游戏王残局简化版

Annotation For sample3.lua
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Annotation For sample3.lua

Lines of sample3.lua from check-in f8a1b1a6a8 that are changed by the sequence of edits moving toward check-in 46fa9991e7:

                         1: --[[message
f8a1b1a6a8 2023-04-17    2: 
                         3: 卡数:10
                         4: 规则:大师2020
                         5: 超量召唤入门
                         6: ]]
                         7: Debug.SetAIName("sample3")
                         8: Debug.ReloadFieldBegin(DUEL_ATTACK_FIRST_TURN+DUEL_SIMPLE_AI,5)
                         9: Debug.SetPlayerInfo(0,100,0,0)
                        10: Debug.SetPlayerInfo(1,2600,0,0)
                        11: 
                        12: Debug.AddCard(32807846,0,0,LOCATION_SZONE,2,POS_FACEDOWN)
                        13: 
                        14: Debug.AddCard(40044918,0,0,LOCATION_HAND,0,POS_FACEDOWN)
                        15: Debug.AddCard(65367484,0,0,LOCATION_HAND,0,POS_FACEDOWN)
                        16: 
                        17: Debug.AddCard(79979666,0,0,LOCATION_DECK,1,POS_FACEUP_ATTACK)
                        18: Debug.AddCard(79979666,0,0,LOCATION_DECK,2,POS_FACEUP_ATTACK)
                        19: 
                        20: Debug.AddCard(28150174,0,0,LOCATION_EXTRA,0,POS_FACEDOWN)
                        21: Debug.AddCard(82944432,0,0,LOCATION_EXTRA,1,POS_FACEDOWN)
                        22: Debug.AddCard(60645181,0,0,LOCATION_EXTRA,2,POS_FACEDOWN)
                        23: 
                        24: Debug.AddCard(61344030,1,1,LOCATION_MZONE,2,POS_FACEUP_DEFENCE)
                        25: Debug.AddCard(92125819,1,1,LOCATION_MZONE,2,POS_FACEUP_DEFENCE)
                        26: Debug.AddCard(92125819,1,1,LOCATION_MZONE,2,POS_FACEUP_DEFENCE)
                        27: 
                        28: Debug.AddCard(18964575,1,1,LOCATION_DECK,1,POS_FACEUP_ATTACK)
                        29: 
                        30: Debug.ReloadFieldEnd()
                        31: --~ Debug.ShowHint("GAME START!")
                        32: aux.BeginPuzzle()
                        33: local e999=Effect.GlobalEffect()
                        34: e999:SetType(EFFECT_TYPE_FIELD+EFFECT_TYPE_CONTINUOUS)
                        35: e999:SetCode(EVENT_DAMAGE)
                        36: e999:SetCondition(function(e,tp,eg,ep,ev,re,r,rp) return Duel.GetLP(1)<=0 end)
                        37: e999:SetOperation(function(e,tp,eg,ep,ev,re,r,rp)
                        38: Debug.ShowHint("残局群181175613") end)
                        39: Duel.RegisterEffect(e999,0)