6d182363a9 2023-06-30 1: str = {}
6d182363a9 2023-06-30 2: fun = {}
d95f494908 2023-06-30 3:
d95f494908 2023-06-30 4: str["Debug.ReloadFieldBegin"] = Debug.ReloadFieldBegin
d95f494908 2023-06-30 5:
6f45c2f05c 2023-07-11 6: Debug.ReloadFieldBegin = function(str_1, str_2) --{
6f45c2f05c 2023-07-11 7: str["不洗牌"] = str_1 & DUEL_PSEUDO_SHUFFLE
5744929923 2023-07-11 8:
6f45c2f05c 2023-07-11 9: str["无BP"] = str_1 & DUEL_ATTACK_FIRST_TURN
1fb42895ff 2023-07-11 10:
5744929923 2023-07-11 11: if str_2 then --{
5744929923 2023-07-11 12: if str_2 == 3 then --{
5744929923 2023-07-11 13: str["规则"] = "大师3 "
5744929923 2023-07-11 14: --}
5744929923 2023-07-11 15: elseif str_2 == 4 then --{
5744929923 2023-07-11 16: str["规则"] = "新大师 "
5744929923 2023-07-11 17: --}
5744929923 2023-07-11 18: elseif str_2 == 5 then --{
5744929923 2023-07-11 19: str["规则"] = "大师2020 "
5744929923 2023-07-11 20: --}
5744929923 2023-07-11 21: end --}
8736d64183 2023-07-11 22: else --{
8736d64183 2023-07-11 23: str["规则"] = "大师2020 "
8736d64183 2023-07-11 24: end --}
6f45c2f05c 2023-07-11 25: str["Debug.ReloadFieldBegin"](str_1, str_2)
6f45c2f05c 2023-07-11 26: end --}
6f45c2f05c 2023-07-11 27:
8736d64183 2023-07-11 28: fun["通关邀请"] = function() --{
8736d64183 2023-07-11 29: effect_1 = Effect.GlobalEffect()
8736d64183 2023-07-11 30:
8736d64183 2023-07-11 31: effect_1:SetType(EFFECT_TYPE_FIELD
8736d64183 2023-07-11 32: + EFFECT_TYPE_CONTINUOUS)
8736d64183 2023-07-11 33:
8736d64183 2023-07-11 34: effect_1:SetCode(EVENT_DAMAGE)
1fb42895ff 2023-07-11 35:
8736d64183 2023-07-11 36: function cache_1() --{
8736d64183 2023-07-11 37: cache_1 = Duel.GetLP(1)
1fb42895ff 2023-07-11 38:
8736d64183 2023-07-11 39: if cache_1 <= 0 then --{
8736d64183 2023-07-11 40: if cache_1 < 0 then --{
8736d64183 2023-07-11 41: Debug.ShowHint("QB:「你居然二解了,请加群告诉我怎么二解。」")
8736d64183 2023-07-11 42: end --}
8736d64183 2023-07-11 43: cache_1 = true
8736d64183 2023-07-11 44: --}
8736d64183 2023-07-11 45: else --{
8736d64183 2023-07-11 46: cache_1 = false
8736d64183 2023-07-11 47: end --}
8736d64183 2023-07-11 48: return cache_1
8736d64183 2023-07-11 49: end --}
8736d64183 2023-07-11 50: effect_1:SetCondition(cache_1)
1fb42895ff 2023-07-11 51:
8736d64183 2023-07-11 52: function cache_1() --{
8736d64183 2023-07-11 53: Debug.ShowHint("残局群181175613")
8736d64183 2023-07-11 54: end --}
8736d64183 2023-07-11 55: effect_1:SetOperation(cache_1)
8736d64183 2023-07-11 56:
8736d64183 2023-07-11 57: Duel.RegisterEffect(effect_1
8736d64183 2023-07-11 58: , 0)
77c4105798 2023-07-11 59: end --}
77c4105798 2023-07-11 60:
588454a9f9 2023-07-11 61: fun["是否效果卡"] = function(card) --{
588454a9f9 2023-07-11 62: cache_1 = Card.IsType(card, TYPE_SPELL)
588454a9f9 2023-07-11 63:
588454a9f9 2023-07-11 64: cache_2 = Card.IsType(card, TYPE_TRAP)
588454a9f9 2023-07-11 65:
588454a9f9 2023-07-11 66: cache_3 = Card.IsType(card, TYPE_EFFECT)
ebd8dd9982 2023-07-11 67:
588454a9f9 2023-07-11 68: if cache_1
588454a9f9 2023-07-11 69: or cache_2
588454a9f9 2023-07-11 70: or cache_3 then --{
588454a9f9 2023-07-11 71: return true
588454a9f9 2023-07-11 72: end --}
588454a9f9 2023-07-11 73: cache_1 = Card.IsType(card, TYPE_PENDULUM)
ebd8dd9982 2023-07-11 74:
588454a9f9 2023-07-11 75: if cache_1 then --{
588454a9f9 2023-07-11 76: cache_1 = Card.IsCode(card, 28363749)
588454a9f9 2023-07-11 77:
588454a9f9 2023-07-11 78: cache_2 = Card.IsCode(card, 19474136)
588454a9f9 2023-07-11 79:
588454a9f9 2023-07-11 80: cache_3 = Card.IsCode(card, 17390179)
588454a9f9 2023-07-11 81:
588454a9f9 2023-07-11 82: cache_4 = Card.IsCode(card, 83980492)
ebd8dd9982 2023-07-11 83:
588454a9f9 2023-07-11 84: if cache_1
588454a9f9 2023-07-11 85: or cache_2
588454a9f9 2023-07-11 86: or cache_3
588454a9f9 2023-07-11 87: or cache_4 then --{
588454a9f9 2023-07-11 88: --}
588454a9f9 2023-07-11 89: else --{
588454a9f9 2023-07-11 90: return true
588454a9f9 2023-07-11 91: end --}
588454a9f9 2023-07-11 92: end --}
588454a9f9 2023-07-11 93: return false
588454a9f9 2023-07-11 94: end --}
588454a9f9 2023-07-11 95:
1fb42895ff 2023-07-11 96: fun["开局说明"] = function() --{
1fb42895ff 2023-07-11 97: if str["开局说明吗"] == 1 then --{
1fb42895ff 2023-07-11 98: return
1fb42895ff 2023-07-11 99: --}
1fb42895ff 2023-07-11 100: else --{
1fb42895ff 2023-07-11 101: str["开局说明吗"] = 1
1fb42895ff 2023-07-11 102: end --}
1fb42895ff 2023-07-11 103: cache_1 = 0
1fb42895ff 2023-07-11 104: cache_1 = cache_1 + LOCATION_DECK
1fb42895ff 2023-07-11 105: cache_1 = cache_1 + LOCATION_HAND
1fb42895ff 2023-07-11 106: cache_1 = cache_1 + LOCATION_MZONE
1fb42895ff 2023-07-11 107: cache_1 = cache_1 + LOCATION_SZONE
1fb42895ff 2023-07-11 108: cache_1 = cache_1 + LOCATION_GRAVE
1fb42895ff 2023-07-11 109: cache_1 = cache_1 + LOCATION_REMOVED
1fb42895ff 2023-07-11 110: cache_1 = cache_1 + LOCATION_EXTRA
1fb42895ff 2023-07-11 111:
1fb42895ff 2023-07-11 112: str["这个残局的效果卡数量"] = Duel.GetMatchingGroupCount(fun["是否效果卡"],0,cache_1,cache_1,nil)
1fb42895ff 2023-07-11 113:
1fb42895ff 2023-07-11 114: cache_1 = Duel.GetOverlayGroup(0, LOCATION_MZONE, LOCATION_MZONE)
1fb42895ff 2023-07-11 115:
1fb42895ff 2023-07-11 116: for k in aux.Next(cache_1) do --{
1fb42895ff 2023-07-11 117: cache_1 = fun["是否效果卡"](k)
ebd8dd9982 2023-07-11 118:
1fb42895ff 2023-07-11 119: if cache_1 then --{
1fb42895ff 2023-07-11 120: str["这个残局的效果卡数量"] = str["这个残局的效果卡数量"] + 1
1fb42895ff 2023-07-11 121: end --}
1fb42895ff 2023-07-11 122: end --}
1fb42895ff 2023-07-11 123: str["开局说明"] =""
1fb42895ff 2023-07-11 124: str["开局说明"] = str["开局说明"] .. str["这个残局的效果卡数量"]
1fb42895ff 2023-07-11 125: str["开局说明"] = str["开局说明"] .. "卡 "
1fb42895ff 2023-07-11 126: str["开局说明"] = str["开局说明"] .. str["规则"]
ebd8dd9982 2023-07-11 127:
1fb42895ff 2023-07-11 128: if str["不洗牌"] == 0 then --{
1fb42895ff 2023-07-11 129: --}
1fb42895ff 2023-07-11 130: else --{
1fb42895ff 2023-07-11 131: str["开局说明"] = str["开局说明"] .. "伪洗牌 "
1fb42895ff 2023-07-11 132: end --}
1fb42895ff 2023-07-11 133: if str["无BP"] == 0 then --{
1fb42895ff 2023-07-11 134: str["开局说明"] = str["开局说明"] .. "无BP "
1fb42895ff 2023-07-11 135: end --}
1fb42895ff 2023-07-11 136: if str["开局添加手卡"] then --{
1fb42895ff 2023-07-11 137: str["开局说明"] = str["开局说明"] .. "选"
1fb42895ff 2023-07-11 138: str["开局说明"] = str["开局说明"] .. str["开局添加手卡"]
1fb42895ff 2023-07-11 139: str["开局说明"] = str["开局说明"] .. "卡 "
1fb42895ff 2023-07-11 140: end --}
1fb42895ff 2023-07-11 141: if str["禁格"] then --{
1fb42895ff 2023-07-11 142: str["开局说明"] = str["开局说明"] .. "禁"
1fb42895ff 2023-07-11 143: str["开局说明"] = str["开局说明"] .. str["禁格"]
1fb42895ff 2023-07-11 144: str["开局说明"] = str["开局说明"] .. "格 "
1fb42895ff 2023-07-11 145: end --}
1fb42895ff 2023-07-11 146: if str["印卡"] then --{
1fb42895ff 2023-07-11 147: str["开局说明"] = str["开局说明"] .. "印卡 "
1fb42895ff 2023-07-11 148: end --}
1fb42895ff 2023-07-11 149: Debug.ShowHint(str["开局说明"])
ebd8dd9982 2023-07-11 150:
1fb42895ff 2023-07-11 151: fun["通关邀请"]()
1fb42895ff 2023-07-11 152: end --}
2e3f194829 2023-07-07 153:
2e3f194829 2023-07-07 154: fun["开局添加手卡"] = function(str_1)
6f45c2f05c 2023-07-11 155: str["开局添加手卡"] = str_1
6f45c2f05c 2023-07-11 156: effect_1 = Effect.GlobalEffect()
6f45c2f05c 2023-07-11 157: effect_1:SetType(EFFECT_TYPE_FIELD
6f45c2f05c 2023-07-11 158: + EFFECT_TYPE_CONTINUOUS)
6f45c2f05c 2023-07-11 159: effect_1:SetCode(EVENT_ADJUST)
6f45c2f05c 2023-07-11 160: effect_1:SetCountLimit(1)
6f45c2f05c 2023-07-11 161: function cache_1()
6f45c2f05c 2023-07-11 162: if str["已添加手卡"] == 1 then
6f45c2f05c 2023-07-11 163: return false
6f45c2f05c 2023-07-11 164: else
6f45c2f05c 2023-07-11 165: str["已添加手卡"] = 1
6f45c2f05c 2023-07-11 166: return true
6f45c2f05c 2023-07-11 167: end
6f45c2f05c 2023-07-11 168: end
6f45c2f05c 2023-07-11 169: effect_1:SetCondition(cache_1)
6f45c2f05c 2023-07-11 170: function cache_1(effect_event
6f45c2f05c 2023-07-11 171: , player_who_activate_the_effect)
6f45c2f05c 2023-07-11 172: str["玩家选定的卡"] = Duel.SelectMatchingCard(player_who_activate_the_effect
6f45c2f05c 2023-07-11 173: , Card.IsAbleToHand
6f45c2f05c 2023-07-11 174: , player_who_activate_the_effect
6f45c2f05c 2023-07-11 175: , LOCATION_DECK
6f45c2f05c 2023-07-11 176: , 0
6f45c2f05c 2023-07-11 177: , str_1
6f45c2f05c 2023-07-11 178: , str_1
6f45c2f05c 2023-07-11 179: , nil)
6f45c2f05c 2023-07-11 180: Duel.SendtoHand(str["玩家选定的卡"]
6f45c2f05c 2023-07-11 181: , nil
6f45c2f05c 2023-07-11 182: , REASON_RULE)
6f45c2f05c 2023-07-11 183: end
6f45c2f05c 2023-07-11 184: effect_1:SetOperation(cache_1)
6f45c2f05c 2023-07-11 185: Duel.RegisterEffect(effect_1
6f45c2f05c 2023-07-11 186: , 0)
6f45c2f05c 2023-07-11 187: fun["开局说明"]()
6f45c2f05c 2023-07-11 188: end
2e3f194829 2023-07-07 189:
2e3f194829 2023-07-07 190: fun["禁格"] = function(str_1)
6f45c2f05c 2023-07-11 191: str["禁格"] = str_1
6f45c2f05c 2023-07-11 192: effect_1 = Effect.GlobalEffect()
6f45c2f05c 2023-07-11 193: effect_1:SetType(EFFECT_TYPE_FIELD)
6f45c2f05c 2023-07-11 194: effect_1:SetCode(EFFECT_USE_EXTRA_MZONE)
6f45c2f05c 2023-07-11 195: effect_1:SetValue(str_1)
6f45c2f05c 2023-07-11 196: Duel.RegisterEffect(effect_1,0)
6f45c2f05c 2023-07-11 197: end
bd625da610 2023-07-07 198:
bd625da610 2023-07-07 199: fun["印卡"] = function(str_1, str_2, str_3)
6f45c2f05c 2023-07-11 200: str["印卡"] = 1
6f45c2f05c 2023-07-11 201: if str_3 then
6f45c2f05c 2023-07-11 202: else
6f45c2f05c 2023-07-11 203: str_3 = str_2
6f45c2f05c 2023-07-11 204: end
6f45c2f05c 2023-07-11 205: str["当前印卡数"] = 1
6f45c2f05c 2023-07-11 206: effect_1 = Effect.CreateEffect(str_1)
6f45c2f05c 2023-07-11 207: effect_1:SetType(EFFECT_TYPE_IGNITION)
6f45c2f05c 2023-07-11 208: effect_1:SetProperty(EFFECT_FLAG_BOTH_SIDE
6f45c2f05c 2023-07-11 209: + EFFECT_FLAG_UNCOPYABLE
6f45c2f05c 2023-07-11 210: + EFFECT_FLAG_CANNOT_NEGATE
6f45c2f05c 2023-07-11 211: + EFFECT_FLAG_CANNOT_DISABLE)
6f45c2f05c 2023-07-11 212: cache_1 = function()
6f45c2f05c 2023-07-11 213: Duel.SetChainLimit(aux.FALSE)
6f45c2f05c 2023-07-11 214: return true
6f45c2f05c 2023-07-11 215: end
6f45c2f05c 2023-07-11 216: effect_1:SetTarget(cache_1)
6f45c2f05c 2023-07-11 217: effect_1:SetRange(LOCATION_EXTRA)
6f45c2f05c 2023-07-11 218: function print_hand(effect_event
6f45c2f05c 2023-07-11 219: , player_who_activate_the_effect)
6f45c2f05c 2023-07-11 220: announce_card = Duel.AnnounceCard(player_who_activate_the_effect)
6f45c2f05c 2023-07-11 221: card = Duel.CreateToken(player_who_activate_the_effect
6f45c2f05c 2023-07-11 222: , announce_card)
6f45c2f05c 2023-07-11 223: if str["当前印卡数"] <= str_2 then
6f45c2f05c 2023-07-11 224: str["当前印卡数"] = str["当前印卡数"] + 1
6f45c2f05c 2023-07-11 225: Duel.SendtoHand(card,nil,REASON_RULE)
6f45c2f05c 2023-07-11 226: else
6f45c2f05c 2023-07-11 227: if str["当前印卡数"] <= str_3 then
6f45c2f05c 2023-07-11 228: str["当前印卡数"] = str["当前印卡数"] + 1
6f45c2f05c 2023-07-11 229: Duel.Remove(card,POS_FACEUP,REASON_RULE)
6f45c2f05c 2023-07-11 230: Duel.SendtoDeck(card,player_who_activate_the_effect,0,REASON_RULE)
6f45c2f05c 2023-07-11 231: else
6f45c2f05c 2023-07-11 232: Debug.ShowHint("印卡过多!")
6f45c2f05c 2023-07-11 233: end
6f45c2f05c 2023-07-11 234: end
6f45c2f05c 2023-07-11 235: end
6f45c2f05c 2023-07-11 236: effect_1:SetOperation(print_hand)
6f45c2f05c 2023-07-11 237: str_1:RegisterEffect(effect_1)
6f45c2f05c 2023-07-11 238: end
6f45c2f05c 2023-07-11 239:
718e1ae0ea 2023-07-11 240: fun["全部回到卡组"] = function()
6f45c2f05c 2023-07-11 241: Debug.ShowHint("胜利条件:让对方的卡回到卡组。")
6f45c2f05c 2023-07-11 242:
6f45c2f05c 2023-07-11 243: effect_1 = Effect.GlobalEffect()
6f45c2f05c 2023-07-11 244:
6f45c2f05c 2023-07-11 245: effect_1:SetType(EFFECT_TYPE_FIELD
6f45c2f05c 2023-07-11 246: + EFFECT_TYPE_CONTINUOUS)
6f45c2f05c 2023-07-11 247:
6f45c2f05c 2023-07-11 248: effect_1:SetCode(EVENT_ADJUST)
6f45c2f05c 2023-07-11 249:
6f45c2f05c 2023-07-11 250: cache_1 = function()
6f45c2f05c 2023-07-11 251: cache_1 = 0
6f45c2f05c 2023-07-11 252: cache_1 = cache_1 + LOCATION_HAND
6f45c2f05c 2023-07-11 253: cache_1 = cache_1 + LOCATION_MZONE
6f45c2f05c 2023-07-11 254: cache_1 = cache_1 + LOCATION_SZONE
6f45c2f05c 2023-07-11 255: cache_1 = cache_1 + LOCATION_GRAVE
6f45c2f05c 2023-07-11 256: cache_1 = cache_1 + LOCATION_REMOVED
6f45c2f05c 2023-07-11 257:
6f45c2f05c 2023-07-11 258: cache_1 = Duel.GetFieldGroupCount(1,cache_1,0)
6f45c2f05c 2023-07-11 259:
6f45c2f05c 2023-07-11 260: if cache_1 == 0 then
6f45c2f05c 2023-07-11 261: return true
6f45c2f05c 2023-07-11 262: else
6f45c2f05c 2023-07-11 263: return false
6f45c2f05c 2023-07-11 264: end
6f45c2f05c 2023-07-11 265: end
6f45c2f05c 2023-07-11 266:
6f45c2f05c 2023-07-11 267: effect_1:SetCondition(cache_1)
6f45c2f05c 2023-07-11 268:
6f45c2f05c 2023-07-11 269: cache_1 = function()
6f45c2f05c 2023-07-11 270: Debug.ShowHint("目标已达成!")
6f45c2f05c 2023-07-11 271: Duel.SetLP(1,0)
6f45c2f05c 2023-07-11 272: end
6f45c2f05c 2023-07-11 273:
6f45c2f05c 2023-07-11 274: effect_1:SetOperation(cache_1)
6f45c2f05c 2023-07-11 275:
6f45c2f05c 2023-07-11 276: Duel.RegisterEffect(effect_1,0)
6f45c2f05c 2023-07-11 277: end
1fb42895ff 2023-07-11 278: