游戏王残局简化版

Annotation For script/c0.lua
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Annotation For script/c0.lua

Origin for each line in script/c0.lua from check-in fd436744e5:

af6ca14c70 2024-02-13    1: local string = string
af6ca14c70 2024-02-13    2: local table = table
6fdfa2454c 2024-02-14    3: local Debug = Debug
6fdfa2454c 2024-02-14    4: local Effect = Effect
6fdfa2454c 2024-02-14    5: local Duel = Duel
6fdfa2454c 2024-02-14    6: local Card = Card
8388ccc6c5 2024-02-14    7: local s = {}
8388ccc6c5 2024-02-14    8: s["效牌之类排"] = {
8388ccc6c5 2024-02-14    9: TYPE_SPELL
8388ccc6c5 2024-02-14   10: , TYPE_TRAP
8388ccc6c5 2024-02-14   11: , TYPE_EFFECT
8388ccc6c5 2024-02-14   12: }
21cd94e151 2024-02-14   13: s["无效灵摆怪兽之卡编排"] = {
8388ccc6c5 2024-02-14   14: 28363749
8388ccc6c5 2024-02-14   15: , 19474136
8388ccc6c5 2024-02-14   16: , 17390179
8388ccc6c5 2024-02-14   17: , 83980492
ef7b6d6995 2024-02-14   18: }
ef7b6d6995 2024-02-14   19: s["全区"] = LOCATION_HAND + LOCATION_MZONE + LOCATION_SZONE + LOCATION_GRAVE + LOCATION_REMOVED + LOCATION_DECK + LOCATION_EXTRA
1301c8be40 2024-02-13   20: do
1301c8be40 2024-02-13   21:   local h1
1301c8be40 2024-02-13   22:   --~ 则对
1301c8be40 2024-02-13   23:   h1 = {
1301c8be40 2024-02-13   24:   [3] = "大师3 "
1301c8be40 2024-02-13   25:   , [4] = "新大师 "
1301c8be40 2024-02-13   26:   , [5] = "大师2020 "
1301c8be40 2024-02-13   27:   }
1301c8be40 2024-02-13   28:   s["Debug.ReloadFieldBegin"] = _G.Debug.ReloadFieldBegin
1301c8be40 2024-02-13   29:   --~ 模
1301c8be40 2024-02-13   30:   --~ 则数
1301c8be40 2024-02-13   31:   function _G.Debug.ReloadFieldBegin(u1, u2)
719cb47a61 2024-02-13   32:     s["伪洗牌"] = u1 & DUEL_PSEUDO_SHUFFLE
719cb47a61 2024-02-13   33:     s["战段"] = u1 & DUEL_ATTACK_FIRST_TURN
1301c8be40 2024-02-13   34:     s["机智"] = u1 & DUEL_SIMPLE_AI
1301c8be40 2024-02-13   35:     if u2 then
1301c8be40 2024-02-13   36:       s["则"] = h1[u2]
1301c8be40 2024-02-13   37:     else
1301c8be40 2024-02-13   38:       s["则"] = h1[5]
1301c8be40 2024-02-13   39:       end
1301c8be40 2024-02-13   40:     s["Debug.ReloadFieldBegin"](u1, u2)
1301c8be40 2024-02-13   41:     end
1301c8be40 2024-02-13   42:   end
ad8a165722 2024-02-14   43: do
ac819336b2 2024-02-14   44:   local h1
14fe398ae9 2024-02-14   45:   --~ “调该效果”的效果
ac819336b2 2024-02-14   46:   function s["_开局洗牌抽牌"](u1)
ac819336b2 2024-02-14   47:     Duel.ShuffleDeck(0)
ac819336b2 2024-02-14   48:     --~ 抽卡之数
ac819336b2 2024-02-14   49:     Duel.Draw(0, h1, REASON_RULE)
ac819336b2 2024-02-14   50:     u1:Reset()
ac819336b2 2024-02-14   51:     end
ad8a165722 2024-02-14   52:   function s["开局洗牌抽牌"](u1)
ac819336b2 2024-02-14   53:     local h2
ad8a165722 2024-02-14   54:     s["开局洗牌抽牌之数"] = u1
ad8a165722 2024-02-14   55:     --~ 效果
ac819336b2 2024-02-14   56:     h2 = Effect.GlobalEffect()
ac819336b2 2024-02-14   57:     h2:SetType(EFFECT_TYPE_FIELD + EFFECT_TYPE_CONTINUOUS)
ac819336b2 2024-02-14   58:     h2:SetCode(EVENT_ADJUST)
ac819336b2 2024-02-14   59:     h2:SetCondition(aux.TRUE)
ac819336b2 2024-02-14   60:     h1 = u1
ac819336b2 2024-02-14   61:     h2:SetOperation(s["_开局洗牌抽牌"])
ac819336b2 2024-02-14   62:     Duel.RegisterEffect(h2, 0)
ad8a165722 2024-02-14   63:     end
1301c8be40 2024-02-13   64:   end
e14f5fd087 2024-02-14   65: function s.["不被连锁"]()
af6ca14c70 2024-02-13   66:   Duel.SetChainLimit(aux.FALSE)
af6ca14c70 2024-02-13   67:   return true
d3790b56e8 2024-02-13   68:   end
951ea1b58f 2024-02-13   69: do
951ea1b58f 2024-02-13   70:   local h1, h2
951ea1b58f 2024-02-13   71:   --~ 原解邀请
951ea1b58f 2024-02-13   72:   h1 = "残局群181175613"
951ea1b58f 2024-02-13   73:   --~ 二解邀请,备用:圣魔术师
951ea1b58f 2024-02-13   74:   h2 = "爆貘团:「你居然二解了,请加群告诉我怎么二解。」"
14fe398ae9 2024-02-14   75:     --~ 通关之邀
14fe398ae9 2024-02-14   76:   function s["_通关之邀"]()
14fe398ae9 2024-02-14   77:     local h3
14fe398ae9 2024-02-14   78:     --~ 对方之血
14fe398ae9 2024-02-14   79:     h3 = Duel.GetLP(1)
14fe398ae9 2024-02-14   80:     if h3 <= 0 then
14fe398ae9 2024-02-14   81:       if h3 == 0 then
14fe398ae9 2024-02-14   82:         Debug.ShowHint(h1)
14fe398ae9 2024-02-14   83:       else
14fe398ae9 2024-02-14   84:         Debug.ShowHint(h2)
14fe398ae9 2024-02-14   85:         end
14fe398ae9 2024-02-14   86:       end
14fe398ae9 2024-02-14   87:     end
14fe398ae9 2024-02-14   88:   function s["通关之邀"]()
14fe398ae9 2024-02-14   89:     local h1, h2
14fe398ae9 2024-02-14   90:     --~ 效果
14fe398ae9 2024-02-14   91:     h1 = Effect.GlobalEffect()
14fe398ae9 2024-02-14   92:     h1:SetType(EFFECT_TYPE_FIELD + EFFECT_TYPE_CONTINUOUS)
14fe398ae9 2024-02-14   93:     h1:SetCode(EVENT_DAMAGE)
14fe398ae9 2024-02-14   94:     h1:SetCondition(s["_通关之邀"])
14fe398ae9 2024-02-14   95:     h1:SetOperation(aux.NULL)
14fe398ae9 2024-02-14   96:     Duel.RegisterEffect(h1, 0)
f4490a058a 2024-02-14   97:     end
f4490a058a 2024-02-14   98:   end
f4490a058a 2024-02-14   99: function s.["是否效牌"](card)
f4490a058a 2024-02-14  100:   for i = 1, #s["效牌之类排"] do
f4490a058a 2024-02-14  101:     if Card.IsType(card, s["效牌之类排"][i]) then
f4490a058a 2024-02-14  102:       return true
f4490a058a 2024-02-14  103:       end
f4490a058a 2024-02-14  104:     end
f4490a058a 2024-02-14  105:   if Card.IsType(card, TYPE_PENDULUM) then
f4490a058a 2024-02-14  106:     for i = 1, #s["无效灵摆怪兽之卡编排"] do
f4490a058a 2024-02-14  107:       if Card.IsCode(card, s["无效灵摆怪兽之卡编排"][i]) then
f4490a058a 2024-02-14  108:       else
f4490a058a 2024-02-14  109:         return true
f4490a058a 2024-02-14  110:         end
f4490a058a 2024-02-14  111:       end
f4490a058a 2024-02-14  112:     end
f4490a058a 2024-02-14  113:   end
046e84141b 2024-02-14  114: do
046e84141b 2024-02-14  115:   --~ “调该效果”的效果
046e84141b 2024-02-14  116:   --~ “调该效果”的玩家
d1652d7fa4 2024-02-13  117:   function h2(u2, u3)
d1652d7fa4 2024-02-13  118:     local h3
d1652d7fa4 2024-02-13  119:     --~ 玩家选定的牌
a6c06c688b 2024-02-13  120:     h3 = Duel.SelectMatchingCard(u3, Card.IsAbleToHand, u3, LOCATION_DECK, 0, u1, u1, nil)
a6c06c688b 2024-02-13  121:     Duel.SendtoHand(h3, nil, REASON_RULE)
a6c06c688b 2024-02-13  122:     u2:Reset()
a6c06c688b 2024-02-13  123:     end
046e84141b 2024-02-14  124:   function s["开局选牌入手"](u1)
046e84141b 2024-02-14  125:     local h1, h2
046e84141b 2024-02-14  126:     str["开局选牌入手之数"] = u1
046e84141b 2024-02-14  127:     --~ 效果
046e84141b 2024-02-14  128:     h1 = Effect.GlobalEffect()
046e84141b 2024-02-14  129:     h1:SetType(EFFECT_TYPE_FIELD + EFFECT_TYPE_CONTINUOUS)
046e84141b 2024-02-14  130:     h1:SetCode(EVENT_ADJUST)
046e84141b 2024-02-14  131:     h1:SetCondition(aux.TRUE)
046e84141b 2024-02-14  132:     --~ 调该效果的效果
046e84141b 2024-02-14  133:     --~ 调该效果的玩家
046e84141b 2024-02-14  134:     function h2(u2, u3)
046e84141b 2024-02-14  135:       local h3
046e84141b 2024-02-14  136:       --~ 玩家选定的牌
046e84141b 2024-02-14  137:       h3 = Duel.SelectMatchingCard(u3, Card.IsAbleToHand, u3, LOCATION_DECK, 0, u1, u1, nil)
046e84141b 2024-02-14  138:       Duel.SendtoHand(h3, nil, REASON_RULE)
046e84141b 2024-02-14  139:       u2:Reset()
046e84141b 2024-02-14  140:       end
046e84141b 2024-02-14  141:     h1:SetOperation(h2)
046e84141b 2024-02-14  142:     Duel.RegisterEffect(h1, 0)
046e84141b 2024-02-14  143:     end
a6c06c688b 2024-02-13  144:   end
fbb83a06ea 2024-02-13  145: function s["禁格"](u1)
f7d8ee14bc 2024-02-13  146:   local h1
f7d8ee14bc 2024-02-13  147:   s["禁格之数"] = u1
af6ca14c70 2024-02-13  148:   --~ 效果
af6ca14c70 2024-02-13  149:   h1 = Effect.GlobalEffect()
af6ca14c70 2024-02-13  150:   h1:SetCode(EFFECT_USE_EXTRA_MZONE)
af6ca14c70 2024-02-13  151:   h1:SetValue(u1)
af6ca14c70 2024-02-13  152:   Duel.RegisterEffect(h1, 0)
af6ca14c70 2024-02-13  153:   end
1301c8be40 2024-02-13  154: do
1301c8be40 2024-02-13  155:   s["Debug.ReloadFieldEnd"] = _G.Debug.ReloadFieldEnd
d1652d7fa4 2024-02-13  156:   --~ 开局洗牌抽牌之数
1301c8be40 2024-02-13  157:   function _G.Debug.ReloadFieldEnd(u1)
1301c8be40 2024-02-13  158:     s["Debug.ReloadFieldEnd"]()
1301c8be40 2024-02-13  159:     if u1 then
d1652d7fa4 2024-02-13  160:       s["开局洗牌抽牌"](u1)
d1652d7fa4 2024-02-13  161:       end
d1652d7fa4 2024-02-13  162:     end
d1652d7fa4 2024-02-13  163:   end
fd436744e5 2024-02-14  164: do
fd436744e5 2024-02-14  165:   local h1, h2, h3, h4
fd436744e5 2024-02-14  166:   --~ 印牌过多之示
fd436744e5 2024-02-14  167:   h1 = "印牌过多"
e14f5fd087 2024-02-14  168:   --~ 现之印牌数
e14f5fd087 2024-02-14  169:   h2 = 1
fd436744e5 2024-02-14  170:   --~ 印手牌之上限
fd436744e5 2024-02-14  171:   h3 = 0
fd436744e5 2024-02-14  172:   --~ 总印牌之上限
fd436744e5 2024-02-14  173:   h4 = 0
fd436744e5 2024-02-14  174:   --~ 「调该效果」的效果
fd436744e5 2024-02-14  175:   --~ 「调该效果」的玩家
fd436744e5 2024-02-14  176:   function s["_印牌"](u1, u2)
fd436744e5 2024-02-14  177:     local h5, h6
e14f5fd087 2024-02-14  178:     --~ 印卡之卡编
fd436744e5 2024-02-14  179:     h5 = Duel.AnnounceCard(u2)
fd436744e5 2024-02-14  180:     --~ 卡
fd436744e5 2024-02-14  181:     h6 = Duel.CreateToken(u2, h5)
fd436744e5 2024-02-14  182:     if h2 <= h3 then
fd436744e5 2024-02-14  183:       h2 = h2 + 1
fd436744e5 2024-02-14  184:       Duel.SendtoHand(h6, nil, REASON_RULE)
fd436744e5 2024-02-14  185:     else
fd436744e5 2024-02-14  186:       if h2 <= h4 then
fd436744e5 2024-02-14  187:         h2 = h2 + 1
fd436744e5 2024-02-14  188:         Duel.Remove(h6, POS_FACEUP, REASON_RULE)
fd436744e5 2024-02-14  189:         Duel.SendtoDeck(card, u2, 0, REASON_RULE)
e14f5fd087 2024-02-14  190:       else
e14f5fd087 2024-02-14  191:         Debug.ShowHint("印牌过多")
fd436744e5 2024-02-14  192:         4:Reset()
fd436744e5 2024-02-14  193:         end
fd436744e5 2024-02-14  194:       end
fd436744e5 2024-02-14  195:     end
fd436744e5 2024-02-14  196:   function s.["印牌"](u1, u2, u3)
fd436744e5 2024-02-14  197:     local h1, h2, h3
fd436744e5 2024-02-14  198:     u3 = u3 or u2
fd436744e5 2024-02-14  199:     Debug.ShowHint("点击对方额外牌组可以进行印牌。\n手牌只能印 " .. u2 .. " 张。\n最多可以印 " .. u3 .. " 张")
fd436744e5 2024-02-14  200:     h1 = Effect.CreateEffect(u1)
fd436744e5 2024-02-14  201:     --~ 现之印牌数
fd436744e5 2024-02-14  202:     h2 = 1
fd436744e5 2024-02-14  203:     h1:SetType(EFFECT_TYPE_IGNITION)
fd436744e5 2024-02-14  204:     h1:SetProperty(EFFECT_FLAG_BOTH_SIDE + EFFECT_FLAG_UNCOPYABLE + EFFECT_FLAG_CANNOT_NEGATE + EFFECT_FLAG_CANNOT_DISABLE)
fd436744e5 2024-02-14  205:     h1:SetTarget(s["不被连锁"])
fd436744e5 2024-02-14  206:     h1:SetRange(LOCATION_EXTRA)
fd436744e5 2024-02-14  207:     -- 印牌
fd436744e5 2024-02-14  208:     --~ 调该效果的效果
fd436744e5 2024-02-14  209:     --~ 调该效果的玩家
fd436744e5 2024-02-14  210:     function h3(u4, u5)
fd436744e5 2024-02-14  211:       local h4, h5
fd436744e5 2024-02-14  212:       --~ 印卡之卡编
fd436744e5 2024-02-14  213:       h4 = Duel.AnnounceCard(u5)
fd436744e5 2024-02-14  214:       --~ 卡
fd436744e5 2024-02-14  215:       h5 = Duel.CreateToken(u5, h4)
fd436744e5 2024-02-14  216:       if h2 <= u2 then
fd436744e5 2024-02-14  217:         h2 = h2 + 1
fd436744e5 2024-02-14  218:         Duel.SendtoHand(h5, nil, REASON_RULE)
fd436744e5 2024-02-14  219:       else
fd436744e5 2024-02-14  220:         if h2 <= u3 then
fd436744e5 2024-02-14  221:           h2 = h2 + 1
fd436744e5 2024-02-14  222:           Duel.Remove(h5, POS_FACEUP, REASON_RULE)
fd436744e5 2024-02-14  223:           Duel.SendtoDeck(card, u5, 0, REASON_RULE)
fd436744e5 2024-02-14  224:         else
fd436744e5 2024-02-14  225:           Debug.ShowHint("印牌过多")
fd436744e5 2024-02-14  226:           u4:Reset()
fd436744e5 2024-02-14  227:           end
e14f5fd087 2024-02-14  228:         end
e14f5fd087 2024-02-14  229:       end
fd436744e5 2024-02-14  230:     h1:SetOperation(h3)
fd436744e5 2024-02-14  231:     u1:RegisterEffect(h1)
e14f5fd087 2024-02-14  232:     end
e14f5fd087 2024-02-14  233:   end
e14f5fd087 2024-02-14  234: function s.["开局之示"]()
e14f5fd087 2024-02-14  235:   local h1, h2, h3
e14f5fd087 2024-02-14  236:   --~ 此局效牌之数
e14f5fd087 2024-02-14  237:   h2 = Duel.GetMatchingGroupCount(s["是否效牌"], 0, s["全区"], s["全区"], nil)
ef7b6d6995 2024-02-14  238:   --~ 超量材组
ef7b6d6995 2024-02-14  239:   h3 = Duel.GetOverlayGroup(0, LOCATION_MZONE, LOCATION_MZONE)
ef7b6d6995 2024-02-14  240:   for u1 in aux.Next(h3) do
e14f5fd087 2024-02-14  241:     if s["是否效牌"](u1) then
ef7b6d6995 2024-02-14  242:       h2 = h2 + 1
091f486d37 2024-02-13  243:       end
091f486d37 2024-02-13  244:     end
091f486d37 2024-02-13  245:   --~ 开局说明
e14f5fd087 2024-02-14  246:   h1 = h2 .. "牌 " .. s["则"]
719cb47a61 2024-02-13  247:   if s["伪洗牌"] == 0 then
091f486d37 2024-02-13  248:   else
091f486d37 2024-02-13  249:     h1 = h1 .. "伪洗牌 "
091f486d37 2024-02-13  250:     end
719cb47a61 2024-02-13  251:   if s["战段"] == 0 then
719cb47a61 2024-02-13  252:     h1 = h1 .. "无战段 "
d1652d7fa4 2024-02-13  253:     end
ef7b6d6995 2024-02-14  254:   if s["机智"] == 0 then
ef7b6d6995 2024-02-14  255:     h1 = h1 .. "无机智 "
d1652d7fa4 2024-02-13  256:     end
d1652d7fa4 2024-02-13  257:   if s["开局选牌入手之数"] then
d1652d7fa4 2024-02-13  258:     h1 = h1 .. "选" .. s["开局选牌入手之数"] .. "牌 "
f7d8ee14bc 2024-02-13  259:     end
f7d8ee14bc 2024-02-13  260:   if s["禁格之数"] then
f7d8ee14bc 2024-02-13  261:     h1 = h1 .. "禁" .. s["禁格之数"] .. "格 "
f7d8ee14bc 2024-02-13  262:     end
d1652d7fa4 2024-02-13  263:   if s["开局洗牌抽牌之数"] then
d1652d7fa4 2024-02-13  264:     h1 = h1 .. "抽" .. s["开局洗牌抽牌之数"] .. "牌 "
091f486d37 2024-02-13  265:     end
091f486d37 2024-02-13  266:   Debug.ShowHint(h1)
091f486d37 2024-02-13  267:   end
1301c8be40 2024-02-13  268: do
1301c8be40 2024-02-13  269:   s["aux.BeginPuzzle"] = _G.aux.BeginPuzzle
d1652d7fa4 2024-02-13  270:   --~ 开局选牌入手之数
1301c8be40 2024-02-13  271:   --~ 禁格之数
1301c8be40 2024-02-13  272:   function _G.aux.BeginPuzzle(u1, u2)
1301c8be40 2024-02-13  273:     s["aux.BeginPuzzle"]()
1301c8be40 2024-02-13  274:     if u1 then
d1652d7fa4 2024-02-13  275:       s["开局选牌入手"](u1)
1301c8be40 2024-02-13  276:       end
1301c8be40 2024-02-13  277:     if u2 then
1301c8be40 2024-02-13  278:       s["禁格"](u2)
1301c8be40 2024-02-13  279:       end
e14f5fd087 2024-02-14  280:     s["开局之示"]()
1301c8be40 2024-02-13  281:     s["通关之邀"]()
1301c8be40 2024-02-13  282:     end
1301c8be40 2024-02-13  283:   end