游戏王残局简化版

Annotation For [WCS2006]02_joker.lua
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Annotation For [WCS2006]02_joker.lua

Lines of [WCS2006]02_joker.lua from check-in f8a1b1a6a8 that are changed by the sequence of edits moving toward check-in 46fa9991e7:

                         1: --[[message
f8a1b1a6a8 2023-04-17    2: 
                         3: 卡数:10
                         4: 规则:大师3
                         5: ]]
                         6: Debug.SetAIName("[WCS2006]02_joker")
                         7: Debug.ReloadFieldBegin(DUEL_ATTACK_FIRST_TURN+DUEL_SIMPLE_AI,3)
                         8: 
                         9: Debug.SetPlayerInfo(0,900,0,0)
                        10: Debug.SetPlayerInfo(1,2900,0,0)
                        11: 
                        12: Debug.AddCard(00423585,0,0,LOCATION_DECK,0,POS_FACEDOWN)
                        13: Debug.AddCard(64788463,0,0,LOCATION_DECK,0,POS_FACEDOWN)
                        14: Debug.AddCard(25652259,0,0,LOCATION_DECK,0,POS_FACEDOWN)
                        15: Debug.AddCard(90876561,0,0,LOCATION_DECK,0,POS_FACEDOWN)
                        16: 
                        17: Debug.AddCard(25334372,0,0,LOCATION_HAND,0,POS_FACEDOWN)
                        18: Debug.AddCard(24094653,0,0,LOCATION_HAND,0,POS_FACEDOWN)
                        19: Debug.AddCard(70828912,0,0,LOCATION_HAND,0,POS_FACEDOWN)
                        20: Debug.AddCard(32807846,0,0,LOCATION_HAND,0,POS_FACEDOWN)
                        21: 
                        22: Debug.AddCard(00423585,0,0,LOCATION_MZONE,2,POS_FACEUP_DEFENSE)
                        23: Debug.AddCard(93445074,1,1,LOCATION_MZONE,2,POS_FACEUP_ATTACK)
                        24: 
                        25: Debug.AddCard(34460239,0,0,LOCATION_SZONE,2,POS_FACEDOWN)
                        26: 
                        27: Debug.AddCard(06150044,0,0,LOCATION_EXTRA,0,POS_FACEDOWN)
                        28: 
                        29: Debug.ReloadFieldEnd()
                        30: --~ Debug.ShowHint("1回合內取得勝利")
                        31: aux.BeginPuzzle()
                        32: local e999=Effect.GlobalEffect()
                        33: e999:SetType(EFFECT_TYPE_FIELD+EFFECT_TYPE_CONTINUOUS)
                        34: e999:SetCode(EVENT_DAMAGE)
                        35: e999:SetCondition(function(e,tp,eg,ep,ev,re,r,rp) return Duel.GetLP(1)<=0 end)
                        36: e999:SetOperation(function(e,tp,eg,ep,ev,re,r,rp)
                        37: Debug.ShowHint("残局群181175613") end)
                        38: Duel.RegisterEffect(e999,0)