游戏王残局简化版

Annotation For single/X-LV-30.lua
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Annotation For single/X-LV-30.lua

Lines of single/X-LV-30.lua from check-in e7f204fb3d that are changed by the sequence of edits moving toward check-in 9c91dc1bcc:

                         1: --[[message
e7f204fb3d 2023-06-29    2: 卡数:6
e7f204fb3d 2023-06-29    3: 规则:新大师
                         4: ]]
                         5: --By OURYGO-YGO EZ manager
                         6: Debug.SetAIName("顽雨沉风")
                         7: Debug.ReloadFieldBegin(DUEL_ATTACK_FIRST_TURN+DUEL_SIMPLE_AI,4)
                         8: Debug.SetPlayerInfo(0,8000,0,0)
                         9: Debug.SetPlayerInfo(1,3900,0,0)
                        10: Debug.AddCard(38395123,0,0,LOCATION_DECK,0,POS_FACEDOWN)
                        11: --~ Debug.AddCard(25290459,0,0,LOCATION_HAND,0,POS_FACEDOWN)
                        12: Debug.AddCard(90500169,0,0,LOCATION_HAND,0,POS_FACEDOWN)
                        13: local g02=Debug.AddCard(46384672,0,0,LOCATION_MZONE,2,POS_FACEUP_ATTACK)
                        14: local g12=Debug.AddCard(49888191,1,1,LOCATION_MZONE,2,POS_FACEUP_ATTACK)
                        15: --~ local m02=Debug.AddCard(11741041,0,0,LOCATION_SZONE,2,POS_FACEUP)
                        16: Debug.AddCard(75884822,0,0,LOCATION_SZONE,3,POS_FACEDOWN)
                        17: --~ Debug.AddCard(70865988,0,0,LOCATION_SZONE,2,POS_FACEDOWN)
                        18: local c0=Debug.AddCard(90011152,0,0,LOCATION_SZONE,5,POS_FACEUP)
                        19: Debug.AddCard(79335209,0,0,LOCATION_HAND,0,POS_FACEUP_ATTACK)
                        20: Debug.AddCard(42941100,0,0,LOCATION_HAND,0,POS_FACEUP_ATTACK)
                        21: Debug.AddCard(12482652,0,0,LOCATION_HAND,0,POS_FACEUP_ATTACK)
                        22: Debug.AddCard(980973,0,0,LOCATION_GRAVE,0,POS_FACEUP)
                        23: Debug.ReloadFieldEnd()
                        24: aux.BeginPuzzle()
e7f204fb3d 2023-06-29   25: local e999=Effect.GlobalEffect()
e7f204fb3d 2023-06-29   26: e999:SetType(EFFECT_TYPE_FIELD+EFFECT_TYPE_CONTINUOUS)
e7f204fb3d 2023-06-29   27: e999:SetCode(EVENT_DAMAGE)
e7f204fb3d 2023-06-29   28: e999:SetCondition(function(e,tp,eg,ep,ev,re,r,rp) return Duel.GetLP(1)<=0 end)
e7f204fb3d 2023-06-29   29: e999:SetOperation(function(e,tp,eg,ep,ev,re,r,rp)
e7f204fb3d 2023-06-29   30: Debug.ShowHint("残局群181175613") end)
e7f204fb3d 2023-06-29   31: Duel.RegisterEffect(e999,0)
e7f204fb3d 2023-06-29   32: 
                        33: 
e7f204fb3d 2023-06-29   34: local e1=Effect.GlobalEffect()
e7f204fb3d 2023-06-29   35: e1:SetType(EFFECT_TYPE_FIELD+EFFECT_TYPE_CONTINUOUS)
e7f204fb3d 2023-06-29   36: e1:SetCode(EVENT_PHASE_START+PHASE_END)
e7f204fb3d 2023-06-29   37: e1:SetCondition(function(e,tp,eg,ep,ev,re,r,rp) return Duel.GetTurnPlayer()==0 end)
e7f204fb3d 2023-06-29   38: e1:SetOperation(function(e,tp,eg,ep,ev,re,r,rp)
e7f204fb3d 2023-06-29   39: Debug.ShowHint("其实这局最多只能打3900血。") end)
e7f204fb3d 2023-06-29   40: Duel.RegisterEffect(e1,0)