e59d27b43b 2023-07-17 1: local str = {}
6f9888787e 2023-08-02 2: local string = string
6f9888787e 2023-08-02 3: local table = table
6bc844fccc 2024-02-13 4: local s = {}
6bc844fccc 2024-02-13 5: _G.fun = {}
ef7b6d6995 2024-02-14 6: s["效牌之类排"] = {
8388ccc6c5 2024-02-14 7: TYPE_SPELL
8388ccc6c5 2024-02-14 8: , TYPE_TRAP
8388ccc6c5 2024-02-14 9: , TYPE_EFFECT
8388ccc6c5 2024-02-14 10: }
21cd94e151 2024-02-14 11: s["无效灵摆怪兽之卡编排"] = {
8388ccc6c5 2024-02-14 12: 28363749
8388ccc6c5 2024-02-14 13: , 19474136
8388ccc6c5 2024-02-14 14: , 17390179
8388ccc6c5 2024-02-14 15: , 83980492
ef7b6d6995 2024-02-14 16: }
ef7b6d6995 2024-02-14 17: s["全区"] = LOCATION_HAND + LOCATION_MZONE + LOCATION_SZONE + LOCATION_GRAVE + LOCATION_REMOVED + LOCATION_DECK + LOCATION_EXTRA
ad4e2a7693 2023-08-02 18: --第一层-------------------------------
dd1a253607 2023-08-02 19: local cache_1
dd1a253607 2023-08-02 20: local cache_2
dd1a253607 2023-08-02 21: local cache_3
dd1a253607 2023-08-02 22: local cache_4
dd1a253607 2023-08-02 23: local cache_5
dd1a253607 2023-08-02 24: local cache_6
dd1a253607 2023-08-02 25: local cache_7
dd1a253607 2023-08-02 26: local cache_8
dd1a253607 2023-08-02 27: local cache_9
70edc71d15 2023-08-02 28: local _
1301c8be40 2024-02-13 29: do
1301c8be40 2024-02-13 30: local h1
1301c8be40 2024-02-13 31: --~ 则对
1301c8be40 2024-02-13 32: h1 = {
1301c8be40 2024-02-13 33: [3] = "大师3 "
1301c8be40 2024-02-13 34: , [4] = "新大师 "
1301c8be40 2024-02-13 35: , [5] = "大师2020 "
1301c8be40 2024-02-13 36: }
1301c8be40 2024-02-13 37: s["Debug.ReloadFieldBegin"] = _G.Debug.ReloadFieldBegin
1301c8be40 2024-02-13 38: --~ 模
1301c8be40 2024-02-13 39: --~ 则数
1301c8be40 2024-02-13 40: function _G.Debug.ReloadFieldBegin(u1, u2)
719cb47a61 2024-02-13 41: s["伪洗牌"] = u1 & DUEL_PSEUDO_SHUFFLE
719cb47a61 2024-02-13 42: s["战段"] = u1 & DUEL_ATTACK_FIRST_TURN
1301c8be40 2024-02-13 43: s["机智"] = u1 & DUEL_SIMPLE_AI
1301c8be40 2024-02-13 44: if u2 then
1301c8be40 2024-02-13 45: s["则"] = h1[u2]
1301c8be40 2024-02-13 46: else
1301c8be40 2024-02-13 47: s["则"] = h1[5]
1301c8be40 2024-02-13 48: end
1301c8be40 2024-02-13 49: s["Debug.ReloadFieldBegin"](u1, u2)
1301c8be40 2024-02-13 50: end
1301c8be40 2024-02-13 51: end
d1652d7fa4 2024-02-13 52: function s["开局洗牌抽牌"](u1)
1301c8be40 2024-02-13 53: local h1, h2
d1652d7fa4 2024-02-13 54: s["开局洗牌抽牌之数"] = u1
af6ca14c70 2024-02-13 55: --~ 效果
af6ca14c70 2024-02-13 56: h1 = Effect.GlobalEffect()
af6ca14c70 2024-02-13 57: h1:SetType(EFFECT_TYPE_FIELD + EFFECT_TYPE_CONTINUOUS)
af6ca14c70 2024-02-13 58: h1:SetCode(EVENT_ADJUST)
af6ca14c70 2024-02-13 59: h1:SetCondition(aux.TRUE)
d1652d7fa4 2024-02-13 60: -- 随机抽牌
951ea1b58f 2024-02-13 61: --~ 调该效果的效果
951ea1b58f 2024-02-13 62: function h2(u2)
f56b114da9 2024-02-13 63: Duel.ShuffleDeck(0)
f56b114da9 2024-02-13 64: Duel.Draw(0, u1, REASON_RULE)
951ea1b58f 2024-02-13 65: u2:Reset()
af6ca14c70 2024-02-13 66: end
af6ca14c70 2024-02-13 67: h1:SetOperation(h2)
af6ca14c70 2024-02-13 68: Duel.RegisterEffect(h1, 0)
f56b114da9 2024-02-13 69: end
46bd1a8cd5 2024-02-13 70: fun["一_该效果不能被连锁"] = function()
674765ddf2 2024-02-13 71: Duel.SetChainLimit(aux.FALSE)
674765ddf2 2024-02-13 72: return true
d3790b56e8 2024-02-13 73: end
951ea1b58f 2024-02-13 74: do
951ea1b58f 2024-02-13 75: local h1, h2
951ea1b58f 2024-02-13 76: --~ 原解邀请
951ea1b58f 2024-02-13 77: h1 = "残局群181175613"
951ea1b58f 2024-02-13 78: --~ 二解邀请,备用:圣魔术师
951ea1b58f 2024-02-13 79: h2 = "爆貘团:「你居然二解了,请加群告诉我怎么二解。」"
6bc844fccc 2024-02-13 80: function s["通关之邀"]()
951ea1b58f 2024-02-13 81: local h3, h4
951ea1b58f 2024-02-13 82: --~ 效果
951ea1b58f 2024-02-13 83: h3 = Effect.GlobalEffect()
951ea1b58f 2024-02-13 84: h3:SetType(EFFECT_TYPE_FIELD + EFFECT_TYPE_CONTINUOUS)
951ea1b58f 2024-02-13 85: h3:SetCode(EVENT_DAMAGE)
951ea1b58f 2024-02-13 86: --~ 通关之邀
951ea1b58f 2024-02-13 87: function h4()
951ea1b58f 2024-02-13 88: local h5
951ea1b58f 2024-02-13 89: --~ 对方之血
951ea1b58f 2024-02-13 90: h5 = Duel.GetLP(1)
951ea1b58f 2024-02-13 91: if h5 <= 0 then
951ea1b58f 2024-02-13 92: if h5 == 0 then
951ea1b58f 2024-02-13 93: Debug.ShowHint(h1)
951ea1b58f 2024-02-13 94: else
951ea1b58f 2024-02-13 95: Debug.ShowHint(h2)
951ea1b58f 2024-02-13 96: end
951ea1b58f 2024-02-13 97: else
951ea1b58f 2024-02-13 98: return false
951ea1b58f 2024-02-13 99: end
951ea1b58f 2024-02-13 100: end
951ea1b58f 2024-02-13 101: h3:SetCondition(h4)
951ea1b58f 2024-02-13 102: h3:SetOperation(aux.NULL)
951ea1b58f 2024-02-13 103: Duel.RegisterEffect(h3, 0)
951ea1b58f 2024-02-13 104: end
951ea1b58f 2024-02-13 105: end
f4490a058a 2024-02-14 106: function s.["是否效牌"](card)
f4490a058a 2024-02-14 107: for i = 1, #s["效牌之类排"] do
