游戏王残局简化版

Annotation For single/X-LV-47.lua
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Annotation For single/X-LV-47.lua

Lines of single/X-LV-47.lua from check-in f27b011394 that are changed by the sequence of edits moving toward check-in c3a7fcc4d9:

                         1: --[[message
f27b011394 2023-07-10    2: 规则:新大师
                         3: 个十百千万?
                         4: ]]
                         5: --created by puzzle editor
                         6: --~ 必须位于残局文件顶部
                         7: --~ 加载残局函数库
                         8: Debug.AddCard(0,0,0,LOCATION_MZONE,-1,POS_FACEUP)
                         9: Debug.SetAIName("顽雨沉风")
                        10: Debug.ReloadFieldBegin(DUEL_ATTACK_FIRST_TURN+DUEL_SIMPLE_AI,4)
                        11: Debug.SetPlayerInfo(0,621543,0,0)
                        12: Debug.SetPlayerInfo(1,231370,0,0)
                        13: 
                        14: local c=Debug.AddCard(5758500,1,1,LOCATION_EXTRA,0,POS_FACEUP_ATTACK)
                        15: local n=0
                        16: 
                        17: function print_hand(e,tp,eg,ep,ev,re,r,rp)
                        18:   local ac=Duel.AnnounceCard(tp)
                        19:   local c=Duel.CreateToken(tp,ac)
                        20:   if n<1 then
                        21:     Duel.SendtoHand(c,nil,REASON_RULE)
                        22:     Duel.ShuffleHand(tp)
                        23:     n=n+1
                        24:   else
                        25:     if n==1 then
                        26:       Debug.ShowHint("印卡过多,审判降临!")
                        27:       Duel.SetLP(0,0)
                        28:     else
                        29:       n=n+1
                        30:       Duel.Remove(c,POS_FACEUP,REASON_RULE)
                        31:       Duel.SendtoDeck(c,tp,0,REASON_RULE)
                        32:     end
                        33:   end
                        34: end
                        35: 
                        36: local e1=Effect.CreateEffect(c)
                        37: e1:SetType(EFFECT_TYPE_IGNITION)
                        38: e1:SetProperty(EFFECT_FLAG_BOTH_SIDE)
                        39: e1:SetRange(LOCATION_EXTRA)
                        40: e1:SetOperation(print_hand)
                        41: c:RegisterEffect(e1)
                        42: 
                        43: Debug.AddCard(77622396,0,0,LOCATION_SZONE,1,POS_FACEDOWN_ATTACK)
                        44: Debug.AddCard(49658464,0,0,LOCATION_SZONE,2,POS_FACEUP_ATTACK)
                        45: Debug.AddCard(22205600,0,0,LOCATION_SZONE,3,POS_FACEDOWN_ATTACK)
                        46: 
                        47: Debug.AddCard(13758665,1,1,LOCATION_SZONE,1,POS_FACEUP_ATTACK)
                        48: Debug.AddCard(51452091,1,1,LOCATION_SZONE,3,POS_FACEUP_ATTACK)
                        49: 
                        50: 
                        51: local c11=Debug.AddCard(79182538,1,1,LOCATION_MZONE,0,POS_FACEUP_ATTACK)
                        52: e11=Effect.CreateEffect(c11)
                        53: e11:SetType(EFFECT_TYPE_SINGLE)
                        54: e11:SetCode(EFFECT_UPDATE_ATTACK)
                        55: e11:SetProperty(EFFECT_FLAG_CANNOT_DISABLE)
                        56: e11:SetValue(1156)
                        57: c11:RegisterEffect(e11)
                        58: local c12=Debug.AddCard(77603950,1,1,LOCATION_MZONE,1,POS_FACEUP_ATTACK)
                        59: e12=Effect.CreateEffect(c12)
                        60: e12:SetType(EFFECT_TYPE_SINGLE)
                        61: e12:SetCode(EFFECT_UPDATE_ATTACK)
                        62: e12:SetProperty(EFFECT_FLAG_CANNOT_DISABLE)
                        63: e12:SetValue(1252)
                        64: c12:RegisterEffect(e12)
                        65: local c13=Debug.AddCard(89631139,1,1,LOCATION_MZONE,2,POS_FACEUP_ATTACK)
                        66: e13=Effect.CreateEffect(c13)
                        67: e13:SetType(EFFECT_TYPE_SINGLE)
                        68: e13:SetCode(EFFECT_UPDATE_ATTACK)
                        69: e13:SetProperty(EFFECT_FLAG_CANNOT_DISABLE)
                        70: e13:SetValue(1698)
                        71: c13:RegisterEffect(e13)
                        72: local c14=Debug.AddCard(6367785,1,1,LOCATION_MZONE,3,POS_FACEUP_ATTACK)
                        73: e14=Effect.CreateEffect(c14)
                        74: e14:SetType(EFFECT_TYPE_SINGLE)
                        75: e14:SetCode(EFFECT_UPDATE_ATTACK)
                        76: e14:SetProperty(EFFECT_FLAG_CANNOT_DISABLE)
                        77: e14:SetValue(652)
                        78: c14:RegisterEffect(e14)
                        79: local c15=Debug.AddCard(26268488,1,1,LOCATION_MZONE,4,POS_FACEUP_ATTACK)
                        80: e15=Effect.CreateEffect(c15)
                        81: e15:SetType(EFFECT_TYPE_SINGLE)
                        82: e15:SetCode(EFFECT_UPDATE_ATTACK)
                        83: e15:SetProperty(EFFECT_FLAG_CANNOT_DISABLE)
                        84: e15:SetValue(254)
                        85: c15:RegisterEffect(e15)
                        86: local c16=Debug.AddCard(27134689,1,1,LOCATION_MZONE,5,POS_FACEUP_ATTACK)
                        87: e16=Effect.CreateEffect(c16)
                        88: e16:SetType(EFFECT_TYPE_SINGLE)
                        89: e16:SetCode(EFFECT_UPDATE_ATTACK)
                        90: e16:SetProperty(EFFECT_FLAG_CANNOT_DISABLE)
                        91: e16:SetValue(800)
                        92: c16:RegisterEffect(e16)
                        93: 
                        94: local c21=Debug.AddCard(99645428,0,0,LOCATION_MZONE,0,POS_FACEUP_ATTACK)
                        95: e21=Effect.CreateEffect(c21)
                        96: e21:SetType(EFFECT_TYPE_SINGLE)
                        97: e21:SetCode(EFFECT_UPDATE_ATTACK)
                        98: e21:SetProperty(EFFECT_FLAG_CANNOT_DISABLE)
                        99: e21:SetValue(-21565)
                       100: c21:RegisterEffect(e21)
                       101: local c22=Debug.AddCard(46986414,0,0,LOCATION_MZONE,1,POS_FACEUP_ATTACK)
                       102: e22=Effect.CreateEffect(c22)
                       103: e22:SetType(EFFECT_TYPE_SINGLE)
                       104: e22:SetCode(EFFECT_UPDATE_ATTACK)
                       105: e22:SetProperty(EFFECT_FLAG_CANNOT_DISABLE)
                       106: e22:SetValue(-56546)
                       107: c22:RegisterEffect(e22)
                       108: local c23=Debug.AddCard(52367652,0,0,LOCATION_MZONE,2,POS_FACEUP_ATTACK)
                       109: e23=Effect.CreateEffect(c23)
                       110: e23:SetType(EFFECT_TYPE_SINGLE)
                       111: e23:SetCode(EFFECT_UPDATE_ATTACK)
                       112: e23:SetProperty(EFFECT_FLAG_CANNOT_DISABLE)
                       113: e23:SetValue(-65415)
                       114: c23:RegisterEffect(e23)
                       115: local c24=Debug.AddCard(57662975,0,0,LOCATION_MZONE,3,POS_FACEUP_ATTACK)
                       116: e24=Effect.CreateEffect(c24)
                       117: e24:SetType(EFFECT_TYPE_SINGLE)
                       118: e24:SetCode(EFFECT_UPDATE_ATTACK)
                       119: e24:SetProperty(EFFECT_FLAG_CANNOT_DISABLE)
                       120: e24:SetValue(-45212)
                       121: c24:RegisterEffect(e24)
                       122: local c25=Debug.AddCard(7562372,0,0,LOCATION_MZONE,4,POS_FACEUP_ATTACK)
                       123: e25=Effect.CreateEffect(c25)
                       124: e25:SetType(EFFECT_TYPE_SINGLE)
                       125: e25:SetCode(EFFECT_UPDATE_ATTACK)
                       126: e25:SetProperty(EFFECT_FLAG_CANNOT_DISABLE)
                       127: e25:SetValue(-32215)
                       128: c25:RegisterEffect(e25)
                       129: local c26=Debug.AddCard(66889139,0,0,LOCATION_MZONE,5,POS_FACEUP_ATTACK)
                       130: e26=Effect.CreateEffect(c26)
                       131: e26:SetType(EFFECT_TYPE_SINGLE)
                       132: e26:SetCode(EFFECT_UPDATE_ATTACK)
                       133: e26:SetProperty(EFFECT_FLAG_CANNOT_DISABLE)
                       134: e26:SetValue(-801)
                       135: c26:RegisterEffect(e26)
                       136: 
                       137: Debug.AddCard(7562372,1,1,LOCATION_DECK,4,POS_FACEDOWN)
                       138: Debug.AddCard(7562372,1,1,LOCATION_DECK,4,POS_FACEDOWN)
                       139: Debug.AddCard(7562372,1,1,LOCATION_DECK,4,POS_FACEDOWN)
                       140: Debug.AddCard(7562372,1,1,LOCATION_DECK,4,POS_FACEDOWN)
                       141: Debug.AddCard(7562372,1,1,LOCATION_DECK,4,POS_FACEDOWN)
                       142: Debug.AddCard(7562372,1,1,LOCATION_DECK,4,POS_FACEDOWN)
                       143: 
                       144: 
                       145: Debug.ReloadFieldEnd()
                       146: aux.BeginPuzzle()
                       147: fun["开局说明"]()
                       148: 
                       149: 
                       150: Debug.ShowHint("这是一个印卡残局,点击对方额外卡组可以发动《魂之解放》打印任意卡!\n只能打印1张卡到手卡或额外卡组!\n部分怪兽攻守已改变!")
                       151: --~ Debug.ShowHint("只能打印1张卡到手卡或额外卡组!")
                       152: --~ Debug.ShowHint("场上的怪兽攻击力已改变!")