Lines of
script/c0.lua
from check-in f0ffe5edcc
that are changed by the sequence of edits moving toward
check-in d6c3716877:
1: str = {}
2: fun = {}
3:
4: str["Debug.ReloadFieldBegin"] = Debug.ReloadFieldBegin
5:
6: Debug.ReloadFieldBegin = function(str_1, str_2)
7: str["不洗牌"] = str_1 & DUEL_PSEUDO_SHUFFLE
8: str["无BP"] = str_1 & DUEL_ATTACK_FIRST_TURN
9:
10: if str_2 then
11: if str_2 == 3 then
12: str["规则"] = "大师3 "
13: elseif str_2 == 4 then
14: str["规则"] = "新大师 "
15: elseif str_2 == 5 then
16: str["规则"] = "大师2020 "
17: end
18: else
19: str["规则"] = "大师2020 "
20: end
21: str["Debug.ReloadFieldBegin"](str_1, str_2)
22: end
23:
24: fun["通关邀请"] = function(str_1, str_2)
25: local effect_1
26: effect_1 = Effect.GlobalEffect()
27: effect_1:SetType(EFFECT_TYPE_FIELD
28: + EFFECT_TYPE_CONTINUOUS)
29: effect_1:SetCode(EVENT_DAMAGE)
30: function cache_1()
31: if str_1 then
32: str["QB"] = 1
33: str_1 = false
34: end
35:
36: cache_1 = Duel.GetLP(1)
37: if cache_1 <= 0 then
38:
39: if cache_1 < 0 then
40: if str_2 then
41: Debug.ShowHint(str_2)
42: end
43: end
44:
45: cache_1 = true
46: else
47: cache_1 = false
48: end
49: return cache_1
50: end
51: effect_1:SetCondition(cache_1)
f0ffe5edcc 2023-07-08 52: function cache_1()
53: if str["QB"] then
54:
55: end
f0ffe5edcc 2023-07-08 56: Debug.ShowHint("残局群181175613")
57: return
58: end
59: effect_1:SetOperation(cache_1)
60:
61: Duel.RegisterEffect(effect_1
62: , 0)
63: end
64:
65: fun["是否效果卡"] = function(card)
66:
67: cache_1 = Card.IsType(card, TYPE_SPELL)
68: cache_2 = Card.IsType(card, TYPE_TRAP)
69: cache_3 = Card.IsType(card, TYPE_EFFECT)
70:
71: if cache_1
72: or cache_2
73: or cache_3 then
74: return true
75: end
76: cache_1 = Card.IsType(card, TYPE_PENDULUM)
77:
78: if cache_1 then
79: cache_1 = Card.IsCode(card, 28363749)
80: cache_2 = Card.IsCode(card, 19474136)
81: cache_3 = Card.IsCode(card, 17390179)
82: cache_4 = Card.IsCode(card, 83980492)
83: if cache_1
84: or cache_2
85: or cache_3
86: or cache_4 then
87: else
88: return true
89: end
90: end
91:
92: return false
93: end
94:
95: fun["开局说明"] = function()
96: if str["开局说明吗"] == 1 then
97: return
98: else
99: str["开局说明吗"] = 1
100: end
101:
102: cache_1 = 0
103: cache_1 = cache_1 + LOCATION_DECK
104: cache_1 = cache_1 + LOCATION_HAND
105: cache_1 = cache_1 + LOCATION_MZONE
106: cache_1 = cache_1 + LOCATION_SZONE
107: cache_1 = cache_1 + LOCATION_GRAVE
108: cache_1 = cache_1 + LOCATION_REMOVED
109: cache_1 = cache_1 + LOCATION_EXTRA
110:
111: str["这个残局的效果卡数量"] = Duel.GetMatchingGroupCount(fun["是否效果卡"],0,cache_1,cache_1,nil)
112:
113: cache_1 = Duel.GetOverlayGroup(0, LOCATION_MZONE, LOCATION_MZONE)
114:
115: for k in aux.Next(cache_1) do
116: cache_1 = fun["是否效果卡"](k)
117: if cache_1 then
118: str["这个残局的效果卡数量"] = str["这个残局的效果卡数量"] + 1
119: end
120: end
121:
122: str["开局说明"] =""
123:
124: str["开局说明"] = str["开局说明"] .. str["这个残局的效果卡数量"]
125: str["开局说明"] = str["开局说明"] .. "卡 "
126:
127: str["开局说明"] = str["开局说明"] .. str["规则"]
128:
129: if str["不洗牌"] == 0 then
130: else
131: str["开局说明"] = str["开局说明"] .. "伪洗牌 "
132: end
133: if str["无BP"] == 0 then
134: str["开局说明"] = str["开局说明"] .. "无BP "
135: end
136:
137: if str["开局添加手卡"] then
138: str["开局说明"] = str["开局说明"] .. "选"
139: str["开局说明"] = str["开局说明"] .. str["开局添加手卡"]
140: str["开局说明"] = str["开局说明"] .. "卡 "
141: end
142:
