游戏王残局简化版

Annotation For single/X-LV-23.lua
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Annotation For single/X-LV-23.lua

Lines of single/X-LV-23.lua from check-in f9bf2b53e0 that are changed by the sequence of edits moving toward check-in 710ee472d7:

                         1: --[[message
                         2: 新手教学
                         3: ]]
                         4: Debug.SetAIName("QQ群181175613")
                         5: Debug.ReloadFieldBegin(DUEL_ATTACK_FIRST_TURN + DUEL_SIMPLE_AI, 4)
                         6: Debug.SetPlayerInfo(0, 8000, 0, 0)
                         7: Debug.SetPlayerInfo(1, 1000, 0, 0)
                         8: 
                         9: local k1, k2 = LOCATION_MZONE, POS_FACEUP_ATTACK--怪兽
                        10: Debug.AddCard(24137081, 0, 0, k1, 1, k2)
                        11: Debug.AddCard(24137081, 0, 0, k1, 2, k2)
                        12: Debug.AddCard(80825553, 1, 1, k1, 1, k2)
                        13: Debug.AddCard(89631139, 1, 1, k1, 2, POS_FACEUP_DEFENSE)
                        14: local k1, k2 = LOCATION_SZONE, POS_FACEDOWN--魔陷
                        15: Debug.AddCard(76721030, 0, 0, k1, 1, k2)
                        16: Debug.AddCard(58531587, 0, 0, k1, 2, POS_FACEUP)
                        17: Debug.AddCard(11741041, 0, 0, k1, 3, POS_FACEUP)
                        18: local k1, k2 = LOCATION_PZONE, POS_FACEUP--灵摆
                        19: local k1, k2 = LOCATION_DECK, POS_FACEDOWN--卡组
                        20: local k1, k2 = LOCATION_EXTRA, POS_FACEDOWN--外组
                        21: local k1, k2 = LOCATION_GRAVE, POS_FACEUP--墓地
                        22: local k1, k2 = LOCATION_REMOVED, POS_FACEUP--除外
                        23: local k1, k2 = LOCATION_HAND, POS_FACEDOWN--手卡
                        24: 
                        25: Debug.ReloadFieldEnd()
                        26: aux.BeginPuzzle()