Lines of
script/c0.lua
from check-in f93cdd3242
that are changed by the sequence of edits moving toward
check-in ca0283ed56:
1: local str = {}
2: local fun = {}
3:
4: local cache_1
5: local cache_2
6:
7: fun["是否效果卡"] = function()
8: end
9:
10: _G["通关邀请"] = function()
11: local effect_1
12: effect_1 = Effect.GlobalEffect()
13: effect_1:SetType(EFFECT_TYPE_FIELD
14: + EFFECT_TYPE_CONTINUOUS)
15: effect_1:SetCode(EVENT_DAMAGE)
16: function cache_1()
17: cache_1 = Duel.GetLP(1)
18: if cache_1 <= 0 then
19: cache_1 = true
20: else
21: cache_1 = false
22: end
23: return cache_1
24: end
25: effect_1:SetCondition(cache_1)
26: function cache_1()
27: Debug.ShowHint("残局群181175613")
28: return
29: end
30: effect_1:SetOperation(cache_1)
31:
32: Duel.RegisterEffect(effect_1
33: , 0)
34: end
35:
36: _G["开局说明"] = function()
37: local cache_1 = {}
38:
39: cache_2 = Duel.GetFieldGroup(0,LOCATION_DECK,0)
40: cache_1:insert(cache_2)
41: cache_2 = Duel.GetFieldGroup(0,LOCATION_GRAVE,0)
42: cache_1:insert(cache_2)
43: cache_2 = Duel.GetFieldGroup(0,LOCATION_MZONE,0)
44: cache_1:insert(cache_2)
45: cache_2 = Duel.GetFieldGroup(0,LOCATION_HAND,0)
46: cache_1:insert(cache_2)
47: cache_2 = Duel.GetFieldGroup(0,LOCATION_PZONE,0)
48: cache_1:insert(cache_2)
49: cache_2 = Duel.GetFieldGroup(0,LOCATION_REMOVED,0)
50: cache_1:insert(cache_2)
51: cache_2 = Duel.GetFieldGroup(0,LOCATION_EXTRA,0)
52: cache_1:insert(cache_2)
53: cache_2 = Duel.GetFieldGroup(0,LOCATION_SZONE,0)
54: cache_1:insert(cache_2)
55:
56: cache_2 = Duel.GetFieldGroup(0,0,LOCATION_DECK)
57: cache_1:insert(cache_2)
58: cache_2 = Duel.GetFieldGroup(0,0,LOCATION_GRAVE)
59: cache_1:insert(cache_2)
60: cache_2 = Duel.GetFieldGroup(0,0,LOCATION_MZONE)
61: cache_1:insert(cache_2)
62: cache_2 = Duel.GetFieldGroup(0,0,LOCATION_HAND)
63: cache_1:insert(cache_2)
64: cache_2 = Duel.GetFieldGroup(0,0,LOCATION_PZONE)
65: cache_1:insert(cache_2)
66: cache_2 = Duel.GetFieldGroup(0,0,LOCATION_REMOVED)
67: cache_1:insert(cache_2)
68: cache_2 = Duel.GetFieldGroup(0,0,LOCATION_EXTRA)
69: cache_1:insert(cache_2)
70: cache_2 = Duel.GetFieldGroup(0,0,LOCATION_SZONE)
71: cache_1:insert(cache_2)
72:
73: str["这个残局的效果卡数量"] = 0
74:
75: --~ str["我方卡组"] = Duel.GetFieldGroupCount(0,LOCATION_DECK,0)
76: --~ str["我方墓地"] = Duel.GetFieldGroupCount(0,LOCATION_GRAVE,0)
77: --~ str["我方怪兽区"] = Duel.GetFieldGroupCount(0,LOCATION_MZONE,0)
78: --~ str["我方手卡"] = Duel.GetFieldGroupCount(0,LOCATION_HAND,0)
