游戏王残局简化版

Annotation For single/superheavy samurai 2_衍生版_1.lua
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Annotation For single/superheavy samurai 2_衍生版_1.lua

Lines of single/superheavy samurai 2_衍生版_1.lua from check-in e7f204fb3d that are changed by the sequence of edits moving toward check-in 74acfec8ea:

                         1: --[[message
e7f204fb3d 2023-06-29    2: 卡数:6
                         3: 规则:新大师
                         4: ]]
                         5: --created by puzzle editor
                         6: Debug.SetAIName("z2001jx")
                         7: Debug.ReloadFieldBegin(DUEL_ATTACK_FIRST_TURN+DUEL_SIMPLE_AI,4)
                         8: Debug.SetPlayerInfo(0,100,0,0)
                         9: Debug.SetPlayerInfo(1,5800,0,0)
                        10: 
                        11: --自己的怪兽区
                        12: --对方的怪兽区
                        13: --自己的魔陷区
                        14: --对方的魔陷区
                        15: --自己的手卡
                        16: Debug.AddCard(46986414,1,1,LOCATION_MZONE,3,POS_FACEUP_ATTACK) --超重武者 大弁庆-K
                        17: Debug.AddCard(4031928,0,0,LOCATION_SZONE,3,POS_FACEDOWN) --超重武者 大弁庆-K
                        18: --对方的手卡
                        19: --自己的墓地
                        20: Debug.AddCard(90361010,0,0,LOCATION_HAND,0,POS_FACEUP_ATTACK) --超重武者装留 岩融
                        21: --对方的墓地
                        22: --自己除外的卡
                        23: --对方除外DOWN
                        24: --自己的卡组
                        25: Debug.AddCard(78391364,0,0,LOCATION_DECK,0,POS_FACEUP_ATTACK) --超重武者 天秤B-N
                        26: Debug.AddCard(83334932,0,0,LOCATION_DECK,0,POS_FACEUP_ATTACK) --超重武者 摩托-Q
                        27: --对方的卡组
                        28: --自己的额外
                        29: Debug.AddCard(33918636,0,0,LOCATION_EXTRA,0,POS_FACEDOWN_ATTACK) --超重武者 案山子-C
                        30: Debug.AddCard(76471944,0,0,LOCATION_EXTRA,0,POS_FACEDOWN_ATTACK) --超重忍者 猿飞-B
                        31: 
                        32: Debug.ReloadFieldEnd()
                        33: aux.BeginPuzzle()
e7f204fb3d 2023-06-29   34: local e999=Effect.GlobalEffect()
e7f204fb3d 2023-06-29   35: e999:SetType(EFFECT_TYPE_FIELD+EFFECT_TYPE_CONTINUOUS)
e7f204fb3d 2023-06-29   36: e999:SetCode(EVENT_DAMAGE)
e7f204fb3d 2023-06-29   37: e999:SetCondition(function(e,tp,eg,ep,ev,re,r,rp) return Duel.GetLP(1)<=0 end)
e7f204fb3d 2023-06-29   38: e999:SetOperation(function(e,tp,eg,ep,ev,re,r,rp)
e7f204fb3d 2023-06-29   39: Debug.ShowHint("残局群181175613") end)
e7f204fb3d 2023-06-29   40: Duel.RegisterEffect(e999,0)