f4490a058a 2024-02-14 108: if Card.IsType(card, s["效牌之类排"][i]) then
951ea1b58f 2024-02-13 109: return true
f4490a058a 2024-02-14 110: end
951ea1b58f 2024-02-13 111: end
951ea1b58f 2024-02-13 112: if Card.IsType(card, TYPE_PENDULUM) then
f4490a058a 2024-02-14 113: for i = 1, #s["无效灵摆怪兽之卡编排"] do
f4490a058a 2024-02-14 114: if Card.IsCode(card, s["无效灵摆怪兽之卡编排"][i]) then
951ea1b58f 2024-02-13 115: else
951ea1b58f 2024-02-13 116: return true
f4490a058a 2024-02-14 117: end
a6c06c688b 2024-02-13 118: end
a6c06c688b 2024-02-13 119: end
a6c06c688b 2024-02-13 120: end
d1652d7fa4 2024-02-13 121: function s["开局选牌入手"](u1)
a6c06c688b 2024-02-13 122: local h1, h2
d1652d7fa4 2024-02-13 123: str["开局选牌入手之数"] = u1
a6c06c688b 2024-02-13 124: --~ 效果
a6c06c688b 2024-02-13 125: h1 = Effect.GlobalEffect()
a6c06c688b 2024-02-13 126: h1:SetType(EFFECT_TYPE_FIELD + EFFECT_TYPE_CONTINUOUS)
a6c06c688b 2024-02-13 127: h1:SetCode(EVENT_ADJUST)
a6c06c688b 2024-02-13 128: h1:SetCondition(aux.TRUE)
a6c06c688b 2024-02-13 129: --~ 调该效果的效果
a6c06c688b 2024-02-13 130: --~ 调该效果的玩家
a6c06c688b 2024-02-13 131: function h2(u2, u3)
a6c06c688b 2024-02-13 132: local h3
d1652d7fa4 2024-02-13 133: --~ 玩家选定的牌
a6c06c688b 2024-02-13 134: h3 = Duel.SelectMatchingCard(u3, Card.IsAbleToHand, u3, LOCATION_DECK, 0, u1, u1, nil)
a6c06c688b 2024-02-13 135: Duel.SendtoHand(h3, nil, REASON_RULE)
a6c06c688b 2024-02-13 136: u2:Reset()
a6c06c688b 2024-02-13 137: end
a6c06c688b 2024-02-13 138: h1:SetOperation(h2)
a6c06c688b 2024-02-13 139: Duel.RegisterEffect(h1, 0)
a6c06c688b 2024-02-13 140: end
fbb83a06ea 2024-02-13 141: function s["禁格"](u1)
f7d8ee14bc 2024-02-13 142: local h1
f7d8ee14bc 2024-02-13 143: s["禁格之数"] = u1
af6ca14c70 2024-02-13 144: --~ 效果
af6ca14c70 2024-02-13 145: h1 = Effect.GlobalEffect()
af6ca14c70 2024-02-13 146: h1:SetCode(EFFECT_USE_EXTRA_MZONE)
af6ca14c70 2024-02-13 147: h1:SetValue(u1)
af6ca14c70 2024-02-13 148: Duel.RegisterEffect(h1, 0)
af6ca14c70 2024-02-13 149: end
155b00bc3f 2024-01-23 150: --第二层-------------------------------
e59d27b43b 2023-07-17 151: local cache_1
e59d27b43b 2023-07-17 152: local cache_2
e59d27b43b 2023-07-17 153: local cache_3
e59d27b43b 2023-07-17 154: local cache_4
e59d27b43b 2023-07-17 155: local cache_5
27cb01cd8e 2023-07-17 156: local cache_6
27cb01cd8e 2023-07-17 157: local cache_7
27cb01cd8e 2023-07-17 158: local cache_8
27cb01cd8e 2023-07-17 159: local cache_9
89674b235f 2023-08-02 160: local _
1301c8be40 2024-02-13 161: do
1301c8be40 2024-02-13 162: s["Debug.ReloadFieldEnd"] = _G.Debug.ReloadFieldEnd
d1652d7fa4 2024-02-13 163: --~ 开局洗牌抽牌之数
1301c8be40 2024-02-13 164: function _G.Debug.ReloadFieldEnd(u1)
1301c8be40 2024-02-13 165: s["Debug.ReloadFieldEnd"]()
1301c8be40 2024-02-13 166: if u1 then
d1652d7fa4 2024-02-13 167: s["开局洗牌抽牌"](u1)
1301c8be40 2024-02-13 168: end
0dd37b287e 2024-02-13 169: end
0dd37b287e 2024-02-13 170: end
d1652d7fa4 2024-02-13 171: fun["二_印牌"] = function(u1, u2, u3)
43ea8c8217 2024-02-13 172: u3 = u3 or u2
674765ddf2 2024-02-13 173: Debug.ShowHint(
d1652d7fa4 2024-02-13 174: "点击对方额外牌组可以进行印牌。\n手牌只能印 "
f56b114da9 2024-02-13 175: .. u2
674765ddf2 2024-02-13 176: .. " 张。\n最多可以印 "
04eb866260 2024-02-13 177: .. u3
674765ddf2 2024-02-13 178: .. " 张"
674765ddf2 2024-02-13 179: )
f56b114da9 2024-02-13 180: str["效果"] = Effect.CreateEffect(u1)
d1652d7fa4 2024-02-13 181: str["当前印牌数"] = 1
674765ddf2 2024-02-13 182: str["效果"]:SetType(EFFECT_TYPE_IGNITION)
674765ddf2 2024-02-13 183: str["效果"]:SetProperty(
674765ddf2 2024-02-13 184: EFFECT_FLAG_BOTH_SIDE + EFFECT_FLAG_UNCOPYABLE + EFFECT_FLAG_CANNOT_NEGATE + EFFECT_FLAG_CANNOT_DISABLE
674765ddf2 2024-02-13 185: )
674765ddf2 2024-02-13 186: str["效果"]:SetTarget(fun["一_该效果不能被连锁"])
674765ddf2 2024-02-13 187: str["效果"]:SetRange(LOCATION_EXTRA)
46bd1a8cd5 2024-02-13 188: function print_hand(effect_event, player_who_activate_the_effect)
674765ddf2 2024-02-13 189: announce_card = Duel.AnnounceCard(player_who_activate_the_effect)
674765ddf2 2024-02-13 190: card = Duel.CreateToken(player_who_activate_the_effect, announce_card)
d1652d7fa4 2024-02-13 191: if str["当前印牌数"] <= u2 then
d1652d7fa4 2024-02-13 192: str["当前印牌数"] = str["当前印牌数"] + 1
674765ddf2 2024-02-13 193: Duel.SendtoHand(card, nil, REASON_RULE)
46bd1a8cd5 2024-02-13 194: else
d1652d7fa4 2024-02-13 195: if str["当前印牌数"] <= u3 then
d1652d7fa4 2024-02-13 196: str["当前印牌数"] = str["当前印牌数"] + 1
674765ddf2 2024-02-13 197: Duel.Remove(card, POS_FACEUP, REASON_RULE)
674765ddf2 2024-02-13 198: Duel.SendtoDeck(card, player_who_activate_the_effect, 0, REASON_RULE)
46bd1a8cd5 2024-02-13 199: else
d1652d7fa4 2024-02-13 200: Debug.ShowHint("印牌过多!")
674765ddf2 2024-02-13 201: effect_event:Reset()
46bd1a8cd5 2024-02-13 202: end
46bd1a8cd5 2024-02-13 203: end
46bd1a8cd5 2024-02-13 204: end
674765ddf2 2024-02-13 205: str["效果"]:SetOperation(print_hand)
f56b114da9 2024-02-13 206: u1:RegisterEffect(str["效果"])
46bd1a8cd5 2024-02-13 207: end
46bd1a8cd5 2024-02-13 208: fun["二_开局说明"] = function()
ef7b6d6995 2024-02-14 209: local h1, h2, h3
ef7b6d6995 2024-02-14 210: --~ 此局的效牌数
ef7b6d6995 2024-02-14 211: h2 = Duel.GetMatchingGroupCount(fun["是否效果牌"], 0, s["全区"], s["全区"], nil)
ef7b6d6995 2024-02-14 212: --~ 超量材组
ef7b6d6995 2024-02-14 213: h3 = Duel.GetOverlayGroup(0, LOCATION_MZONE, LOCATION_MZONE)
ef7b6d6995 2024-02-14 214: for u1 in aux.Next(h3) do
ef7b6d6995 2024-02-14 215: if fun["一_是否效果牌"](u1) then
ef7b6d6995 2024-02-14 216: h2 = h2 + 1
091f486d37 2024-02-13 217: end
091f486d37 2024-02-13 218: end
091f486d37 2024-02-13 219: --~ 开局说明
d1652d7fa4 2024-02-13 220: h1 = str["这个残局的效果牌数量"] .. "牌 " .. str["规则"]
719cb47a61 2024-02-13 221: if s["伪洗牌"] == 0 then
091f486d37 2024-02-13 222: else
091f486d37 2024-02-13 223: h1 = h1 .. "伪洗牌 "
091f486d37 2024-02-13 224: end
719cb47a61 2024-02-13 225: if s["战段"] == 0 then
719cb47a61 2024-02-13 226: h1 = h1 .. "无战段 "
d1652d7fa4 2024-02-13 227: end
ef7b6d6995 2024-02-14 228: if s["机智"] == 0 then
ef7b6d6995 2024-02-14 229: h1 = h1 .. "无机智 "
d1652d7fa4 2024-02-13 230: end
d1652d7fa4 2024-02-13 231: if s["开局选牌入手之数"] then
d1652d7fa4 2024-02-13 232: h1 = h1 .. "选" .. s["开局选牌入手之数"] .. "牌 "
f7d8ee14bc 2024-02-13 233: end
f7d8ee14bc 2024-02-13 234: if s["禁格之数"] then
f7d8ee14bc 2024-02-13 235: h1 = h1 .. "禁" .. s["禁格之数"] .. "格 "
f7d8ee14bc 2024-02-13 236: end
d1652d7fa4 2024-02-13 237: if s["开局洗牌抽牌之数"] then
d1652d7fa4 2024-02-13 238: h1 = h1 .. "抽" .. s["开局洗牌抽牌之数"] .. "牌 "
091f486d37 2024-02-13 239: end
091f486d37 2024-02-13 240: Debug.ShowHint(h1)
091f486d37 2024-02-13 241: end
1301c8be40 2024-02-13 242: do
1301c8be40 2024-02-13 243: s["aux.BeginPuzzle"] = _G.aux.BeginPuzzle
d1652d7fa4 2024-02-13 244: --~ 开局选牌入手之数
1301c8be40 2024-02-13 245: --~ 禁格之数
1301c8be40 2024-02-13 246: function _G.aux.BeginPuzzle(u1, u2)
1301c8be40 2024-02-13 247: s["aux.BeginPuzzle"]()
1301c8be40 2024-02-13 248: if u1 then
d1652d7fa4 2024-02-13 249: s["开局选牌入手"](u1)
1301c8be40 2024-02-13 250: end
1301c8be40 2024-02-13 251: if u2 then
1301c8be40 2024-02-13 252: s["禁格"](u2)
1301c8be40 2024-02-13 253: end
1301c8be40 2024-02-13 254: fun["二_开局说明"]()
1301c8be40 2024-02-13 255: s["通关之邀"]()
1301c8be40 2024-02-13 256: end
1301c8be40 2024-02-13 257: end
091f486d37 2024-02-13 258: --兼容层-------------------------------
d1652d7fa4 2024-02-13 259: fun["印牌"] = fun["二_印牌"]
d1652d7fa4 2024-02-13 260: fun["开局添加手牌"] = s["开局选牌入手"]
d1652d7fa4 2024-02-13 261: fun["是否效果牌"] = fun["一_是否效果牌"]
fbb83a06ea 2024-02-13 262: fun["禁格"] = s["禁格"]
d1652d7fa4 2024-02-13 263: fun["随机抽牌"] = s["开局洗牌抽牌"]