79: --~ str["我方灵摆区"] = Duel.GetFieldGroupCount(0,LOCATION_PZONE,0)
80: --~ str["我方除外区"] = Duel.GetFieldGroupCount(0,LOCATION_REMOVED,0)
81: --~ str["我方额外卡组"] = Duel.GetFieldGroupCount(0,LOCATION_EXTRA,0)
82: --~ str["我方魔陷区"] = Duel.GetFieldGroupCount(0,LOCATION_SZONE,0)
83:
84: --~ str["这个残局的效果卡数量"] = str["这个残局的效果卡数量"] + str["我方卡组"]
85: --~ str["这个残局的效果卡数量"] = str["这个残局的效果卡数量"] + str["我方墓地"]
86: --~ str["这个残局的效果卡数量"] = str["这个残局的效果卡数量"] + str["我方怪兽区"]
87: --~ str["这个残局的效果卡数量"] = str["这个残局的效果卡数量"] + str["我方手卡"]
88: --~ str["这个残局的效果卡数量"] = str["这个残局的效果卡数量"] + str["我方灵摆区"]
89: --~ str["这个残局的效果卡数量"] = str["这个残局的效果卡数量"] + str["我方除外区"]
90: --~ str["这个残局的效果卡数量"] = str["这个残局的效果卡数量"] + str["我方额外卡组"]
91: --~ str["这个残局的效果卡数量"] = str["这个残局的效果卡数量"] + str["我方魔陷区"]
92:
f93cdd3242 2023-06-29 93: str["对方卡组"] = Duel.GetFieldGroupCount(0,0,LOCATION_DECK)
f93cdd3242 2023-06-29 94: str["对方墓地"] = Duel.GetFieldGroupCount(0,0,LOCATION_GRAVE)
f93cdd3242 2023-06-29 95: str["对方怪兽区"] = Duel.GetFieldGroupCount(0,0,LOCATION_MZONE)
f93cdd3242 2023-06-29 96: str["对方手卡"] = Duel.GetFieldGroupCount(0,0,LOCATION_HAND)
f93cdd3242 2023-06-29 97: str["对方灵摆区"] = Duel.GetFieldGroupCount(0,0,LOCATION_PZONE)
f93cdd3242 2023-06-29 98: str["对方除外区"] = Duel.GetFieldGroupCount(0,0,LOCATION_REMOVED)
f93cdd3242 2023-06-29 99: str["对方额外卡组"] = Duel.GetFieldGroupCount(0,0,LOCATION_EXTRA)
f93cdd3242 2023-06-29 100: str["对方魔陷区"] = Duel.GetFieldGroupCount(0,0,LOCATION_SZONE)
f93cdd3242 2023-06-29 101:
f93cdd3242 2023-06-29 102: str["这个残局的效果卡数量"] = str["这个残局的效果卡数量"] + str["对方卡组"]
f93cdd3242 2023-06-29 103: str["这个残局的效果卡数量"] = str["这个残局的效果卡数量"] + str["对方墓地"]
f93cdd3242 2023-06-29 104: str["这个残局的效果卡数量"] = str["这个残局的效果卡数量"] + str["对方怪兽区"]
f93cdd3242 2023-06-29 105: str["这个残局的效果卡数量"] = str["这个残局的效果卡数量"] + str["对方手卡"]
f93cdd3242 2023-06-29 106: str["这个残局的效果卡数量"] = str["这个残局的效果卡数量"] + str["对方灵摆区"]
f93cdd3242 2023-06-29 107: str["这个残局的效果卡数量"] = str["这个残局的效果卡数量"] + str["对方除外区"]
f93cdd3242 2023-06-29 108: str["这个残局的效果卡数量"] = str["这个残局的效果卡数量"] + str["对方额外卡组"]
f93cdd3242 2023-06-29 109: str["这个残局的效果卡数量"] = str["这个残局的效果卡数量"] + str["对方魔陷区"]
110:
111: str["我方超量素材"] = Duel.GetOverlayCount(0, LOCATION_MZONE, 0)
112: str["对方超量素材"] = Duel.GetOverlayCount(0, 0, LOCATION_MZONE)
113:
114: str["这个残局的效果卡数量"] = str["这个残局的效果卡数量"] + str["我方超量素材"]
115: str["这个残局的效果卡数量"] = str["这个残局的效果卡数量"] + str["对方超量素材"]
116:
117: Debug.ShowHint(str["这个残局的效果卡数量"])
118: end
119:
120: