游戏王残局简化版

Annotation For single/ABC.lua
Login

Annotation For single/ABC.lua

Origin for each line in single/ABC.lua from check-in 252176205d:

40f111b212 2023-07-30    1: --ABC
600a7b2f0b 2023-07-30    2: Debug.SetAIName("ABC")
9bf8214a81 2023-07-30    3: Debug.ReloadFieldBegin(DUEL_ATTACK_FIRST_TURN+DUEL_SIMPLE_AI,3)
40f111b212 2023-07-30    4: Debug.SetPlayerInfo(0,100,0,0)
252176205d 2023-07-30    5: Debug.SetPlayerInfo(1,17450,0,0)
40f111b212 2023-07-30    6: Debug.AddCard(21790410,0,0,LOCATION_DECK,0,POS_FACEDOWN)
40f111b212 2023-07-30    7: Debug.AddCard(21977828,0,0,LOCATION_DECK,0,POS_FACEDOWN)
40f111b212 2023-07-30    8: Debug.AddCard(21977828,0,0,LOCATION_DECK,0,POS_FACEDOWN)
40f111b212 2023-07-30    9: Debug.AddCard(68184115,0,0,LOCATION_HAND,0,POS_FACEDOWN)
40f111b212 2023-07-30   10: Debug.AddCard(21790410,0,0,LOCATION_DECK,0,POS_FACEDOWN)
40f111b212 2023-07-30   11: Debug.AddCard(19613556,0,0,LOCATION_SZONE,2,POS_FACEDOWN)
40f111b212 2023-07-30   12: Debug.AddCard(91949988,0,0,LOCATION_EXTRA,2,POS_FACEDOWN)
40f111b212 2023-07-30   13: Debug.AddCard(91949988,0,0,LOCATION_EXTRA,2,POS_FACEDOWN)
40f111b212 2023-07-30   14: Debug.AddCard(44505297,0,0,LOCATION_EXTRA,0,POS_FACEDOWN)
40f111b212 2023-07-30   15: Debug.AddCard(29669359,0,0,LOCATION_EXTRA,0,POS_FACEDOWN)
40f111b212 2023-07-30   16: Debug.AddCard(29669359,0,0,LOCATION_EXTRA,0,POS_FACEDOWN)
40f111b212 2023-07-30   17: Debug.AddCard(69207766,0,0,LOCATION_GRAVE,0,POS_FACEDOWN)
40f111b212 2023-07-30   18: Debug.AddCard(02461031,0,0,LOCATION_GRAVE,0,POS_FACEDOWN)
40f111b212 2023-07-30   19: Debug.AddCard(68184115,0,0,LOCATION_MZONE,0,POS_FACEUP_ATTACK)
40f111b212 2023-07-30   20: 
a6d19d4d07 2023-07-30   21: Debug.AddCard(23995346,1,1,LOCATION_MZONE,2,POS_FACEUP_ATTACK)
a6d19d4d07 2023-07-30   22: Debug.AddCard(23995346,1,1,LOCATION_MZONE,3,POS_FACEUP_ATTACK)
40f111b212 2023-07-30   23: Debug.AddCard(44095762,1,1,LOCATION_SZONE,2,POS_FACEDOWN)
40f111b212 2023-07-30   24: 
40f111b212 2023-07-30   25: Debug.ReloadFieldEnd()
40f111b212 2023-07-30   26: aux.BeginPuzzle()