Lines of
script/c0.lua
from check-in f0401a61c0
that are changed by the sequence of edits moving toward
check-in d9977c5fa4:
1: local str = {}
2: local fun = {}
3:
4: local cache_1
5: local cache_2
6: local cache_3
7:
8:
9:
10: _G["通关邀请"] = function()
11: local effect_1
12: effect_1 = Effect.GlobalEffect()
13: effect_1:SetType(EFFECT_TYPE_FIELD
14: + EFFECT_TYPE_CONTINUOUS)
15: effect_1:SetCode(EVENT_DAMAGE)
16: function cache_1()
17: cache_1 = Duel.GetLP(1)
18: if cache_1 <= 0 then
19: cache_1 = true
20: else
21: cache_1 = false
22: end
23: return cache_1
24: end
25: effect_1:SetCondition(cache_1)
26: function cache_1()
27: Debug.ShowHint("残局群181175613")
28: return
29: end
30: effect_1:SetOperation(cache_1)
31:
32: Duel.RegisterEffect(effect_1
33: , 0)
34: end
35:
36: fun["是否效果卡"] = function(card)
37: local cache_1
38: local cache_2
39: local cache_3
40:
41: cache_1 = Card.IsType(card, TYPE_SPELL)
42: cache_2 = Card.IsType(card, TYPE_TRAP)
43: cache_3 = Card.IsType(card, TYPE_EFFECT)
44:
45: if cache_1
46: or cache_2
47: or cache_3 then
48: return true
49: end
50: return false
51: end
52:
53: _G["开局说明"] = function()
54: str["我方卡组"] = Duel.GetMatchingGroupCount(fun["是否效果卡"],0,LOCATION_DECK,0,nil)
55: str["我方墓地"] = Duel.GetMatchingGroupCount(fun["是否效果卡"],0,LOCATION_GRAVE,0,nil)
56: str["我方怪兽区"] = Duel.GetMatchingGroupCount(fun["是否效果卡"],0,LOCATION_MZONE,0,nil)
57: str["我方手卡"] = Duel.GetMatchingGroupCount(fun["是否效果卡"],0,LOCATION_HAND,0,nil)
58: str["我方灵摆区"] = Duel.GetMatchingGroupCount(fun["是否效果卡"],0,LOCATION_PZONE,0,nil)
59: str["我方除外区"] = Duel.GetMatchingGroupCount(fun["是否效果卡"],0,LOCATION_REMOVED,0,nil)
60: str["我方额外卡组"] = Duel.GetMatchingGroupCount(fun["是否效果卡"],0,LOCATION_EXTRA,0,nil)
61: str["我方魔陷区"] = Duel.GetMatchingGroupCount(fun["是否效果卡"],0,LOCATION_SZONE,0,nil)
62: str["我方超量素材"] = Duel.GetMatchingGroupCount(fun["是否效果卡"],0,LOCATION_OVERLAY,0,nil)
63:
64: str["对方卡组"] = Duel.GetMatchingGroupCount(fun["是否效果卡"],0,0,LOCATION_DECK,nil)
65: str["对方墓地"] = Duel.GetMatchingGroupCount(fun["是否效果卡"],0,0,LOCATION_GRAVE,nil)
66: str["对方怪兽区"] = Duel.GetMatchingGroupCount(fun["是否效果卡"],0,0,LOCATION_MZONE,nil)
67: str["对方手卡"] = Duel.GetMatchingGroupCount(fun["是否效果卡"],0,0,LOCATION_HAND,nil)
68: str["对方灵摆区"] = Duel.GetMatchingGroupCount(fun["是否效果卡"],0,0,LOCATION_PZONE,nil)
69: str["对方除外区"] = Duel.GetMatchingGroupCount(fun["是否效果卡"],0,0,LOCATION_REMOVED,nil)
70: str["对方额外卡组"] = Duel.GetMatchingGroupCount(fun["是否效果卡"],0,0,LOCATION_EXTRA,nil)
