游戏王残局简化版

Annotation For [WCS2006]11_remove.lua
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Annotation For [WCS2006]11_remove.lua

Lines of [WCS2006]11_remove.lua from check-in f8a1b1a6a8 that are changed by the sequence of edits moving toward check-in 46fa9991e7:

                         1: --[[message
f8a1b1a6a8 2023-04-17    2: 
                         3: 卡数:11
                         4: 规则:大师3
                         5: ]]
                         6: Debug.SetAIName("[WCS2006]11_remove")
                         7: Debug.ReloadFieldBegin(DUEL_ATTACK_FIRST_TURN+DUEL_SIMPLE_AI,3)
                         8: 
                         9: Debug.SetPlayerInfo(0,600,0,0)
                        10: Debug.SetPlayerInfo(1,100,0,0)
                        11: 
                        12: Debug.AddCard(89631139,0,0,LOCATION_DECK,0,POS_FACEDOWN)
                        13: Debug.AddCard(89631139,0,0,LOCATION_DECK,0,POS_FACEDOWN)
                        14: Debug.AddCard(89631139,0,0,LOCATION_DECK,0,POS_FACEDOWN)
                        15: Debug.AddCard(89631139,0,0,LOCATION_DECK,0,POS_FACEDOWN)
                        16: Debug.AddCard(89631139,0,0,LOCATION_DECK,0,POS_FACEDOWN)
                        17: 
                        18: Debug.AddCard(05758500,0,0,LOCATION_HAND,0,POS_FACEDOWN)
                        19: Debug.AddCard(80887952,0,0,LOCATION_HAND,0,POS_FACEDOWN)
                        20: Debug.AddCard(42703248,0,0,LOCATION_HAND,0,POS_FACEDOWN)
                        21: Debug.AddCard(54493213,0,0,LOCATION_HAND,0,POS_FACEDOWN)
                        22: 
                        23: Debug.AddCard(61528025,0,0,LOCATION_MZONE,2,POS_FACEUP_DEFENSE)
                        24: Debug.AddCard(27408609,0,0,LOCATION_MZONE,3,POS_FACEUP_ATTACK)
                        25: local m1=Debug.AddCard(99267150,1,1,LOCATION_MZONE,2,POS_FACEUP_DEFENSE)
                        26: --~ e1=Effect.CreateEffect(m1)
                        27: --~ e1:SetType(EFFECT_TYPE_SINGLE)
                        28: --~ e1:SetCode(EFFECT_SET_DEFENSE)
                        29: --~ e1:SetValue(5000)
                        30: --~ m1:RegisterEffect(e1)
                        31: Debug.AddCard(81843628,1,1,LOCATION_MZONE,3,POS_FACEDOWN_DEFENSE)
                        32: 
                        33: Debug.AddCard(89631139,0,0,LOCATION_GRAVE,0,POS_FACEDOWN)
                        34: Debug.AddCard(89631139,0,0,LOCATION_GRAVE,0,POS_FACEDOWN)
                        35: Debug.AddCard(08628798,0,0,LOCATION_GRAVE,0,POS_FACEDOWN)
                        36: Debug.AddCard(08628798,0,0,LOCATION_GRAVE,0,POS_FACEDOWN)
                        37: Debug.AddCard(08628798,0,0,LOCATION_GRAVE,0,POS_FACEDOWN)
                        38: Debug.AddCard(89631139,1,1,LOCATION_GRAVE,0,POS_FACEDOWN)
                        39: 
                        40: Debug.ReloadFieldEnd()
                        41: --~ Debug.ShowHint("小兔子的守备力已设置成5000!")
                        42: aux.BeginPuzzle()
                        43: local e999=Effect.GlobalEffect()
                        44: e999:SetType(EFFECT_TYPE_FIELD+EFFECT_TYPE_CONTINUOUS)
                        45: e999:SetCode(EVENT_DAMAGE)
                        46: e999:SetCondition(function(e,tp,eg,ep,ev,re,r,rp) return Duel.GetLP(1)<=0 end)
                        47: e999:SetOperation(function(e,tp,eg,ep,ev,re,r,rp)
                        48: Debug.ShowHint("残局群181175613") end)
                        49: Duel.RegisterEffect(e999,0)