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                        30: <header id="title-block-header">
                        31: <h1 class="title">三个绑定函数</h1>
                        32: </header>
                        33: <nav id="TOC" role="doc-toc">
                        34: <ul>
                        35: <li><a href="#presummon" id="toc-presummon"><span class="toc-section-number">1</span> PreSummon</a></li>
                        36: <li><a href="#preequip" id="toc-preequip"><span class="toc-section-number">2</span> PreEquip</a></li>
                        37: <li><a href="#presettarget" id="toc-presettarget"><span class="toc-section-number">3</span> PreSetTarget</a></li>
                        38: </ul>
                        39: </nav>
                        40: <h1 data-number="1" id="presummon"><span class="header-section-number">1</span> PreSummon</h1>
                        41: <p>Debug.PreSummon(卡, 召唤类型[, 从哪个区域特召到场上])</p>
                        42: <details>
                        43: <summary>
                        44: 补充
                        45: </summary>
                        46: <pre><code>● void Debug.PreSummon(Card c, int sum_type[, int sum_location=0])
                        47: 设置卡片 c 的召唤信息:以 sum_type 方法(通常召唤、特殊召唤等)[从 sum_location]出场</code></pre>
                        48: </details>
                        49: <p>召唤类型的可选值:</p>
                        50: <ol type="1">
ebdeddb639 2023-09-15   51: <li>SUMMON_TYPE_NORMAL</li>
ebdeddb639 2023-09-15   52: <li>SUMMON_TYPE_ADVANCE</li>
ebdeddb639 2023-09-15   53: <li>SUMMON_TYPE_DUAL</li>
ebdeddb639 2023-09-15   54: <li>SUMMON_TYPE_FLIP</li>
ebdeddb639 2023-09-15   55: <li>SUMMON_TYPE_SPECIAL</li>
ebdeddb639 2023-09-15   56: <li>SUMMON_TYPE_FUSION</li>
ebdeddb639 2023-09-15   57: <li>SUMMON_TYPE_RITUAL</li>
ebdeddb639 2023-09-15   58: <li>SUMMON_TYPE_SYNCHRO</li>
ebdeddb639 2023-09-15   59: <li>SUMMON_TYPE_XYZ</li>
ebdeddb639 2023-09-15   60: <li>SUMMON_TYPE_PENDULUM</li>
ebdeddb639 2023-09-15   61: <li>SUMMON_TYPE_LINK</li>
                        62: </ol>
                        63: <details>
                        64: <summary>
                        65: 补充
                        66: </summary>
                        67: <pre><code>--Summon Type --召唤类型
                        68: SUMMON_TYPE_NORMAL      =0x10000000 --通常召唤(EFFECT_SUMMON_PROC,EFFECT_SET_PROC 可用 Value 修改數值)
                        69: SUMMON_TYPE_ADVANCE     =0x11000000 --上级召唤
                        70: SUMMON_TYPE_DUAL        =0x12000000 --再度召唤(二重)
                        71: SUMMON_TYPE_FLIP        =0x20000000 --翻转召唤
                        72: SUMMON_TYPE_SPECIAL     =0x40000000 --特殊召唤(EFFECT_SPSUMMON_PROC,EFFECT_SPSUMMON_PROC_G 可用 Value 修改數值)
                        73: SUMMON_TYPE_FUSION      =0x43000000 --融合召唤
                        74: SUMMON_TYPE_RITUAL      =0x45000000 --仪式召唤
                        75: SUMMON_TYPE_SYNCHRO     =0x46000000 --同调召唤
                        76: SUMMON_TYPE_XYZ         =0x49000000 --超量召唤
                        77: SUMMON_TYPE_PENDULUM    =0x4a000000 --灵摆召唤
                        78: SUMMON_TYPE_LINK        =0x4c000000 --连接召唤</code></pre>
                        79: </details>
                        80: <p>从哪个区域特召到场上的可选值:</p>
                        81: <ol type="1">
ebdeddb639 2023-09-15   82: <li>LOCATION_DECK</li>
ebdeddb639 2023-09-15   83: <li>LOCATION_HAND</li>
ebdeddb639 2023-09-15   84: <li>LOCATION_GRAVE</li>
ebdeddb639 2023-09-15   85: <li>LOCATION_REMOVED</li>
ebdeddb639 2023-09-15   86: <li>LOCATION_EXTRA</li>
                        87: </ol>
                        88: <details>
                        89: <summary>
                        90: 补充
                        91: </summary>
                        92: <pre><code>LOCATION_DECK       =0x01       --卡组
                        93: LOCATION_HAND       =0x02       --手牌
                        94: LOCATION_MZONE      =0x04       --主要怪兽区(0~4)+额外怪兽区(5~6)
                        95: LOCATION_SZONE      =0x08       --魔陷区(0~4)+场地区(5)
                        96: LOCATION_GRAVE      =0x10       --墓地
                        97: LOCATION_REMOVED    =0x20       --除外区
                        98: LOCATION_EXTRA      =0x40       --额外
                        99: LOCATION_OVERLAY    =0x80       --超量素材
                       100: LOCATION_ONFIELD    =0x0c       --场上(LOCATION_MZONE+LOCATION_SZONE)</code></pre>
                       101: </details>
                       102: <p>可参考 X-LV-48 。</p>
                       103: <h1 data-number="2" id="preequip"><span class="header-section-number">2</span> PreEquip</h1>
ebdeddb639 2023-09-15  104: <p>Debug.PreEquip(装备卡, 怪兽卡)</p>
                       105: <details>
                       106: <summary>
                       107: 补充
                       108: </summary>
                       109: <pre><code>● bool Debug.PreEquip(Card equip_card, Card target)
                       110: 为 target 添加装备 equip_card ,返回值表示是否成功</code></pre>
                       111: </details>
                       112: <p>可参考 NH-04 。</p>
                       113: <h1 data-number="3" id="presettarget"><span class="header-section-number">3</span> PreSetTarget</h1>
                       114: <p>Debug.PreSetTarget(保护卡, 被保护的卡)</p>
                       115: <details>
                       116: <summary>
                       117: 补充
                       118: </summary>
                       119: <pre><code>● void Debug.PreSetTarget(Card c, Card target)
                       120: 把 target 选为 c 的永续对象</code></pre>
                       121: </details>
                       122: <details>
                       123: <summary>
                       124: 警告
                       125: </summary>
                       126: <p>必须在布局完成之后再使用。</p>
                       127: </details>
                       128: <p>可参考 NH-04 。</p>
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