e7f204fb3d 2023-06-29 顽雨沉风: --[[message
e7f204fb3d 2023-06-29 顽雨沉风: ]]
e7f204fb3d 2023-06-29 顽雨沉风:
e7f204fb3d 2023-06-29 顽雨沉风: Debug.SetAIName("棉花")
e7f204fb3d 2023-06-29 顽雨沉风: Debug.ReloadFieldBegin(DUEL_ATTACK_FIRST_TURN+DUEL_SIMPLE_AI,5)
e7f204fb3d 2023-06-29 顽雨沉风: Debug.SetPlayerInfo(0,16200,0,0)
e7f204fb3d 2023-06-29 顽雨沉风: Debug.SetPlayerInfo(1,16200,0,0)
e7f204fb3d 2023-06-29 顽雨沉风:
e7f204fb3d 2023-06-29 顽雨沉风: --自己的怪兽区
e7f204fb3d 2023-06-29 顽雨沉风: Debug.AddCard(29071332,0,0,LOCATION_MZONE,4,POS_FACEUP_ATTACK) --武器手套
e7f204fb3d 2023-06-29 顽雨沉风: Debug.AddCard(29071332,0,0,LOCATION_MZONE,3,POS_FACEUP_ATTACK) --武器手套
e7f204fb3d 2023-06-29 顽雨沉风: Debug.AddCard(29071332,0,0,LOCATION_MZONE,5,POS_FACEUP_ATTACK) --武器手套
e7f204fb3d 2023-06-29 顽雨沉风: Debug.AddCard(29071332,0,0,LOCATION_MZONE,0,POS_FACEUP_ATTACK) --武器手套
e7f204fb3d 2023-06-29 顽雨沉风: Debug.AddCard(29071332,0,0,LOCATION_MZONE,1,POS_FACEUP_ATTACK) --武器手套
e7f204fb3d 2023-06-29 顽雨沉风: Debug.AddCard(29071332,0,0,LOCATION_MZONE,2,POS_FACEUP_ATTACK) --武器手套
e7f204fb3d 2023-06-29 顽雨沉风: --对方的怪兽区
e7f204fb3d 2023-06-29 顽雨沉风: Debug.AddCard(33878931,1,1,LOCATION_MZONE,1,POS_FACEUP_ATTACK) --武器手套
e7f204fb3d 2023-06-29 顽雨沉风: Debug.AddCard(33878931,1,1,LOCATION_MZONE,4,POS_FACEUP_ATTACK) --武器手套
e7f204fb3d 2023-06-29 顽雨沉风: Debug.AddCard(33878931,1,1,LOCATION_MZONE,3,POS_FACEUP_ATTACK) --武器手套
e7f204fb3d 2023-06-29 顽雨沉风: --自己的魔陷区
e7f204fb3d 2023-06-29 顽雨沉风: --对方的魔陷区
e7f204fb3d 2023-06-29 顽雨沉风: --自己的手卡
e7f204fb3d 2023-06-29 顽雨沉风: --对方的手卡
e7f204fb3d 2023-06-29 顽雨沉风: --自己的墓地
e7f204fb3d 2023-06-29 顽雨沉风: --对方的墓地
e7f204fb3d 2023-06-29 顽雨沉风: --自己除外的卡
e7f204fb3d 2023-06-29 顽雨沉风: --对方除外的卡
e7f204fb3d 2023-06-29 顽雨沉风: --自己的卡组
e7f204fb3d 2023-06-29 顽雨沉风: --对方的卡组
e7f204fb3d 2023-06-29 顽雨沉风: --自己的额外
e7f204fb3d 2023-06-29 顽雨沉风:
e7f204fb3d 2023-06-29 顽雨沉风: Debug.ReloadFieldEnd()
e7f204fb3d 2023-06-29 顽雨沉风: aux.BeginPuzzle()