游戏王残局简化版

Annotation For single/X-LV-30.lua
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Annotation For single/X-LV-30.lua

Origin for each line in single/X-LV-30.lua from check-in e7f204fb3d:

e7f204fb3d 2023-06-29  顽雨沉风: --[[message
e7f204fb3d 2023-06-29  顽雨沉风: 卡数:6
e7f204fb3d 2023-06-29  顽雨沉风: 规则:新大师
e7f204fb3d 2023-06-29  顽雨沉风: ]]
e7f204fb3d 2023-06-29  顽雨沉风: --By OURYGO-YGO EZ manager
e7f204fb3d 2023-06-29  顽雨沉风: Debug.SetAIName("顽雨沉风")
e7f204fb3d 2023-06-29  顽雨沉风: Debug.ReloadFieldBegin(DUEL_ATTACK_FIRST_TURN+DUEL_SIMPLE_AI,4)
e7f204fb3d 2023-06-29  顽雨沉风: Debug.SetPlayerInfo(0,8000,0,0)
e7f204fb3d 2023-06-29  顽雨沉风: Debug.SetPlayerInfo(1,3900,0,0)
e7f204fb3d 2023-06-29  顽雨沉风: Debug.AddCard(38395123,0,0,LOCATION_DECK,0,POS_FACEDOWN)
e7f204fb3d 2023-06-29  顽雨沉风: --~ Debug.AddCard(25290459,0,0,LOCATION_HAND,0,POS_FACEDOWN)
e7f204fb3d 2023-06-29  顽雨沉风: Debug.AddCard(90500169,0,0,LOCATION_HAND,0,POS_FACEDOWN)
e7f204fb3d 2023-06-29  顽雨沉风: local g02=Debug.AddCard(46384672,0,0,LOCATION_MZONE,2,POS_FACEUP_ATTACK)
e7f204fb3d 2023-06-29  顽雨沉风: local g12=Debug.AddCard(49888191,1,1,LOCATION_MZONE,2,POS_FACEUP_ATTACK)
e7f204fb3d 2023-06-29  顽雨沉风: --~ local m02=Debug.AddCard(11741041,0,0,LOCATION_SZONE,2,POS_FACEUP)
e7f204fb3d 2023-06-29  顽雨沉风: Debug.AddCard(75884822,0,0,LOCATION_SZONE,3,POS_FACEDOWN)
e7f204fb3d 2023-06-29  顽雨沉风: --~ Debug.AddCard(70865988,0,0,LOCATION_SZONE,2,POS_FACEDOWN)
e7f204fb3d 2023-06-29  顽雨沉风: local c0=Debug.AddCard(90011152,0,0,LOCATION_SZONE,5,POS_FACEUP)
e7f204fb3d 2023-06-29  顽雨沉风: Debug.AddCard(79335209,0,0,LOCATION_HAND,0,POS_FACEUP_ATTACK)
e7f204fb3d 2023-06-29  顽雨沉风: Debug.AddCard(42941100,0,0,LOCATION_HAND,0,POS_FACEUP_ATTACK)
e7f204fb3d 2023-06-29  顽雨沉风: Debug.AddCard(12482652,0,0,LOCATION_HAND,0,POS_FACEUP_ATTACK)
e7f204fb3d 2023-06-29  顽雨沉风: Debug.AddCard(980973,0,0,LOCATION_GRAVE,0,POS_FACEUP)
e7f204fb3d 2023-06-29  顽雨沉风: Debug.ReloadFieldEnd()
e7f204fb3d 2023-06-29  顽雨沉风: aux.BeginPuzzle()
e7f204fb3d 2023-06-29  顽雨沉风: local e999=Effect.GlobalEffect()
e7f204fb3d 2023-06-29  顽雨沉风: e999:SetType(EFFECT_TYPE_FIELD+EFFECT_TYPE_CONTINUOUS)
e7f204fb3d 2023-06-29  顽雨沉风: e999:SetCode(EVENT_DAMAGE)
e7f204fb3d 2023-06-29  顽雨沉风: e999:SetCondition(function(e,tp,eg,ep,ev,re,r,rp) return Duel.GetLP(1)<=0 end)
e7f204fb3d 2023-06-29  顽雨沉风: e999:SetOperation(function(e,tp,eg,ep,ev,re,r,rp)
e7f204fb3d 2023-06-29  顽雨沉风: Debug.ShowHint("残局群181175613") end)
e7f204fb3d 2023-06-29  顽雨沉风: Duel.RegisterEffect(e999,0)
e7f204fb3d 2023-06-29  顽雨沉风: 
e7f204fb3d 2023-06-29  顽雨沉风: 
e7f204fb3d 2023-06-29  顽雨沉风: local e1=Effect.GlobalEffect()
e7f204fb3d 2023-06-29  顽雨沉风: e1:SetType(EFFECT_TYPE_FIELD+EFFECT_TYPE_CONTINUOUS)
e7f204fb3d 2023-06-29  顽雨沉风: e1:SetCode(EVENT_PHASE_START+PHASE_END)
e7f204fb3d 2023-06-29  顽雨沉风: e1:SetCondition(function(e,tp,eg,ep,ev,re,r,rp) return Duel.GetTurnPlayer()==0 end)
e7f204fb3d 2023-06-29  顽雨沉风: e1:SetOperation(function(e,tp,eg,ep,ev,re,r,rp)
e7f204fb3d 2023-06-29  顽雨沉风: Debug.ShowHint("其实这局最多只能打3900血。") end)
e7f204fb3d 2023-06-29  顽雨沉风: Duel.RegisterEffect(e1,0)