295b2babd6 2023-05-31 顽雨沉风: --[[message
295b2babd6 2023-05-31 顽雨沉风: 警告:不是残局!!!
295b2babd6 2023-05-31 顽雨沉风: 打不开!!!
295b2babd6 2023-05-31 顽雨沉风: 打不开!!!
295b2babd6 2023-05-31 顽雨沉风: 打不开!!!
295b2babd6 2023-05-31 顽雨沉风: ]]
295b2babd6 2023-05-31 顽雨沉风:
295b2babd6 2023-05-31 顽雨沉风: local str = {}
295b2babd6 2023-05-31 顽雨沉风: local fun = {}
295b2babd6 2023-05-31 顽雨沉风:
575dd955a8 2023-06-05 顽雨沉风: local cache_1
295b2babd6 2023-05-31 顽雨沉风:
295b2babd6 2023-05-31 顽雨沉风: fun["通关邀请"]=function()
575dd955a8 2023-06-05 顽雨沉风: local effect_100
a4bcb83095 2023-06-05 顽雨沉风: effect_100 = Effect.GlobalEffect()
575dd955a8 2023-06-05 顽雨沉风: effect_100:SetType(EFFECT_TYPE_FIELD
295b2babd6 2023-05-31 顽雨沉风: + EFFECT_TYPE_CONTINUOUS)
575dd955a8 2023-06-05 顽雨沉风: effect_100:SetCode(EVENT_DAMAGE)
a4bcb83095 2023-06-05 顽雨沉风: function cache_1(effect_event
3ab9f4a39f 2023-06-06 顽雨沉风: , player_for_activate_the_effect
d8d093a953 2023-06-05 顽雨沉风: , card_gruop_for_effect
84c4e4967e 2023-06-05 顽雨沉风: , player_for_effect_event
48eaa832b8 2023-06-05 顽雨沉风: , value_for_effect
6b9b37c258 2023-06-05 顽雨沉风: , effect_for_trigger
0b982fdb23 2023-06-05 顽雨沉风: , reason_for_trigger
9ba2f44749 2023-06-06 顽雨沉风: , player_for_trigger)
48eaa832b8 2023-06-05 顽雨沉风:
0309adcf33 2023-06-05 顽雨沉风: cache_1 = Duel.GetLP(1)
48eaa832b8 2023-06-05 顽雨沉风:
0309adcf33 2023-06-05 顽雨沉风: return cache_1 <= 0
295b2babd6 2023-05-31 顽雨沉风: end
575dd955a8 2023-06-05 顽雨沉风: effect_100:SetCondition(cache_1)
03b61fe41b 2023-06-18 顽雨沉风: function cache_1()
295b2babd6 2023-05-31 顽雨沉风: Debug.ShowHint("残局群181175613")
295b2babd6 2023-05-31 顽雨沉风: return
295b2babd6 2023-05-31 顽雨沉风: end
575dd955a8 2023-06-05 顽雨沉风: effect_100:SetOperation(cache_1)
575dd955a8 2023-06-05 顽雨沉风: Duel.RegisterEffect(effect_100
748a21fd39 2023-05-31 顽雨沉风: , 0)
295b2babd6 2023-05-31 顽雨沉风: end
ccc6274f8f 2023-06-18 顽雨沉风:
295b2babd6 2023-05-31 顽雨沉风: