c3f96fe46f 2023-06-29 顽雨沉风: local str = {}
c3f96fe46f 2023-06-29 顽雨沉风:
c3f96fe46f 2023-06-29 顽雨沉风: local cache_1
c3f96fe46f 2023-06-29 顽雨沉风: local cache_2
c3f96fe46f 2023-06-29 顽雨沉风:
c3f96fe46f 2023-06-29 顽雨沉风: _G["通关邀请"] = function()
c3f96fe46f 2023-06-29 顽雨沉风: local effect_1
c3f96fe46f 2023-06-29 顽雨沉风: effect_1 = Effect.GlobalEffect()
c3f96fe46f 2023-06-29 顽雨沉风: effect_1:SetType(EFFECT_TYPE_FIELD
c3f96fe46f 2023-06-29 顽雨沉风: + EFFECT_TYPE_CONTINUOUS)
c3f96fe46f 2023-06-29 顽雨沉风: effect_1:SetCode(EVENT_DAMAGE)
c3f96fe46f 2023-06-29 顽雨沉风: function cache_1()
c3f96fe46f 2023-06-29 顽雨沉风: cache_1 = Duel.GetLP(1)
fe3054fa0e 2023-06-29 顽雨沉风: if cache_1 <= 0 then
c3f96fe46f 2023-06-29 顽雨沉风: cache_1 = true
c3f96fe46f 2023-06-29 顽雨沉风: else
c3f96fe46f 2023-06-29 顽雨沉风: cache_1 = false
c3f96fe46f 2023-06-29 顽雨沉风: end
c3f96fe46f 2023-06-29 顽雨沉风: return cache_1
c3f96fe46f 2023-06-29 顽雨沉风: end
c3f96fe46f 2023-06-29 顽雨沉风: effect_1:SetCondition(cache_1)
c3f96fe46f 2023-06-29 顽雨沉风: function cache_1()
c3f96fe46f 2023-06-29 顽雨沉风: Debug.ShowHint("残局群181175613")
c3f96fe46f 2023-06-29 顽雨沉风: return
c3f96fe46f 2023-06-29 顽雨沉风: end
c3f96fe46f 2023-06-29 顽雨沉风: effect_1:SetOperation(cache_1)
91bea80f83 2023-06-29 顽雨沉风:
c3f96fe46f 2023-06-29 顽雨沉风: Duel.RegisterEffect(effect_1
c3f96fe46f 2023-06-29 顽雨沉风: , 0)
edfc81dcfd 2023-06-29 顽雨沉风: end
a855d3a3c7 2023-06-29 顽雨沉风:
a855d3a3c7 2023-06-29 顽雨沉风: _G["开局说明"] = function()
1d30358384 2023-06-29 顽雨沉风: str["我方墓地"] = Duel.GetFieldGroupCount(0,LOCATION_GRAVE,0)
1d30358384 2023-06-29 顽雨沉风: str["我方墓地"] = Duel.GetFieldGroupCount(0,LOCATION_HAND,0)
1d30358384 2023-06-29 顽雨沉风: str["我方墓地"] = Duel.GetFieldGroupCount(0,LOCATION_MZONE,0)
1d30358384 2023-06-29 顽雨沉风: str["我方墓地"] = Duel.GetFieldGroupCount(0,LOCATION_PZONE,0)
1d30358384 2023-06-29 顽雨沉风: str["我方墓地"] = Duel.GetFieldGroupCount(0,LOCATION_SZONE,0)
a855d3a3c7 2023-06-29 顽雨沉风: end
a855d3a3c7 2023-06-29 顽雨沉风:
f33f0cd5bc 2023-06-29 顽雨沉风: