游戏王残局简化版

Artifact [6b7b747cf0]
Login

Artifact [6b7b747cf0]

Artifact 6b7b747cf0ec1edd3883d6016c7c509ac7c313d53ce6331fedd1fc27e7a88a79:


<!DOCTYPE html>
<html xmlns="http://www.w3.org/1999/xhtml" lang xml:lang>
<head>
  <meta charset="utf-8" />
  <meta name="generator" content="pandoc" />
  <meta name="viewport" content="width=device-width, initial-scale=1.0, user-scalable=yes" />
  <title>场景</title>
  <style>
code{white-space: pre-wrap;}
span.smallcaps{font-variant: small-caps;}
div.columns{display: flex; gap: min(4vw, 1.5em);}
div.column{flex: auto; overflow-x: auto;}
div.hanging-indent{margin-left: 1.5em; text-indent: -1.5em;}

ul.task-list[class]{list-style: none;}
ul.task-list li input[type="checkbox"] {
font-size: inherit;
width: 0.8em;
margin: 0 0.8em 0.2em -1.6em;
vertical-align: middle;
}
.display.math{display: block; text-align: center; margin: 0.5rem auto;}
</style>
  <style type="text/css">@media screen and (min-aspect-ratio:1/1) {html {background-color: f8f8f8;background-image:linear-gradient(45deg, #eee 25%, transparent 25%, transparent 75%, #eee 75%), linear-gradient(45deg, #eee 25%, transparent 25%, transparent 75%, #eee 75%);background-size: 8px 8px;background-position: 0 0, 16px 8px;}body {border: solid #a0a0a0 1px ;border-radius: 20px ;padding: 26px ;margin: 16px ;color: #101010 ;background: linear-gradient(to right, #efefefff, #efefeffc);padding: 2em 11%;line-height: 2.1em;box-shadow: 0px 0px 1px rgba(160, 160, 160, 1), 0px 0px 1px rgba(160, 160, 160, 1);}}h1,h2,h3,h4,h5,h6 {font-size: 1.5em;color: #3F5770;border-bottom: 1px solid #dddddd;margin: 1.2em 0em;}a {list-style: none;border-right: 0.3em solid #5183C466;border-left: 0.3em solid #5183C466;padding: 0.2em 0.4em;margin-bottom: 0.2em;margin-top: 0.3em;background-color: white;text-decoration-color: blue;border-radius: 0.2em;}a:visited {color: blue;text-decoration-color: white;}a:active {color: red;}nav ul li {margin: 1.2em 0em;}p::before {}p {margin: 1.2em 0;letter-spacing: 0.1em;}.title {background-color: white;font-size: 2em;text-align: center;}b {background-color: white;list-style: none;border-right: 0.3em solid #5183C466;border-left: 0.3em solid #5183C466;padding: 0.2em 0.4em;margin-bottom: 0.2em;margin-top: 0.3em;border-radius: 0.2em;}details {border-bottom: 1px solid #dddddd;}details > summary {list-style: none;border-right: 0.3em solid #5183C466;border-left: 0.3em solid #5183C466;padding: 0.2em 0.4em;margin-bottom: 0.2em;margin-top: 0.3em;outline: none;border-radius: 0.2em;}pre {background: #f6f6f6;border-left: 0.5em solid #ccc;padding: 0.4em;border-radius: 0.2em;overflow-wrap:break-word;}pre:active {color: red;}code {font-family: "Verdana";}button {background: #ffffff;color: #20894d;}button:active {color: red;}</style>
  <!--[if lt IE 9]>
    <script src="//cdnjs.cloudflare.com/ajax/libs/html5shiv/3.7.3/html5shiv-printshiv.min.js"></script>
  <![endif]-->
</head>
<body>
<nav id="TOC" role="doc-toc">
<ul>
<li><a href="#场景" id="toc-场景"><span class="toc-section-number">1</span> 场景</a>
<ul>
<li><a href="#正常" id="toc-正常"><span class="toc-section-number">1.1</span> 正常</a>
<ul>
<li><a href="#section" id="toc-section"><span class="toc-section-number">1.1.1</span> </a></li>
<li><a href="#section-1" id="toc-section-1"><span class="toc-section-number">1.1.2</span> </a></li>
<li><a href="#section-2" id="toc-section-2"><span class="toc-section-number">1.1.3</span> </a></li>
<li><a href="#section-3" id="toc-section-3"><span class="toc-section-number">1.1.4</span> </a></li>
<li><a href="#section-4" id="toc-section-4"><span class="toc-section-number">1.1.5</span> </a></li>
<li><a href="#section-5" id="toc-section-5"><span class="toc-section-number">1.1.6</span> </a></li>
<li><a href="#section-6" id="toc-section-6"><span class="toc-section-number">1.1.7</span> </a></li>
<li><a href="#section-7" id="toc-section-7"><span class="toc-section-number">1.1.8</span> </a></li>
<li><a href="#section-8" id="toc-section-8"><span class="toc-section-number">1.1.9</span> </a></li>
<li><a href="#section-9" id="toc-section-9"><span class="toc-section-number">1.1.10</span> </a></li>
<li><a href="#section-10" id="toc-section-10"><span class="toc-section-number">1.1.11</span> </a></li>
<li><a href="#section-11" id="toc-section-11"><span class="toc-section-number">1.1.12</span> </a></li>
<li><a href="#section-12" id="toc-section-12"><span class="toc-section-number">1.1.13</span> </a></li>
<li><a href="#section-13" id="toc-section-13"><span class="toc-section-number">1.1.14</span> </a></li>
<li><a href="#section-14" id="toc-section-14"><span class="toc-section-number">1.1.15</span> </a></li>
<li><a href="#section-15" id="toc-section-15"><span class="toc-section-number">1.1.16</span> </a></li>
<li><a href="#section-16" id="toc-section-16"><span class="toc-section-number">1.1.17</span> </a></li>
<li><a href="#section-17" id="toc-section-17"><span class="toc-section-number">1.1.18</span> </a></li>
<li><a href="#section-18" id="toc-section-18"><span class="toc-section-number">1.1.19</span> </a></li>
<li><a href="#section-19" id="toc-section-19"><span class="toc-section-number">1.1.20</span> </a></li>
</ul></li>
<li><a href="#异常" id="toc-异常"><span class="toc-section-number">1.2</span> 异常</a>
<ul>
<li><a href="#section-20" id="toc-section-20"><span class="toc-section-number">1.2.1</span> </a></li>
<li><a href="#section-21" id="toc-section-21"><span class="toc-section-number">1.2.2</span> </a></li>
<li><a href="#section-22" id="toc-section-22"><span class="toc-section-number">1.2.3</span> </a></li>
<li><a href="#section-23" id="toc-section-23"><span class="toc-section-number">1.2.4</span> </a></li>
<li><a href="#section-24" id="toc-section-24"><span class="toc-section-number">1.2.5</span> </a></li>
<li><a href="#section-25" id="toc-section-25"><span class="toc-section-number">1.2.6</span> </a></li>
<li><a href="#section-26" id="toc-section-26"><span class="toc-section-number">1.2.7</span> </a></li>
<li><a href="#section-27" id="toc-section-27"><span class="toc-section-number">1.2.8</span> </a></li>
<li><a href="#section-28" id="toc-section-28"><span class="toc-section-number">1.2.9</span> </a></li>
<li><a href="#section-29" id="toc-section-29"><span class="toc-section-number">1.2.10</span> </a></li>
<li><a href="#section-30" id="toc-section-30"><span class="toc-section-number">1.2.11</span> </a></li>
<li><a href="#section-31" id="toc-section-31"><span class="toc-section-number">1.2.12</span> </a></li>
<li><a href="#section-32" id="toc-section-32"><span class="toc-section-number">1.2.13</span> </a></li>
<li><a href="#section-33" id="toc-section-33"><span class="toc-section-number">1.2.14</span> </a></li>
<li><a href="#section-34" id="toc-section-34"><span class="toc-section-number">1.2.15</span> </a></li>
<li><a href="#section-35" id="toc-section-35"><span class="toc-section-number">1.2.16</span> </a></li>
<li><a href="#section-36" id="toc-section-36"><span class="toc-section-number">1.2.17</span> </a></li>
<li><a href="#section-37" id="toc-section-37"><span class="toc-section-number">1.2.18</span> </a></li>
<li><a href="#section-38" id="toc-section-38"><span class="toc-section-number">1.2.19</span> </a></li>
<li><a href="#section-39" id="toc-section-39"><span class="toc-section-number">1.2.20</span> </a></li>
<li><a href="#section-40" id="toc-section-40"><span class="toc-section-number">1.2.21</span> </a></li>
<li><a href="#section-41" id="toc-section-41"><span class="toc-section-number">1.2.22</span> </a></li>
<li><a href="#section-42" id="toc-section-42"><span class="toc-section-number">1.2.23</span> </a></li>
<li><a href="#section-43" id="toc-section-43"><span class="toc-section-number">1.2.24</span> </a></li>
<li><a href="#section-44" id="toc-section-44"><span class="toc-section-number">1.2.25</span> </a></li>
<li><a href="#section-45" id="toc-section-45"><span class="toc-section-number">1.2.26</span> </a></li>
<li><a href="#section-46" id="toc-section-46"><span class="toc-section-number">1.2.27</span> </a></li>
</ul></li>
</ul></li>
</ul>
</nav>
<h1 data-number="1" id="场景"><span class="header-section-number">1</span> 场景</h1>
<h2 data-number="1.1" id="正常"><span class="header-section-number">1.1</span> 正常</h2>
<h3 data-number="1.1.1" id="section"><span class="header-section-number">1.1.1</span> </h3>
<pre><code>Debug.SetAIName(&quot;base-2&quot;)

Debug.ReloadFieldBegin(DUEL_ATTACK_FIRST_TURN+DUEL_SIMPLE_AI,5)

Debug.SetPlayerInfo(0,8000,0,0)
Debug.SetPlayerInfo(1,8000,0,0)


-----------------


-----------------


-----------------

Debug.AddCard(39454112,0,0,LOCATION_SZONE,0,POS_FACEDOWN)
Debug.AddCard(39454112,0,0,LOCATION_SZONE,1,POS_FACEDOWN)
Debug.AddCard(82308875,0,0,LOCATION_MZONE,0,POS_FACEUP_ATTACK)
Debug.AddCard(43096270,0,0,LOCATION_MZONE,0,POS_FACEUP_ATTACK)

-----------------


-----------------


-----------------


Debug.ReloadFieldEnd()
aux.BeginPuzzle()
</code></pre>
<h3 data-number="1.1.2" id="section-1"><span class="header-section-number">1.1.2</span> </h3>
<pre><code>Debug.SetAIName(&quot;base-2&quot;)

Debug.ReloadFieldBegin(DUEL_ATTACK_FIRST_TURN+DUEL_SIMPLE_AI,5)

Debug.SetPlayerInfo(0,8000,0,0)
Debug.SetPlayerInfo(1,8000,0,0)

-----------------

Debug.AddCard(47870325,0,0,LOCATION_HAND,0,POS_FACEDOWN)
Debug.AddCard(213326,0,0,LOCATION_GRAVE,0,POS_FACEUP)

-----------------

Debug.AddCard(41524885,0,0,LOCATION_EXTRA,0,POS_FACEDOWN)

-----------------

Debug.AddCard(79858629,0,0,LOCATION_MZONE,0,POS_FACEUP_ATTACK)

-----------------

Debug.AddCard(96540,1,1,LOCATION_GRAVE,0,POS_FACEUP)

-----------------

Debug.AddCard(5530780,1,1,LOCATION_EXTRA,0,POS_FACEDOWN)

-----------------

Debug.AddCard(79858629,1,1,LOCATION_MZONE,0,POS_FACEUP_ATTACK)

Debug.ReloadFieldEnd()
aux.BeginPuzzle()
</code></pre>
<h3 data-number="1.1.3" id="section-2"><span class="header-section-number">1.1.3</span> </h3>
<pre><code>Debug.SetAIName(&quot;base-2&quot;)

Debug.ReloadFieldBegin(DUEL_ATTACK_FIRST_TURN+DUEL_SIMPLE_AI,5)

Debug.SetPlayerInfo(0,8000,0,0)
Debug.SetPlayerInfo(1,8000,0,0)

-----------------

Debug.AddCard(24094653,0,0,LOCATION_HAND,0,POS_FACEDOWN)
Debug.AddCard(95286165,0,0,LOCATION_HAND,0,POS_FACEDOWN)
Debug.AddCard(5405695,0,0,LOCATION_HAND,0,POS_FACEDOWN)
Debug.AddCard(89631139,0,0,LOCATION_HAND,0,POS_FACEDOWN)
Debug.AddCard(29491031,0,0,LOCATION_HAND,0,POS_FACEDOWN)
Debug.AddCard(27279764,0,0,LOCATION_HAND,0,POS_FACEDOWN)

-----------------

Debug.AddCard(11321089,0,0,LOCATION_EXTRA,0,POS_FACEDOWN)

-----------------


-----------------


-----------------


-----------------


Debug.ReloadFieldEnd()
aux.BeginPuzzle()
</code></pre>
<h3 data-number="1.1.4" id="section-3"><span class="header-section-number">1.1.4</span> </h3>
<pre><code>Debug.SetAIName(&quot;base-2&quot;)

Debug.ReloadFieldBegin(DUEL_ATTACK_FIRST_TURN+DUEL_SIMPLE_AI,5)

Debug.SetPlayerInfo(0,8000,0,0)
Debug.SetPlayerInfo(1,8000,0,0)

-----------------

Debug.AddCard(15150371,0,0,LOCATION_DECK,0,POS_FACEDOWN)
Debug.AddCard(33846209,0,0,LOCATION_HAND,0,POS_FACEDOWN)
Debug.AddCard(40619825,0,0,LOCATION_HAND,0,POS_FACEDOWN)
Debug.AddCard(69884162,0,0,LOCATION_HAND,0,POS_FACEDOWN)

-----------------


-----------------


-----------------


-----------------


-----------------


Debug.ReloadFieldEnd()
aux.BeginPuzzle()
</code></pre>
<h3 data-number="1.1.5" id="section-4"><span class="header-section-number">1.1.5</span> </h3>
<pre><code>Debug.SetAIName(&quot;base-2&quot;)

Debug.ReloadFieldBegin(DUEL_ATTACK_FIRST_TURN+DUEL_SIMPLE_AI,5)

Debug.SetPlayerInfo(0,8000,0,0)
Debug.SetPlayerInfo(1,8000,0,0)

-----------------

Debug.AddCard(77449773,0,0,LOCATION_HAND,0,POS_FACEDOWN)
Debug.AddCard(5183693,0,0,LOCATION_HAND,0,POS_FACEDOWN)
Debug.AddCard(24154052,0,0,LOCATION_HAND,0,POS_FACEDOWN)
Debug.AddCard(40619825,0,0,LOCATION_HAND,0,POS_FACEDOWN)

-----------------


-----------------


-----------------


-----------------


-----------------


Debug.ReloadFieldEnd()
aux.BeginPuzzle()
</code></pre>
<h3 data-number="1.1.6" id="section-5"><span class="header-section-number">1.1.6</span> </h3>
<pre><code>Debug.SetAIName(&quot;base-2&quot;)

Debug.ReloadFieldBegin(DUEL_ATTACK_FIRST_TURN+DUEL_SIMPLE_AI,5)

Debug.SetPlayerInfo(0,8000,0,0)
Debug.SetPlayerInfo(1,8000,0,0)

-----------------

Debug.AddCard(57143342,0,0,LOCATION_DECK,0,POS_FACEDOWN)
Debug.AddCard(20758643,0,0,LOCATION_HAND,0,POS_FACEDOWN)
Debug.AddCard(48202661,0,0,LOCATION_HAND,0,POS_FACEDOWN)
Debug.AddCard(48202661,0,0,LOCATION_HAND,0,POS_FACEDOWN)
Debug.AddCard(86498013,0,0,LOCATION_HAND,0,POS_FACEDOWN)
Debug.AddCard(48202661,0,0,LOCATION_HAND,0,POS_FACEDOWN)
Debug.AddCard(57308711,0,0,LOCATION_HAND,0,POS_FACEDOWN)
Debug.AddCard(57308711,0,0,LOCATION_HAND,0,POS_FACEDOWN)
Debug.AddCard(32012842,0,0,LOCATION_HAND,0,POS_FACEDOWN)
Debug.AddCard(97843505,0,0,LOCATION_HAND,0,POS_FACEDOWN)
Debug.AddCard(32012841,0,0,LOCATION_HAND,0,POS_FACEDOWN)
Debug.AddCard(27094595,0,0,LOCATION_HAND,0,POS_FACEDOWN)

-----------------


-----------------


-----------------


-----------------


-----------------


Debug.ReloadFieldEnd()
aux.BeginPuzzle()
</code></pre>
<h3 data-number="1.1.7" id="section-6"><span class="header-section-number">1.1.7</span> </h3>
<pre><code>Debug.SetAIName(&quot;base-2&quot;)

Debug.ReloadFieldBegin(DUEL_ATTACK_FIRST_TURN,5)

Debug.SetPlayerInfo(0,8000,0,0)
Debug.SetPlayerInfo(1,8000,0,0)

-----------------

Debug.AddCard(89631141,0,0,LOCATION_HAND,0,POS_FACEDOWN)
Debug.AddCard(89631141,1,1,LOCATION_HAND,0,POS_FACEDOWN)
Debug.AddCard(42338879,0,0,LOCATION_GRAVE,0,POS_FACEUP)

-----------------


-----------------

Debug.AddCard(79266769,0,0,LOCATION_MZONE,5,POS_FACEUP_ATTACK)
Debug.AddCard(79176962,1,1,LOCATION_MZONE,4,POS_FACEUP_ATTACK)

-----------------


-----------------


-----------------


Debug.ReloadFieldEnd()
--~ aux.BeginPuzzle()
</code></pre>
<h3 data-number="1.1.8" id="section-7"><span class="header-section-number">1.1.8</span> </h3>
<pre><code>Debug.SetAIName(&quot;base-2&quot;)

Debug.ReloadFieldBegin(DUEL_ATTACK_FIRST_TURN+DUEL_SIMPLE_AI,5)

Debug.SetPlayerInfo(0,8000,0,0)
Debug.SetPlayerInfo(1,8000,0,0)

-----------------

Debug.AddCard(5405695,0,0,LOCATION_DECK,0,POS_FACEDOWN)
Debug.AddCard(54447022,0,0,LOCATION_HAND,0,POS_FACEDOWN)
Debug.AddCard(34250214,0,0,LOCATION_GRAVE,0,POS_FACEUP)

-----------------

Debug.AddCard(37129797,0,0,LOCATION_GRAVE,0,POS_FACEUP,true)

-----------------


-----------------


-----------------


-----------------


Debug.ReloadFieldEnd()
aux.BeginPuzzle()
</code></pre>
<h3 data-number="1.1.9" id="section-8"><span class="header-section-number">1.1.9</span> </h3>
<pre><code>Debug.SetAIName(&quot;base-2&quot;)

Debug.ReloadFieldBegin(DUEL_ATTACK_FIRST_TURN+DUEL_SIMPLE_AI,5)

Debug.SetPlayerInfo(0,8000,0,0)
Debug.SetPlayerInfo(1,8000,0,0)

-----------------

Debug.AddCard(14558127,0,0,LOCATION_HAND,0,POS_FACEDOWN)

-----------------


-----------------

Debug.AddCard(46820049,0,0,LOCATION_MZONE,0,POS_FACEUP_ATTACK)
Debug.AddCard(89631139,0,0,LOCATION_MZONE,1,POS_FACEUP_ATTACK)

-----------------

Debug.AddCard(37160778,1,1,LOCATION_DECK,0,POS_FACEDOWN)
Debug.AddCard(11021521,1,1,LOCATION_HAND,0,POS_FACEDOWN)

-----------------


-----------------

Debug.AddCard(83011277,1,1,LOCATION_MZONE,0,POS_FACEUP_ATTACK)

Debug.ReloadFieldEnd()
aux.BeginPuzzle()
</code></pre>
<h3 data-number="1.1.10" id="section-9"><span class="header-section-number">1.1.10</span> </h3>
<pre><code>Debug.SetAIName(&quot;base-2&quot;)

Debug.ReloadFieldBegin(DUEL_ATTACK_FIRST_TURN+DUEL_SIMPLE_AI,5)

Debug.SetPlayerInfo(0,8000,0,0)
Debug.SetPlayerInfo(1,8000,0,0)

-----------------

Debug.AddCard(93332803,0,0,LOCATION_HAND,0,POS_FACEDOWN)
Debug.AddCard(48770333,0,0,LOCATION_HAND,0,POS_FACEDOWN)
Debug.AddCard(9720537,0,0,LOCATION_HAND,0,POS_FACEDOWN)

-----------------


-----------------


-----------------


-----------------


-----------------

Debug.AddCard(5405695,1,1,LOCATION_MZONE,0,POS_FACEUP_ATTACK)

Debug.ReloadFieldEnd()
aux.BeginPuzzle()
</code></pre>
<h3 data-number="1.1.11" id="section-10"><span class="header-section-number">1.1.11</span> </h3>
<pre><code>Debug.SetAIName(&quot;base-2&quot;)

Debug.ReloadFieldBegin(DUEL_ATTACK_FIRST_TURN+DUEL_SIMPLE_AI,5)

Debug.SetPlayerInfo(0,8000,0,0)
Debug.SetPlayerInfo(1,8000,0,0)

-----------------


-----------------


-----------------

Debug.AddCard(5405695,0,0,LOCATION_MZONE,0,POS_FACEUP_ATTACK)
Debug.AddCard(12652643,0,0,LOCATION_MZONE,1,POS_FACEUP_ATTACK)

-----------------


-----------------


-----------------

Debug.AddCard(24207889,1,1,LOCATION_SZONE,0,POS_FACEDOWN)
Debug.AddCard(5405695,1,1,LOCATION_MZONE,0,POS_FACEUP_ATTACK)
Debug.AddCard(82065276,1,1,LOCATION_MZONE,1,POS_FACEDOWN_DEFENSE)

Debug.ReloadFieldEnd()
aux.BeginPuzzle()
</code></pre>
<h3 data-number="1.1.12" id="section-11"><span class="header-section-number">1.1.12</span> </h3>
<pre><code>Debug.SetAIName(&quot;base-2&quot;)

Debug.ReloadFieldBegin(DUEL_ATTACK_FIRST_TURN+DUEL_SIMPLE_AI,5)

Debug.SetPlayerInfo(0,8000,0,0)
Debug.SetPlayerInfo(1,8000,0,0)

-----------------


-----------------


-----------------

Debug.AddCard(52503575,0,0,LOCATION_SZONE,0,POS_FACEDOWN)
Debug.AddCard(3136426,0,0,LOCATION_SZONE,1,POS_FACEDOWN)
Debug.AddCard(5405695,0,0,LOCATION_MZONE,0,POS_FACEUP_ATTACK)

-----------------


-----------------


-----------------


Debug.ReloadFieldEnd()
aux.BeginPuzzle()
</code></pre>
<h3 data-number="1.1.13" id="section-12"><span class="header-section-number">1.1.13</span> </h3>
<pre><code>Debug.SetAIName(&quot;base-2&quot;)

Debug.ReloadFieldBegin(DUEL_ATTACK_FIRST_TURN+DUEL_SIMPLE_AI,5)

Debug.SetPlayerInfo(0,8000,0,0)
Debug.SetPlayerInfo(1,8000,0,0)

-----------------


-----------------


-----------------

Debug.AddCard(73578229,0,0,LOCATION_SZONE,0,POS_FACEDOWN)
Debug.AddCard(31423101,0,0,LOCATION_SZONE,1,POS_FACEDOWN)
Debug.AddCard(12307878,0,0,LOCATION_MZONE,0,POS_FACEUP_ATTACK)
Debug.AddCard(67273917,0,0,LOCATION_MZONE,1,POS_FACEUP_ATTACK)

-----------------

Debug.AddCard(9159938,1,1,LOCATION_HAND,0,POS_FACEDOWN)

-----------------


-----------------


Debug.ReloadFieldEnd()
--~ aux.BeginPuzzle()
</code></pre>
<h3 data-number="1.1.14" id="section-13"><span class="header-section-number">1.1.14</span> </h3>
<pre><code>Debug.SetAIName(&quot;base-2&quot;)

Debug.ReloadFieldBegin(DUEL_ATTACK_FIRST_TURN+DUEL_SIMPLE_AI,5)

Debug.SetPlayerInfo(0,8000,0,0)
Debug.SetPlayerInfo(1,8000,0,0)

-----------------


-----------------


-----------------

Debug.AddCard(9547962,0,0,LOCATION_SZONE,5,POS_FACEUP)
Debug.AddCard(11375683,0,0,LOCATION_MZONE,0,POS_FACEUP_ATTACK)

-----------------


-----------------


-----------------


Debug.ReloadFieldEnd()
--~ aux.BeginPuzzle()
</code></pre>
<h3 data-number="1.1.15" id="section-14"><span class="header-section-number">1.1.15</span> </h3>
<pre><code>Debug.SetAIName(&quot;base-2&quot;)

Debug.ReloadFieldBegin(DUEL_ATTACK_FIRST_TURN+DUEL_SIMPLE_AI,5)

Debug.SetPlayerInfo(0,800,0,0)
Debug.SetPlayerInfo(1,8000,0,0)

-----------------


-----------------


-----------------

Debug.AddCard(22046459,0,0,LOCATION_SZONE,0,POS_FACEDOWN)
Debug.AddCard(5405695,0,0,LOCATION_MZONE,1,POS_FACEUP_ATTACK)

-----------------


-----------------


-----------------

Debug.AddCard(92481084,1,1,LOCATION_SZONE,5,POS_FACEUP)
Debug.AddCard(94004268,1,1,LOCATION_MZONE,0,POS_FACEUP_ATTACK)

Debug.ReloadFieldEnd()
aux.BeginPuzzle()
</code></pre>
<h3 data-number="1.1.16" id="section-15"><span class="header-section-number">1.1.16</span> </h3>
<pre><code>Debug.SetAIName(&quot;base-2&quot;)

Debug.ReloadFieldBegin(DUEL_ATTACK_FIRST_TURN+DUEL_SIMPLE_AI,5)

Debug.SetPlayerInfo(0,8000,0,0)
Debug.SetPlayerInfo(1,8000,0,0)

-----------------


-----------------


-----------------

Debug.AddCard(61127349,0,0,LOCATION_SZONE,0,POS_FACEDOWN)
Debug.AddCard(41927278,0,0,LOCATION_SZONE,1,POS_FACEDOWN)
Debug.AddCard(55410871,0,0,LOCATION_MZONE,0,POS_FACEUP_ATTACK)

-----------------


-----------------


-----------------

Debug.AddCard(94004268,1,1,LOCATION_MZONE,0,POS_FACEUP_DEFENSE)

Debug.ReloadFieldEnd()
aux.BeginPuzzle()
</code></pre>
<h3 data-number="1.1.17" id="section-16"><span class="header-section-number">1.1.17</span> </h3>
<pre><code>Debug.SetAIName(&quot;base-2&quot;)

Debug.ReloadFieldBegin(DUEL_ATTACK_FIRST_TURN+DUEL_SIMPLE_AI,5)

Debug.SetPlayerInfo(0,8000,0,0)
Debug.SetPlayerInfo(1,8000,0,0)

-----------------


-----------------


-----------------

Debug.AddCard(24207889,0,0,LOCATION_SZONE,0,POS_FACEDOWN)
Debug.AddCard(69884162,0,0,LOCATION_MZONE,0,POS_FACEUP_ATTACK)

-----------------


-----------------


-----------------


Debug.ReloadFieldEnd()
aux.BeginPuzzle()
</code></pre>
<h3 data-number="1.1.18" id="section-17"><span class="header-section-number">1.1.18</span> </h3>
<pre><code>Debug.SetAIName(&quot;base-2&quot;)

Debug.ReloadFieldBegin(DUEL_ATTACK_FIRST_TURN+DUEL_SIMPLE_AI,5)

Debug.SetPlayerInfo(0,8000,0,0)
Debug.SetPlayerInfo(1,8000,0,0)

-----------------


-----------------


-----------------

Debug.AddCard(5405695,0,0,LOCATION_MZONE,0,POS_FACEUP_ATTACK)

-----------------

Debug.AddCard(9433350,1,1,LOCATION_GRAVE,0,POS_FACEUP,true)

-----------------


-----------------

Debug.AddCard(2732323,1,1,LOCATION_MZONE,0,POS_FACEUP_ATTACK)

Debug.ReloadFieldEnd()
aux.BeginPuzzle()
</code></pre>
<h3 data-number="1.1.19" id="section-18"><span class="header-section-number">1.1.19</span> </h3>
<pre><code>Debug.SetAIName(&quot;base-2&quot;)

Debug.ReloadFieldBegin(DUEL_ATTACK_FIRST_TURN+DUEL_SIMPLE_AI,5)

Debug.SetPlayerInfo(0,8000,0,0)
Debug.SetPlayerInfo(1,8000,0,0)

-----------------

Debug.AddCard(21495657,0,0,LOCATION_DECK,0,POS_FACEDOWN)
Debug.AddCard(5405695,0,0,LOCATION_HAND,0,POS_FACEDOWN)

-----------------


-----------------

Debug.AddCard(81489939,1,1,LOCATION_SZONE,0,POS_FACEDOWN)
Debug.AddCard(5972394,0,0,LOCATION_SZONE,1,POS_FACEDOWN)
Debug.AddCard(21495657,0,0,LOCATION_MZONE,0,POS_FACEUP_ATTACK)
Debug.AddCard(58990362,0,0,LOCATION_MZONE,1,POS_FACEUP_ATTACK)

-----------------


-----------------


-----------------

Debug.AddCard(5405695,1,1,LOCATION_MZONE,0,POS_FACEUP_ATTACK)

Debug.ReloadFieldEnd()
aux.BeginPuzzle()
</code></pre>
<h3 data-number="1.1.20" id="section-19"><span class="header-section-number">1.1.20</span> </h3>
<pre><code>Debug.SetAIName(&quot;base-2&quot;)

Debug.ReloadFieldBegin(DUEL_ATTACK_FIRST_TURN+DUEL_SIMPLE_AI,5)

Debug.SetPlayerInfo(0,8000,0,0)
Debug.SetPlayerInfo(1,8000,0,0)

-----------------


-----------------


-----------------

Debug.AddCard(84012625,0,0,LOCATION_SZONE,0,POS_FACEDOWN)
Debug.AddCard(29549364,0,0,LOCATION_SZONE,1,POS_FACEDOWN)
Debug.AddCard(53129443,0,0,LOCATION_SZONE,2,POS_FACEDOWN)
Debug.AddCard(44508094,0,0,LOCATION_MZONE,0,POS_FACEUP_ATTACK)

-----------------


-----------------


-----------------


Debug.ReloadFieldEnd()
aux.BeginPuzzle()
</code></pre>
<h2 data-number="1.2" id="异常"><span class="header-section-number">1.2</span> 异常</h2>
<h3 data-number="1.2.1" id="section-20"><span class="header-section-number">1.2.1</span> </h3>
<p>应该不能发动加速同调星尘龙。</p>
<pre><code>Debug.SetAIName(&quot;base-2&quot;)

Debug.ReloadFieldBegin(DUEL_ATTACK_FIRST_TURN+DUEL_SIMPLE_AI,5)

Debug.SetPlayerInfo(0,8000,0,0)
Debug.SetPlayerInfo(1,8000,0,0)


-----------------

Debug.AddCard(21251800,0,0,LOCATION_HAND,0,POS_FACEDOWN)
Debug.AddCard(21615956,0,0,LOCATION_HAND,0,POS_FACEDOWN)

-----------------

Debug.AddCard(44508094,0,0,LOCATION_EXTRA,0,POS_FACEDOWN)
Debug.AddCard(16172067,0,0,LOCATION_EXTRA,0,POS_FACEDOWN)

-----------------

Debug.AddCard(30983281,0,0,LOCATION_MZONE,0,POS_FACEUP_ATTACK)
local m1 = Debug.AddCard(55863245,0,0,LOCATION_MZONE,1,POS_FACEUP_ATTACK)
Debug.PreSummon(m1, SUMMON_TYPE_SYNCHRO)

-----------------


-----------------


-----------------

Debug.ReloadFieldEnd()
aux.BeginPuzzle()
</code></pre>
<h3 data-number="1.2.2" id="section-21"><span class="header-section-number">1.2.2</span> </h3>
<p>应该不能特召火焰手。</p>
<pre><code>Debug.SetAIName(&quot;base-2&quot;)

Debug.ReloadFieldBegin(DUEL_ATTACK_FIRST_TURN+DUEL_SIMPLE_AI,5)

Debug.SetPlayerInfo(0,8000,0,0)
Debug.SetPlayerInfo(1,8000,0,0)


-----------------


-----------------


-----------------

Debug.AddCard(36975314,0,0,LOCATION_SZONE,0,POS_FACEDOWN)
Debug.AddCard(89631139,0,0,LOCATION_MZONE,0,POS_FACEUP_ATTACK)

-----------------

Debug.AddCard(68535320,1,1,LOCATION_DECK,0,POS_FACEDOWN)

-----------------


-----------------

Debug.AddCard(95929069,1,1,LOCATION_MZONE,0,POS_FACEUP_ATTACK)
Debug.AddCard(3096468,1,1,LOCATION_MZONE,1,POS_FACEUP_ATTACK)
Debug.ReloadFieldEnd()
aux.BeginPuzzle()
</code></pre>
<h3 data-number="1.2.3" id="section-22"><span class="header-section-number">1.2.3</span> </h3>
<p>应该可以发动痛苦伯劳效果。</p>
<pre><code>Debug.SetAIName(&quot;base-2&quot;)

Debug.ReloadFieldBegin(DUEL_ATTACK_FIRST_TURN+DUEL_SIMPLE_AI,5)

Debug.SetPlayerInfo(0,8000,0,0)
Debug.SetPlayerInfo(1,8000,0,0)


-----------------

Debug.AddCard(46589034,0,0,LOCATION_HAND,0,POS_FACEDOWN)

-----------------


-----------------

Debug.AddCard(46589034,0,0,LOCATION_MZONE,0,POS_FACEUP_ATTACK)
Debug.AddCard(57043117,0,0,LOCATION_MZONE,1,POS_FACEUP_ATTACK)
Debug.AddCard(5405695,0,0,LOCATION_MZONE,1,POS_FACEUP_ATTACK)

-----------------


-----------------


-----------------

Debug.ReloadFieldEnd()
aux.BeginPuzzle()
</code></pre>
<h3 data-number="1.2.4" id="section-23"><span class="header-section-number">1.2.4</span> </h3>
<p>应该可以自己选择适用哪只缺陷编译器的效果。</p>
<pre><code>Debug.SetAIName(&quot;base-2&quot;)

Debug.ReloadFieldBegin(DUEL_ATTACK_FIRST_TURN+DUEL_SIMPLE_AI,5)

Debug.SetPlayerInfo(0,8000,0,0)
Debug.SetPlayerInfo(1,8000,0,0)


-----------------


-----------------


-----------------

Debug.AddCard(92327802,0,0,LOCATION_MZONE,0,POS_FACEUP_ATTACK)
Debug.AddCard(92327802,0,0,LOCATION_MZONE,1,POS_FACEUP_ATTACK)

-----------------


-----------------


-----------------

Debug.AddCard(27053506,1,1,LOCATION_SZONE,0,POS_FACEDOWN)
Debug.ReloadFieldEnd()
aux.BeginPuzzle()
</code></pre>
<h3 data-number="1.2.5" id="section-24"><span class="header-section-number">1.2.5</span> </h3>
<p>应该可以把连接 3 吹回去。</p>
<pre><code>Debug.SetAIName(&quot;base-2&quot;)

Debug.ReloadFieldBegin(DUEL_ATTACK_FIRST_TURN,5)

Debug.SetPlayerInfo(0,8000,0,0)
Debug.SetPlayerInfo(1,8000,0,0)


-----------------

Debug.AddCard(84257640,0,0,LOCATION_HAND,0,POS_FACEDOWN)

-----------------

Debug.AddCard(59120809,0,0,LOCATION_EXTRA,0,POS_FACEDOWN)

-----------------

Debug.AddCard(1362589,0,0,LOCATION_MZONE,0,POS_FACEUP_ATTACK)
Debug.AddCard(1362589,0,0,LOCATION_MZONE,1,POS_FACEUP_ATTACK)
Debug.AddCard(1362589,0,0,LOCATION_MZONE,2,POS_FACEUP_ATTACK)

-----------------

Debug.AddCard(28570310,1,1,LOCATION_HAND,0,POS_FACEDOWN)

-----------------


-----------------

Debug.AddCard(6061630,1,1,LOCATION_MZONE,0,POS_FACEUP_ATTACK)
Debug.AddCard(6061630,1,1,LOCATION_MZONE,1,POS_FACEUP_ATTACK)

Debug.ReloadFieldEnd()
aux.BeginPuzzle()
</code></pre>
<h3 data-number="1.2.6" id="section-25"><span class="header-section-number">1.2.6</span> </h3>
<p>应该在对方受到伤害后也可以适用黑羽的效果。</p>
<pre><code>Debug.SetAIName(&quot;base-2&quot;)

Debug.ReloadFieldBegin(DUEL_ATTACK_FIRST_TURN+DUEL_SIMPLE_AI,5)

Debug.SetPlayerInfo(0,8000,0,0)
Debug.SetPlayerInfo(1,8000,0,0)


-----------------


-----------------


-----------------

Debug.AddCard(46710683,0,0,LOCATION_MZONE,0,POS_FACEUP_ATTACK)
Debug.AddCard(48202661,0,0,LOCATION_MZONE,1,POS_FACEUP_ATTACK)
Debug.AddCard(48202661,0,0,LOCATION_MZONE,2,POS_FACEUP_ATTACK)
Debug.AddCard(5405695,0,0,LOCATION_MZONE,3,POS_FACEUP_ATTACK)

-----------------


-----------------


-----------------

Debug.AddCard(48202661,1,1,LOCATION_MZONE,0,POS_FACEUP_ATTACK)
Debug.AddCard(44430454,1,1,LOCATION_MZONE,1,POS_FACEUP_ATTACK)
Debug.AddCard(44430454,1,1,LOCATION_MZONE,2,POS_FACEUP_ATTACK)

Debug.ReloadFieldEnd()
aux.BeginPuzzle()
</code></pre>
<h3 data-number="1.2.7" id="section-26"><span class="header-section-number">1.2.7</span> </h3>
<p>应该在适用仪式的供物的效果后不需要再满足流星辉巧群的攻击力条件。</p>
<pre><code>Debug.SetAIName(&quot;base-2&quot;)

Debug.ReloadFieldBegin(DUEL_ATTACK_FIRST_TURN+DUEL_SIMPLE_AI,5)

Debug.SetPlayerInfo(0,8000,0,0)
Debug.SetPlayerInfo(1,8000,0,0)


-----------------

Debug.AddCard(34334692,0,0,LOCATION_HAND,0,POS_FACEDOWN)
Debug.AddCard(49064413,0,0,LOCATION_HAND,0,POS_FACEDOWN)
Debug.AddCard(69035382,0,0,LOCATION_HAND,0,POS_FACEDOWN)
Debug.AddCard(22398665,0,0,LOCATION_HAND,0,POS_FACEDOWN)
Debug.AddCard(87322377,0,0,LOCATION_HAND,0,POS_FACEDOWN)
Debug.AddCard(87322377,0,0,LOCATION_HAND,0,POS_FACEDOWN)
Debug.AddCard(64631466,0,0,LOCATION_HAND,0,POS_FACEDOWN)
Debug.AddCard(6400512,0,0,LOCATION_HAND,0,POS_FACEDOWN)

-----------------


-----------------

Debug.AddCard(74701381,0,0,LOCATION_SZONE,0,POS_FACEDOWN)

-----------------


-----------------


-----------------


Debug.ReloadFieldEnd()
aux.BeginPuzzle()
</code></pre>
<h3 data-number="1.2.8" id="section-27"><span class="header-section-number">1.2.8</span> </h3>
<p>应该可以发动反骨王的效果。</p>
<pre><code>Debug.SetAIName(&quot;base-2&quot;)

Debug.ReloadFieldBegin(DUEL_ATTACK_FIRST_TURN+DUEL_SIMPLE_AI,5)

Debug.SetPlayerInfo(0,8000,0,0)
Debug.SetPlayerInfo(1,8000,0,0)


-----------------

Debug.AddCard(40227329,0,0,LOCATION_DECK,0,POS_FACEDOWN)
Debug.AddCard(92536468,0,0,LOCATION_DECK,0,POS_FACEDOWN)

-----------------

Debug.AddCard(9024198,0,0,LOCATION_EXTRA,0,POS_FACEDOWN)

-----------------

Debug.AddCard(19580308,0,0,LOCATION_MZONE,0,POS_FACEUP_ATTACK)
Debug.AddCard(19580308,0,0,LOCATION_MZONE,1,POS_FACEUP_ATTACK)

-----------------


-----------------


-----------------


Debug.ReloadFieldEnd()
aux.BeginPuzzle()
</code></pre>
<h3 data-number="1.2.9" id="section-28"><span class="header-section-number">1.2.9</span> </h3>
<p>应该否定企鹅会被永恒混沌限制。</p>
<pre><code>Debug.SetAIName(&quot;base-2&quot;)

Debug.ReloadFieldBegin(DUEL_ATTACK_FIRST_TURN+DUEL_SIMPLE_AI,5)

Debug.SetPlayerInfo(0,8000,0,0)
Debug.SetPlayerInfo(1,8000,0,0)


-----------------

Debug.AddCard(22026707,0,0,LOCATION_DECK,0,POS_FACEDOWN)
Debug.AddCard(3985011,0,0,LOCATION_DECK,0,POS_FACEDOWN)
Debug.AddCard(32623004,0,0,LOCATION_GRAVE,0,POS_FACEUP)
Debug.AddCard(5628232,0,0,LOCATION_GRAVE,0,POS_FACEUP)

-----------------


-----------------

Debug.AddCard(25750986,0,0,LOCATION_SZONE,0,POS_FACEDOWN)
Debug.AddCard(76442347,0,0,LOCATION_MZONE,0,POS_FACEDOWN_ATTACK)

-----------------


-----------------


-----------------

Debug.AddCard(5405695,1,1,LOCATION_MZONE,0,POS_FACEUP_ATTACK)

Debug.ReloadFieldEnd()
aux.BeginPuzzle()
</code></pre>
<h3 data-number="1.2.10" id="section-29"><span class="header-section-number">1.2.10</span> </h3>
<p>应该可以特召海神。</p>
<pre><code>Debug.SetAIName(&quot;base-2&quot;)

Debug.ReloadFieldBegin(DUEL_ATTACK_FIRST_TURN+DUEL_SIMPLE_AI,5)

Debug.SetPlayerInfo(0,8000,0,0)
Debug.SetPlayerInfo(1,8000,0,0)


-----------------

Debug.AddCard(55063751,0,0,LOCATION_HAND,0,POS_FACEDOWN)

-----------------

Debug.AddCard(86682165,0,0,LOCATION_GRAVE,0,POS_FACEDOWN,true)

-----------------


-----------------


-----------------


-----------------

Debug.AddCard(30241314,1,1,LOCATION_SZONE,0,POS_FACEDOWN)
Debug.AddCard(5405695,1,1,LOCATION_MZONE,0,POS_FACEUP_ATTACK)

Debug.ReloadFieldEnd()
aux.BeginPuzzle()
</code></pre>
<h3 data-number="1.2.11" id="section-30"><span class="header-section-number">1.2.11</span> </h3>
<p>应该仇恨裂缝可以发动。</p>
<pre><code>Debug.SetAIName(&quot;base-2&quot;)

Debug.ReloadFieldBegin(DUEL_ATTACK_FIRST_TURN+DUEL_SIMPLE_AI,5)

Debug.SetPlayerInfo(0,8000,0,0)
Debug.SetPlayerInfo(1,8000,0,0)


-----------------


-----------------


-----------------

Debug.AddCard(70902743,0,0,LOCATION_MZONE,0,POS_FACEUP_ATTACK)

-----------------


-----------------


-----------------

Debug.AddCard(20721759,1,1,LOCATION_SZONE,0,POS_FACEDOWN)
Debug.AddCard(27240101,1,1,LOCATION_MZONE,0,POS_FACEUP_DEFENSE)

Debug.ReloadFieldEnd()
aux.BeginPuzzle()
</code></pre>
<h3 data-number="1.2.12" id="section-31"><span class="header-section-number">1.2.12</span> </h3>
<p>锈龙不应该被召唤兽除外。</p>
<pre><code>Debug.SetAIName(&quot;base-2&quot;)

Debug.ReloadFieldBegin(DUEL_ATTACK_FIRST_TURN+DUEL_SIMPLE_AI,5)

Debug.SetPlayerInfo(0,8000,0,0)
Debug.SetPlayerInfo(1,8000,0,0)


-----------------

Debug.AddCard(90411554,0,0,LOCATION_HAND,0,POS_FACEDOWN)
Debug.AddCard(5405695,0,0,LOCATION_HAND,0,POS_FACEDOWN)
Debug.AddCard(5405695,0,0,LOCATION_HAND,0,POS_FACEDOWN)
Debug.AddCard(5405695,0,0,LOCATION_GRAVE,0,POS_FACEUP)

-----------------


-----------------

Debug.AddCard(75286621,0,0,LOCATION_MZONE,0,POS_FACEUP_ATTACK)

-----------------


-----------------


-----------------


Debug.ReloadFieldEnd()
aux.BeginPuzzle()
</code></pre>
<h3 data-number="1.2.13" id="section-32"><span class="header-section-number">1.2.13</span> </h3>
<p>应该能特召冰水。</p>
<pre><code>Debug.SetAIName(&quot;base-2&quot;)

Debug.ReloadFieldBegin(DUEL_ATTACK_FIRST_TURN+DUEL_SIMPLE_AI,5)

Debug.SetPlayerInfo(0,8000,0,0)
Debug.SetPlayerInfo(1,8000,0,0)


-----------------


-----------------

Debug.AddCard(86682165,0,0,LOCATION_GRAVE,0,POS_FACEUP,true)

-----------------

Debug.AddCard(93920745,0,0,LOCATION_MZONE,0,POS_FACEUP_ATTACK)
Debug.AddCard(93920745,0,0,LOCATION_MZONE,1,POS_FACEDOWN_DEFENSE)

-----------------


-----------------


-----------------

Debug.AddCard(32623004,1,1,LOCATION_MZONE,0,POS_FACEUP_ATTACK)

Debug.ReloadFieldEnd()
aux.BeginPuzzle()
</code></pre>
<h3 data-number="1.2.14" id="section-33"><span class="header-section-number">1.2.14</span> </h3>
<p>应该英雄假面改名后不算剑斗兽怪兽了。</p>
<pre><code>Debug.SetAIName(&quot;AI&quot;)
Debug.ReloadFieldBegin(DUEL_ATTACK_FIRST_TURN,5)
Debug.SetPlayerInfo(0,8000,0,0)
Debug.SetPlayerInfo(1,8000,0,0)

Debug.AddCard(75141056,0,0,LOCATION_HAND,0,POS_FACEDOWN)

Debug.AddCard(78868776,0,0,LOCATION_MZONE,1,POS_FACEUP_ATTACK)
Debug.AddCard(92373006,0,0,LOCATION_MZONE,3,POS_FACEUP_ATTACK)

Debug.AddCard(89943724,0,0,LOCATION_DECK,0,POS_FACEDOWN)
Debug.AddCard(41470137,0,0,LOCATION_DECK,1,POS_FACEDOWN)

Debug.ReloadFieldEnd()
aux.BeginPuzzle()
</code></pre>
<h3 data-number="1.2.15" id="section-34"><span class="header-section-number">1.2.15</span> </h3>
<p>应该喷气龙不能特召。</p>
<pre><code>Debug.SetAIName(&quot;AI&quot;)
Debug.ReloadFieldBegin(DUEL_ATTACK_FIRST_TURN+DUEL_PSEUDO_SHUFFLE+DUEL_SIMPLE_AI,5)
Debug.SetPlayerInfo(0,8000,0,0)
Debug.SetPlayerInfo(1,8000,0,0)

Debug.AddCard(89631139,0,0,LOCATION_GRAVE,0,POS_FACEUP)

Debug.AddCard(46986414,1,1,LOCATION_MZONE,2,POS_FACEUP_ATTACK)

Debug.AddCard(88120966,0,0,LOCATION_MZONE,2,POS_FACEUP_ATTACK)
Debug.AddCard(30576089,0,0,LOCATION_MZONE,2,POS_FACEDOWN)

Debug.AddCard(53129443,0,0,LOCATION_HAND,0,POS_FACEUP)

Debug.ReloadFieldEnd()
aux.BeginPuzzle()
</code></pre>
<h3 data-number="1.2.16" id="section-35"><span class="header-section-number">1.2.16</span> </h3>
<p>应该不能发动简易融合。</p>
<pre><code>Debug.SetAIName(&quot;base-2&quot;)

Debug.ReloadFieldBegin(DUEL_ATTACK_FIRST_TURN+DUEL_SIMPLE_AI,5)

Debug.SetPlayerInfo(0,1400,0,0)
Debug.SetPlayerInfo(1,8000,0,0)

-----------------

Debug.AddCard(1845204,0,0,LOCATION_HAND,0,POS_FACEDOWN)
Debug.AddCard(79323590,0,0,LOCATION_HAND,0,POS_FACEDOWN)

-----------------

Debug.AddCard(41578483,0,0,LOCATION_EXTRA,0,POS_FACEDOWN)

-----------------


-----------------


-----------------


-----------------


Debug.ReloadFieldEnd()
aux.BeginPuzzle()
</code></pre>
<h3 data-number="1.2.17" id="section-36"><span class="header-section-number">1.2.17</span> </h3>
<p>应该不能羽衣精效果。</p>
<pre><code>Debug.SetAIName(&quot;base-2&quot;)

Debug.ReloadFieldBegin(DUEL_ATTACK_FIRST_TURN+DUEL_SIMPLE_AI,5)

Debug.SetPlayerInfo(0,8000,0,0)
Debug.SetPlayerInfo(1,8000,0,0)

-----------------

Debug.AddCard(89538537,0,0,LOCATION_HAND,0,POS_FACEDOWN)
Debug.AddCard(7672244,0,0,LOCATION_HAND,0,POS_FACEDOWN)
Debug.AddCard(25533642,0,0,LOCATION_GRAVE,0,POS_FACEUP)

-----------------


-----------------

Debug.AddCard(35146019,0,0,LOCATION_SZONE,0,POS_FACEDOWN)

-----------------


-----------------


-----------------


Debug.ReloadFieldEnd()
aux.BeginPuzzle()
</code></pre>
<h3 data-number="1.2.18" id="section-37"><span class="header-section-number">1.2.18</span> </h3>
<p>应该不能以被无效的双龙为代价。</p>
<pre><code>Debug.SetAIName(&quot;base-2&quot;)

Debug.ReloadFieldBegin(DUEL_ATTACK_FIRST_TURN+DUEL_SIMPLE_AI,5)

Debug.SetPlayerInfo(0,8000,0,0)
Debug.SetPlayerInfo(1,8000,0,0)

-----------------


-----------------


-----------------

Debug.AddCard(65711558,0,0,LOCATION_MZONE,0,POS_FACEUP_ATTACK)
Debug.AddCard(65711558,0,0,LOCATION_MZONE,1,POS_FACEUP_ATTACK)

-----------------


-----------------


-----------------

Debug.AddCard(25542642,1,1,LOCATION_SZONE,0,POS_FACEDOWN)

Debug.ReloadFieldEnd()
aux.BeginPuzzle()
</code></pre>
<h3 data-number="1.2.19" id="section-38"><span class="header-section-number">1.2.19</span> </h3>
<p>应该不能以技能抽取为代价。</p>
<pre><code>Debug.SetAIName(&quot;base-2&quot;)

Debug.ReloadFieldBegin(DUEL_ATTACK_FIRST_TURN+DUEL_SIMPLE_AI,5)

Debug.SetPlayerInfo(0,8000,0,0)
Debug.SetPlayerInfo(1,8000,0,0)

-----------------


-----------------


-----------------

Debug.AddCard(82732705,0,0,LOCATION_SZONE,0,POS_FACEDOWN)
Debug.AddCard(65711558,0,0,LOCATION_MZONE,0,POS_FACEUP_ATTACK)

-----------------


-----------------


-----------------

Debug.AddCard(31178212,1,1,LOCATION_MZONE,0,POS_FACEUP_ATTACK)

Debug.ReloadFieldEnd()
aux.BeginPuzzle()
</code></pre>
<h3 data-number="1.2.20" id="section-39"><span class="header-section-number">1.2.20</span> </h3>
<p>应该不能发动超银河。</p>
<pre><code>Debug.SetAIName(&quot;base-2&quot;)

Debug.ReloadFieldBegin(DUEL_ATTACK_FIRST_TURN+DUEL_SIMPLE_AI,5)

Debug.SetPlayerInfo(0,8000,0,0)
Debug.SetPlayerInfo(1,8000,0,0)

-----------------

Debug.AddCard(83512285,0,0,LOCATION_HAND,0,POS_FACEDOWN)
Debug.AddCard(93717133,0,0,LOCATION_HAND,0,POS_FACEDOWN)

-----------------


-----------------

Debug.AddCard(5405695,0,0,LOCATION_MZONE,3,POS_FACEUP_ATTACK)

-----------------


-----------------


-----------------

Debug.AddCard(9617996,1,1,LOCATION_MZONE,5,POS_FACEUP_ATTACK)

Debug.ReloadFieldEnd()
aux.BeginPuzzle()
</code></pre>
<h3 data-number="1.2.21" id="section-40"><span class="header-section-number">1.2.21</span> </h3>
<p>应该不能发动六武众效果。</p>
<pre><code>Debug.SetAIName(&quot;base-2&quot;)

Debug.ReloadFieldBegin(DUEL_ATTACK_FIRST_TURN+DUEL_SIMPLE_AI,5)

Debug.SetPlayerInfo(0,8000,0,0)
Debug.SetPlayerInfo(1,8000,0,0)

-----------------


-----------------


-----------------

Debug.AddCard(86780027,0,0,LOCATION_SZONE,0,POS_FACEUP)
Debug.AddCard(6579928,0,0,LOCATION_MZONE,0,POS_FACEUP_ATTACK)
Debug.AddCard(1828513,0,0,LOCATION_MZONE,1,POS_FACEUP_ATTACK)
Debug.AddCard(44430454,0,0,LOCATION_MZONE,1,POS_FACEUP_ATTACK)

-----------------


-----------------


-----------------


Debug.ReloadFieldEnd()
aux.BeginPuzzle()
</code></pre>
<h3 data-number="1.2.22" id="section-41"><span class="header-section-number">1.2.22</span> </h3>
<p>应该可以发动新宇融合。</p>
<pre><code>Debug.SetAIName(&quot;base-2&quot;)

Debug.ReloadFieldBegin(DUEL_ATTACK_FIRST_TURN+DUEL_SIMPLE_AI,5)

Debug.SetPlayerInfo(0,8000,0,0)
Debug.SetPlayerInfo(1,8000,0,0)

-----------------


-----------------

Debug.AddCard(90307498,0,0,LOCATION_EXTRA,0,POS_FACEDOWN)

-----------------

Debug.AddCard(14088859,0,0,LOCATION_SZONE,0,POS_FACEDOWN)
Debug.AddCard(89943723,0,0,LOCATION_MZONE,0,POS_FACEUP_ATTACK)
Debug.AddCard(6205579,0,0,LOCATION_MZONE,1,POS_FACEUP_ATTACK)

-----------------


-----------------


-----------------


Debug.ReloadFieldEnd()
aux.BeginPuzzle()
</code></pre>
<h3 data-number="1.2.23" id="section-42"><span class="header-section-number">1.2.23</span> </h3>
<p>应该对方恢复 1800 基本分。</p>
<pre><code>Debug.SetAIName(&quot;base-2&quot;)

Debug.ReloadFieldBegin(DUEL_ATTACK_FIRST_TURN+DUEL_SIMPLE_AI,5)

Debug.SetPlayerInfo(0,8000,0,0)
Debug.SetPlayerInfo(1,8000,0,0)

-----------------


-----------------


-----------------

Debug.AddCard(94793422,0,0,LOCATION_SZONE,0,POS_FACEDOWN)
Debug.AddCard(91665064,0,0,LOCATION_SZONE,1,POS_FACEDOWN)
Debug.AddCard(17285476,0,0,LOCATION_MZONE,0,POS_FACEUP_ATTACK)
Debug.AddCard(17285476,0,0,LOCATION_MZONE,1,POS_FACEUP_ATTACK)
Debug.AddCard(36211150,0,0,LOCATION_MZONE,2,POS_FACEUP_ATTACK)

-----------------

Debug.AddCard(5405695,1,1,LOCATION_HAND,0,POS_FACEDOWN)

-----------------


-----------------

Debug.AddCard(34002992,1,1,LOCATION_SZONE,0,POS_FACEDOWN)
Debug.AddCard(28120197,1,1,LOCATION_SZONE,5,POS_FACEUP)
Debug.AddCard(31812496,1,1,LOCATION_MZONE,0,POS_FACEUP_DEFENSE)

Debug.ReloadFieldEnd()
aux.BeginPuzzle()
</code></pre>
<h3 data-number="1.2.24" id="section-43"><span class="header-section-number">1.2.24</span> </h3>
<p>应该不是1000伤害。</p>
<pre><code>Debug.SetAIName(&quot;base-2&quot;)

Debug.ReloadFieldBegin(DUEL_ATTACK_FIRST_TURN+DUEL_SIMPLE_AI,5)

Debug.SetPlayerInfo(0,800,0,0)
Debug.SetPlayerInfo(1,8000,0,0)

-----------------


-----------------


-----------------

Debug.AddCard(41927278,0,0,LOCATION_SZONE,0,POS_FACEDOWN)
Debug.AddCard(5405695,0,0,LOCATION_MZONE,1,POS_FACEUP_ATTACK)

-----------------


-----------------


-----------------

Debug.AddCard(92481084,1,1,LOCATION_SZONE,5,POS_FACEUP)
Debug.AddCard(94004268,1,1,LOCATION_MZONE,0,POS_FACEUP_ATTACK)

Debug.ReloadFieldEnd()
aux.BeginPuzzle()
</code></pre>
<h3 data-number="1.2.25" id="section-44"><span class="header-section-number">1.2.25</span> </h3>
<p>应该我方不受伤害。</p>
<pre><code>Debug.SetAIName(&quot;base-2&quot;)

Debug.ReloadFieldBegin(DUEL_ATTACK_FIRST_TURN+DUEL_SIMPLE_AI,5)

Debug.SetPlayerInfo(0,8000,0,0)
Debug.SetPlayerInfo(1,8000,0,0)

-----------------


-----------------


-----------------

Debug.AddCard(41927278,0,0,LOCATION_SZONE,0,POS_FACEDOWN)
--~ Debug.AddCard(5405695,0,0,LOCATION_MZONE,0,POS_FACEUP_ATTACK)
--~ Debug.AddCard(55998462,0,0,LOCATION_MZONE,1,POS_FACEUP_ATTACK)
Debug.AddCard(17016362,0,0,LOCATION_MZONE,2,POS_FACEUP_ATTACK)

-----------------


-----------------


-----------------

Debug.AddCard(94004268,1,1,LOCATION_MZONE,0,POS_FACEUP_ATTACK)

Debug.ReloadFieldEnd()
aux.BeginPuzzle()
</code></pre>
<h3 data-number="1.2.26" id="section-45"><span class="header-section-number">1.2.26</span> </h3>
<p>应该衍生物不被破坏。</p>
<pre><code>Debug.SetAIName(&quot;base-2&quot;)

Debug.ReloadFieldBegin(DUEL_ATTACK_FIRST_TURN+DUEL_SIMPLE_AI,5)

Debug.SetPlayerInfo(0,8000,0,0)
Debug.SetPlayerInfo(1,8000,0,0)

-----------------


-----------------


-----------------

Debug.AddCard(5318639,0,0,LOCATION_SZONE,0,POS_FACEDOWN)
Debug.AddCard(24081957,0,0,LOCATION_SZONE,1,POS_FACEDOWN)
Debug.AddCard(53451824,0,0,LOCATION_MZONE,0,POS_FACEUP_ATTACK)
Debug.AddCard(64631466,0,0,LOCATION_MZONE,1,POS_FACEUP_ATTACK)
Debug.AddCard(90884403,0,0,LOCATION_MZONE,2,POS_FACEUP_ATTACK)

-----------------


-----------------


-----------------


Debug.ReloadFieldEnd()
aux.BeginPuzzle()
</code></pre>
<h3 data-number="1.2.27" id="section-46"><span class="header-section-number">1.2.27</span> </h3>
<p>应该有一次特召机会。</p>
<pre><code>Debug.SetAIName(&quot;base-2&quot;)

Debug.ReloadFieldBegin(DUEL_ATTACK_FIRST_TURN+DUEL_SIMPLE_AI,5)

Debug.SetPlayerInfo(0,8000,0,0)
Debug.SetPlayerInfo(1,8000,0,0)

-----------------

Debug.AddCard(76145933,0,0,LOCATION_HAND,0,POS_FACEDOWN)
Debug.AddCard(49928686,0,0,LOCATION_HAND,0,POS_FACEDOWN)
Debug.AddCard(49928686,0,0,LOCATION_HAND,0,POS_FACEDOWN)

-----------------

Debug.AddCard(94977269,0,0,LOCATION_GRAVE,0,POS_FACEUP,true)
Debug.AddCard(94977269,0,0,LOCATION_GRAVE,0,POS_FACEUP,true)

-----------------

Debug.AddCard(30312361,0,0,LOCATION_MZONE,0,POS_FACEUP_ATTACK)
Debug.AddCard(32295838,0,0,LOCATION_MZONE,1,POS_FACEUP_ATTACK)

-----------------


-----------------


-----------------


Debug.ReloadFieldEnd()
--~ aux.BeginPuzzle()
</code></pre>
<script>

document.onclick = function(event) {

  var target = event.target

  if (target.tagName == "PRE"
  || target.tagName == "CODE") {
    if (window.getSelection().toString() !== "") {
      return
      }
    var range = document.createRange();
    range.selectNodeContents(target);
    window.getSelection().removeAllRanges();
    window.getSelection().addRange(range);
    var successful = document.execCommand("copy");
    target.removeAttribute("contenteditable");
    window.getSelection().removeAllRanges();
    }

  }

</script>
</body>
</html>