Lines of
script/c0.lua
from check-in ef7b6d6995
that are changed by the sequence of edits moving toward
check-in 8388ccc6c5:
1: local str = {}
2: local string = string
3: local table = table
4: local s = {}
5: _G.fun = {}
6: s["效牌之类排"] = {
ef7b6d6995 2024-02-14 7: TYPE_SPELL
ef7b6d6995 2024-02-14 8: , TYPE_TRAP
ef7b6d6995 2024-02-14 9: , TYPE_EFFECT
ef7b6d6995 2024-02-14 10: }
ef7b6d6995 2024-02-14 11: str["无效果灵摆怪兽表"] = {
ef7b6d6995 2024-02-14 12: 28363749,
ef7b6d6995 2024-02-14 13: 19474136,
ef7b6d6995 2024-02-14 14: 17390179,
ef7b6d6995 2024-02-14 15: 83980492,
16: }
17: s["全区"] = LOCATION_HAND + LOCATION_MZONE + LOCATION_SZONE + LOCATION_GRAVE + LOCATION_REMOVED + LOCATION_DECK + LOCATION_EXTRA
18: --第一层-------------------------------
19: local cache_1
20: local cache_2
21: local cache_3
22: local cache_4
23: local cache_5
24: local cache_6
25: local cache_7
26: local cache_8
27: local cache_9
28: local _
29: do
30: local h1
31: --~ 则对
32: h1 = {
33: [3] = "大师3 "
34: , [4] = "新大师 "
35: , [5] = "大师2020 "
36: }
37: s["Debug.ReloadFieldBegin"] = _G.Debug.ReloadFieldBegin
38: --~ 模
39: --~ 则数
40: function _G.Debug.ReloadFieldBegin(u1, u2)
41: s["伪洗牌"] = u1 & DUEL_PSEUDO_SHUFFLE
42: s["战段"] = u1 & DUEL_ATTACK_FIRST_TURN
43: s["机智"] = u1 & DUEL_SIMPLE_AI
44: if u2 then
45: s["则"] = h1[u2]
46: else
47: s["则"] = h1[5]
48: end
49: s["Debug.ReloadFieldBegin"](u1, u2)
50: end
51: end
52: function s["开局洗牌抽牌"](u1)
53: local h1, h2
54: s["开局洗牌抽牌之数"] = u1
55: --~ 效果
56: h1 = Effect.GlobalEffect()
57: h1:SetType(EFFECT_TYPE_FIELD + EFFECT_TYPE_CONTINUOUS)
58: h1:SetCode(EVENT_ADJUST)
59: h1:SetCondition(aux.TRUE)
60: -- 随机抽牌
61: --~ 调该效果的效果
62: function h2(u2)
63: Duel.ShuffleDeck(0)
64: Duel.Draw(0, u1, REASON_RULE)
65: u2:Reset()
66: end
67: h1:SetOperation(h2)
68: Duel.RegisterEffect(h1, 0)
69: end
70: fun["一_该效果不能被连锁"] = function()
71: Duel.SetChainLimit(aux.FALSE)
72: return true
73: end
74: do
75: local h1, h2
76: --~ 原解邀请
77: h1 = "残局群181175613"
78: --~ 二解邀请,备用:圣魔术师
79: h2 = "爆貘团:「你居然二解了,请加群告诉我怎么二解。」"
80: function s["通关之邀"]()
81: local h3, h4
82: --~ 效果
83: h3 = Effect.GlobalEffect()
84: h3:SetType(EFFECT_TYPE_FIELD + EFFECT_TYPE_CONTINUOUS)
85: h3:SetCode(EVENT_DAMAGE)
86: --~ 通关之邀
87: function h4()
88: local h5
89: --~ 对方之血
90: h5 = Duel.GetLP(1)
91: if h5 <= 0 then
92: if h5 == 0 then
93: Debug.ShowHint(h1)
94: else
95: Debug.ShowHint(h2)
96: end
97: else
98: return false
99: end
100: end
101: h3:SetCondition(h4)
102: h3:SetOperation(aux.NULL)
103: Duel.RegisterEffect(h3, 0)
104: end
105: end
106: fun["一_是否效果牌"] = function(card)
107: for i = 1, #str["效果牌的种类表"] do
108: if Card.IsType(card, str["效果牌的种类表"][i]) then
109: return true
110: end
111: end
112: if Card.IsType(card, TYPE_PENDULUM) then
113: for i = 1, #str["无效果灵摆怪兽表"] do
114: if Card.IsCode(card, str["无效果灵摆怪兽表"][i]) then
115: else
116: return true
117: end
118: end
119: end
120: end
121: function s["开局选牌入手"](u1)
122: local h1, h2
123: str["开局选牌入手之数"] = u1
124: --~ 效果
125: h1 = Effect.GlobalEffect()
126: h1:SetType(EFFECT_TYPE_FIELD + EFFECT_TYPE_CONTINUOUS)
127: h1:SetCode(EVENT_ADJUST)
128: h1:SetCondition(aux.TRUE)
129: --~ 调该效果的效果
130: --~ 调该效果的玩家
131: function h2(u2, u3)
132: local h3
133: --~ 玩家选定的牌
134: h3 = Duel.SelectMatchingCard(u3, Card.IsAbleToHand, u3, LOCATION_DECK, 0, u1, u1, nil)
135: Duel.SendtoHand(h3, nil, REASON_RULE)
136: u2:Reset()
137: end
138: h1:SetOperation(h2)
139: Duel.RegisterEffect(h1, 0)
140: end
141: function s["禁格"](u1)
142: local h1
143: s["禁格之数"] = u1
144: --~ 效果
145: h1 = Effect.GlobalEffect()
146: h1:SetCode(EFFECT_USE_EXTRA_MZONE)
147: h1:SetValue(u1)
148: Duel.RegisterEffect(h1, 0)
149: end
150: --第二层-------------------------------
151: local cache_1
152: local cache_2
153: local cache_3
154: local cache_4
155: local cache_5
156: local cache_6
157: local cache_7
158: local cache_8
159: local cache_9
160: local _
161: do
162: s["Debug.ReloadFieldEnd"] = _G.Debug.ReloadFieldEnd
163: --~ 开局洗牌抽牌之数
164: function _G.Debug.ReloadFieldEnd(u1)
165: s["Debug.ReloadFieldEnd"]()
166: if u1 then
167: s["开局洗牌抽牌"](u1)
168: end
169: end
170: end
171: fun["二_印牌"] = function(u1, u2, u3)
172: u3 = u3 or u2
173: Debug.ShowHint(
174: "点击对方额外牌组可以进行印牌。\n手牌只能印 "
175: .. u2
176: .. " 张。\n最多可以印 "
177: .. u3
178: .. " 张"
179: )
180: str["效果"] = Effect.CreateEffect(u1)
181: str["当前印牌数"] = 1
182: str["效果"]:SetType(EFFECT_TYPE_IGNITION)
183: str["效果"]:SetProperty(
184: EFFECT_FLAG_BOTH_SIDE + EFFECT_FLAG_UNCOPYABLE + EFFECT_FLAG_CANNOT_NEGATE + EFFECT_FLAG_CANNOT_DISABLE
185: )
186: str["效果"]:SetTarget(fun["一_该效果不能被连锁"])
187: str["效果"]:SetRange(LOCATION_EXTRA)
188: function print_hand(effect_event, player_who_activate_the_effect)
189: announce_card = Duel.AnnounceCard(player_who_activate_the_effect)
190: card = Duel.CreateToken(player_who_activate_the_effect, announce_card)
191: if str["当前印牌数"] <= u2 then
192: str["当前印牌数"] = str["当前印牌数"] + 1
193: Duel.SendtoHand(card, nil, REASON_RULE)
194: else
195: if str["当前印牌数"] <= u3 then
196: str["当前印牌数"] = str["当前印牌数"] + 1
197: Duel.Remove(card, POS_FACEUP, REASON_RULE)
198: Duel.SendtoDeck(card, player_who_activate_the_effect, 0, REASON_RULE)
199: else
200: Debug.ShowHint("印牌过多!")
201: effect_event:Reset()
202: end
203: end
204: end
205: str["效果"]:SetOperation(print_hand)
206: u1:RegisterEffect(str["效果"])
207: end
208: fun["二_开局说明"] = function()
209: local h1, h2, h3
210: --~ 此局的效牌数
211: h2 = Duel.GetMatchingGroupCount(fun["是否效果牌"], 0, s["全区"], s["全区"], nil)
212: --~ 超量材组
213: h3 = Duel.GetOverlayGroup(0, LOCATION_MZONE, LOCATION_MZONE)
214: for u1 in aux.Next(h3) do
215: if fun["一_是否效果牌"](u1) then
216: h2 = h2 + 1
217: end
218: end
219: --~ 开局说明
220: h1 = str["这个残局的效果牌数量"] .. "牌 " .. str["规则"]
221: if s["伪洗牌"] == 0 then
222: else
223: h1 = h1 .. "伪洗牌 "
224: end
225: if s["战段"] == 0 then
226: h1 = h1 .. "无战段 "
227: end
228: if s["机智"] == 0 then
229: h1 = h1 .. "无机智 "
230: end
231: if s["开局选牌入手之数"] then
232: h1 = h1 .. "选" .. s["开局选牌入手之数"] .. "牌 "
233: end
234: if s["禁格之数"] then
235: h1 = h1 .. "禁" .. s["禁格之数"] .. "格 "
236: end
237: if s["开局洗牌抽牌之数"] then
238: h1 = h1 .. "抽" .. s["开局洗牌抽牌之数"] .. "牌 "
239: end
240: Debug.ShowHint(h1)
241: end
242: do
243: s["aux.BeginPuzzle"] = _G.aux.BeginPuzzle
244: --~ 开局选牌入手之数
245: --~ 禁格之数
246: function _G.aux.BeginPuzzle(u1, u2)
247: s["aux.BeginPuzzle"]()
248: if u1 then
249: s["开局选牌入手"](u1)
250: end
251: if u2 then
252: s["禁格"](u2)
253: end
254: fun["二_开局说明"]()
255: s["通关之邀"]()
256: end
257: end
258: --兼容层-------------------------------
259: fun["印牌"] = fun["二_印牌"]
260: fun["开局添加手牌"] = s["开局选牌入手"]
261: fun["是否效果牌"] = fun["一_是否效果牌"]
262: fun["禁格"] = s["禁格"]
263: fun["随机抽牌"] = s["开局洗牌抽牌"]