Lines of
script/c0.lua
from check-in f7d8ee14bc
that are changed by the sequence of edits moving toward
check-in b9c81ad464:
1: local str = {}
2: local string = string
3: local table = table
4: local s = {}
5: _G.fun = {}
6: str["效果卡的种类表"] = {
7: TYPE_SPELL,
8: TYPE_TRAP,
9: TYPE_EFFECT,
10: }
11: str["无效果灵摆怪兽表"] = {
12: 28363749,
13: 19474136,
14: 17390179,
15: 83980492,
16: }
17: local h1
18: --~ 区域
19: h1 = LOCATION_HAND + LOCATION_MZONE + LOCATION_SZONE + LOCATION_GRAVE + LOCATION_REMOVED
20: str["除卡组与额外卡组以外的区域"] = h1
21: h1 = h1 + LOCATION_DECK + LOCATION_EXTRA
22: str["所有区域"] = h1
23: --第一层-------------------------------
24: local cache_1
25: local cache_2
26: local cache_3
27: local cache_4
28: local cache_5
29: local cache_6
30: local cache_7
31: local cache_8
32: local cache_9
33: local _
34: fun["Debug.ReloadFieldBegin"] = Debug.ReloadFieldBegin
35: Debug.ReloadFieldBegin = function(u1, u2)
36: str["不洗牌"] = u1 & DUEL_PSEUDO_SHUFFLE
37: str["无BP"] = u1 & DUEL_ATTACK_FIRST_TURN
38: str["无AI"] = u1 & DUEL_SIMPLE_AI
39: str["规则表"] = {
40: [3] = "大师3 ",
41: [4] = "新大师 ",
42: [5] = "大师2020 ",
43: }
44: if u2 then
45: str["规则"] = str["规则表"][u2]
46: else
47: str["规则"] = str["规则表"][5]
48: end
49: fun["Debug.ReloadFieldBegin"](u1, u2)
50: end
51: function s["开局随机抽卡"](u1)
52: local h1, h2
f7d8ee14bc 2024-02-13 53: s["开局随机抽卡之数"] = u1
54: --~ 效果
55: h1 = Effect.GlobalEffect()
56: h1:SetType(EFFECT_TYPE_FIELD + EFFECT_TYPE_CONTINUOUS)
57: h1:SetCode(EVENT_ADJUST)
58: h1:SetCondition(aux.TRUE)
59: -- 随机抽卡
60: --~ 调该效果的效果
61: function h2(u2)
62: Duel.ShuffleDeck(0)
63: Duel.Draw(0, u1, REASON_RULE)
64: u2:Reset()
65: end
66: h1:SetOperation(h2)
67: Duel.RegisterEffect(h1, 0)
68: end
69: fun["一_该效果不能被连锁"] = function()
70: Duel.SetChainLimit(aux.FALSE)
71: return true
72: end
73: do
74: local h1, h2
75: --~ 原解邀请
76: h1 = "残局群181175613"
77: --~ 二解邀请,备用:圣魔术师
78: h2 = "爆貘团:「你居然二解了,请加群告诉我怎么二解。」"
79: function s["通关之邀"]()
80: local h3, h4
81: --~ 效果
82: h3 = Effect.GlobalEffect()
83: h3:SetType(EFFECT_TYPE_FIELD + EFFECT_TYPE_CONTINUOUS)
84: h3:SetCode(EVENT_DAMAGE)
85: --~ 通关之邀
86: function h4()
87: local h5
88: --~ 对方之血
89: h5 = Duel.GetLP(1)
90: if h5 <= 0 then
91: if h5 == 0 then
92: Debug.ShowHint(h1)
93: else
94: Debug.ShowHint(h2)
95: end
96: else
97: return false
98: end
99: end
100: h3:SetCondition(h4)
101: h3:SetOperation(aux.NULL)
102: Duel.RegisterEffect(h3, 0)
103: end
104: end
105: fun["一_是否效果卡"] = function(card)
106: for i = 1, #str["效果卡的种类表"] do
107: if Card.IsType(card, str["效果卡的种类表"][i]) then
108: return true
109: end
110: end
111: if Card.IsType(card, TYPE_PENDULUM) then
112: for i = 1, #str["无效果灵摆怪兽表"] do
113: if Card.IsCode(card, str["无效果灵摆怪兽表"][i]) then
114: else
115: return true
116: end
117: end
118: end
119: end
120: fun["一_开局添加手卡"] = function(u1)
121: str["开局添加手卡"] = true
122: str["开局添加手卡的数量"] = u1
123: str["效果"] = Effect.GlobalEffect()
124: str["效果"]:SetType(EFFECT_TYPE_FIELD + EFFECT_TYPE_CONTINUOUS)
125: str["效果"]:SetCode(EVENT_ADJUST)
126: str["效果"]:SetCondition(aux.TRUE)
127: function cache_1(effect_event, player_who_activate_the_effect)
128: str["玩家选定的卡"] = Duel.SelectMatchingCard(
129: player_who_activate_the_effect,
130: Card.IsAbleToHand,
131: player_who_activate_the_effect,
132: LOCATION_DECK,
133: 0,
134: u1,
135: u1,
136: nil
137: )
138: Duel.SendtoHand(str["玩家选定的卡"], nil, REASON_RULE)
139: effect_event:Reset()
140: end
141: str["效果"]:SetOperation(cache_1)
142: Duel.RegisterEffect(str["效果"], 0)
143: end
144: fun["一_禁格"] = function(u1)
145: local h1
146: s["禁格之数"] = u1
147: --~ 效果
148: h1 = Effect.GlobalEffect()
149: h1:SetCode(EFFECT_USE_EXTRA_MZONE)
150: h1:SetValue(u1)
151: Duel.RegisterEffect(h1, 0)
152: end
153: --第二层-------------------------------
154: local cache_1
155: local cache_2
156: local cache_3
157: local cache_4
158: local cache_5
159: local cache_6
160: local cache_7
161: local cache_8
162: local cache_9
163: local _
164: fun["Debug.ReloadFieldEnd"] = Debug.ReloadFieldEnd
165: Debug.ReloadFieldEnd = function(u1)
166: fun["Debug.ReloadFieldEnd"]()
167: if u1 then
168: s["开局随机抽卡"](u1)
169: end
170: end
171: fun["二_印卡"] = function(u1, u2, u3)
172: u3 = u3 or u2
173: Debug.ShowHint(
174: "点击对方额外卡组可以进行印卡。\n手卡只能印 "
175: .. u2
176: .. " 张。\n最多可以印 "
177: .. u3
178: .. " 张"
179: )
180: str["效果"] = Effect.CreateEffect(u1)
181: str["当前印卡数"] = 1
182: str["效果"]:SetType(EFFECT_TYPE_IGNITION)
183: str["效果"]:SetProperty(
184: EFFECT_FLAG_BOTH_SIDE + EFFECT_FLAG_UNCOPYABLE + EFFECT_FLAG_CANNOT_NEGATE + EFFECT_FLAG_CANNOT_DISABLE
185: )
186: str["效果"]:SetTarget(fun["一_该效果不能被连锁"])
187: str["效果"]:SetRange(LOCATION_EXTRA)
188: function print_hand(effect_event, player_who_activate_the_effect)
189: announce_card = Duel.AnnounceCard(player_who_activate_the_effect)
190: card = Duel.CreateToken(player_who_activate_the_effect, announce_card)
191: if str["当前印卡数"] <= u2 then
192: str["当前印卡数"] = str["当前印卡数"] + 1
193: Duel.SendtoHand(card, nil, REASON_RULE)
194: else
195: if str["当前印卡数"] <= u3 then
196: str["当前印卡数"] = str["当前印卡数"] + 1
197: Duel.Remove(card, POS_FACEUP, REASON_RULE)
198: Duel.SendtoDeck(card, player_who_activate_the_effect, 0, REASON_RULE)
199: else
200: Debug.ShowHint("印卡过多!")
201: effect_event:Reset()
202: end
203: end
204: end
205: str["效果"]:SetOperation(print_hand)
206: u1:RegisterEffect(str["效果"])
207: end
208: fun["二_开局说明"] = function()
209: local h1
210: str["这个残局的效果卡数量"] =
211: Duel.GetMatchingGroupCount(fun["是否效果卡"], 0, str["所有区域"], str["所有区域"], nil)
212: str["超量素材组"] = Duel.GetOverlayGroup(0, LOCATION_MZONE, LOCATION_MZONE)
213: for k in aux.Next(str["超量素材组"]) do
214: if fun["一_是否效果卡"](k) then
215: str["这个残局的效果卡数量"] = str["这个残局的效果卡数量"] + 1
216: end
217: end
218: --~ 开局说明
219: h1 = str["这个残局的效果卡数量"] .. "卡 " .. str["规则"]
220: if str["不洗牌"] == 0 then
221: else
222: h1 = h1 .. "伪洗牌 "
223: end
224: if str["无BP"] == 0 then
225: h1 = h1 .. "无BP "
226: end
227: if str["无AI"] == 0 then
228: h1 = h1 .. "无AI "
229: end
230: if str["开局添加手卡"] then
231: h1 = h1 .. "选" .. str["开局添加手卡的数量"] .. "卡 "
232: end
233: if s["禁格之数"] then
234: h1 = h1 .. "禁" .. s["禁格之数"] .. "格 "
235: end
f7d8ee14bc 2024-02-13 236: if s["开局随机抽卡之数"] then
f7d8ee14bc 2024-02-13 237: h1 = h1 .. "抽" .. s["开局随机抽卡之数"] .. "卡 "
238: end
239: Debug.ShowHint(h1)
240: end
241: fun["aux.BeginPuzzle"] = aux.BeginPuzzle
242: aux.BeginPuzzle = function(u1, u2)
243: fun["aux.BeginPuzzle"]()
244: if u1 then
245: fun["一_开局添加手卡"](u1)
246: end
247: if u2 then
248: fun["一_禁格"](u2)
249: end
250: fun["二_开局说明"]()
251: s["通关之邀"]()
252: end
253: --兼容层-------------------------------
254: fun["印卡"] = fun["二_印卡"]
255: fun["开局添加手卡"] = fun["一_开局添加手卡"]
256: fun["是否效果卡"] = fun["一_是否效果卡"]
257: fun["禁格"] = fun["一_禁格"]
258: fun["随机抽卡"] = s["开局随机抽卡"]