e7f204fb3d 2023-06-29 顽雨沉风: --[[message
e7f204fb3d 2023-06-29 顽雨沉风: 卡数:13
e7f204fb3d 2023-06-29 顽雨沉风: 规则:大师3
e7f204fb3d 2023-06-29 顽雨沉风: 星圣vs入魔
e7f204fb3d 2023-06-29 顽雨沉风: ]]
e7f204fb3d 2023-06-29 顽雨沉风: Debug.SetAIName("四妹")
e7f204fb3d 2023-06-29 顽雨沉风: Debug.ReloadFieldBegin(DUEL_ATTACK_FIRST_TURN+DUEL_SIMPLE_AI+DUEL_PSEUDO_SHUFFLE,3)
e7f204fb3d 2023-06-29 顽雨沉风: Debug.SetPlayerInfo(0,100,0,0)
e7f204fb3d 2023-06-29 顽雨沉风: Debug.SetPlayerInfo(1,3250,0,0)
e7f204fb3d 2023-06-29 顽雨沉风: Debug.AddCard(70908596,0,0,LOCATION_HAND,0,POS_FACEDOWN)
e7f204fb3d 2023-06-29 顽雨沉风: Debug.AddCard(78358521,0,0,LOCATION_HAND,0,POS_FACEDOWN)
e7f204fb3d 2023-06-29 顽雨沉风: Debug.AddCard(78364470,0,0,LOCATION_HAND,0,POS_FACEDOWN)
e7f204fb3d 2023-06-29 顽雨沉风: Debug.AddCard(57103969,0,0,LOCATION_HAND,0,POS_FACEDOWN)
e7f204fb3d 2023-06-29 顽雨沉风: Debug.AddCard(2091298,0,0,LOCATION_EXTRA,0,POS_FACEDOWN)
e7f204fb3d 2023-06-29 顽雨沉风: Debug.AddCard(98012938,0,0,LOCATION_EXTRA,0,POS_FACEDOWN)
e7f204fb3d 2023-06-29 顽雨沉风: Debug.AddCard(33420078,0,0,LOCATION_GRAVE,0,POS_FACEUP)
e7f204fb3d 2023-06-29 顽雨沉风: Debug.AddCard(16906241,0,0,LOCATION_GRAVE,0,POS_FACEUP)
e7f204fb3d 2023-06-29 顽雨沉风: Debug.AddCard(41269771,0,0,LOCATION_GRAVE,0,POS_FACEUP)
15080b11f2 2023-06-29 顽雨沉风: Debug.AddCard(94634433,0,0,LOCATION_SZONE,2,POS_FACEDOWN)
e7f204fb3d 2023-06-29 顽雨沉风: Debug.AddCard(359563,1,1,LOCATION_MZONE,1,POS_FACEUP_DEFENSE,true)
e7f204fb3d 2023-06-29 顽雨沉风: Debug.AddCard(77542832,1,1,LOCATION_MZONE,1,POS_FACEUP)
15080b11f2 2023-06-29 顽雨沉风: Debug.AddCard(91279700,1,1,LOCATION_MZONE,2,POS_FACEUP_ATTACK,true)
e7f204fb3d 2023-06-29 顽雨沉风: Debug.AddCard(77542832,1,1,LOCATION_MZONE,2,POS_FACEUP)
e7f204fb3d 2023-06-29 顽雨沉风: Debug.AddCard(37926346,1,1,LOCATION_MZONE,3,POS_FACEUP_ATTACK,true)
e7f204fb3d 2023-06-29 顽雨沉风: Debug.AddCard(77542832,1,1,LOCATION_MZONE,3,POS_FACEUP)
2c65034f64 2023-06-29 顽雨沉风: --~ 加载残局函数库
a14f52dfa4 2023-06-29 顽雨沉风: Debug.AddCard(0,0,0,LOCATION_MZONE,-1,POS_FACEUP)
e7f204fb3d 2023-06-29 顽雨沉风: Debug.ReloadFieldEnd()
e7f204fb3d 2023-06-29 顽雨沉风: aux.BeginPuzzle()
398020831c 2023-06-29 顽雨沉风:
398020831c 2023-06-29 顽雨沉风: _G["通关邀请"]()
10ca89b963 2023-06-29 顽雨沉风: --~ local str = {}
10ca89b963 2023-06-29 顽雨沉风: --~ local fun = {}
10ca89b963 2023-06-29 顽雨沉风:
10ca89b963 2023-06-29 顽雨沉风: --~ local cache_1
10ca89b963 2023-06-29 顽雨沉风:
10ca89b963 2023-06-29 顽雨沉风: --~ fun["通关邀请"] = function()
10ca89b963 2023-06-29 顽雨沉风: --~ local effect_100
10ca89b963 2023-06-29 顽雨沉风: --~ effect_100 = Effect.GlobalEffect()
10ca89b963 2023-06-29 顽雨沉风: --~ effect_100:SetType(EFFECT_TYPE_FIELD
10ca89b963 2023-06-29 顽雨沉风: --~ + EFFECT_TYPE_CONTINUOUS)
10ca89b963 2023-06-29 顽雨沉风: --~ effect_100:SetCode(EVENT_DAMAGE)
10ca89b963 2023-06-29 顽雨沉风: --~ function cache_1()
10ca89b963 2023-06-29 顽雨沉风:
10ca89b963 2023-06-29 顽雨沉风: --~ cache_1 = Duel.GetLP(1)
10ca89b963 2023-06-29 顽雨沉风:
10ca89b963 2023-06-29 顽雨沉风: --~ if cache_1 <= 0 then
10ca89b963 2023-06-29 顽雨沉风: --~ cache_1 = true
10ca89b963 2023-06-29 顽雨沉风: --~ else
10ca89b963 2023-06-29 顽雨沉风: --~ cache_1 = false
10ca89b963 2023-06-29 顽雨沉风: --~ end
10ca89b963 2023-06-29 顽雨沉风:
10ca89b963 2023-06-29 顽雨沉风: --~ return cache_1
10ca89b963 2023-06-29 顽雨沉风: --~ end
10ca89b963 2023-06-29 顽雨沉风: --~ effect_100:SetCondition(cache_1)
10ca89b963 2023-06-29 顽雨沉风: --~ function cache_1()
10ca89b963 2023-06-29 顽雨沉风: --~ Debug.ShowHint("残局群181175613")
10ca89b963 2023-06-29 顽雨沉风: --~ return
10ca89b963 2023-06-29 顽雨沉风: --~ end
10ca89b963 2023-06-29 顽雨沉风: --~ effect_100:SetOperation(cache_1)
10ca89b963 2023-06-29 顽雨沉风: --~ Duel.RegisterEffect(effect_100
10ca89b963 2023-06-29 顽雨沉风: --~ , 0)
10ca89b963 2023-06-29 顽雨沉风: --~ end
10ca89b963 2023-06-29 顽雨沉风:
10ca89b963 2023-06-29 顽雨沉风: --~ fun["通关邀请"]()
10ca89b963 2023-06-29 顽雨沉风: --~ Debug.ShowHint("残局群181175613")