Lines of
script/c0.lua
from check-in f56b114da9
that are changed by the sequence of edits moving toward
check-in 04eb866260:
1: local str = {}
2: local math = math
3: local string = string
4: local table = table
5: _G.fun = {}
6: ---------------------------------
7: local cache_1
8: local cache_2
9: local cache_3
10: local cache_4
11: local cache_5
12: local cache_6
13: local cache_7
14: local cache_8
15: local cache_9
16: local _
17: str["效果卡的种类表"] = {
18: TYPE_SPELL,
19: TYPE_TRAP,
20: TYPE_EFFECT,
21: }
22: str["无效果灵摆怪兽表"] = {
23: 28363749,
24: 19474136,
25: 17390179,
26: 83980492,
27: }
28: cache_1 = 0
29: cache_1 = cache_1 + LOCATION_HAND + LOCATION_MZONE + LOCATION_SZONE + LOCATION_GRAVE + LOCATION_REMOVED
30: str["除卡组与额外卡组以外的区域"] = cache_1
31: cache_1 = cache_1 + LOCATION_DECK + LOCATION_EXTRA
32: str["所有区域"] = cache_1
33: --第一层-------------------------------
34: local cache_1
35: local cache_2
36: local cache_3
37: local cache_4
38: local cache_5
39: local cache_6
40: local cache_7
41: local cache_8
42: local cache_9
43: local _
44: fun["Debug.ReloadFieldBegin"] = Debug.ReloadFieldBegin
45: Debug.ReloadFieldBegin = function(u1, u2)
46: str["不洗牌"] = u1 & DUEL_PSEUDO_SHUFFLE
47: str["无BP"] = u1 & DUEL_ATTACK_FIRST_TURN
48: str["无AI"] = u1 & DUEL_SIMPLE_AI
49: str["规则表"] = {
50: [3] = "大师3 ",
51: [4] = "新大师 ",
52: [5] = "大师2020 ",
53: }
54: if u2 then
55: str["规则"] = str["规则表"][u2]
56: else
57: str["规则"] = str["规则表"][5]
58: end
59: fun["Debug.ReloadFieldBegin"](u1, u2)
60: end
61: fun["一_随机抽卡"] = function(u1)
62: str["随机抽卡的数量"] = u1
63: str["效果"] = Effect.GlobalEffect()
64: str["效果"]:SetType(EFFECT_TYPE_FIELD + EFFECT_TYPE_CONTINUOUS)
65: str["效果"]:SetCode(EVENT_ADJUST)
66: str["效果"]:SetCondition(aux.TRUE)
67: function cache_1(effect_event, player_who_activate_the_effect)
68: Duel.ShuffleDeck(0)
69: Duel.Draw(0, u1, REASON_RULE)
70: effect_event:Reset()
71: end
72: str["效果"]:SetOperation(cache_1)
73: Duel.RegisterEffect(str["效果"], 0)
74: end
75: fun["一_该效果不能被连锁"] = function()
76: Duel.SetChainLimit(aux.FALSE)
77: return true
78: end
79: fun["一_通关邀请"] = function()
80: --备用:圣魔术师
81: str["原解邀请"] = "残局群181175613"
82: str["二解邀请"] = "爆貘团:「你居然二解了,请加群告诉我怎么二解。」"
83: str["效果"] = Effect.GlobalEffect()
84: str["效果"]:SetType(EFFECT_TYPE_FIELD + EFFECT_TYPE_CONTINUOUS)
85: str["效果"]:SetCode(EVENT_DAMAGE)
86: function cache_1()
87: cache_1 = Duel.GetLP(1)
88: if cache_1 <= 0 then
89: if cache_1 == 0 then
90:
91: else
92: Debug.ShowHint(str["二解邀请"])
93: end
94: Debug.ShowHint(str["原解邀请"])
95:
96: else
97: return false
98: end
99: end
100: str["效果"]:SetCondition(cache_1)
101: str["效果"]:SetOperation(aux.NULL)
102: Duel.RegisterEffect(str["效果"], 0)
103: end
104: fun["一_是否效果卡"] = function(card)
105: for i = 1, #str["效果卡的种类表"] do
106: if Card.IsType(card, str["效果卡的种类表"][i]) then
107: return true
108: end
109: end
110: if Card.IsType(card, TYPE_PENDULUM) then
111: for i = 1, #str["无效果灵摆怪兽表"] do
112: if Card.IsCode(card, str["无效果灵摆怪兽表"][i]) then
113: else
114: return true
115: end
116: end
117: end
118: end
119: fun["一_开局添加手卡"] = function(u1)
120: str["开局添加手卡"] = true
121: str["开局添加手卡的数量"] = u1
122: str["效果"] = Effect.GlobalEffect()
123: str["效果"]:SetType(EFFECT_TYPE_FIELD + EFFECT_TYPE_CONTINUOUS)
124: str["效果"]:SetCode(EVENT_ADJUST)
125: str["效果"]:SetCondition(aux.TRUE)
126: function cache_1(effect_event, player_who_activate_the_effect)
127: str["玩家选定的卡"] = Duel.SelectMatchingCard(
128: player_who_activate_the_effect,
129: Card.IsAbleToHand,
130: player_who_activate_the_effect,
131: LOCATION_DECK,
132: 0,
133: u1,
134: u1,
135: nil
136: )
137: Duel.SendtoHand(str["玩家选定的卡"], nil, REASON_RULE)
138: effect_event:Reset()
139: end
140: str["效果"]:SetOperation(cache_1)
141: Duel.RegisterEffect(str["效果"], 0)
142: end
143: fun["一_禁格"] = function(u1)
144: str["禁格"] = true
145: str["禁格的数量"] = u1
146: str["效果"] = Effect.GlobalEffect()
147: str["效果"]:SetCode(EFFECT_USE_EXTRA_MZONE)
148: str["效果"]:SetValue(u1)
149: Duel.RegisterEffect(str["效果"], 0)
150: end
151: --第二层-------------------------------
152: local cache_1
153: local cache_2
154: local cache_3
155: local cache_4
156: local cache_5
157: local cache_6
158: local cache_7
159: local cache_8
160: local cache_9
161: local _
162: fun["Debug.ReloadFieldEnd"] = Debug.ReloadFieldEnd
163: Debug.ReloadFieldEnd = function(u1)
164: fun["Debug.ReloadFieldEnd"]()
165: if u1 then
166: fun["一_随机抽卡"](u1)
167: end
168: end
f56b114da9 2024-02-13 169: fun["二_印卡"] = function(u1, u2, str_3)
f56b114da9 2024-02-13 170: if str_3 then
171: else
f56b114da9 2024-02-13 172: str_3 = u2
173: end
174: Debug.ShowHint(
175: "点击对方额外卡组可以进行印卡。\n手卡只能印 "
176: .. u2
177: .. " 张。\n最多可以印 "
f56b114da9 2024-02-13 178: .. str_3
179: .. " 张"
180: )
181: str["效果"] = Effect.CreateEffect(u1)
182: str["当前印卡数"] = 1
183: str["效果"]:SetType(EFFECT_TYPE_IGNITION)
184: str["效果"]:SetProperty(
185: EFFECT_FLAG_BOTH_SIDE + EFFECT_FLAG_UNCOPYABLE + EFFECT_FLAG_CANNOT_NEGATE + EFFECT_FLAG_CANNOT_DISABLE
186: )
187: str["效果"]:SetTarget(fun["一_该效果不能被连锁"])
188: str["效果"]:SetRange(LOCATION_EXTRA)
189: function print_hand(effect_event, player_who_activate_the_effect)
190: announce_card = Duel.AnnounceCard(player_who_activate_the_effect)
191: card = Duel.CreateToken(player_who_activate_the_effect, announce_card)
192: if str["当前印卡数"] <= u2 then
193: str["当前印卡数"] = str["当前印卡数"] + 1
194: Duel.SendtoHand(card, nil, REASON_RULE)
f56b114da9 2024-02-13 195:
196: else
f56b114da9 2024-02-13 197: if str["当前印卡数"] <= str_3 then
198: str["当前印卡数"] = str["当前印卡数"] + 1
199: Duel.Remove(card, POS_FACEUP, REASON_RULE)
200: Duel.SendtoDeck(card, player_who_activate_the_effect, 0, REASON_RULE)
f56b114da9 2024-02-13 201:
202: else
203: Debug.ShowHint("印卡过多!")
204: effect_event:Reset()
205: end
206: end
207: end
208: str["效果"]:SetOperation(print_hand)
209: u1:RegisterEffect(str["效果"])
210: end
211: fun["二_开局说明"] = function()
212: str["这个残局的效果卡数量"] =
213: Duel.GetMatchingGroupCount(fun["是否效果卡"], 0, str["所有区域"], str["所有区域"], nil)
214: str["超量素材组"] = Duel.GetOverlayGroup(0, LOCATION_MZONE, LOCATION_MZONE)
215: for k in aux.Next(str["超量素材组"]) do
216: if fun["一_是否效果卡"](k) then
217: str["这个残局的效果卡数量"] = str["这个残局的效果卡数量"] + 1
218: end
219: end
220: str["开局说明"] = str["这个残局的效果卡数量"] .. "卡 " .. str["规则"]
221: if str["不洗牌"] == 0 then
f56b114da9 2024-02-13 222:
223: else
224: str["开局说明"] = str["开局说明"] .. "伪洗牌 "
225: end
226: if str["无BP"] == 0 then
227: str["开局说明"] = str["开局说明"] .. "无BP "
228: end
229: if str["无AI"] == 0 then
230: str["开局说明"] = str["开局说明"] .. "无AI "
231: end
232: if str["开局添加手卡"] then
233: str["开局说明"] = str["开局说明"] .. "选" .. str["开局添加手卡的数量"] .. "卡 "
234: end
235: if str["禁格"] then
236: str["开局说明"] = str["开局说明"] .. "禁" .. str["禁格的数量"] .. "格 "
237: end
238: if str["随机抽卡的数量"] then
239: str["开局说明"] = str["开局说明"] .. "抽" .. str["随机抽卡的数量"] .. "卡 "
240: end
241: Debug.ShowHint(str["开局说明"])
242: end
243: fun["aux.BeginPuzzle"] = aux.BeginPuzzle
244: aux.BeginPuzzle = function(u1, u2)
245: fun["aux.BeginPuzzle"]()
246: if u1 then
247: fun["一_开局添加手卡"](u1)
248: end
249: if u2 then
250: fun["一_禁格"](u2)
251: end
252: fun["二_开局说明"]()
253: fun["一_通关邀请"]()
254: end
255: --兼容层-------------------------------
256: fun["印卡"] = fun["二_印卡"]
257: fun["开局添加手卡"] = fun["一_开局添加手卡"]
258: fun["是否效果卡"] = fun["一_是否效果卡"]
259: fun["禁格"] = fun["一_禁格"]
260: fun["随机抽卡"] = fun["一_随机抽卡"]