风: fun["是否效果卡"] = function(card) --{
588454a9f9 2023-07-11 顽雨沉风: cache_1 = Card.IsType(card, TYPE_SPELL)
588454a9f9 2023-07-11 顽雨沉风:
588454a9f9 2023-07-11 顽雨沉风: cache_2 = Card.IsType(card, TYPE_TRAP)
588454a9f9 2023-07-11 顽雨沉风:
588454a9f9 2023-07-11 顽雨沉风: cache_3 = Card.IsType(card, TYPE_EFFECT)
588454a9f9 2023-07-11 顽雨沉风: if cache_1
588454a9f9 2023-07-11 顽雨沉风: or cache_2
588454a9f9 2023-07-11 顽雨沉风: or cache_3 then --{
588454a9f9 2023-07-11 顽雨沉风: return true
588454a9f9 2023-07-11 顽雨沉风: end --}
588454a9f9 2023-07-11 顽雨沉风: cache_1 = Card.IsType(card, TYPE_PENDULUM)
588454a9f9 2023-07-11 顽雨沉风: if cache_1 then --{
588454a9f9 2023-07-11 顽雨沉风: cache_1 = Card.IsCode(card, 28363749)
588454a9f9 2023-07-11 顽雨沉风:
588454a9f9 2023-07-11 顽雨沉风: cache_2 = Card.IsCode(card, 19474136)
588454a9f9 2023-07-11 顽雨沉风:
588454a9f9 2023-07-11 顽雨沉风: cache_3 = Card.IsCode(card, 17390179)
588454a9f9 2023-07-11 顽雨沉风:
588454a9f9 2023-07-11 顽雨沉风: cache_4 = Card.IsCode(card, 83980492)
588454a9f9 2023-07-11 顽雨沉风: if cache_1
588454a9f9 2023-07-11 顽雨沉风: or cache_2
588454a9f9 2023-07-11 顽雨沉风: or cache_3
588454a9f9 2023-07-11 顽雨沉风: or cache_4 then --{
588454a9f9 2023-07-11 顽雨沉风: --}
588454a9f9 2023-07-11 顽雨沉风: else --{
588454a9f9 2023-07-11 顽雨沉风: return true
588454a9f9 2023-07-11 顽雨沉风: end --}
588454a9f9 2023-07-11 顽雨沉风: end --}
588454a9f9 2023-07-11 顽雨沉风: return false
588454a9f9 2023-07-11 顽雨沉风: end --}
588454a9f9 2023-07-11 顽雨沉风:
1fb42895ff 2023-07-11 顽雨沉风: fun["开局说明"] = function() --{
1fb42895ff 2023-07-11 顽雨沉风: if str["开局说明吗"] == 1 then --{
1fb42895ff 2023-07-11 顽雨沉风: return
1fb42895ff 2023-07-11 顽雨沉风: --}
1fb42895ff 2023-07-11 顽雨沉风: else --{
1fb42895ff 2023-07-11 顽雨沉风: str["开局说明吗"] = 1
1fb42895ff 2023-07-11 顽雨沉风: end --}
1fb42895ff 2023-07-11 顽雨沉风: cache_1 = 0
1fb42895ff 2023-07-11 顽雨沉风: cache_1 = cache_1 + LOCATION_DECK
1fb42895ff 2023-07-11 顽雨沉风: cache_1 = cache_1 + LOCATION_HAND
1fb42895ff 2023-07-11 顽雨沉风: cache_1 = cache_1 + LOCATION_MZONE
1fb42895ff 2023-07-11 顽雨沉风: cache_1 = cache_1 + LOCATION_SZONE
1fb42895ff 2023-07-11 顽雨沉风: cache_1 = cache_1 + LOCATION_GRAVE
1fb42895ff 2023-07-11 顽雨沉风: cache_1 = cache_1 + LOCATION_REMOVED
1fb42895ff 2023-07-11 顽雨沉风: cache_1 = cache_1 + LOCATION_EXTRA
1fb42895ff 2023-07-11 顽雨沉风:
1fb42895ff 2023-07-11 顽雨沉风: str["这个残局的效果卡数量"] = Duel.GetMatchingGroupCount(fun["是否效果卡"],0,cache_1,cache_1,nil)
1fb42895ff 2023-07-11 顽雨沉风:
1fb42895ff 2023-07-11 顽雨沉风: cache_1 = Duel.GetOverlayGroup(0, LOCATION_MZONE, LOCATION_MZONE)
1fb42895ff 2023-07-11 顽雨沉风:
1fb42895ff 2023-07-11 顽雨沉风: for k in aux.Next(cache_1) do --{
1fb42895ff 2023-07-11 顽雨沉风: cache_1 = fun["是否效果卡"](k)
1fb42895ff 2023-07-11 顽雨沉风: if cache_1 then --{
1fb42895ff 2023-07-11 顽雨沉风: str["这个残局的效果卡数量"] = str["这个残局的效果卡数量"] + 1
1fb42895ff 2023-07-11 顽雨沉风: end --}
1fb42895ff 2023-07-11 顽雨沉风: end --}
1fb42895ff 2023-07-11 顽雨沉风: str["开局说明"] =""
1fb42895ff 2023-07-11 顽雨沉风: str["开局说明"] = str["开局说明"] .. str["这个残局的效果卡数量"]
1fb42895ff 2023-07-11 顽雨沉风: str["开局说明"] = str["开局说明"] .. "卡 "
1fb42895ff 2023-07-11 顽雨沉风: str["开局说明"] = str["开局说明"] .. str["规则"]
1fb42895ff 2023-07-11 顽雨沉风: if str["不洗牌"] == 0 then --{
1fb42895ff 2023-07-11 顽雨沉风: --}
1fb42895ff 2023-07-11 顽雨沉风: else --{
1fb42895ff 2023-07-11 顽雨沉风: str["开局说明"] = str["开局说明"] .. "伪洗牌 "
1fb42895ff 2023-07-11 顽雨沉风: end --}
1fb42895ff 2023-07-11 顽雨沉风: if str["无BP"] == 0 then --{
1fb42895ff 2023-07-11 顽雨沉风: str["开局说明"] = str["开局说明"] .. "无BP "
1fb42895ff 2023-07-11 顽雨沉风: end --}
1fb42895ff 2023-07-11 顽雨沉风: if str["开局添加手卡"] then --{
1fb42895ff 2023-07-11 顽雨沉风: str["开局说明"] = str["开局说明"] .. "选"
1fb42895ff 2023-07-11 顽雨沉风: str["开局说明"] = str["开局说明"] .. str["开局添加手卡"]
1fb42895ff 2023-07-11 顽雨沉风: str["开局说明"] = str["开局说明"] .. "卡 "
1fb42895ff 2023-07-11 顽雨沉风: end --}
1fb42895ff 2023-07-11 顽雨沉风: if str["禁格"] then --{
1fb42895ff 2023-07-11 顽雨沉风: str["开局说明"] = str["开局说明"] .. "禁"
1fb42895ff 2023-07-11 顽雨沉风: str["开局说明"] = str["开局说明"] .. str["禁格"]
1fb42895ff 2023-07-11 顽雨沉风: str["开局说明"] = str["开局说明"] .. "格 "
1fb42895ff 2023-07-11 顽雨沉风: end --}
1fb42895ff 2023-07-11 顽雨沉风: if str["印卡"] then --{
1fb42895ff 2023-07-11 顽雨沉风: str["开局说明"] = str["开局说明"] .. "印卡 "
1fb42895ff 2023-07-11 顽雨沉风: end --}
1fb42895ff 2023-07-11 顽雨沉风: Debug.ShowHint(str["开局说明"])
1fb42895ff 2023-07-11 顽雨沉风: fun["通关邀请"]()
1fb42895ff 2023-07-11 顽雨沉风: end --}
2e3f194829 2023-07-07 顽雨沉风:
2e3f194829 2023-07-07 顽雨沉风: fun["开局添加手卡"] = function(str_1)
6f45c2f05c 2023-07-11 顽雨沉风: str["开局添加手卡"] = str_1
6f45c2f05c 2023-07-11 顽雨沉风: effect_1 = Effect.GlobalEffect()
6f45c2f05c 2023-07-11 顽雨沉风: effect_1:SetType(EFFECT_TYPE_FIELD
6f45c2f05c 2023-07-11 顽雨沉风: + EFFECT_TYPE_CONTINUOUS)
6f45c2f05c 2023-07-11 顽雨沉风: effect_1:SetCode(EVENT_ADJUST)
6f45c2f05c 2023-07-11 顽雨沉风: effect_1:SetCountLimit(1)
6f45c2f05c 2023-07-11 顽雨沉风: function cache_1()
6f45c2f05c 2023-07-11 顽雨沉风: if str["已添加手卡"] == 1 then
6f45c2f05c 2023-07-11 顽雨沉风: return false
6f45c2f05c 2023-07-11 顽雨沉风: else
6f45c2f05c 2023-07-11 顽雨沉风: str["已添加手卡"] = 1
6f45c2f05c 2023-07-11 顽雨沉风: return true
6f45c2f05c 2023-07-11 顽雨沉风: end
6f45c2f05c 2023-07-11 顽雨沉风: end
6f45c2f05c 2023-07-11 顽雨沉风: effect_1:SetCondition(cache_1)
6f45c2f05c 2023-07-11 顽雨沉风: function cache_1(effect_event
6f45c2f05c 2023-07-11 顽雨沉风: , player_who_activate_the_effect)
6f45c2f05c 2023-07-11 顽雨沉风: str["玩家选定的卡"] = Duel.SelectMatchingCard(player_who_activate_the_effect
6f45c2f05c 2023-07-11 顽雨沉风: , Card.IsAbleToHand
6f45c2f05c 2023-07-11 顽雨沉风: , player_who_activate_the_effect
6f45c2f05c 2023-07-11 顽雨沉风: , LOCATION_DECK
6f45c2f05c 2023-07-11 顽雨沉风: , 0
6f45c2f05c 2023-07-11 顽雨沉风: , str_1
6f45c2f05c 2023-07-11 顽雨沉风: , str_1
6f45c2f05c 2023-07-11 顽雨沉风: , nil)
6f45c2f05c 2023-07-11 顽雨沉风: Duel.SendtoHand(str["玩家选定的卡"]
6f45c2f05c 2023-07-11 顽雨沉风: , nil
6f45c2f05c 2023-07-11 顽雨沉风: , REASON_RULE)
6f45c2f05c 2023-07-11 顽雨沉风: end
6f45c2f05c 2023-07-11 顽雨沉风: effect_1:SetOperation(cache_1)
6f45c2f05c 2023-07-11 顽雨沉风: Duel.RegisterEffect(effect_1
6f45c2f05c 2023-07-11 顽雨沉风: , 0)
6f45c2f05c 2023-07-11 顽雨沉风: fun["开局说明"]()
6f45c2f05c 2023-07-11 顽雨沉风: end
2e3f194829 2023-07-07 顽雨沉风:
2e3f194829 2023-07-07 顽雨沉风: fun["禁格"] = function(str_1)
6f45c2f05c 2023-07-11 顽雨沉风: str["禁格"] = str_1
6f45c2f05c 2023-07-11 顽雨沉风: effect_1 = Effect.GlobalEffect()
6f45c2f05c 2023-07-11 顽雨沉风: effect_1:SetType(EFFECT_TYPE_FIELD)
6f45c2f05c 2023-07-11 顽雨沉风: effect_1:SetCode(EFFECT_USE_EXTRA_MZONE)
6f45c2f05c 2023-07-11 顽雨沉风: effect_1:SetValue(str_1)
6f45c2f05c 2023-07-11 顽雨沉风: Duel.RegisterEffect(effect_1,0)
6f45c2f05c 2023-07-11 顽雨沉风: end
bd625da610 2023-07-07 顽雨沉风:
bd625da610 2023-07-07 顽雨沉风: fun["印卡"] = function(str_1, str_2, str_3)
6f45c2f05c 2023-07-11 顽雨沉风: str["印卡"] = 1
6f45c2f05c 2023-07-11 顽雨沉风: if str_3 then
6f45c2f05c 2023-07-11 顽雨沉风: else
6f45c2f05c 2023-07-11 顽雨沉风: str_3 = str_2
6f45c2f05c 2023-07-11 顽雨沉风: end
6f45c2f05c 2023-07-11 顽雨沉风: str["当前印卡数"] = 1
6f45c2f05c 2023-07-11 顽雨沉风: effect_1 = Effect.CreateEffect(str_1)
6f45c2f05c 2023-07-11 顽雨沉风: effect_1:SetType(EFFECT_TYPE_IGNITION)
6f45c2f05c 2023-07-11 顽雨沉风: effect_1:SetProperty(EFFECT_FLAG_BOTH_SIDE
6f45c2f05c 2023-07-11 顽雨沉风: + EFFECT_FLAG_UNCOPYABLE
6f45c2f05c 2023-07-11 顽雨沉风: + EFFECT_FLAG_CANNOT_NEGATE
6f45c2f05c 2023-07-11 顽雨沉风: + EFFECT_FLAG_CANNOT_DISABLE)
6f45c2f05c 2023-07-11 顽雨沉风: cache_1 = function()
6f45c2f05c 2023-07-11 顽雨沉风: Duel.SetChainLimit(aux.FALSE)
6f45c2f05c 2023-07-11 顽雨沉风: return true
6f45c2f05c 2023-07-11 顽雨沉风: end
6f45c2f05c 2023-07-11 顽雨沉风: effect_1:SetTarget(cache_1)
6f45c2f05c 2023-07-11 顽雨沉风: effect_1:SetRange(LOCATION_EXTRA)
6f45c2f05c 2023-07-11 顽雨沉风: function print_hand(effect_event
6f45c2f05c 2023-07-11 顽雨沉风: , player_who_activate_the_effect)
6f45c2f05c 2023-07-11 顽雨沉风: announce_card = Duel.AnnounceCard(player_who_activate_the_effect)
6f45c2f05c 2023-07-11 顽雨沉风: card = Duel.CreateToken(player_who_activate_the_effect
6f45c2f05c 2023-07-11 顽雨沉风: , announce_card)
6f45c2f05c 2023-07-11 顽雨沉风: if str["当前印卡数"] <= str_2 then
6f45c2f05c 2023-07-11 顽雨沉风: str["当前印卡数"] = str["当前印卡数"] + 1
6f45c2f05c 2023-07-11 顽雨沉风: Duel.SendtoHand(card,nil,REASON_RULE)
6f45c2f05c 2023-07-11 顽雨沉风: else
6f45c2f05c 2023-07-11 顽雨沉风: if str["当前印卡数"] <= str_3 then
6f45c2f05c 2023-07-11 顽雨沉风: str["当前印卡数"] = str["当前印卡数"] + 1
6f45c2f05c 2023-07-11 顽雨沉风: Duel.Remove(card,POS_FACEUP,REASON_RULE)
6f45c2f05c 2023-07-11 顽雨沉风: Duel.SendtoDeck(card,player_who_activate_the_effect,0,REASON_RULE)
6f45c2f05c 2023-07-11 顽雨沉风: else
6f45c2f05c 2023-07-11 顽雨沉风: Debug.ShowHint("印卡过多!")
6f45c2f05c 2023-07-11 顽雨沉风: end
6f45c2f05c 2023-07-11 顽雨沉风: end
6f45c2f05c 2023-07-11 顽雨沉风: end
6f45c2f05c 2023-07-11 顽雨沉风: effect_1:SetOperation(print_hand)
6f45c2f05c 2023-07-11 顽雨沉风: str_1:RegisterEffect(effect_1)
6f45c2f05c 2023-07-11 顽雨沉风: end
6f45c2f05c 2023-07-11 顽雨沉风:
718e1ae0ea 2023-07-11 顽雨沉风: fun["全部回到卡组"] = function()
6f45c2f05c 2023-07-11 顽雨沉风: Debug.ShowHint("胜利条件:让对方的卡回到卡组。")
6f45c2f05c 2023-07-11 顽雨沉风:
6f45c2f05c 2023-07-11 顽雨沉风: effect_1 = Effect.GlobalEffect()
6f45c2f05c 2023-07-11 顽雨沉风:
6f45c2f05c 2023-07-11 顽雨沉风: effect_1:SetType(EFFECT_TYPE_FIELD
6f45c2f05c 2023-07-11 顽雨沉风: + EFFECT_TYPE_CONTINUOUS)
6f45c2f05c 2023-07-11 顽雨沉风:
6f45c2f05c 2023-07-11 顽雨沉风: effect_1:SetCode(EVENT_ADJUST)
6f45c2f05c 2023-07-11 顽雨沉风:
6f45c2f05c 2023-07-11 顽雨沉风: cache_1 = function()
6f45c2f05c 2023-07-11 顽雨沉风: cache_1 = 0
6f45c2f05c 2023-07-11 顽雨沉风: cache_1 = cache_1 + LOCATION_HAND
6f45c2f05c 2023-07-11 顽雨沉风: cache_1 = cache_1 + LOCATION_MZONE
6f45c2f05c 2023-07-11 顽雨沉风: cache_1 = cache_1 + LOCATION_SZONE
6f45c2f05c 2023-07-11 顽雨沉风: cache_1 = cache_1 + LOCATION_GRAVE
6f45c2f05c 2023-07-11 顽雨沉风: cache_1 = cache_1 + LOCATION_REMOVED
6f45c2f05c 2023-07-11 顽雨沉风:
6f45c2f05c 2023-07-11 顽雨沉风: cache_1 = Duel.GetFieldGroupCount(1,cache_1,0)
6f45c2f05c 2023-07-11 顽雨沉风:
6f45c2f05c 2023-07-11 顽雨沉风: if cache_1 == 0 then
6f45c2f05c 2023-07-11 顽雨沉风: return true
6f45c2f05c 2023-07-11 顽雨沉风: else
6f45c2f05c 2023-07-11 顽雨沉风: return false
6f45c2f05c 2023-07-11 顽雨沉风: end
6f45c2f05c 2023-07-11 顽雨沉风: end
6f45c2f05c 2023-07-11 顽雨沉风:
6f45c2f05c 2023-07-11 顽雨沉风: effect_1:SetCondition(cache_1)
6f45c2f05c 2023-07-11 顽雨沉风:
6f45c2f05c 2023-07-11 顽雨沉风: cache_1 = function()
6f45c2f05c 2023-07-11 顽雨沉风: Debug.ShowHint("目标已达成!")
6f45c2f05c 2023-07-11 顽雨沉风: Duel.SetLP(1,0)
6f45c2f05c 2023-07-11 顽雨沉风: end
6f45c2f05c 2023-07-11 顽雨沉风:
6f45c2f05c 2023-07-11 顽雨沉风: effect_1:SetOperation(cache_1)
6f45c2f05c 2023-07-11 顽雨沉风:
6f45c2f05c 2023-07-11 顽雨沉风: Duel.RegisterEffect(effect_1,0)
6f45c2f05c 2023-07-11 顽雨沉风: end
1fb42895ff 2023-07-11 顽雨沉风: