Lines of
script/c0.lua
from check-in fd8338a5a1
that are changed by the sequence of edits moving toward
check-in 44c56e0e22:
1: local str = {}
2: local fun = {}
3:
4: local cache_1
5: local cache_2
6: local cache_3
7:
8:
9:
10: _G["通关邀请"] = function()
11: local effect_1
12: effect_1 = Effect.GlobalEffect()
13: effect_1:SetType(EFFECT_TYPE_FIELD
14: + EFFECT_TYPE_CONTINUOUS)
15: effect_1:SetCode(EVENT_DAMAGE)
16: function cache_1()
17: cache_1 = Duel.GetLP(1)
18: if cache_1 <= 0 then
19: cache_1 = true
20: else
21: cache_1 = false
22: end
23: return cache_1
24: end
25: effect_1:SetCondition(cache_1)
26: function cache_1()
27: Debug.ShowHint("残局群181175613")
28: return
29: end
30: effect_1:SetOperation(cache_1)
31:
32: Duel.RegisterEffect(effect_1
33: , 0)
34: end
35:
36: fun["是否效果卡"] = function(card)
37: local cache_1
38: local cache_2
39: local cache_3
40:
41: cache_1 = Card.IsType(card, TYPE_SPELL)
42: cache_2 = Card.IsType(card, TYPE_TRAP)
43: cache_3 = Card.IsType(card, TYPE_EFFECT)
44:
45: if cache_1
46: or cache_2
47: or cache_3 then
48: return true
49: end
50: return false
51: end
52:
53: _G["开局说明"] = function()
54: str["我方卡组"] = Duel.GetMatchingGroupCount(fun["是否效果卡"],0,LOCATION_DECK,0,nil)
55: str["我方墓地"] = Duel.GetMatchingGroupCount(fun["是否效果卡"],0,LOCATION_GRAVE,0,nil)
56: str["我方怪兽区"] = Duel.GetMatchingGroupCount(fun["是否效果卡"],0,LOCATION_MZONE,0,nil)
57: str["我方手卡"] = Duel.GetMatchingGroupCount(fun["是否效果卡"],0,LOCATION_HAND,0,nil)
58: str["我方灵摆区"] = Duel.GetMatchingGroupCount(fun["是否效果卡"],0,LOCATION_PZONE,0,nil)
59: str["我方除外区"] = Duel.GetMatchingGroupCount(fun["是否效果卡"],0,LOCATION_REMOVED,0,nil)
60: str["我方额外卡组"] = Duel.GetMatchingGroupCount(fun["是否效果卡"],0,LOCATION_EXTRA,0,nil)
61: str["我方魔陷区"] = Duel.GetMatchingGroupCount(fun["是否效果卡"],0,LOCATION_SZONE,0,nil)
62: str["我方超量素材"] = Duel.GetMatchingGroupCount(fun["是否效果卡"],0,LOCATION_OVERLAY,0,nil)
63:
64: str["对方卡组"] = Duel.GetMatchingGroupCount(fun["是否效果卡"],0,0,LOCATION_DECK,nil)
65: str["对方墓地"] = Duel.GetMatchingGroupCount(fun["是否效果卡"],0,0,LOCATION_GRAVE,nil)
66: str["对方怪兽区"] = Duel.GetMatchingGroupCount(fun["是否效果卡"],0,0,LOCATION_MZONE,nil)
67: str["对方手卡"] = Duel.GetMatchingGroupCount(fun["是否效果卡"],0,0,LOCATION_HAND,nil)
68: str["对方灵摆区"] = Duel.GetMatchingGroupCount(fun["是否效果卡"],0,0,LOCATION_PZONE,nil)
69: str["对方除外区"] = Duel.GetMatchingGroupCount(fun["是否效果卡"],0,0,LOCATION_REMOVED,nil)
70: str["对方额外卡组"] = Duel.GetMatchingGroupCount(fun["是否效果卡"],0,0,LOCATION_EXTRA,nil)
71: str["对方魔陷区"] = Duel.GetMatchingGroupCount(fun["是否效果卡"],0,0,LOCATION_SZONE,nil)
72: str["对方超量素材"] = Duel.GetMatchingGroupCount(fun["是否效果卡"],0,0,LOCATION_OVERLAY,nil)
73:
74:
75: --~ Debug.ShowHint(Duel.GetMatchingGroupCount(fun["是否效果卡"],0,LOCATION_GRAVE,0,nil))
76:
77: --~ local cache_1 = {}
78:
79: --~ cache_2 = Duel.GetFieldGroup(0,LOCATION_DECK,0)
80: --~ cache_1:insert(cache_2)
81: --~ cache_2 = Duel.GetFieldGroup(0,LOCATION_GRAVE,0)
82: --~ cache_1:insert(cache_2)
83: --~ cache_2 = Duel.GetFieldGroup(0,LOCATION_MZONE,0)
84: --~ cache_1:insert(cache_2)
85: --~ cache_2 = Duel.GetFieldGroup(0,LOCATION_HAND,0)
86: --~ cache_1:insert(cache_2)
87: --~ cache_2 = Duel.GetFieldGroup(0,LOCATION_PZONE,0)
88: --~ cache_1:insert(cache_2)
89: --~ cache_2 = Duel.GetFieldGroup(0,LOCATION_REMOVED,0)
90: --~ cache_1:insert(cache_2)
91: --~ cache_2 = Duel.GetFieldGroup(0,LOCATION_EXTRA,0)
92: --~ cache_1:insert(cache_2)
93: --~ cache_2 = Duel.GetFieldGroup(0,LOCATION_SZONE,0)
94: --~ cache_1:insert(cache_2)
95:
96: --~ cache_2 = Duel.GetFieldGroup(0,0,LOCATION_DECK)
97: --~ cache_1:insert(cache_2)
98: --~ cache_2 = Duel.GetFieldGroup(0,0,LOCATION_GRAVE)
99: --~ cache_1:insert(cache_2)
100: --~ cache_2 = Duel.GetFieldGroup(0,0,LOCATION_MZONE)
101: --~ cache_1:insert(cache_2)
102: --~ cache_2 = Duel.GetFieldGroup(0,0,LOCATION_HAND)
103: --~ cache_1:insert(cache_2)
104: --~ cache_2 = Duel.GetFieldGroup(0,0,LOCATION_PZONE)
105: --~ cache_1:insert(cache_2)
106: --~ cache_2 = Duel.GetFieldGroup(0,0,LOCATION_REMOVED)
107: --~ cache_1:insert(cache_2)
108: --~ cache_2 = Duel.GetFieldGroup(0,0,LOCATION_EXTRA)
109: --~ cache_1:insert(cache_2)
110: --~ cache_2 = Duel.GetFieldGroup(0,0,LOCATION_SZONE)
111: --~ cache_1:insert(cache_2)
112:
113: --~ cache_2 = Duel.GetOverlayGroup(0,LOCATION_MZONE,0)
114: --~ cache_1:insert(cache_2)
115: --~ cache_2 = Duel.GetOverlayGroup(0,0,LOCATION_SZONE)
116: --~ cache_1:insert(cache_2)
117:
118: --~ for i=1, #cache_1 do
119: --~ end
120:
121:
fd8338a5a1 2023-06-29 122: str["这个残局的效果卡数量"] = 0
123:
124: --~ str["我方卡组"] = Duel.GetFieldGroupCount(0,LOCATION_DECK,0)
125: --~ str["我方墓地"] = Duel.GetFieldGroupCount(0,LOCATION_GRAVE,0)
126: --~ str["我方怪兽区"] = Duel.GetFieldGroupCount(0,LOCATION_MZONE,0)
127: --~ str["我方手卡"] = Duel.GetFieldGroupCount(0,LOCATION_HAND,0)
128: --~ str["我方灵摆区"] = Duel.GetFieldGroupCount(0,LOCATION_PZONE,0)
129: --~ str["我方除外区"] = Duel.GetFieldGroupCount(0,LOCATION_REMOVED,0)
130: --~ str["我方额外卡组"] = Duel.GetFieldGroupCount(0,LOCATION_EXTRA,0)
131: --~ str["我方魔陷区"] = Duel.GetFieldGroupCount(0,LOCATION_SZONE,0)
132:
133: --~ str["这个残局的效果卡数量"] = str["这个残局的效果卡数量"] + str["我方卡组"]
134: --~ str["这个残局的效果卡数量"] = str["这个残局的效果卡数量"] + str["我方墓地"]
135: --~ str["这个残局的效果卡数量"] = str["这个残局的效果卡数量"] + str["我方怪兽区"]
136: --~ str["这个残局的效果卡数量"] = str["这个残局的效果卡数量"] + str["我方手卡"]
137: --~ str["这个残局的效果卡数量"] = str["这个残局的效果卡数量"] + str["我方灵摆区"]
138: --~ str["这个残局的效果卡数量"] = str["这个残局的效果卡数量"] + str["我方除外区"]
139: --~ str["这个残局的效果卡数量"] = str["这个残局的效果卡数量"] + str["我方额外卡组"]
140: --~ str["这个残局的效果卡数量"] = str["这个残局的效果卡数量"] + str["我方魔陷区"]
141:
142: --~ str["对方卡组"] = Duel.GetFieldGroupCount(0,0,LOCATION_DECK)
143: --~ str["对方墓地"] = Duel.GetFieldGroupCount(0,0,LOCATION_GRAVE)
144: --~ str["对方怪兽区"] = Duel.GetFieldGroupCount(0,0,LOCATION_MZONE)
145: --~ str["对方手卡"] = Duel.GetFieldGroupCount(0,0,LOCATION_HAND)
146: --~ str["对方灵摆区"] = Duel.GetFieldGroupCount(0,0,LOCATION_PZONE)
147: --~ str["对方除外区"] = Duel.GetFieldGroupCount(0,0,LOCATION_REMOVED)
148: --~ str["对方额外卡组"] = Duel.GetFieldGroupCount(0,0,LOCATION_EXTRA)
149: --~ str["对方魔陷区"] = Duel.GetFieldGroupCount(0,0,LOCATION_SZONE)
150:
151: --~ str["这个残局的效果卡数量"] = str["这个残局的效果卡数量"] + str["对方卡组"]
152: --~ str["这个残局的效果卡数量"] = str["这个残局的效果卡数量"] + str["对方墓地"]
153: --~ str["这个残局的效果卡数量"] = str["这个残局的效果卡数量"] + str["对方怪兽区"]
154: --~ str["这个残局的效果卡数量"] = str["这个残局的效果卡数量"] + str["对方手卡"]
155: --~ str["这个残局的效果卡数量"] = str["这个残局的效果卡数量"] + str["对方灵摆区"]
156: --~ str["这个残局的效果卡数量"] = str["这个残局的效果卡数量"] + str["对方除外区"]
157: --~ str["这个残局的效果卡数量"] = str["这个残局的效果卡数量"] + str["对方额外卡组"]
158: --~ str["这个残局的效果卡数量"] = str["这个残局的效果卡数量"] + str["对方魔陷区"]
159:
160: --~ str["我方超量素材"] = Duel.GetOverlayCount(0, LOCATION_MZONE, 0)
161: --~ str["对方超量素材"] = Duel.GetOverlayCount(0, 0, LOCATION_MZONE)
162:
163: --~ str["这个残局的效果卡数量"] = str["这个残局的效果卡数量"] + str["我方超量素材"]
164: --~ str["这个残局的效果卡数量"] = str["这个残局的效果卡数量"] + str["对方超量素材"]
165:
166: --~ Debug.ShowHint(str["这个残局的效果卡数量"])
167: end
168:
169: