--[[message
卡数:11
规则:大师3
]]
Debug.SetAIName("base-2")
Debug.ReloadFieldBegin(DUEL_ATTACK_FIRST_TURN+DUEL_SIMPLE_AI+DUEL_PSEUDO_SHUFFLE,3)
Debug.SetPlayerInfo(0,3000,0,0)
Debug.SetPlayerInfo(1,9700,0,0)
Debug.AddCard(78835747,0,0,LOCATION_DECK,0,POS_FACEUP_ATTACK)
Debug.AddCard(78835747,0,0,LOCATION_MZONE,0,POS_FACEUP_ATTACK)
Debug.AddCard(73130445,0,0,LOCATION_DECK,0,POS_FACEUP_ATTACK)
Debug.AddCard(15978426,0,0,LOCATION_DECK,0,POS_FACEUP_ATTACK)
Debug.AddCard(23693634,0,0,LOCATION_EXTRA,0,POS_FACEDOWN_ATTACK)
Debug.AddCard(71645242,0,0,LOCATION_SZONE,5,POS_FACEUP_ATTACK)
Debug.AddCard(64034255,0,0,LOCATION_HAND,0,POS_FACEUP_ATTACK)
Debug.AddCard(17330916,0,0,LOCATION_HAND,2,POS_FACEUP_ATTACK)
Debug.AddCard(19508728,0,0,LOCATION_HAND,3,POS_FACEUP_ATTACK)
Debug.AddCard(40318957,0,0,LOCATION_HAND,4,POS_FACEUP_ATTACK)
Debug.AddCard(69211541,0,0,LOCATION_HAND,5,POS_FACEUP_ATTACK)
Debug.ReloadFieldEnd()
aux.BeginPuzzle()
local str = {}
local fun = {}
local cache_1
fun["通关邀请"] = function()
local effect_100
effect_100 = Effect.GlobalEffect()
effect_100:SetType(EFFECT_TYPE_FIELD
+ EFFECT_TYPE_CONTINUOUS)
effect_100:SetCode(EVENT_DAMAGE)
function cache_1(effect_event
, player_for_activate_the_effect
, card_gruop_for_effect
, player_for_effect_event
, value_for_effect
, effect_for_trigger
, reason_for_trigger
, player_for_trigger)
cache_1 = Duel.GetLP(1)
return cache_1 <= 0
end
effect_100:SetCondition(cache_1)
function cache_1(effect_event
, player_for_activate_the_effect
, card_gruop_for_effect
, player_for_effect_event
, value_for_effect
, effect_for_trigger
, reason_for_trigger
, player_for_trigger)
Debug.ShowHint("残局群181175613")
return
end
effect_100:SetOperation(cache_1)
Duel.RegisterEffect(effect_100
, 0)
end
fun["通关邀请"]()