71: str["对方魔陷区"] = Duel.GetMatchingGroupCount(fun["是否效果卡"],0,0,LOCATION_SZONE,nil)
72: str["对方超量素材"] = Duel.GetMatchingGroupCount(fun["是否效果卡"],0,0,LOCATION_OVERLAY,nil)
73:
74: str["这个残局的效果卡数量"]=0
75:
76: str["这个残局的效果卡数量"] = str["这个残局的效果卡数量"] + str["我方卡组"]
77: str["这个残局的效果卡数量"] = str["这个残局的效果卡数量"] + str["我方墓地"]
78: str["这个残局的效果卡数量"] = str["这个残局的效果卡数量"] + str["我方怪兽区"]
79: str["这个残局的效果卡数量"] = str["这个残局的效果卡数量"] + str["我方手卡"]
80: str["这个残局的效果卡数量"] = str["这个残局的效果卡数量"] + str["我方灵摆区"]
81: str["这个残局的效果卡数量"] = str["这个残局的效果卡数量"] + str["我方除外区"]
82: str["这个残局的效果卡数量"] = str["这个残局的效果卡数量"] + str["我方额外卡组"]
83: str["这个残局的效果卡数量"] = str["这个残局的效果卡数量"] + str["我方魔陷区"]
84: str["这个残局的效果卡数量"] = str["这个残局的效果卡数量"] + str["我方超量素材"]
85: --~ Debug.ShowHint(Duel.GetMatchingGroupCount(fun["是否效果卡"],0,LOCATION_GRAVE,0,nil))
86:
87: --~ local cache_1 = {}
88:
89: --~ cache_2 = Duel.GetFieldGroup(0,LOCATION_DECK,0)
90: --~ cache_1:insert(cache_2)
91: --~ cache_2 = Duel.GetFieldGroup(0,LOCATION_GRAVE,0)
92: --~ cache_1:insert(cache_2)
93: --~ cache_2 = Duel.GetFieldGroup(0,LOCATION_MZONE,0)
94: --~ cache_1:insert(cache_2)
95: --~ cache_2 = Duel.GetFieldGroup(0,LOCATION_HAND,0)
96: --~ cache_1:insert(cache_2)
97: --~ cache_2 = Duel.GetFieldGroup(0,LOCATION_PZONE,0)
98: --~ cache_1:insert(cache_2)
99: --~ cache_2 = Duel.GetFieldGroup(0,LOCATION_REMOVED,0)
100: --~ cache_1:insert(cache_2)
101: --~ cache_2 = Duel.GetFieldGroup(0,LOCATION_EXTRA,0)
102: --~ cache_1:insert(cache_2)
103: --~ cache_2 = Duel.GetFieldGroup(0,LOCATION_SZONE,0)
104: --~ cache_1:insert(cache_2)
105:
106: --~ cache_2 = Duel.GetFieldGroup(0,0,LOCATION_DECK)
107: --~ cache_1:insert(cache_2)
108: --~ cache_2 = Duel.GetFieldGroup(0,0,LOCATION_GRAVE)
109: --~ cache_1:insert(cache_2)
110: --~ cache_2 = Duel.GetFieldGroup(0,0,LOCATION_MZONE)
111: --~ cache_1:insert(cache_2)
112: --~ cache_2 = Duel.GetFieldGroup(0,0,LOCATION_HAND)
113: --~ cache_1:insert(cache_2)
114: --~ cache_2 = Duel.GetFieldGroup(0,0,LOCATION_PZONE)
115: --~ cache_1:insert(cache_2)
116: --~ cache_2 = Duel.GetFieldGroup(0,0,LOCATION_REMOVED)
117: --~ cache_1:insert(cache_2)
118: --~ cache_2 = Duel.GetFieldGroup(0,0,LOCATION_EXTRA)
119: --~ cache_1:insert(cache_2)
120: --~ cache_2 = Duel.GetFieldGroup(0,0,LOCATION_SZONE)
121: --~ cache_1:insert(cache_2)
122:
123: --~ cache_2 = Duel.GetOverlayGroup(0,LOCATION_MZONE,0)
124: --~ cache_1:insert(cache_2)
125: --~ cache_2 = Duel.GetOverlayGroup(0,0,LOCATION_SZONE)
126: --~ cache_1:insert(cache_2)
127:
128: --~ for i=1, #cache_1 do
129: --~ end
130:
131:
132:
133:
134: --~ str["我方卡组"] = Duel.GetFieldGroupCount(0,LOCATION_DECK,0)
135: --~ str["我方墓地"] = Duel.GetFieldGroupCount(0,LOCATION_GRAVE,0)
136: --~ str["我方怪兽区"] = Duel.GetFieldGroupCount(0,LOCATION_MZONE,0)
137: --~ str["我方手卡"] = Duel.GetFieldGroupCount(0,LOCATION_HAND,0)
138: --~ str["我方灵摆区"] = Duel.GetFieldGroupCount(0,LOCATION_PZONE,0)
139: --~ str["我方除外区"] = Duel.GetFieldGroupCount(0,LOCATION_REMOVED,0)
140: --~ str["我方额外卡组"] = Duel.GetFieldGroupCount(0,LOCATION_EXTRA,0)
141: --~ str["我方魔陷区"] = Duel.GetFieldGroupCount(0,LOCATION_SZONE,0)
142:
143: --~ str["这个残局的效果卡数量"] = str["这个残局的效果卡数量"] + str["我方卡组"]
144: --~ str["这个残局的效果卡数量"] = str["这个残局的效果卡数量"] + str["我方墓地"]
145: --~ str["这个残局的效果卡数量"] = str["这个残局的效果卡数量"] + str["我方怪兽区"]
146: --~ str["这个残局的效果卡数量"] = str["这个残局的效果卡数量"] + str["我方手卡"]
147: --~ str["这个残局的效果卡数量"] = str["这个残局的效果卡数量"] + str["我方灵摆区"]
148: --~ str["这个残局的效果卡数量"] = str["这个残局的效果卡数量"] + str["我方除外区"]
149: --~ str["这个残局的效果卡数量"] = str["这个残局的效果卡数量"] + str["我方额外卡组"]
150: --~ str["这个残局的效果卡数量"] = str["这个残局的效果卡数量"] + str["我方魔陷区"]
151:
152: --~ str["对方卡组"] = Duel.GetFieldGroupCount(0,0,LOCATION_DECK)
153: --~ str["对方墓地"] = Duel.GetFieldGroupCount(0,0,LOCATION_GRAVE)
154: --~ str["对方怪兽区"] = Duel.GetFieldGroupCount(0,0,LOCATION_MZONE)
155: --~ str["对方手卡"] = Duel.GetFieldGroupCount(0,0,LOCATION_HAND)
156: --~ str["对方灵摆区"] = Duel.GetFieldGroupCount(0,0,LOCATION_PZONE)
157: --~ str["对方除外区"] = Duel.GetFieldGroupCount(0,0,LOCATION_REMOVED)
158: --~ str["对方额外卡组"] = Duel.GetFieldGroupCount(0,0,LOCATION_EXTRA)
159: --~ str["对方魔陷区"] = Duel.GetFieldGroupCount(0,0,LOCATION_SZONE)
160:
161: --~ str["这个残局的效果卡数量"] = str["这个残局的效果卡数量"] + str["对方卡组"]
162: --~ str["这个残局的效果卡数量"] = str["这个残局的效果卡数量"] + str["对方墓地"]
163: --~ str["这个残局的效果卡数量"] = str["这个残局的效果卡数量"] + str["对方怪兽区"]
164: --~ str["这个残局的效果卡数量"] = str["这个残局的效果卡数量"] + str["对方手卡"]
165: --~ str["这个残局的效果卡数量"] = str["这个残局的效果卡数量"] + str["对方灵摆区"]
166: --~ str["这个残局的效果卡数量"] = str["这个残局的效果卡数量"] + str["对方除外区"]
167: --~ str["这个残局的效果卡数量"] = str["这个残局的效果卡数量"] + str["对方额外卡组"]
168: --~ str["这个残局的效果卡数量"] = str["这个残局的效果卡数量"] + str["对方魔陷区"]
169:
170: --~ str["我方超量素材"] = Duel.GetOverlayCount(0, LOCATION_MZONE, 0)
171: --~ str["对方超量素材"] = Duel.GetOverlayCount(0, 0, LOCATION_MZONE)
172:
173: --~ str["这个残局的效果卡数量"] = str["这个残局的效果卡数量"] + str["我方超量素材"]
174: --~ str["这个残局的效果卡数量"] = str["这个残局的效果卡数量"] + str["对方超量素材"]
175:
176: --~ Debug.ShowHint(str["这个残局的效果卡数量"])
177: end
178:
179: