游戏王残局简化版

Artifact [514100a247]
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Artifact [514100a247]

Artifact 514100a24781c0e2d468d65c3570972628e7e71cdc05adb51bd5d1c2cb93d6ad:


--[[message
这个残局具有开创性意义,即率先引入了在残局一开始由玩家从卡组中选择固定数量的卡加入手卡的玩法。
使用此方法可以简单地将残局难度提升一个档次。
不过,对于大部分残局而言,不宜滥用该功能。
只需要开局选 1~2 张卡入手卡就行了。
#永恒进化 #37.Eternal Evolution
#四妹
]]

Debug.SetAIName("QQ群181175613")
Debug.ReloadFieldBegin(DUEL_PSEUDO_SHUFFLE + DUEL_ATTACK_FIRST_TURN + DUEL_SIMPLE_AI, 3)
Debug.SetPlayerInfo(0, 100, 0, 0)
Debug.SetPlayerInfo(1, 23900, 0, 0)

local k1, k2 = LOCATION_MZONE, POS_FACEUP_ATTACK--怪兽
Debug.AddCard(59822133, 1, 1, k1, 0, POS_FACEUP_DEFENSE)
Debug.AddCard(53347303, 1, 1, k1, 1, POS_FACEUP_ATTACK)
Debug.AddCard(56532353, 1, 1, k1, 2, POS_FACEUP_ATTACK)
Debug.AddCard(89631139, 1, 1, k1, 3, POS_FACEUP_ATTACK)
Debug.AddCard(55410871, 1, 1, k1, 4, POS_FACEUP_ATTACK)
local k1, k2 = LOCATION_SZONE, POS_FACEDOWN--魔陷
Debug.AddCard(98850929, 0, 0, k1, 2, POS_FACEDOWN)
Debug.AddCard(20960340, 1, 1, k1, 2, POS_FACEDOWN)
Debug.AddCard(15155568, 1, 1, k1, 4, POS_FACEDOWN)
local k1, k2 = LOCATION_PZONE, POS_FACEUP--灵摆
local k1, k2 = LOCATION_DECK, POS_FACEDOWN--卡组
Debug.AddCard(25774450, 0, 0, k1, 0, POS_FACEDOWN)
Debug.AddCard(86686671, 0, 0, k1, 0, POS_FACEDOWN)
Debug.AddCard(59281922, 0, 0, k1, 0, POS_FACEDOWN)
Debug.AddCard(62651957, 0, 0, k1, 0, POS_FACEDOWN)
Debug.AddCard(70095155, 0, 0, k1, 0, POS_FACEDOWN)
Debug.AddCard(03405259, 0, 0, k1, 0, POS_FACEDOWN)
Debug.AddCard(77411244, 0, 0, k1, 0, POS_FACEDOWN)
Debug.AddCard(30012506, 0, 0, k1, 0, POS_FACEDOWN)
Debug.AddCard(63737050, 0, 0, k1, 0, POS_FACEDOWN)
Debug.AddCard(11066358, 0, 0, k1, 0, POS_FACEDOWN)
Debug.AddCard(62651957, 0, 0, k1, 0, POS_FACEDOWN)
local k1, k2 = LOCATION_EXTRA, POS_FACEDOWN--外组
Debug.AddCard(58069384, 0, 0, k1, 0, POS_FACEDOWN)
Debug.AddCard(58069384, 0, 0, k1, 0, POS_FACEDOWN)
Debug.AddCard(58069384, 0, 0, k1, 0, POS_FACEDOWN)
Debug.AddCard(10443957, 0, 0, k1, 0, POS_FACEDOWN)
Debug.AddCard(43202238, 0, 0, k1, 0, POS_FACEDOWN)
Debug.AddCard(74586817, 0, 0, k1, 0, POS_FACEDOWN)
Debug.AddCard(80532587, 0, 0, k1, 0, POS_FACEDOWN)
Debug.AddCard(89112729, 0, 0, k1, 0, POS_FACEDOWN)
Debug.AddCard(84058253, 0, 0, k1, 0, POS_FACEDOWN)
Debug.AddCard(79229522, 0, 0, k1, 0, POS_FACEDOWN)
Debug.AddCard(74157028, 0, 0, k1, 0, POS_FACEDOWN)
Debug.AddCard(01561110, 0, 0, k1, 0, POS_FACEDOWN)
Debug.AddCard(03897065, 0, 0, k1, 0, POS_FACEDOWN)
Debug.AddCard(01546124, 0, 0, k1, 0, POS_FACEDOWN)
Debug.AddCard(23995346, 1, 1, k1, 0, POS_FACEDOWN)
Debug.AddCard(86240887, 1, 1, k1, 0, POS_FACEDOWN)
local k1, k2 = LOCATION_GRAVE, POS_FACEUP--墓地
Debug.AddCard(32104431, 1, 1, k1, 0, POS_FACEUP)
local k1, k2 = LOCATION_REMOVED, POS_FACEUP--除外
local k1, k2 = LOCATION_HAND, POS_FACEDOWN--手卡
Debug.AddCard(63941210, 0, 0, k1, 0, POS_FACEDOWN)
Debug.AddCard(46659709, 0, 0, k1, 0, POS_FACEDOWN)
Debug.AddCard(23893227, 0, 0, k1, 0, POS_FACEDOWN)
Debug.AddCard(08783685, 0, 0, k1, 0, POS_FACEDOWN)
Debug.AddCard(78193831, 1, 1, k1, 0, POS_FACEDOWN)
Debug.AddCard(97940434, 1, 1, k1, 0, POS_FACEDOWN)

Debug.ReloadFieldEnd()
aux.BeginPuzzle(1)