Lines of
single/X-LV-47.lua
from check-in e7f204fb3d
that are changed by the sequence of edits moving toward
check-in f27b011394:
1: --[[message
e7f204fb3d 2023-06-29 2: 卡数:8
3: 规则:新大师
4: 个十百千万?
5: ]]
6: --created by puzzle editor
7: Debug.SetAIName("顽雨沉风")
8: Debug.ReloadFieldBegin(DUEL_ATTACK_FIRST_TURN+DUEL_SIMPLE_AI,4)
9: Debug.SetPlayerInfo(0,621543,0,0)
10: Debug.SetPlayerInfo(1,231370,0,0)
11:
e7f204fb3d 2023-06-29 12: local c=Debug.AddCard(5758500,1,1,LOCATION_EXTRA,0,POS_FACEUP_ATTACK)
13: local n=0
14:
15: function print_hand(e,tp,eg,ep,ev,re,r,rp)
16: local ac=Duel.AnnounceCard(tp)
17: local c=Duel.CreateToken(tp,ac)
18: if n<1 then
19: Duel.SendtoHand(c,nil,REASON_RULE)
20: Duel.ShuffleHand(tp)
21: n=n+1
22: else
23: if n==1 then
24: Debug.ShowHint("印卡过多,审判降临!")
25: Duel.SetLP(0,0)
26: else
27: n=n+1
28: Duel.Remove(c,POS_FACEUP,REASON_RULE)
29: Duel.SendtoDeck(c,tp,0,REASON_RULE)
30: end
31: end
32: end
33:
34: local e1=Effect.CreateEffect(c)
35: e1:SetType(EFFECT_TYPE_IGNITION)
36: e1:SetProperty(EFFECT_FLAG_BOTH_SIDE)
37: e1:SetRange(LOCATION_EXTRA)
38: e1:SetOperation(print_hand)
39: c:RegisterEffect(e1)
40:
41: Debug.AddCard(77622396,0,0,LOCATION_SZONE,1,POS_FACEDOWN_ATTACK)
42: Debug.AddCard(49658464,0,0,LOCATION_SZONE,2,POS_FACEUP_ATTACK)
43: Debug.AddCard(22205600,0,0,LOCATION_SZONE,3,POS_FACEDOWN_ATTACK)
44:
45: Debug.AddCard(13758665,1,1,LOCATION_SZONE,1,POS_FACEUP_ATTACK)
46: Debug.AddCard(51452091,1,1,LOCATION_SZONE,3,POS_FACEUP_ATTACK)
47:
48:
49: local c11=Debug.AddCard(79182538,1,1,LOCATION_MZONE,0,POS_FACEUP_ATTACK)
50: e11=Effect.CreateEffect(c11)
51: e11:SetType(EFFECT_TYPE_SINGLE)
52: e11:SetCode(EFFECT_UPDATE_ATTACK)
53: e11:SetProperty(EFFECT_FLAG_CANNOT_DISABLE)
54: e11:SetValue(1156)
55: c11:RegisterEffect(e11)
56: local c12=Debug.AddCard(77603950,1,1,LOCATION_MZONE,1,POS_FACEUP_ATTACK)
57: e12=Effect.CreateEffect(c12)
58: e12:SetType(EFFECT_TYPE_SINGLE)
59: e12:SetCode(EFFECT_UPDATE_ATTACK)
60: e12:SetProperty(EFFECT_FLAG_CANNOT_DISABLE)
61: e12:SetValue(1252)
62: c12:RegisterEffect(e12)
63: local c13=Debug.AddCard(89631139,1,1,LOCATION_MZONE,2,POS_FACEUP_ATTACK)
64: e13=Effect.CreateEffect(c13)
65: e13:SetType(EFFECT_TYPE_SINGLE)
66: e13:SetCode(EFFECT_UPDATE_ATTACK)
67: e13:SetProperty(EFFECT_FLAG_CANNOT_DISABLE)
68: e13:SetValue(1698)
69: c13:RegisterEffect(e13)
70: local c14=Debug.AddCard(6367785,1,1,LOCATION_MZONE,3,POS_FACEUP_ATTACK)
71: e14=Effect.CreateEffect(c14)
72: e14:SetType(EFFECT_TYPE_SINGLE)
73: e14:SetCode(EFFECT_UPDATE_ATTACK)
74: e14:SetProperty(EFFECT_FLAG_CANNOT_DISABLE)
75: e14:SetValue(652)
76: c14:RegisterEffect(e14)
77: local c15=Debug.AddCard(26268488,1,1,LOCATION_MZONE,4,POS_FACEUP_ATTACK)
78: e15=Effect.CreateEffect(c15)
79: e15:SetType(EFFECT_TYPE_SINGLE)
80: e15:SetCode(EFFECT_UPDATE_ATTACK)
81: e15:SetProperty(EFFECT_FLAG_CANNOT_DISABLE)
82: e15:SetValue(254)
83: c15:RegisterEffect(e15)
84: local c16=Debug.AddCard(27134689,1,1,LOCATION_MZONE,5,POS_FACEUP_ATTACK)
85: e16=Effect.CreateEffect(c16)
86: e16:SetType(EFFECT_TYPE_SINGLE)
87: e16:SetCode(EFFECT_UPDATE_ATTACK)
88: e16:SetProperty(EFFECT_FLAG_CANNOT_DISABLE)
89: e16:SetValue(800)
90: c16:RegisterEffect(e16)
91:
92: local c21=Debug.AddCard(99645428,0,0,LOCATION_MZONE,0,POS_FACEUP_ATTACK)
93: e21=Effect.CreateEffect(c21)
94: e21:SetType(EFFECT_TYPE_SINGLE)
95: e21:SetCode(EFFECT_UPDATE_ATTACK)
96: e21:SetProperty(EFFECT_FLAG_CANNOT_DISABLE)
97: e21:SetValue(-21565)
98: c21:RegisterEffect(e21)
99: local c22=Debug.AddCard(46986414,0,0,LOCATION_MZONE,1,POS_FACEUP_ATTACK)
100: e22=Effect.CreateEffect(c22)
101: e22:SetType(EFFECT_TYPE_SINGLE)
102: e22:SetCode(EFFECT_UPDATE_ATTACK)
103: e22:SetProperty(EFFECT_FLAG_CANNOT_DISABLE)
104: e22:SetValue(-56546)
105: c22:RegisterEffect(e22)
106: local c23=Debug.AddCard(52367652,0,0,LOCATION_MZONE,2,POS_FACEUP_ATTACK)
107: e23=Effect.CreateEffect(c23)
108: e23:SetType(EFFECT_TYPE_SINGLE)
109: e23:SetCode(EFFECT_UPDATE_ATTACK)
110: e23:SetProperty(EFFECT_FLAG_CANNOT_DISABLE)
111: e23:SetValue(-65415)
112: c23:RegisterEffect(e23)
113: local c24=Debug.AddCard(57662975,0,0,LOCATION_MZONE,3,POS_FACEUP_ATTACK)
114: e24=Effect.CreateEffect(c24)
115: e24:SetType(EFFECT_TYPE_SINGLE)
116: e24:SetCode(EFFECT_UPDATE_ATTACK)
117: e24:SetProperty(EFFECT_FLAG_CANNOT_DISABLE)
118: e24:SetValue(-45212)
119: c24:RegisterEffect(e24)
120: local c25=Debug.AddCard(7562372,0,0,LOCATION_MZONE,4,POS_FACEUP_ATTACK)
121: e25=Effect.CreateEffect(c25)
122: e25:SetType(EFFECT_TYPE_SINGLE)
123: e25:SetCode(EFFECT_UPDATE_ATTACK)
124: e25:SetProperty(EFFECT_FLAG_CANNOT_DISABLE)
125: e25:SetValue(-32215)
126: c25:RegisterEffect(e25)
127: local c26=Debug.AddCard(66889139,0,0,LOCATION_MZONE,5,POS_FACEUP_ATTACK)
128: e26=Effect.CreateEffect(c26)
129: e26:SetType(EFFECT_TYPE_SINGLE)
130: e26:SetCode(EFFECT_UPDATE_ATTACK)
131: e26:SetProperty(EFFECT_FLAG_CANNOT_DISABLE)
132: e26:SetValue(-801)
133: c26:RegisterEffect(e26)
134:
135: Debug.AddCard(7562372,1,1,LOCATION_DECK,4,POS_FACEDOWN)
136: Debug.AddCard(7562372,1,1,LOCATION_DECK,4,POS_FACEDOWN)
137: Debug.AddCard(7562372,1,1,LOCATION_DECK,4,POS_FACEDOWN)
138: Debug.AddCard(7562372,1,1,LOCATION_DECK,4,POS_FACEDOWN)
139: Debug.AddCard(7562372,1,1,LOCATION_DECK,4,POS_FACEDOWN)
140: Debug.AddCard(7562372,1,1,LOCATION_DECK,4,POS_FACEDOWN)
141:
142:
143: Debug.ReloadFieldEnd()
144: aux.BeginPuzzle()
e7f204fb3d 2023-06-29 145: local e999=Effect.GlobalEffect()
e7f204fb3d 2023-06-29 146: e999:SetType(EFFECT_TYPE_FIELD+EFFECT_TYPE_CONTINUOUS)
e7f204fb3d 2023-06-29 147: e999:SetCode(EVENT_DAMAGE)
e7f204fb3d 2023-06-29 148: e999:SetCondition(function(e,tp,eg,ep,ev,re,r,rp) return Duel.GetLP(1)<=0 end)
e7f204fb3d 2023-06-29 149: e999:SetOperation(function(e,tp,eg,ep,ev,re,r,rp)
e7f204fb3d 2023-06-29 150: Debug.ShowHint("残局群181175613") end)
e7f204fb3d 2023-06-29 151: Duel.RegisterEffect(e999,0)
152:
153: Debug.ShowHint("这是一个印卡残局,点击对方额外卡组可以发动《魂之解放》打印任意卡!\n只能打印1张卡到手卡或额外卡组!\n部分怪兽攻守已改变!")
154: --~ Debug.ShowHint("只能打印1张卡到手卡或额外卡组!")
155: --~ Debug.ShowHint("场上的怪兽攻击力已改变!")