Lines of
[WCS2006]08_burn.lua
from check-in f8a1b1a6a8
that are changed by the sequence of edits moving toward
check-in 46fa9991e7:
1: --[[message
f8a1b1a6a8 2023-04-17 2:
3: 卡数:6
4: 规则:大师3
5: ]]
6: Debug.SetAIName("[WCS2006]08_burn")
7: Debug.ReloadFieldBegin(DUEL_ATTACK_FIRST_TURN+DUEL_SIMPLE_AI,3)
8:
9: Debug.SetPlayerInfo(0,500,0,0)
10: Debug.SetPlayerInfo(1,2100,0,0)
11:
12: Debug.AddCard(5183693,0,0,LOCATION_HAND,0,POS_FACEDOWN)
13: Debug.AddCard(49398568,0,0,LOCATION_HAND,0,POS_FACEDOWN)
14: Debug.AddCard(46918794,0,0,LOCATION_HAND,0,POS_FACEDOWN)
15:
16: Debug.AddCard(77568553,0,0,LOCATION_MZONE,1,POS_FACEUP_ATTACK)
17: Debug.AddCard(56094445,0,0,LOCATION_MZONE,2,POS_FACEUP_ATTACK)
18: Debug.AddCard(04335645,1,1,LOCATION_MZONE,2,POS_FACEUP_ATTACK)
19:
20: Debug.AddCard(33248692,0,0,LOCATION_SZONE,2,POS_FACEDOWN)
21:
22:
23: Debug.ReloadFieldEnd()
24: --~ Debug.ShowHint("1回合內取得勝利")
25: aux.BeginPuzzle()
26: local e999=Effect.GlobalEffect()
27: e999:SetType(EFFECT_TYPE_FIELD+EFFECT_TYPE_CONTINUOUS)
28: e999:SetCode(EVENT_DAMAGE)
29: e999:SetCondition(function(e,tp,eg,ep,ev,re,r,rp) return Duel.GetLP(1)<=0 end)
30: e999:SetOperation(function(e,tp,eg,ep,ev,re,r,rp)
31: Debug.ShowHint("残局群181175613") end)
32: Duel.RegisterEffect(e999,0)