e7f204fb3d 2023-06-29 顽雨沉风: --[[message
e7f204fb3d 2023-06-29 顽雨沉风: 卡数:20
e7f204fb3d 2023-06-29 顽雨沉风: 规则:新大师
e7f204fb3d 2023-06-29 顽雨沉风: Field spells are fun, right?
e7f204fb3d 2023-06-29 顽雨沉风: ]]
e7f204fb3d 2023-06-29 顽雨沉风: Debug.SetAIName("AlphaKretin")
e7f204fb3d 2023-06-29 顽雨沉风: Debug.ReloadFieldBegin(DUEL_ATTACK_FIRST_TURN+DUEL_SIMPLE_AI+DUEL_PSEUDO_SHUFFLE,4)
e7f204fb3d 2023-06-29 顽雨沉风:
e7f204fb3d 2023-06-29 顽雨沉风: Debug.SetPlayerInfo(0,1000,0,0)
e7f204fb3d 2023-06-29 顽雨沉风: Debug.SetPlayerInfo(1,3000,0,0)
e7f204fb3d 2023-06-29 顽雨沉风:
e7f204fb3d 2023-06-29 顽雨沉风: --AI's field.
e7f204fb3d 2023-06-29 顽雨沉风: Debug.AddCard(30459350,1,1,LOCATION_SZONE,2,POS_FACEUP) --Imp Iron Wall
e7f204fb3d 2023-06-29 顽雨沉风:
e7f204fb3d 2023-06-29 顽雨沉风: --AI's Extra Deck
e7f204fb3d 2023-06-29 顽雨沉风: Debug.AddCard(23995346,1,1,LOCATION_EXTRA,0,POS_FACEDOWN) --Omega
e7f204fb3d 2023-06-29 顽雨沉风: Debug.AddCard(23995346,1,1,LOCATION_EXTRA,0,POS_FACEDOWN) --LS Mich
e7f204fb3d 2023-06-29 顽雨沉风: Debug.AddCard(23995346,1,1,LOCATION_EXTRA,0,POS_FACEDOWN) --Black Rose
e7f204fb3d 2023-06-29 顽雨沉风: Debug.AddCard(23995346,1,1,LOCATION_EXTRA,0,POS_FACEDOWN) --LS Minerva
e7f204fb3d 2023-06-29 顽雨沉风: Debug.AddCard(23995346,1,1,LOCATION_EXTRA,0,POS_FACEDOWN) --Bujin Tsukuyomi
e7f204fb3d 2023-06-29 顽雨沉风: Debug.AddCard(23995346,1,1,LOCATION_EXTRA,0,POS_FACEDOWN) --Emeral
e7f204fb3d 2023-06-29 顽雨沉风: Debug.AddCard(23995346,1,1,LOCATION_EXTRA,0,POS_FACEDOWN) --Diamond Dire
e7f204fb3d 2023-06-29 顽雨沉风:
e7f204fb3d 2023-06-29 顽雨沉风: --AI’s GY
e7f204fb3d 2023-06-29 顽雨沉风: Debug.AddCard(34710660,1,1,LOCATION_GRAVE,0,POS_FACEUP) --EMG Turtle
e7f204fb3d 2023-06-29 顽雨沉风:
e7f204fb3d 2023-06-29 顽雨沉风: --Player's Extra Deck
e7f204fb3d 2023-06-29 顽雨沉风: Debug.AddCard(50091196,0,0,LOCATION_EXTRA,0,POS_FACEDOWN) --Formula Synchron
e7f204fb3d 2023-06-29 顽雨沉风: Debug.AddCard(44852429,0,0,LOCATION_EXTRA,0,POS_FACEDOWN) --Siegfried
e7f204fb3d 2023-06-29 顽雨沉风: Debug.AddCard(65536818,0,0,LOCATION_EXTRA,0,POS_FACEDOWN) --Denglong
e7f204fb3d 2023-06-29 顽雨沉风: Debug.AddCard(82956492,0,0,LOCATION_EXTRA,0,POS_FACEDOWN) --D'Arc
e7f204fb3d 2023-06-29 顽雨沉风: Debug.AddCard(13455674,0,0,LOCATION_EXTRA,0,POS_FACEDOWN) --Crystron von double tuner
e7f204fb3d 2023-06-29 顽雨沉风:
e7f204fb3d 2023-06-29 顽雨沉风: --Player's Hand
