游戏王残局简化版

Annotation For script/c0.lua
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Annotation For script/c0.lua

Origin for each line in script/c0.lua from check-in ebd8dd9982:

6d182363a9 2023-06-30    1: str = {}
6d182363a9 2023-06-30    2: fun = {}
d95f494908 2023-06-30    3: 
d95f494908 2023-06-30    4: str["Debug.ReloadFieldBegin"] = Debug.ReloadFieldBegin
d95f494908 2023-06-30    5: 
6f45c2f05c 2023-07-11    6: Debug.ReloadFieldBegin = function(str_1, str_2) --{
6f45c2f05c 2023-07-11    7:   str["不洗牌"] = str_1 & DUEL_PSEUDO_SHUFFLE
5744929923 2023-07-11    8:   
6f45c2f05c 2023-07-11    9:   str["无BP"] = str_1 & DUEL_ATTACK_FIRST_TURN
1fb42895ff 2023-07-11   10:   
5744929923 2023-07-11   11:   if str_2 then --{
5744929923 2023-07-11   12:     if str_2 == 3 then --{
5744929923 2023-07-11   13:       str["规则"] = "大师3 "
5744929923 2023-07-11   14:       --}
5744929923 2023-07-11   15:     elseif str_2 == 4 then --{
5744929923 2023-07-11   16:       str["规则"] = "新大师 "
5744929923 2023-07-11   17:       --}
5744929923 2023-07-11   18:     elseif str_2 == 5 then --{
5744929923 2023-07-11   19:       str["规则"] = "大师2020 "
5744929923 2023-07-11   20:       --}
5744929923 2023-07-11   21:     end --}
8736d64183 2023-07-11   22:   else --{
8736d64183 2023-07-11   23:     str["规则"] = "大师2020 "
8736d64183 2023-07-11   24:     end --}
6f45c2f05c 2023-07-11   25:   str["Debug.ReloadFieldBegin"](str_1, str_2)
6f45c2f05c 2023-07-11   26:   end --}
6f45c2f05c 2023-07-11   27: 
8736d64183 2023-07-11   28: fun["通关邀请"] = function() --{
8736d64183 2023-07-11   29:   effect_1 = Effect.GlobalEffect()
8736d64183 2023-07-11   30:   
8736d64183 2023-07-11   31:   effect_1:SetType(EFFECT_TYPE_FIELD
8736d64183 2023-07-11   32:   + EFFECT_TYPE_CONTINUOUS)
8736d64183 2023-07-11   33:   
8736d64183 2023-07-11   34:   effect_1:SetCode(EVENT_DAMAGE)
1fb42895ff 2023-07-11   35:   
8736d64183 2023-07-11   36:   function cache_1() --{
8736d64183 2023-07-11   37:     cache_1 = Duel.GetLP(1)
1fb42895ff 2023-07-11   38:     
8736d64183 2023-07-11   39:     if cache_1 <= 0 then --{
8736d64183 2023-07-11   40:       if cache_1 < 0 then --{
8736d64183 2023-07-11   41:         Debug.ShowHint("QB:「你居然二解了,请加群告诉我怎么二解。」")
8736d64183 2023-07-11   42:         end --}
8736d64183 2023-07-11   43:       cache_1 = true
8736d64183 2023-07-11   44:       --}
8736d64183 2023-07-11   45:     else --{
8736d64183 2023-07-11   46:       cache_1 = false
8736d64183 2023-07-11   47:       end --}
8736d64183 2023-07-11   48:     return cache_1
8736d64183 2023-07-11   49:     end --}
8736d64183 2023-07-11   50:   effect_1:SetCondition(cache_1)
1fb42895ff 2023-07-11   51:   
8736d64183 2023-07-11   52:   function cache_1() --{
8736d64183 2023-07-11   53:     Debug.ShowHint("残局群181175613")
8736d64183 2023-07-11   54:     end --}
8736d64183 2023-07-11   55:   effect_1:SetOperation(cache_1)
8736d64183 2023-07-11   56:   
8736d64183 2023-07-11   57:   Duel.RegisterEffect(effect_1
8736d64183 2023-07-11   58:   , 0)
77c4105798 2023-07-11   59:   end --}
77c4105798 2023-07-11   60: 
588454a9f9 2023-07-11   61: fun["是否效果卡"] = function(card) --{
588454a9f9 2023-07-11   62:   cache_1 = Card.IsType(card, TYPE_SPELL)
588454a9f9 2023-07-11   63:   
588454a9f9 2023-07-11   64:   cache_2 = Card.IsType(card, TYPE_TRAP)
588454a9f9 2023-07-11   65:   
588454a9f9 2023-07-11   66:   cache_3 = Card.IsType(card, TYPE_EFFECT)
ebd8dd9982 2023-07-11   67:   
588454a9f9 2023-07-11   68:   if cache_1
588454a9f9 2023-07-11   69:   or cache_2
588454a9f9 2023-07-11   70:   or cache_3 then --{
588454a9f9 2023-07-11   71:     return true
588454a9f9 2023-07-11   72:     end --}
588454a9f9 2023-07-11   73:   cache_1 = Card.IsType(card, TYPE_PENDULUM)
ebd8dd9982 2023-07-11   74:   
588454a9f9 2023-07-11   75:   if cache_1 then --{
588454a9f9 2023-07-11   76:     cache_1 = Card.IsCode(card, 28363749)
588454a9f9 2023-07-11   77:     
588454a9f9 2023-07-11   78:     cache_2 = Card.IsCode(card, 19474136)
588454a9f9 2023-07-11   79:     
588454a9f9 2023-07-11   80:     cache_3 = Card.IsCode(card, 17390179)
588454a9f9 2023-07-11   81:     
588454a9f9 2023-07-11   82:     cache_4 = Card.IsCode(card, 83980492)
ebd8dd9982 2023-07-11   83:     
588454a9f9 2023-07-11   84:     if cache_1
588454a9f9 2023-07-11   85:     or cache_2
588454a9f9 2023-07-11   86:     or cache_3
588454a9f9 2023-07-11   87:     or cache_4 then --{
588454a9f9 2023-07-11   88:       --}
588454a9f9 2023-07-11   89:     else --{
588454a9f9 2023-07-11   90:       return true
588454a9f9 2023-07-11   91:       end --}
588454a9f9 2023-07-11   92:     end --}
588454a9f9 2023-07-11   93:   return false
588454a9f9 2023-07-11   94:   end --}
588454a9f9 2023-07-11   95: 
1fb42895ff 2023-07-11   96: fun["开局说明"] = function() --{
1fb42895ff 2023-07-11   97:   if str["开局说明吗"] == 1 then --{
1fb42895ff 2023-07-11   98:     return
1fb42895ff 2023-07-11   99:     --}
1fb42895ff 2023-07-11  100:   else --{
1fb42895ff 2023-07-11  101:     str["开局说明吗"] = 1
1fb42895ff 2023-07-11  102:     end --}
1fb42895ff 2023-07-11  103:   cache_1 = 0
1fb42895ff 2023-07-11  104:   cache_1 = cache_1 + LOCATION_DECK
1fb42895ff 2023-07-11  105:   cache_1 = cache_1 + LOCATION_HAND
1fb42895ff 2023-07-11  106:   cache_1 = cache_1 + LOCATION_MZONE
1fb42895ff 2023-07-11  107:   cache_1 = cache_1 + LOCATION_SZONE
1fb42895ff 2023-07-11  108:   cache_1 = cache_1 + LOCATION_GRAVE
1fb42895ff 2023-07-11  109:   cache_1 = cache_1 + LOCATION_REMOVED
1fb42895ff 2023-07-11  110:   cache_1 = cache_1 + LOCATION_EXTRA
1fb42895ff 2023-07-11  111:   
1fb42895ff 2023-07-11  112:   str["这个残局的效果卡数量"] = Duel.GetMatchingGroupCount(fun["是否效果卡"],0,cache_1,cache_1,nil)
1fb42895ff 2023-07-11  113:   
1fb42895ff 2023-07-11  114:   cache_1 = Duel.GetOverlayGroup(0, LOCATION_MZONE, LOCATION_MZONE)
1fb42895ff 2023-07-11  115:   
1fb42895ff 2023-07-11  116:   for k in aux.Next(cache_1) do --{
1fb42895ff 2023-07-11  117:     cache_1 = fun["是否效果卡"](k)
ebd8dd9982 2023-07-11  118:     
1fb42895ff 2023-07-11  119:     if cache_1 then --{
1fb42895ff 2023-07-11  120:       str["这个残局的效果卡数量"] = str["这个残局的效果卡数量"] + 1
1fb42895ff 2023-07-11  121:       end --}
1fb42895ff 2023-07-11  122:     end --}
1fb42895ff 2023-07-11  123:   str["开局说明"] =""
1fb42895ff 2023-07-11  124:   str["开局说明"] = str["开局说明"] .. str["这个残局的效果卡数量"]
1fb42895ff 2023-07-11  125:   str["开局说明"] = str["开局说明"] .. "卡 "
1fb42895ff 2023-07-11  126:   str["开局说明"] = str["开局说明"] .. str["规则"]
ebd8dd9982 2023-07-11  127:   
1fb42895ff 2023-07-11  128:   if str["不洗牌"] == 0 then --{
1fb42895ff 2023-07-11  129:     --}
1fb42895ff 2023-07-11  130:   else --{
1fb42895ff 2023-07-11  131:     str["开局说明"] = str["开局说明"] .. "伪洗牌 "
1fb42895ff 2023-07-11  132:     end --}
1fb42895ff 2023-07-11  133:   if str["无BP"] == 0 then --{
1fb42895ff 2023-07-11  134:     str["开局说明"] = str["开局说明"] .. "无BP "
1fb42895ff 2023-07-11  135:     end --}
1fb42895ff 2023-07-11  136:   if str["开局添加手卡"] then --{
1fb42895ff 2023-07-11  137:     str["开局说明"] = str["开局说明"] .. "选"
1fb42895ff 2023-07-11  138:     str["开局说明"] = str["开局说明"] .. str["开局添加手卡"]
1fb42895ff 2023-07-11  139:     str["开局说明"] = str["开局说明"] .. "卡 "
1fb42895ff 2023-07-11  140:     end --}
1fb42895ff 2023-07-11  141:   if str["禁格"] then --{
1fb42895ff 2023-07-11  142:     str["开局说明"] = str["开局说明"] .. "禁"
1fb42895ff 2023-07-11  143:     str["开局说明"] = str["开局说明"] .. str["禁格"]
1fb42895ff 2023-07-11  144:     str["开局说明"] = str["开局说明"] .. "格 "
1fb42895ff 2023-07-11  145:     end --}
1fb42895ff 2023-07-11  146:   if str["印卡"] then --{
1fb42895ff 2023-07-11  147:     str["开局说明"] = str["开局说明"] .. "印卡 "
1fb42895ff 2023-07-11  148:     end --}
1fb42895ff 2023-07-11  149:   Debug.ShowHint(str["开局说明"])
ebd8dd9982 2023-07-11  150:   
1fb42895ff 2023-07-11  151:   fun["通关邀请"]()
1fb42895ff 2023-07-11  152:   end --}
2e3f194829 2023-07-07  153: 
2e3f194829 2023-07-07  154: fun["开局添加手卡"] = function(str_1)
6f45c2f05c 2023-07-11  155: str["开局添加手卡"] = str_1
6f45c2f05c 2023-07-11  156: effect_1 = Effect.GlobalEffect()
6f45c2f05c 2023-07-11  157: effect_1:SetType(EFFECT_TYPE_FIELD
6f45c2f05c 2023-07-11  158: + EFFECT_TYPE_CONTINUOUS)
6f45c2f05c 2023-07-11  159: effect_1:SetCode(EVENT_ADJUST)
6f45c2f05c 2023-07-11  160: effect_1:SetCountLimit(1)
6f45c2f05c 2023-07-11  161: function cache_1()
6f45c2f05c 2023-07-11  162: if str["已添加手卡"] == 1 then
6f45c2f05c 2023-07-11  163: return false
6f45c2f05c 2023-07-11  164: else
6f45c2f05c 2023-07-11  165: str["已添加手卡"] = 1
6f45c2f05c 2023-07-11  166: return true
6f45c2f05c 2023-07-11  167: end
6f45c2f05c 2023-07-11  168: end
6f45c2f05c 2023-07-11  169: effect_1:SetCondition(cache_1)
6f45c2f05c 2023-07-11  170: function cache_1(effect_event
6f45c2f05c 2023-07-11  171: , player_who_activate_the_effect)
6f45c2f05c 2023-07-11  172: str["玩家选定的卡"] = Duel.SelectMatchingCard(player_who_activate_the_effect
6f45c2f05c 2023-07-11  173: , Card.IsAbleToHand
6f45c2f05c 2023-07-11  174: , player_who_activate_the_effect
6f45c2f05c 2023-07-11  175: , LOCATION_DECK
6f45c2f05c 2023-07-11  176: , 0
6f45c2f05c 2023-07-11  177: , str_1
6f45c2f05c 2023-07-11  178: , str_1
6f45c2f05c 2023-07-11  179: , nil)
6f45c2f05c 2023-07-11  180: Duel.SendtoHand(str["玩家选定的卡"]
6f45c2f05c 2023-07-11  181: , nil
6f45c2f05c 2023-07-11  182: , REASON_RULE)
6f45c2f05c 2023-07-11  183: end
6f45c2f05c 2023-07-11  184: effect_1:SetOperation(cache_1)
6f45c2f05c 2023-07-11  185: Duel.RegisterEffect(effect_1
6f45c2f05c 2023-07-11  186: , 0)
6f45c2f05c 2023-07-11  187: fun["开局说明"]()
6f45c2f05c 2023-07-11  188: end
2e3f194829 2023-07-07  189: 
2e3f194829 2023-07-07  190: fun["禁格"] = function(str_1)
6f45c2f05c 2023-07-11  191: str["禁格"] = str_1
6f45c2f05c 2023-07-11  192: effect_1 = Effect.GlobalEffect()
6f45c2f05c 2023-07-11  193: effect_1:SetType(EFFECT_TYPE_FIELD)
6f45c2f05c 2023-07-11  194: effect_1:SetCode(EFFECT_USE_EXTRA_MZONE)
6f45c2f05c 2023-07-11  195: effect_1:SetValue(str_1)
6f45c2f05c 2023-07-11  196: Duel.RegisterEffect(effect_1,0)
6f45c2f05c 2023-07-11  197: end
bd625da610 2023-07-07  198: 
bd625da610 2023-07-07  199: fun["印卡"] = function(str_1, str_2, str_3)
6f45c2f05c 2023-07-11  200: str["印卡"] = 1
6f45c2f05c 2023-07-11  201: if str_3 then
6f45c2f05c 2023-07-11  202: else
6f45c2f05c 2023-07-11  203: str_3 = str_2
6f45c2f05c 2023-07-11  204: end
6f45c2f05c 2023-07-11  205: str["当前印卡数"] = 1
6f45c2f05c 2023-07-11  206: effect_1 = Effect.CreateEffect(str_1)
6f45c2f05c 2023-07-11  207: effect_1:SetType(EFFECT_TYPE_IGNITION)
6f45c2f05c 2023-07-11  208: effect_1:SetProperty(EFFECT_FLAG_BOTH_SIDE
6f45c2f05c 2023-07-11  209: + EFFECT_FLAG_UNCOPYABLE
6f45c2f05c 2023-07-11  210: + EFFECT_FLAG_CANNOT_NEGATE
6f45c2f05c 2023-07-11  211: + EFFECT_FLAG_CANNOT_DISABLE)
6f45c2f05c 2023-07-11  212: cache_1 = function()
6f45c2f05c 2023-07-11  213: Duel.SetChainLimit(aux.FALSE)
6f45c2f05c 2023-07-11  214: return true
6f45c2f05c 2023-07-11  215: end
6f45c2f05c 2023-07-11  216: effect_1:SetTarget(cache_1)
6f45c2f05c 2023-07-11  217: effect_1:SetRange(LOCATION_EXTRA)
6f45c2f05c 2023-07-11  218: function print_hand(effect_event
6f45c2f05c 2023-07-11  219: , player_who_activate_the_effect)
6f45c2f05c 2023-07-11  220: announce_card = Duel.AnnounceCard(player_who_activate_the_effect)
6f45c2f05c 2023-07-11  221: card = Duel.CreateToken(player_who_activate_the_effect
6f45c2f05c 2023-07-11  222: , announce_card)
6f45c2f05c 2023-07-11  223: if str["当前印卡数"] <= str_2 then
6f45c2f05c 2023-07-11  224: str["当前印卡数"] = str["当前印卡数"] + 1
6f45c2f05c 2023-07-11  225: Duel.SendtoHand(card,nil,REASON_RULE)
6f45c2f05c 2023-07-11  226: else
6f45c2f05c 2023-07-11  227: if str["当前印卡数"] <= str_3 then
6f45c2f05c 2023-07-11  228: str["当前印卡数"] = str["当前印卡数"] + 1
6f45c2f05c 2023-07-11  229: Duel.Remove(card,POS_FACEUP,REASON_RULE)
6f45c2f05c 2023-07-11  230: Duel.SendtoDeck(card,player_who_activate_the_effect,0,REASON_RULE)
6f45c2f05c 2023-07-11  231: else
6f45c2f05c 2023-07-11  232: Debug.ShowHint("印卡过多!")
6f45c2f05c 2023-07-11  233: end
6f45c2f05c 2023-07-11  234: end
6f45c2f05c 2023-07-11  235: end
6f45c2f05c 2023-07-11  236: effect_1:SetOperation(print_hand)
6f45c2f05c 2023-07-11  237: str_1:RegisterEffect(effect_1)
6f45c2f05c 2023-07-11  238: end
6f45c2f05c 2023-07-11  239: 
718e1ae0ea 2023-07-11  240: fun["全部回到卡组"] = function()
6f45c2f05c 2023-07-11  241: Debug.ShowHint("胜利条件:让对方的卡回到卡组。")
6f45c2f05c 2023-07-11  242: 
6f45c2f05c 2023-07-11  243: effect_1 = Effect.GlobalEffect()
6f45c2f05c 2023-07-11  244: 
6f45c2f05c 2023-07-11  245: effect_1:SetType(EFFECT_TYPE_FIELD
6f45c2f05c 2023-07-11  246: + EFFECT_TYPE_CONTINUOUS)
6f45c2f05c 2023-07-11  247: 
6f45c2f05c 2023-07-11  248: effect_1:SetCode(EVENT_ADJUST)
6f45c2f05c 2023-07-11  249: 
6f45c2f05c 2023-07-11  250: cache_1 = function()
6f45c2f05c 2023-07-11  251: cache_1 = 0
6f45c2f05c 2023-07-11  252: cache_1 = cache_1 + LOCATION_HAND
6f45c2f05c 2023-07-11  253: cache_1 = cache_1 + LOCATION_MZONE
6f45c2f05c 2023-07-11  254: cache_1 = cache_1 + LOCATION_SZONE
6f45c2f05c 2023-07-11  255: cache_1 = cache_1 + LOCATION_GRAVE
6f45c2f05c 2023-07-11  256: cache_1 = cache_1 + LOCATION_REMOVED
6f45c2f05c 2023-07-11  257: 
6f45c2f05c 2023-07-11  258: cache_1 = Duel.GetFieldGroupCount(1,cache_1,0)
6f45c2f05c 2023-07-11  259: 
6f45c2f05c 2023-07-11  260: if cache_1 == 0 then
6f45c2f05c 2023-07-11  261: return true
6f45c2f05c 2023-07-11  262: else
6f45c2f05c 2023-07-11  263: return false
6f45c2f05c 2023-07-11  264: end
6f45c2f05c 2023-07-11  265: end
6f45c2f05c 2023-07-11  266: 
6f45c2f05c 2023-07-11  267: effect_1:SetCondition(cache_1)
6f45c2f05c 2023-07-11  268: 
6f45c2f05c 2023-07-11  269: cache_1 = function()
6f45c2f05c 2023-07-11  270: Debug.ShowHint("目标已达成!")
6f45c2f05c 2023-07-11  271: Duel.SetLP(1,0)
6f45c2f05c 2023-07-11  272: end
6f45c2f05c 2023-07-11  273: 
6f45c2f05c 2023-07-11  274: effect_1:SetOperation(cache_1)
6f45c2f05c 2023-07-11  275: 
6f45c2f05c 2023-07-11  276: Duel.RegisterEffect(effect_1,0)
6f45c2f05c 2023-07-11  277: end
1fb42895ff 2023-07-11  278: