e7f204fb3d 2023-06-29 顽雨沉风: --[[message
e7f204fb3d 2023-06-29 顽雨沉风: 卡数:7
e7f204fb3d 2023-06-29 顽雨沉风: 规则:新大师
e7f204fb3d 2023-06-29 顽雨沉风: ]]
e7f204fb3d 2023-06-29 顽雨沉风: --created by puzzle editor
e7f204fb3d 2023-06-29 顽雨沉风: Debug.SetAIName("z2001jx")
e7f204fb3d 2023-06-29 顽雨沉风: Debug.ReloadFieldBegin(DUEL_ATTACK_FIRST_TURN+DUEL_SIMPLE_AI,4)
e7f204fb3d 2023-06-29 顽雨沉风: Debug.SetPlayerInfo(0,100,0,0)
e7f204fb3d 2023-06-29 顽雨沉风: Debug.SetPlayerInfo(1,7800,0,0)
e7f204fb3d 2023-06-29 顽雨沉风:
e7f204fb3d 2023-06-29 顽雨沉风: --自己的怪兽区
e7f204fb3d 2023-06-29 顽雨沉风: --对方的怪兽区
e7f204fb3d 2023-06-29 顽雨沉风: --自己的魔陷区
e7f204fb3d 2023-06-29 顽雨沉风: --对方的魔陷区
e7f204fb3d 2023-06-29 顽雨沉风: --自己的手卡
e7f204fb3d 2023-06-29 顽雨沉风: Debug.AddCard(34496660,0,0,LOCATION_HAND,3,POS_FACEUP_ATTACK) --超重武者 大八-8
e7f204fb3d 2023-06-29 顽雨沉风: Debug.AddCard(89631139,0,0,LOCATION_HAND,4,POS_FACEUP_ATTACK) --古代的机械箱
e7f204fb3d 2023-06-29 顽雨沉风: Debug.AddCard(89631139,1,1,LOCATION_MZONE,4,POS_FACEUP_ATTACK) --古代的机械箱
e7f204fb3d 2023-06-29 顽雨沉风: --对方的手卡
e7f204fb3d 2023-06-29 顽雨沉风: --自己的墓地
e7f204fb3d 2023-06-29 顽雨沉风: --对方的墓地
e7f204fb3d 2023-06-29 顽雨沉风: --自己除外的卡
e7f204fb3d 2023-06-29 顽雨沉风: --对方除外的卡
e7f204fb3d 2023-06-29 顽雨沉风: --自己的卡组
e7f204fb3d 2023-06-29 顽雨沉风: Debug.AddCard(56727340,0,0,LOCATION_DECK,0,POS_FACEUP_ATTACK) --超重武者装留 地铠推进器
e7f204fb3d 2023-06-29 顽雨沉风: Debug.AddCard(14624296,0,0,LOCATION_DECK,0,POS_FACEUP_ATTACK) --超重武者装留 双角
e7f204fb3d 2023-06-29 顽雨沉风: Debug.AddCard(82112494,0,0,LOCATION_DECK,0,POS_FACEUP_ATTACK) --超重神童 牛若-U4
e7f204fb3d 2023-06-29 顽雨沉风: Debug.AddCard(19510093,0,0,LOCATION_DECK,0,POS_FACEUP_ATTACK) --超重僧兵 大弁庆-K
e7f204fb3d 2023-06-29 顽雨沉风: Debug.AddCard(3117804,0,0,LOCATION_DECK,0,POS_FACEUP_ATTACK) --超重武者 大弁庆-K
e7f204fb3d 2023-06-29 顽雨沉风: --对方的卡组
e7f204fb3d 2023-06-29 顽雨沉风: --自己的额外
e7f204fb3d 2023-06-29 顽雨沉风: Debug.AddCard(28912357,0,0,LOCATION_EXTRA,0,POS_FACEDOWN_ATTACK) --齿轮齿巨人 X
e7f204fb3d 2023-06-29 顽雨沉风:
e7f204fb3d 2023-06-29 顽雨沉风: Debug.ReloadFieldEnd()
e7f204fb3d 2023-06-29 顽雨沉风: aux.BeginPuzzle()
e7f204fb3d 2023-06-29 顽雨沉风: local e999=Effect.GlobalEffect()
e7f204fb3d 2023-06-29 顽雨沉风: e999:SetType(EFFECT_TYPE_FIELD+EFFECT_TYPE_CONTINUOUS)
e7f204fb3d 2023-06-29 顽雨沉风: e999:SetCode(EVENT_DAMAGE)
e7f204fb3d 2023-06-29 顽雨沉风: e999:SetCondition(function(e,tp,eg,ep,ev,re,r,rp) return Duel.GetLP(1)<=0 end)
e7f204fb3d 2023-06-29 顽雨沉风: e999:SetOperation(function(e,tp,eg,ep,ev,re,r,rp)
e7f204fb3d 2023-06-29 顽雨沉风: Debug.ShowHint("残局群181175613") end)
e7f204fb3d 2023-06-29 顽雨沉风: Duel.RegisterEffect(e999,0)