游戏王残局简化版

Annotation For script/c0.lua
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Annotation For script/c0.lua

Lines of script/c0.lua from check-in fd436744e5 that are changed by the sequence of edits moving toward check-in 7029b5245e:

                         1: local string = string
                         2: local table = table
                         3: local Debug = Debug
                         4: local Effect = Effect
                         5: local Duel = Duel
                         6: local Card = Card
                         7: local s = {}
                         8: s["效牌之类排"] = {
                         9: TYPE_SPELL
                        10: , TYPE_TRAP
                        11: , TYPE_EFFECT
                        12: }
                        13: s["无效灵摆怪兽之卡编排"] = {
                        14: 28363749
                        15: , 19474136
                        16: , 17390179
                        17: , 83980492
                        18: }
                        19: s["全区"] = LOCATION_HAND + LOCATION_MZONE + LOCATION_SZONE + LOCATION_GRAVE + LOCATION_REMOVED + LOCATION_DECK + LOCATION_EXTRA
                        20: do
                        21:   local h1
                        22:   --~ 则对
                        23:   h1 = {
                        24:   [3] = "大师3 "
                        25:   , [4] = "新大师 "
                        26:   , [5] = "大师2020 "
                        27:   }
                        28:   s["Debug.ReloadFieldBegin"] = _G.Debug.ReloadFieldBegin
                        29:   --~ 模
                        30:   --~ 则数
                        31:   function _G.Debug.ReloadFieldBegin(u1, u2)
                        32:     s["伪洗牌"] = u1 & DUEL_PSEUDO_SHUFFLE
                        33:     s["战段"] = u1 & DUEL_ATTACK_FIRST_TURN
                        34:     s["机智"] = u1 & DUEL_SIMPLE_AI
                        35:     if u2 then
                        36:       s["则"] = h1[u2]
                        37:     else
                        38:       s["则"] = h1[5]
                        39:       end
                        40:     s["Debug.ReloadFieldBegin"](u1, u2)
                        41:     end
                        42:   end
                        43: do
                        44:   local h1
                        45:   --~ “调该效果”的效果
                        46:   function s["_开局洗牌抽牌"](u1)
                        47:     Duel.ShuffleDeck(0)
                        48:     --~ 抽卡之数
                        49:     Duel.Draw(0, h1, REASON_RULE)
                        50:     u1:Reset()
                        51:     end
                        52:   function s["开局洗牌抽牌"](u1)
                        53:     local h2
                        54:     s["开局洗牌抽牌之数"] = u1
                        55:     --~ 效果
                        56:     h2 = Effect.GlobalEffect()
                        57:     h2:SetType(EFFECT_TYPE_FIELD + EFFECT_TYPE_CONTINUOUS)
                        58:     h2:SetCode(EVENT_ADJUST)
                        59:     h2:SetCondition(aux.TRUE)
                        60:     h1 = u1
                        61:     h2:SetOperation(s["_开局洗牌抽牌"])
                        62:     Duel.RegisterEffect(h2, 0)
                        63:     end
                        64:   end
                        65: function s.["不被连锁"]()
                        66:   Duel.SetChainLimit(aux.FALSE)
                        67:   return true
                        68:   end
                        69: do
                        70:   local h1, h2
                        71:   --~ 原解邀请
                        72:   h1 = "残局群181175613"
                        73:   --~ 二解邀请,备用:圣魔术师
                        74:   h2 = "爆貘团:「你居然二解了,请加群告诉我怎么二解。」"
                        75:     --~ 通关之邀
                        76:   function s["_通关之邀"]()
                        77:     local h3
                        78:     --~ 对方之血
                        79:     h3 = Duel.GetLP(1)
                        80:     if h3 <= 0 then
                        81:       if h3 == 0 then
                        82:         Debug.ShowHint(h1)
                        83:       else
                        84:         Debug.ShowHint(h2)
                        85:         end
                        86:       end
                        87:     end
                        88:   function s["通关之邀"]()
                        89:     local h1, h2
                        90:     --~ 效果
                        91:     h1 = Effect.GlobalEffect()
                        92:     h1:SetType(EFFECT_TYPE_FIELD + EFFECT_TYPE_CONTINUOUS)
                        93:     h1:SetCode(EVENT_DAMAGE)
                        94:     h1:SetCondition(s["_通关之邀"])
                        95:     h1:SetOperation(aux.NULL)
                        96:     Duel.RegisterEffect(h1, 0)
                        97:     end
                        98:   end
                        99: function s.["是否效牌"](card)
                       100:   for i = 1, #s["效牌之类排"] do
                       101:     if Card.IsType(card, s["效牌之类排"][i]) then
                       102:       return true
                       103:       end
                       104:     end
                       105:   if Card.IsType(card, TYPE_PENDULUM) then
                       106:     for i = 1, #s["无效灵摆怪兽之卡编排"] do
                       107:       if Card.IsCode(card, s["无效灵摆怪兽之卡编排"][i]) then
                       108:       else
                       109:         return true
                       110:         end
                       111:       end
                       112:     end
                       113:   end
                       114: do
                       115:   --~ “调该效果”的效果
                       116:   --~ “调该效果”的玩家
                       117:   function h2(u2, u3)
                       118:     local h3
                       119:     --~ 玩家选定的牌
                       120:     h3 = Duel.SelectMatchingCard(u3, Card.IsAbleToHand, u3, LOCATION_DECK, 0, u1, u1, nil)
                       121:     Duel.SendtoHand(h3, nil, REASON_RULE)
                       122:     u2:Reset()
                       123:     end
                       124:   function s["开局选牌入手"](u1)
                       125:     local h1, h2
                       126:     str["开局选牌入手之数"] = u1
                       127:     --~ 效果
                       128:     h1 = Effect.GlobalEffect()
                       129:     h1:SetType(EFFECT_TYPE_FIELD + EFFECT_TYPE_CONTINUOUS)
                       130:     h1:SetCode(EVENT_ADJUST)
                       131:     h1:SetCondition(aux.TRUE)
                       132:     --~ 调该效果的效果
                       133:     --~ 调该效果的玩家
                       134:     function h2(u2, u3)
                       135:       local h3
                       136:       --~ 玩家选定的牌
                       137:       h3 = Duel.SelectMatchingCard(u3, Card.IsAbleToHand, u3, LOCATION_DECK, 0, u1, u1, nil)
                       138:       Duel.SendtoHand(h3, nil, REASON_RULE)
                       139:       u2:Reset()
                       140:       end
                       141:     h1:SetOperation(h2)
                       142:     Duel.RegisterEffect(h1, 0)
                       143:     end
                       144:   end
                       145: function s["禁格"](u1)
                       146:   local h1
                       147:   s["禁格之数"] = u1
                       148:   --~ 效果
                       149:   h1 = Effect.GlobalEffect()
                       150:   h1:SetCode(EFFECT_USE_EXTRA_MZONE)
                       151:   h1:SetValue(u1)
                       152:   Duel.RegisterEffect(h1, 0)
                       153:   end
                       154: do
                       155:   s["Debug.ReloadFieldEnd"] = _G.Debug.ReloadFieldEnd
                       156:   --~ 开局洗牌抽牌之数
                       157:   function _G.Debug.ReloadFieldEnd(u1)
                       158:     s["Debug.ReloadFieldEnd"]()
                       159:     if u1 then
                       160:       s["开局洗牌抽牌"](u1)
                       161:       end
                       162:     end
                       163:   end
                       164: do
                       165:   local h1, h2, h3, h4
                       166:   --~ 印牌过多之示
                       167:   h1 = "印牌过多"
                       168:   --~ 现之印牌数
                       169:   h2 = 1
                       170:   --~ 印手牌之上限
                       171:   h3 = 0
                       172:   --~ 总印牌之上限
                       173:   h4 = 0
                       174:   --~ 「调该效果」的效果
                       175:   --~ 「调该效果」的玩家
                       176:   function s["_印牌"](u1, u2)
                       177:     local h5, h6
                       178:     --~ 印卡之卡编
                       179:     h5 = Duel.AnnounceCard(u2)
                       180:     --~ 卡
                       181:     h6 = Duel.CreateToken(u2, h5)
                       182:     if h2 <= h3 then
                       183:       h2 = h2 + 1
                       184:       Duel.SendtoHand(h6, nil, REASON_RULE)
                       185:     else
                       186:       if h2 <= h4 then
                       187:         h2 = h2 + 1
                       188:         Duel.Remove(h6, POS_FACEUP, REASON_RULE)
                       189:         Duel.SendtoDeck(card, u2, 0, REASON_RULE)
                       190:       else
fd436744e5 2024-02-14  191:         Debug.ShowHint("印牌过多")
fd436744e5 2024-02-14  192:         4:Reset()
                       193:         end
                       194:       end
                       195:     end
                       196:   function s.["印牌"](u1, u2, u3)
fd436744e5 2024-02-14  197:     local h1, h2, h3
fd436744e5 2024-02-14  198:     u3 = u3 or u2
                       199:     Debug.ShowHint("点击对方额外牌组可以进行印牌。\n手牌只能印 " .. u2 .. " 张。\n最多可以印 " .. u3 .. " 张")
fd436744e5 2024-02-14  200:     h1 = Effect.CreateEffect(u1)
fd436744e5 2024-02-14  201:     --~ 现之印牌数
fd436744e5 2024-02-14  202:     h2 = 1
fd436744e5 2024-02-14  203:     h1:SetType(EFFECT_TYPE_IGNITION)
fd436744e5 2024-02-14  204:     h1:SetProperty(EFFECT_FLAG_BOTH_SIDE + EFFECT_FLAG_UNCOPYABLE + EFFECT_FLAG_CANNOT_NEGATE + EFFECT_FLAG_CANNOT_DISABLE)
fd436744e5 2024-02-14  205:     h1:SetTarget(s["不被连锁"])
fd436744e5 2024-02-14  206:     h1:SetRange(LOCATION_EXTRA)
fd436744e5 2024-02-14  207:     -- 印牌
fd436744e5 2024-02-14  208:     --~ 调该效果的效果
fd436744e5 2024-02-14  209:     --~ 调该效果的玩家
fd436744e5 2024-02-14  210:     function h3(u4, u5)
fd436744e5 2024-02-14  211:       local h4, h5
fd436744e5 2024-02-14  212:       --~ 印卡之卡编
fd436744e5 2024-02-14  213:       h4 = Duel.AnnounceCard(u5)
fd436744e5 2024-02-14  214:       --~ 卡
fd436744e5 2024-02-14  215:       h5 = Duel.CreateToken(u5, h4)
fd436744e5 2024-02-14  216:       if h2 <= u2 then
fd436744e5 2024-02-14  217:         h2 = h2 + 1
fd436744e5 2024-02-14  218:         Duel.SendtoHand(h5, nil, REASON_RULE)
fd436744e5 2024-02-14  219:       else
fd436744e5 2024-02-14  220:         if h2 <= u3 then
fd436744e5 2024-02-14  221:           h2 = h2 + 1
fd436744e5 2024-02-14  222:           Duel.Remove(h5, POS_FACEUP, REASON_RULE)
fd436744e5 2024-02-14  223:           Duel.SendtoDeck(card, u5, 0, REASON_RULE)
fd436744e5 2024-02-14  224:         else
fd436744e5 2024-02-14  225:           Debug.ShowHint("印牌过多")
fd436744e5 2024-02-14  226:           u4:Reset()
fd436744e5 2024-02-14  227:           end
fd436744e5 2024-02-14  228:         end
fd436744e5 2024-02-14  229:       end
fd436744e5 2024-02-14  230:     h1:SetOperation(h3)
fd436744e5 2024-02-14  231:     u1:RegisterEffect(h1)
                       232:     end
                       233:   end
                       234: function s.["开局之示"]()
                       235:   local h1, h2, h3
                       236:   --~ 此局效牌之数
                       237:   h2 = Duel.GetMatchingGroupCount(s["是否效牌"], 0, s["全区"], s["全区"], nil)
                       238:   --~ 超量材组
                       239:   h3 = Duel.GetOverlayGroup(0, LOCATION_MZONE, LOCATION_MZONE)
                       240:   for u1 in aux.Next(h3) do
                       241:     if s["是否效牌"](u1) then
                       242:       h2 = h2 + 1
                       243:       end
                       244:     end
                       245:   --~ 开局说明
                       246:   h1 = h2 .. "牌 " .. s["则"]
                       247:   if s["伪洗牌"] == 0 then
                       248:   else
                       249:     h1 = h1 .. "伪洗牌 "
                       250:     end
                       251:   if s["战段"] == 0 then
                       252:     h1 = h1 .. "无战段 "
                       253:     end
                       254:   if s["机智"] == 0 then
                       255:     h1 = h1 .. "无机智 "
                       256:     end
                       257:   if s["开局选牌入手之数"] then
                       258:     h1 = h1 .. "选" .. s["开局选牌入手之数"] .. "牌 "
                       259:     end
                       260:   if s["禁格之数"] then
                       261:     h1 = h1 .. "禁" .. s["禁格之数"] .. "格 "
                       262:     end
                       263:   if s["开局洗牌抽牌之数"] then
                       264:     h1 = h1 .. "抽" .. s["开局洗牌抽牌之数"] .. "牌 "
                       265:     end
                       266:   Debug.ShowHint(h1)
                       267:   end
                       268: do
                       269:   s["aux.BeginPuzzle"] = _G.aux.BeginPuzzle
                       270:   --~ 开局选牌入手之数
                       271:   --~ 禁格之数
                       272:   function _G.aux.BeginPuzzle(u1, u2)
                       273:     s["aux.BeginPuzzle"]()
                       274:     if u1 then
                       275:       s["开局选牌入手"](u1)
                       276:       end
                       277:     if u2 then
                       278:       s["禁格"](u2)
                       279:       end
                       280:     s["开局之示"]()
                       281:     s["通关之邀"]()
                       282:     end
                       283:   end