游戏王残局简化版

Annotation For single/Naim_MathMech.lua
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Annotation For single/Naim_MathMech.lua

Lines of single/Naim_MathMech.lua from check-in e7f204fb3d that are changed by the sequence of edits moving toward check-in 67619c9f1a:

                         1: --[[message
e7f204fb3d 2023-06-29    2: 卡数:10
e7f204fb3d 2023-06-29    3: 规则:大师2020
                         4: 你会加减乘除吗?
                         5: ]]
                         6: 
                         7: Debug.SetAIName("Naim")
                         8: Debug.ReloadFieldBegin(DUEL_ATTACK_FIRST_TURN+DUEL_SIMPLE_AI,5)
                         9: Debug.SetPlayerInfo(0,1000,0,0)
                        10: Debug.SetPlayerInfo(1,22500,0,0)
                        11: 
                        12: --Main Deck
                        13: Debug.AddCard(53577438,0,0,LOCATION_DECK,0,POS_FACEDOWN)
                        14: Debug.AddCard(52354896,0,0,LOCATION_DECK,0,POS_FACEDOWN)
                        15: Debug.AddCard(89743495,0,0,LOCATION_DECK,0,POS_FACEDOWN)
                        16: Debug.AddCard(16360142,0,0,LOCATION_DECK,0,POS_FACEDOWN)
                        17: --Extra Deck
                        18: Debug.AddCard(42632209,0,0,LOCATION_EXTRA,0,8)
                        19: Debug.AddCard(85692042,0,0,LOCATION_EXTRA,0,8)
                        20: --Hand
                        21: Debug.AddCard(41410651,0,0,LOCATION_HAND,0,POS_FACEDOWN)
                        22: Debug.AddCard(17946349,0,0,LOCATION_HAND,0,POS_FACEDOWN)
                        23: Debug.AddCard(57160136,0,0,LOCATION_HAND,0,POS_FACEDOWN)
                        24: Debug.AddCard(80965043,0,0,LOCATION_HAND,0,POS_FACEDOWN)
                        25: Debug.AddCard(27182739,0,0,LOCATION_HAND,0,POS_FACEDOWN)
                        26: 
                        27: --Hand
                        28: --Monster Zones
                        29: Debug.AddCard(23995346,1,1,LOCATION_MZONE,3,1,true)
                        30: Debug.AddCard(23995346,1,1,LOCATION_MZONE,4,1,true)
                        31: 
                        32: Debug.ReloadFieldEnd()
                        33: aux.BeginPuzzle()
e7f204fb3d 2023-06-29   34: local e999=Effect.GlobalEffect()
e7f204fb3d 2023-06-29   35: e999:SetType(EFFECT_TYPE_FIELD+EFFECT_TYPE_CONTINUOUS)
e7f204fb3d 2023-06-29   36: e999:SetCode(EVENT_DAMAGE)
e7f204fb3d 2023-06-29   37: e999:SetCondition(function(e,tp,eg,ep,ev,re,r,rp) return Duel.GetLP(1)<=0 end)
e7f204fb3d 2023-06-29   38: e999:SetOperation(function(e,tp,eg,ep,ev,re,r,rp)
e7f204fb3d 2023-06-29   39: Debug.ShowHint("残局群181175613") end)
e7f204fb3d 2023-06-29   40: Duel.RegisterEffect(e999,0)