Lines of
script/c0.lua
from check-in fbb83a06ea
that are changed by the sequence of edits moving toward
check-in 7c676b0c70:
1: local str = {}
2: local string = string
3: local table = table
4: local s = {}
5: _G.fun = {}
6: str["效果卡的种类表"] = {
7: TYPE_SPELL,
8: TYPE_TRAP,
9: TYPE_EFFECT,
10: }
11: str["无效果灵摆怪兽表"] = {
12: 28363749,
13: 19474136,
14: 17390179,
15: 83980492,
16: }
17: local h1
18: --~ 区域
19: h1 = LOCATION_HAND + LOCATION_MZONE + LOCATION_SZONE + LOCATION_GRAVE + LOCATION_REMOVED
20: str["除卡组与额外卡组以外的区域"] = h1
21: h1 = h1 + LOCATION_DECK + LOCATION_EXTRA
22: str["所有区域"] = h1
23: --第一层-------------------------------
24: local cache_1
25: local cache_2
26: local cache_3
27: local cache_4
28: local cache_5
29: local cache_6
30: local cache_7
31: local cache_8
32: local cache_9
33: local _
34: fun["Debug.ReloadFieldBegin"] = Debug.ReloadFieldBegin
35: Debug.ReloadFieldBegin = function(u1, u2)
36: str["不洗牌"] = u1 & DUEL_PSEUDO_SHUFFLE
37: str["无BP"] = u1 & DUEL_ATTACK_FIRST_TURN
38: str["无AI"] = u1 & DUEL_SIMPLE_AI
39: str["规则表"] = {
40: [3] = "大师3 ",
41: [4] = "新大师 ",
42: [5] = "大师2020 ",
43: }
44: if u2 then
45: str["规则"] = str["规则表"][u2]
46: else
47: str["规则"] = str["规则表"][5]
48: end
49: fun["Debug.ReloadFieldBegin"](u1, u2)
50: end
fbb83a06ea 2024-02-13 51: function s["开局随机抽卡"](u1)
52: local h1, h2
53: s["开局洗卡抽卡之数"] = u1
54: --~ 效果
55: h1 = Effect.GlobalEffect()
56: h1:SetType(EFFECT_TYPE_FIELD + EFFECT_TYPE_CONTINUOUS)
57: h1:SetCode(EVENT_ADJUST)
58: h1:SetCondition(aux.TRUE)
59: -- 随机抽卡
60: --~ 调该效果的效果
61: function h2(u2)
62: Duel.ShuffleDeck(0)
63: Duel.Draw(0, u1, REASON_RULE)
64: u2:Reset()
65: end
66: h1:SetOperation(h2)
67: Duel.RegisterEffect(h1, 0)
68: end
69: fun["一_该效果不能被连锁"] = function()
70: Duel.SetChainLimit(aux.FALSE)
71: return true
72: end
73: do
74: local h1, h2
75: --~ 原解邀请
76: h1 = "残局群181175613"
77: --~ 二解邀请,备用:圣魔术师
78: h2 = "爆貘团:「你居然二解了,请加群告诉我怎么二解。」"
79: function s["通关之邀"]()
80: local h3, h4
81: --~ 效果
82: h3 = Effect.GlobalEffect()
83: h3:SetType(EFFECT_TYPE_FIELD + EFFECT_TYPE_CONTINUOUS)
84: h3:SetCode(EVENT_DAMAGE)
85: --~ 通关之邀
86: function h4()
87: local h5
88: --~ 对方之血
89: h5 = Duel.GetLP(1)
90: if h5 <= 0 then
91: if h5 == 0 then
92: Debug.ShowHint(h1)
93: else
94: Debug.ShowHint(h2)
95: end
96: else
97: return false
98: end
99: end
100: h3:SetCondition(h4)
101: h3:SetOperation(aux.NULL)
102: Duel.RegisterEffect(h3, 0)
103: end
104: end
105: fun["一_是否效果卡"] = function(card)
106: for i = 1, #str["效果卡的种类表"] do
107: if Card.IsType(card, str["效果卡的种类表"][i]) then
108: return true
109: end
110: end
111: if Card.IsType(card, TYPE_PENDULUM) then
112: for i = 1, #str["无效果灵摆怪兽表"] do
113: if Card.IsCode(card, str["无效果灵摆怪兽表"][i]) then
114: else
115: return true
116: end
117: end
118: end
119: end
120: function s["开局选卡入手"](u1)
121: local h1, h2
122: str["开局选卡入手之数"] = u1
123: --~ 效果
124: h1 = Effect.GlobalEffect()
125: h1:SetType(EFFECT_TYPE_FIELD + EFFECT_TYPE_CONTINUOUS)
126: h1:SetCode(EVENT_ADJUST)
127: h1:SetCondition(aux.TRUE)
128: --~ 调该效果的效果
129: --~ 调该效果的玩家
130: function h2(u2, u3)
131: local h3
132: --~ 玩家选定的卡
133: h3 = Duel.SelectMatchingCard(u3, Card.IsAbleToHand, u3, LOCATION_DECK, 0, u1, u1, nil)
134: Duel.SendtoHand(h3, nil, REASON_RULE)
135: u2:Reset()
136: end
137: h1:SetOperation(h2)
138: Duel.RegisterEffect(h1, 0)
139: end
140: function s["禁格"](u1)
141: local h1
142: s["禁格之数"] = u1
143: --~ 效果
144: h1 = Effect.GlobalEffect()
145: h1:SetCode(EFFECT_USE_EXTRA_MZONE)
146: h1:SetValue(u1)
147: Duel.RegisterEffect(h1, 0)
148: end
149: --第二层-------------------------------
150: local cache_1
151: local cache_2
152: local cache_3
153: local cache_4
154: local cache_5
155: local cache_6
156: local cache_7
157: local cache_8
158: local cache_9
159: local _
160: fun["Debug.ReloadFieldEnd"] = Debug.ReloadFieldEnd
161: Debug.ReloadFieldEnd = function(u1)
162: fun["Debug.ReloadFieldEnd"]()
163: if u1 then
fbb83a06ea 2024-02-13 164: s["开局随机抽卡"](u1)
165: end
166: end
167: fun["二_印卡"] = function(u1, u2, u3)
168: u3 = u3 or u2
169: Debug.ShowHint(
170: "点击对方额外卡组可以进行印卡。\n手卡只能印 "
171: .. u2
172: .. " 张。\n最多可以印 "
173: .. u3
174: .. " 张"
175: )
176: str["效果"] = Effect.CreateEffect(u1)
177: str["当前印卡数"] = 1
178: str["效果"]:SetType(EFFECT_TYPE_IGNITION)
179: str["效果"]:SetProperty(
180: EFFECT_FLAG_BOTH_SIDE + EFFECT_FLAG_UNCOPYABLE + EFFECT_FLAG_CANNOT_NEGATE + EFFECT_FLAG_CANNOT_DISABLE
181: )
182: str["效果"]:SetTarget(fun["一_该效果不能被连锁"])
183: str["效果"]:SetRange(LOCATION_EXTRA)
184: function print_hand(effect_event, player_who_activate_the_effect)
185: announce_card = Duel.AnnounceCard(player_who_activate_the_effect)
186: card = Duel.CreateToken(player_who_activate_the_effect, announce_card)
187: if str["当前印卡数"] <= u2 then
188: str["当前印卡数"] = str["当前印卡数"] + 1
189: Duel.SendtoHand(card, nil, REASON_RULE)
190: else
191: if str["当前印卡数"] <= u3 then
192: str["当前印卡数"] = str["当前印卡数"] + 1
193: Duel.Remove(card, POS_FACEUP, REASON_RULE)
194: Duel.SendtoDeck(card, player_who_activate_the_effect, 0, REASON_RULE)
195: else
196: Debug.ShowHint("印卡过多!")
197: effect_event:Reset()
198: end
199: end
200: end
201: str["效果"]:SetOperation(print_hand)
202: u1:RegisterEffect(str["效果"])
203: end
204: fun["二_开局说明"] = function()
205: local h1
206: str["这个残局的效果卡数量"] =
207: Duel.GetMatchingGroupCount(fun["是否效果卡"], 0, str["所有区域"], str["所有区域"], nil)
208: str["超量素材组"] = Duel.GetOverlayGroup(0, LOCATION_MZONE, LOCATION_MZONE)
209: for k in aux.Next(str["超量素材组"]) do
210: if fun["一_是否效果卡"](k) then
211: str["这个残局的效果卡数量"] = str["这个残局的效果卡数量"] + 1
212: end
213: end
214: --~ 开局说明
215: h1 = str["这个残局的效果卡数量"] .. "卡 " .. str["规则"]
216: if str["不洗牌"] == 0 then
217: else
218: h1 = h1 .. "伪洗牌 "
219: end
220: if str["无BP"] == 0 then
221: h1 = h1 .. "无BP "
222: end
223: if str["无AI"] == 0 then
224: h1 = h1 .. "无AI "
225: end
226: if s["开局选卡入手之数"] then
227: h1 = h1 .. "选" .. s["开局选卡入手之数"] .. "卡 "
228: end
229: if s["禁格之数"] then
230: h1 = h1 .. "禁" .. s["禁格之数"] .. "格 "
231: end
232: if s["开局洗卡抽卡之数"] then
233: h1 = h1 .. "抽" .. s["开局洗卡抽卡之数"] .. "卡 "
234: end
235: Debug.ShowHint(h1)
236: end
237: fun["aux.BeginPuzzle"] = aux.BeginPuzzle
238: aux.BeginPuzzle = function(u1, u2)
239: fun["aux.BeginPuzzle"]()
240: if u1 then
241: s["开局选卡入手"](u1)
242: end
243: if u2 then
244: s["禁格"](u2)
245: end
246: fun["二_开局说明"]()
247: s["通关之邀"]()
248: end
249: --兼容层-------------------------------
250: fun["印卡"] = fun["二_印卡"]
251: fun["开局添加手卡"] = s["开局选卡入手"]
252: fun["是否效果卡"] = fun["一_是否效果卡"]
253: fun["禁格"] = s["禁格"]
254: fun["随机抽卡"] = s["开局洗卡抽卡"]