游戏王残局简化版

Annotation For 28.The Undead Neptune.lua
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Annotation For 28.The Undead Neptune.lua

Lines of 28.The Undead Neptune.lua from check-in f8a1b1a6a8 that are changed by the sequence of edits moving toward check-in 46fa9991e7:

                         1: --[[message
f8a1b1a6a8 2023-04-17    2: 
                         3: 卡数:23
                         4: 规则:大师3
                         5: 不死海王星
                         6: ]]
                         7: --puzzle1
                         8: Debug.SetAIName("四妹")
                         9: Debug.ReloadFieldBegin(DUEL_ATTACK_FIRST_TURN+DUEL_SIMPLE_AI+DUEL_PSEUDO_SHUFFLE,3)
                        10: Debug.SetPlayerInfo(0,500,0,0)
                        11: Debug.SetPlayerInfo(1,18500,0,0)
                        12: 
                        13: local e0=Effect.GlobalEffect()
                        14: e0:SetType(EFFECT_TYPE_FIELD+EFFECT_TYPE_CONTINUOUS)
                        15: e0:SetCode(EVENT_ADJUST)
                        16: e0:SetCountLimit(1)
                        17: e0:SetCondition(function(e,tp,eg,ep,ev,re,r,rp) return Duel.GetLP(0)>0 end)
                        18: e0:SetOperation(function(e,tp,eg,ep,ev,re,r,rp)
                        19: local g=Duel.SelectMatchingCard(tp,Card.IsAbleToHand,tp,LOCATION_DECK,0,3,3,nil)
                        20: if g:GetCount()>0 then
                        21:   Duel.SendtoHand(g,nil,REASON_RULE)
                        22: end end)
                        23: Duel.RegisterEffect(e0,0)
                        24: 
                        25: Debug.AddCard(7953868,0,0,LOCATION_DECK,0,POS_FACEDOWN)
                        26: Debug.AddCard(14785765,0,0,LOCATION_DECK,0,POS_FACEDOWN)
                        27: Debug.AddCard(4064256,0,0,LOCATION_DECK,0,POS_FACEDOWN)
                        28: Debug.AddCard(88071625,0,0,LOCATION_DECK,0,POS_FACEDOWN)
                        29: Debug.AddCard(7953868,0,0,LOCATION_DECK,0,POS_FACEDOWN)
                        30: Debug.AddCard(12247206,0,0,LOCATION_DECK,0,POS_FACEDOWN)
                        31: Debug.AddCard(43040603,0,0,LOCATION_DECK,0,POS_FACEDOWN)
                        32: Debug.AddCard(48976825,0,0,LOCATION_DECK,0,POS_FACEDOWN)
                        33: Debug.AddCard(17259470,0,0,LOCATION_GRAVE,0,POS_FACEDOWN)
                        34: Debug.AddCard(92826944,0,0,LOCATION_GRAVE,0,POS_FACEDOWN)
                        35: Debug.AddCard(65422840,0,0,LOCATION_GRAVE,0,POS_FACEDOWN)
                        36: Debug.AddCard(7953868,0,0,LOCATION_GRAVE,0,POS_FACEDOWN)
                        37: Debug.AddCard(14644902,0,0,LOCATION_DECK,0,POS_FACEDOWN)
                        38: 
                        39: Debug.AddCard(73776643,0,0,LOCATION_GRAVE,0,POS_FACEUP)
                        40: Debug.AddCard(12014404,0,0,LOCATION_EXTRA,0,POS_FACEDOWN)
                        41: Debug.AddCard(34086406,0,0,LOCATION_EXTRA,0,POS_FACEDOWN)
                        42: Debug.AddCard(34086406,0,0,LOCATION_EXTRA,0,POS_FACEDOWN)
                        43: Debug.AddCard(68597372,0,0,LOCATION_EXTRA,0,POS_FACEDOWN)
                        44: Debug.AddCard(28150174,0,0,LOCATION_EXTRA,0,POS_FACEDOWN)
                        45: Debug.AddCard(11398059,0,0,LOCATION_EXTRA,0,POS_FACEDOWN)
                        46: Debug.AddCard(76067258,0,0,LOCATION_EXTRA,0,POS_FACEDOWN)
                        47: Debug.AddCard(3897065,0,0,LOCATION_EXTRA,0,POS_FACEDOWN)
                        48: Debug.AddCard(89631139,1,1,LOCATION_GRAVE,0,POS_FACEUP)
                        49: Debug.AddCard(89631139,1,1,LOCATION_GRAVE,0,POS_FACEUP)
                        50: Debug.AddCard(89631139,1,1,LOCATION_MZONE,2,POS_FACEUP_DEFENSE)
                        51: Debug.AddCard(22047978,1,1,LOCATION_SZONE,2,POS_FACEDOWN)
                        52: Debug.ReloadFieldEnd()
                        53: --~ Debug.ShowHint("在这个回合取得胜利!")
                        54: Debug.ShowHint("从卡组中选择三张卡加入手卡!")
                        55: aux.BeginPuzzle()
                        56: local e999=Effect.GlobalEffect()
                        57: e999:SetType(EFFECT_TYPE_FIELD+EFFECT_TYPE_CONTINUOUS)
                        58: e999:SetCode(EVENT_DAMAGE)
                        59: e999:SetCondition(function(e,tp,eg,ep,ev,re,r,rp) return Duel.GetLP(1)<=0 end)
                        60: e999:SetOperation(function(e,tp,eg,ep,ev,re,r,rp)
                        61: Debug.ShowHint("残局群181175613") end)
                        62: Duel.RegisterEffect(e999,0)