Lines of
huamei01.lua
from check-in f9ada86ed4
that are changed by the sequence of edits moving toward
check-in 13feeb1c71:
1: --[[message
f9ada86ed4 2023-05-13 2: 卡数:21
3: 规则:大师3
4: ]]
5: --created by ygopro puzzle maker
6: Debug.SetAIName("花妹")
7: Debug.ReloadFieldBegin(DUEL_ATTACK_FIRST_TURN+DUEL_SIMPLE_AI+DUEL_PSEUDO_SHUFFLE,3)
8: Debug.SetPlayerInfo(0,666,0,0)
9: Debug.SetPlayerInfo(1,23333,0,0)
10:
11: local e0=Effect.GlobalEffect()
12: e0:SetType(EFFECT_TYPE_FIELD+EFFECT_TYPE_CONTINUOUS)
13: e0:SetCode(EVENT_ADJUST)
14: e0:SetCountLimit(1)
15: e0:SetCondition(function(e,tp,eg,ep,ev,re,r,rp) return Duel.GetLP(0)>0 end)
16: e0:SetOperation(function(e,tp,eg,ep,ev,re,r,rp)
17: local g=Duel.SelectMatchingCard(tp,Card.IsAbleToHand,tp,LOCATION_DECK,0,5,5,nil)
18: if g:GetCount()>0 then
19: Duel.SendtoHand(g,nil,REASONDECKE)
20: end end)
21: Duel.RegisterEffect(e0,0)
22:
23: --my hand
24: Debug.AddCard(31036355,0,0,LOCATION_DECK,0,POS_FACEUP_ATTACK)
25: Debug.AddCard(28741524,0,0,LOCATION_DECK,0,POS_FACEUP_ATTACK)
26:
27: Debug.AddCard(19163116,0,0,LOCATION_DECK,0,POS_FACEUP_ATTACK)
28:
29: --my deck
30: Debug.AddCard(50457953,0,0,LOCATION_DECK,0,POS_FACEUP_ATTACK)
31: Debug.AddCard(02295440,0,0,LOCATION_DECK,0,POS_FACEUP_ATTACK)
32: Debug.AddCard(51790181,0,0,LOCATION_DECK,0,POS_FACEUP_ATTACK)
33: Debug.AddCard(61632317,0,0,LOCATION_DECK,0,POS_FACEUP_ATTACK)
34:
35: --my grave
36: Debug.AddCard(26400609,0,0,LOCATION_GRAVE,0,POS_FACEUP_ATTACK)
37: Debug.AddCard(90411554,0,0,LOCATION_GRAVE,1,POS_FACEUP_ATTACK)
38: Debug.AddCard(58695102,0,0,LOCATION_GRAVE,2,POS_FACEUP_ATTACK)
39: Debug.AddCard(71692913,0,0,LOCATION_GRAVE,3,POS_FACEUP_ATTACK)
40: Debug.AddCard(21615956,0,0,LOCATION_GRAVE,4,POS_FACEUP_ATTACK)
41: Debug.AddCard(74677422,0,0,LOCATION_GRAVE,5,POS_FACEUP_ATTACK)
42: Debug.AddCard(01833916,0,0,LOCATION_GRAVE,6,POS_FACEUP_ATTACK)
43: Debug.AddCard(14785765,0,0,LOCATION_GRAVE,7,POS_FACEUP_ATTACK)
44:
45: --my extra
46: Debug.AddCard(34408491,0,0,LOCATION_EXTRA,0,POS_FACEDOWN_ATTACK)
47: Debug.AddCard(91949988,0,0,LOCATION_EXTRA,2,POS_FACEDOWN_ATTACK)
48: Debug.AddCard(44405066,0,0,LOCATION_EXTRA,3,POS_FACEDOWN_ATTACK)
49: Debug.AddCard(08809344,0,0,LOCATION_EXTRA,4,POS_FACEDOWN_ATTACK)
50: Debug.AddCard(22110647,0,0,LOCATION_EXTRA,5,POS_FACEDOWN_ATTACK)
51:
52: --ai mzone
53: Debug.AddCard(38495396,1,1,LOCATION_MZONE,2,POS_FACEUP_ATTACK)
54: Debug.AddCard(89631139,1,1,LOCATION_MZONE,2,POS_FACEUP_ATTACK)
55:
56: --ai szone
57:
58: --ai fzone
59: Debug.AddCard(57554544,1,1,LOCATION_SZONE,5,POS_FACEUP_ATTACK)
60:
61: Debug.ReloadFieldEnd()
62: aux.BeginPuzzle()
63:
64: local e999=Effect.GlobalEffect()
65: e999:SetType(EFFECT_TYPE_FIELD+EFFECT_TYPE_CONTINUOUS)
66: e999:SetCode(EVENT_DAMAGE)
67: e999:SetCondition(function(e,tp,eg,ep,ev,re,r,rp) return Duel.GetLP(1)<=0 end)
68: e999:SetOperation(function(e,tp,eg,ep,ev,re,r,rp)
69: Debug.ShowHint("残局群181175613") end)
70: Duel.RegisterEffect(e999,0)