143: if str["禁格"] then
144: str["开局说明"] = str["开局说明"] .. "禁"
145: str["开局说明"] = str["开局说明"] .. str["禁格"]
146: str["开局说明"] = str["开局说明"] .. "格 "
147: end
148:
149: if str["印卡"] then
150: str["开局说明"] = str["开局说明"] .. "印卡 "
151: end
152:
153: Debug.ShowHint(str["开局说明"])
154: fun["通关邀请"]()
155: end
156:
157: fun["开局添加手卡"] = function(str_1)
158: str["开局添加手卡"] = str_1
159: effect_1 = Effect.GlobalEffect()
160: effect_1:SetType(EFFECT_TYPE_FIELD
161: + EFFECT_TYPE_CONTINUOUS)
162: effect_1:SetCode(EVENT_ADJUST)
163: effect_1:SetCountLimit(1)
164: function cache_1()
165: if str["已添加手卡"] == 1 then
166: return false
167: else
168: str["已添加手卡"] = 1
169: return true
170: end
171:
172: end
173: effect_1:SetCondition(cache_1)
174: function cache_1(effect_event
175: , player_who_activate_the_effect)
176:
177: str["玩家选定的卡"] = Duel.SelectMatchingCard(player_who_activate_the_effect
178: , Card.IsAbleToHand
179: , player_who_activate_the_effect
180: , LOCATION_DECK
181: , 0
182: , str_1
183: , str_1
184: , nil)
185: Duel.SendtoHand(str["玩家选定的卡"]
186: , nil
187: , REASON_RULE)
188: end
189: effect_1:SetOperation(cache_1)
190: Duel.RegisterEffect(effect_1
191: , 0)
192: fun["开局说明"]()
193: end
194:
195: fun["禁格"] = function(str_1)
196: str["禁格"] = str_1
197: effect_1 = Effect.GlobalEffect()
198: effect_1:SetType(EFFECT_TYPE_FIELD)
199: effect_1:SetCode(EFFECT_USE_EXTRA_MZONE)
200: effect_1:SetValue(str_1)
201: Duel.RegisterEffect(effect_1,0)
202: end
203:
204: fun["印卡"] = function(str_1, str_2, str_3)
205: str["印卡"] = 1
206:
207: if str_3 then
208: else
209: str_3 = str_2
210: end
211:
212: str["当前印卡数"] = 1
213:
214: effect_1 = Effect.CreateEffect(str_1)
215:
216: effect_1:SetType(EFFECT_TYPE_IGNITION)
217:
218: effect_1:SetProperty(EFFECT_FLAG_BOTH_SIDE
219: + EFFECT_FLAG_UNCOPYABLE
220: + EFFECT_FLAG_CANNOT_NEGATE
221: + EFFECT_FLAG_CANNOT_DISABLE)
222:
223:
224: cache_1 = function()
225: Duel.SetChainLimit(aux.FALSE)
226: return true
227: end
228:
229: effect_1:SetTarget(cache_1)
230:
231: effect_1:SetRange(LOCATION_EXTRA)
232:
233: function print_hand(effect_event
234: , player_who_activate_the_effect)
235: announce_card = Duel.AnnounceCard(player_who_activate_the_effect)
236: card = Duel.CreateToken(player_who_activate_the_effect
237: , announce_card)
238: if str["当前印卡数"] <= str_2 then
239: str["当前印卡数"] = str["当前印卡数"] + 1
240: Duel.SendtoHand(card,nil,REASON_RULE)
241: else
242: if str["当前印卡数"] <= str_3 then
243: str["当前印卡数"] = str["当前印卡数"] + 1
244: Duel.Remove(card,POS_FACEUP,REASON_RULE)
245: Duel.SendtoDeck(card,player_who_activate_the_effect,0,REASON_RULE)
246: else
247: Debug.ShowHint("印卡过多!")
248: end
249:
250: end
251: end
252: effect_1:SetOperation(print_hand)
253: str_1:RegisterEffect(effect_1)
254: end
255:
256:
257: --~ fun["QB"] = function(str_1)
258: --~ effect_1 = Effect.GlobalEffect()
259: --~ effect_1:SetType(EFFECT_TYPE_FIELD
260: --~ + EFFECT_TYPE_CONTINUOUS)
261: --~ effect_1:SetCode(EVENT_ADJUST)
262: --~ effect_1:SetCountLimit(1)
263: --~ function cache_1()
264: --~ if str["已添加手卡"] == 1 then
265: --~ return false
266: --~ else
267: --~ str["已添加手卡"] = 1
268: --~ return true
269: --~ end
270:
271: --~ end
272: --~ effect_1:SetCondition(cache_1)
273: --~ announce_card = Duel.AnnounceCard(0)
274: --~ card = Duel.CreateToken(0
275: --~ , announce_card)
276: --~ end