e7f204fb3d 2023-06-29 顽雨沉风: Debug.AddCard(64280356,0,0,LOCATION_HAND,0,POS_FACEDOWN) --Tincan
e7f204fb3d 2023-06-29 顽雨沉风: Debug.AddCard(11609969,0,0,LOCATION_HAND,0,POS_FACEDOWN) --Tincan
e7f204fb3d 2023-06-29 顽雨沉风:
e7f204fb3d 2023-06-29 顽雨沉风: --Player's Field
e7f204fb3d 2023-06-29 顽雨沉风: Debug.AddCard(73468603,0,0,LOCATION_SZONE,2,POS_FACEDOWN) --Set Rotation
e7f204fb3d 2023-06-29 顽雨沉风: Debug.AddCard(43898403,0,0,LOCATION_SZONE,3,POS_FACEDOWN) --Twinsters
e7f204fb3d 2023-06-29 顽雨沉风:
e7f204fb3d 2023-06-29 顽雨沉风: --Player's Main Deck
e7f204fb3d 2023-06-29 顽雨沉风: Debug.AddCard(61488417,0,0,LOCATION_DECK,0,POS_FACEDOWN) --Chiwen
e7f204fb3d 2023-06-29 顽雨沉风: Debug.AddCard(89189982,0,0,LOCATION_DECK,0,POS_FACEDOWN) --Mare Mare
e7f204fb3d 2023-06-29 顽雨沉风: Debug.AddCard(73360025,0,0,LOCATION_DECK,0,POS_FACEDOWN) --Contract w/ Swamp
e7f204fb3d 2023-06-29 顽雨沉风: Debug.AddCard(19580308,0,0,LOCATION_DECK,0,POS_FACEDOWN) --D/D Lamia
e7f204fb3d 2023-06-29 顽雨沉风: Debug.AddCard(46372010,0,0,LOCATION_DECK,0,POS_FACEDOWN) --Contract w/ Gate
e7f204fb3d 2023-06-29 顽雨沉风: Debug.AddCard(1274455,0,0,LOCATION_DECK,0,POS_FACEDOWN) --Soartroopers
e7f204fb3d 2023-06-29 顽雨沉风: Debug.AddCard(67237709,0,0,LOCATION_DECK,0,POS_FACEDOWN) --Kozmotown
e7f204fb3d 2023-06-29 顽雨沉风: Debug.AddCard(85668449,0,0,LOCATION_DECK,0,POS_FACEDOWN) --Brain Lab
e7f204fb3d 2023-06-29 顽雨沉风:
e7f204fb3d 2023-06-29 顽雨沉风: --Player's GY
e7f204fb3d 2023-06-29 顽雨沉风: Debug.AddCard(5133471,0,0,LOCATION_GRAVE,0,POS_FACEUP) --Galaxy Cyclone
e7f204fb3d 2023-06-29 顽雨沉风: Debug.AddCard(58695102,0,0,LOCATION_GRAVE,0,POS_FACEUP) --Recover
e7f204fb3d 2023-06-29 顽雨沉风:
e7f204fb3d 2023-06-29 顽雨沉风: Debug.ReloadFieldEnd()
e7f204fb3d 2023-06-29 顽雨沉风: --~ Debug.ShowHint("Win in one turn!")
e7f204fb3d 2023-06-29 顽雨沉风: --Below makes it a one turn puzzle.
e7f204fb3d 2023-06-29 顽雨沉风: aux.BeginPuzzle()
e7f204fb3d 2023-06-29 顽雨沉风: local e999=Effect.GlobalEffect()
e7f204fb3d 2023-06-29 顽雨沉风: e999:SetType(EFFECT_TYPE_FIELD+EFFECT_TYPE_CONTINUOUS)
e7f204fb3d 2023-06-29 顽雨沉风: e999:SetCode(EVENT_DAMAGE)
e7f204fb3d 2023-06-29 顽雨沉风: e999:SetCondition(function(e,tp,eg,ep,ev,re,r,rp) return Duel.GetLP(1)<=0 end)
e7f204fb3d 2023-06-29 顽雨沉风: e999:SetOperation(function(e,tp,eg,ep,ev,re,r,rp)
e7f204fb3d 2023-06-29 顽雨沉风: Debug.ShowHint("残局群181175613") end)
e7f204fb3d 2023-06-29 顽雨沉风: Duel.RegisterEffect(e999,0)